Changes damage packets (#299)
- [X] Changes damage packets Bumps release version
This commit is contained in:
parent
6f5cb00cdd
commit
c3289a20ab
19 changed files with 89 additions and 170 deletions
|
|
@ -6485,60 +6485,17 @@ namespace Server
|
|||
|
||||
public void SendVisibleDamageRelated(Mobile from, int amount)
|
||||
{
|
||||
NetState ourState = m_NetState, theirState = from?.m_NetState;
|
||||
var ourState = m_NetState ?? GetDamageMaster(from)?.m_NetState;
|
||||
var theirState = from?.m_NetState ?? from?.GetDamageMaster(this)?.m_NetState;
|
||||
|
||||
if (ourState == null)
|
||||
if (amount > 0)
|
||||
{
|
||||
var master = GetDamageMaster(from);
|
||||
|
||||
if (master != null)
|
||||
{
|
||||
ourState = master.m_NetState;
|
||||
}
|
||||
}
|
||||
|
||||
if (theirState == null && from != null)
|
||||
{
|
||||
var master = from.GetDamageMaster(this);
|
||||
|
||||
if (master != null)
|
||||
{
|
||||
theirState = master.m_NetState;
|
||||
}
|
||||
}
|
||||
|
||||
if (amount > 0 && (ourState != null || theirState != null))
|
||||
{
|
||||
Packet p = null; // = new DamagePacket( this, amount );
|
||||
|
||||
if (ourState != null)
|
||||
{
|
||||
p = ourState.DamagePacket
|
||||
? Packet.Acquire(new DamagePacket(Serial, amount))
|
||||
: Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
|
||||
ourState.Send(p);
|
||||
}
|
||||
ourState?.SendDamage(Serial, amount);
|
||||
|
||||
if (theirState != null && theirState != ourState)
|
||||
{
|
||||
var newPacket = theirState.DamagePacket;
|
||||
|
||||
if (newPacket && !(p is DamagePacket))
|
||||
{
|
||||
Packet.Release(p);
|
||||
p = Packet.Acquire(new DamagePacket(Serial, amount));
|
||||
}
|
||||
else if (!newPacket && !(p is DamagePacketOld))
|
||||
{
|
||||
Packet.Release(p);
|
||||
p = Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
|
||||
theirState.Send(p);
|
||||
theirState.SendDamage(Serial, amount);
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6558,37 +6515,21 @@ namespace Server
|
|||
|
||||
var eable = map.GetClientsInRange(m_Location);
|
||||
|
||||
Packet pNew = null;
|
||||
Packet pOld = null;
|
||||
|
||||
foreach (var ns in eable)
|
||||
{
|
||||
if (ns.Mobile.CanSee(this))
|
||||
{
|
||||
if (ns.DamagePacket)
|
||||
{
|
||||
pNew ??= Packet.Acquire(new DamagePacket(Serial, amount));
|
||||
|
||||
ns.Send(pNew);
|
||||
}
|
||||
else
|
||||
{
|
||||
pOld ??= Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
|
||||
ns.Send(pOld);
|
||||
}
|
||||
ns.SendDamage(Serial, amount);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(pNew);
|
||||
Packet.Release(pOld);
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public void SendVisibleDamageSelective(Mobile from, int amount)
|
||||
{
|
||||
NetState ourState = m_NetState, theirState = from?.m_NetState;
|
||||
var ourState = m_NetState;
|
||||
var theirState = from?.m_NetState;
|
||||
|
||||
var damager = from;
|
||||
var damaged = this;
|
||||
|
|
@ -6620,39 +6561,23 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
if (amount > 0 && (ourState != null || theirState != null))
|
||||
if (amount > 0)
|
||||
{
|
||||
if (damaged.CanSeeVisibleDamage && ourState != null)
|
||||
if (damaged.CanSeeVisibleDamage)
|
||||
{
|
||||
if (ourState.DamagePacket)
|
||||
{
|
||||
ourState.Send(new DamagePacket(Serial, amount));
|
||||
}
|
||||
else
|
||||
{
|
||||
ourState.Send(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
ourState?.SendDamage(Serial, amount);
|
||||
}
|
||||
|
||||
if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
|
||||
{
|
||||
if (theirState.DamagePacket)
|
||||
{
|
||||
theirState.Send(new DamagePacket(Serial, amount));
|
||||
}
|
||||
else
|
||||
{
|
||||
theirState.Send(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
theirState.SendDamage(Serial, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Heal(int amount) => Heal(amount, this, true);
|
||||
public void Heal(int amount) => Heal(amount, this);
|
||||
|
||||
public void Heal(int amount, Mobile from) => Heal(amount, from, true);
|
||||
|
||||
public void Heal(int amount, Mobile from, bool message)
|
||||
public void Heal(int amount, Mobile from, bool message = true)
|
||||
{
|
||||
if (!Alive || IsDeadBondedPet)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue