fix: Fixes damage from AR (#1134)
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ce5db11273
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c4b814cc07
2 changed files with 9 additions and 25 deletions
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@ -752,15 +752,10 @@ namespace Server.Items
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var halfar = ArmorRating / 2.0;
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var absorbed = (int)(halfar + halfar * Utility.RandomDouble());
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// Don't go below zero
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damageTaken = Math.Min(absorbed, damageTaken);
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damageTaken = Math.Max(0, damageTaken - absorbed);
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if (absorbed < 2)
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{
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absorbed = 2;
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}
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if (Utility.Random(100) < 25) // 25% chance to lower durability
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// 25% chance to lower durability
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if (Utility.Random(4) == 0)
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{
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if (Core.AOS && ArmorAttributes.SelfRepair > Utility.Random(10))
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{
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@ -768,16 +763,7 @@ namespace Server.Items
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}
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else
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{
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int wear;
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if (weapon.Type == WeaponType.Bashing)
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{
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wear = absorbed / 2;
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}
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else
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{
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wear = Utility.Random(2);
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}
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var wear = weapon.Type == WeaponType.Bashing ? Math.Max(1, absorbed / 2) : Utility.Random(2);
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if (wear > 0 && _maxHitPoints > 0)
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{
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@ -800,11 +786,8 @@ namespace Server.Items
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if (Parent is Mobile mobile)
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{
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mobile.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1061121
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); // Your equipment is severely damaged.
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// Your equipment is severely damaged.
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mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
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}
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}
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else
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@ -1963,10 +1963,11 @@ namespace Server.Items
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}
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}
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var isAcidMonster = m_MaxHits > 0 && MaxRange <= 1 && defender is Slime or AcidElemental;
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// Stratics says 50% chance, seems more like 4%..
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if (m_MaxHits > 0 && MaxRange <= 1 && defender is Slime or AcidElemental |Utility.RandomDouble() < .04)
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if (isAcidMonster || Utility.RandomDouble() < 0.04)
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{
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if (MaxRange <= 1 && defender is Slime or AcidElemental)
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if (isAcidMonster)
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{
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attacker.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500263); // *Acid blood scars your weapon!*
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}
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