ModernUO/Projects/UOContent/Items/Armor/BaseArmor.cs
2022-07-28 17:39:21 -07:00

1562 lines
48 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Engines.Craft;
using Server.Ethics;
using Server.Factions;
using Server.Network;
using Server.Utilities;
using AMA = Server.Items.ArmorMeditationAllowance;
using AMT = Server.Items.ArmorMaterialType;
namespace Server.Items
{
[SerializationGenerator(9, false)]
public abstract partial class BaseArmor : Item, IScissorable, IFactionItem, ICraftable, IWearableDurability
{
[SerializableField(0, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
private AosAttributes _attributes;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
[SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializableField(1, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
private AosArmorAttributes _armorAttributes;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
[SerializableFieldDefault(1)]
private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
[EncodedInt]
[InvalidateProperties]
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _physicalBonus;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _fireBonus;
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeFireBonus() => _fireBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(4)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _coldBonus;
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeColdBonus() => _coldBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(5)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _poisonBonus;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(6)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _energyBonus;
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
[SerializableField(7)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _identified;
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializeIdentified() => _identified;
[EncodedInt]
[SerializableField(8)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _maxHitPoints;
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
// Field 9
private int _hitPoints;
[InvalidateProperties]
[SerializableField(10)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private string _crafter;
[SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCrafter() => _crafter != null;
// Field 11
private ArmorQuality _quality = ArmorQuality.Regular;
// Field 12
private ArmorDurabilityLevel _durability = ArmorDurabilityLevel.Regular;
// Field 13
private ArmorProtectionLevel _protection = ArmorProtectionLevel.Regular;
// Field 14
[SerializableField(14, "private", "private")]
private CraftResource _rawResource;
[SerializableFieldSaveFlag(14)]
private bool ShouldSerializeResource() => _rawResource != DefaultResource;
// Field 15
private int _armorBase = -1;
// Field 16
private int _strBonus = -1;
// Field 17
private int _dexBonus = -1;
// Field 18
private int _intBonus = -1;
// Field 19
private int _strReq = -1;
// Field 20
private int _dexReq = -1;
// Field 21
private int _intReq = -1;
// Field 22
private AMA _meditate = (AMA)(-1);
[SerializableField(23, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
public AosSkillBonuses _skillBonuses;
[SerializableFieldSaveFlag(23)]
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
[SerializableFieldDefault(23)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializableField(24)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
public bool _playerConstructed;
[SerializableFieldSaveFlag(24)]
private bool ShouldSerializePlayerConstructed() => _playerConstructed;
private FactionItem m_FactionState;
public BaseArmor(int itemID) : base(itemID)
{
_crafter = null;
_rawResource = DefaultResource;
Hue = CraftResources.GetHue(_rawResource);
_hitPoints = _maxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
Layer = (Layer)ItemData.Quality;
Attributes = new AosAttributes(this);
ArmorAttributes = new AosArmorAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
}
public virtual bool AllowMaleWearer => true;
public virtual bool AllowFemaleWearer => true;
public abstract AMT MaterialType { get; }
public virtual int RevertArmorBase => ArmorBase;
public virtual int ArmorBase => 0;
public virtual AMA DefMedAllowance => AMA.None;
public virtual AMA AosMedAllowance => DefMedAllowance;
public virtual AMA OldMedAllowance => DefMedAllowance;
public virtual int AosStrBonus => 0;
public virtual int AosDexBonus => 0;
public virtual int AosIntBonus => 0;
public virtual int AosStrReq => 0;
public virtual int AosDexReq => 0;
public virtual int AosIntReq => 0;
public virtual int OldStrBonus => 0;
public virtual int OldDexBonus => 0;
public virtual int OldIntBonus => 0;
public virtual int OldStrReq => 0;
public virtual int OldDexReq => 0;
public virtual int OldIntReq => 0;
[SerializableField(11)]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorQuality Quality
{
get => _quality;
set
{
if (World.Loading)
{
_quality = value;
return;
}
UnscaleDurability();
_quality = value;
ScaleDurability();
}
}
[SerializableFieldSaveFlag(11)]
private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
[SerializableField(12)]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorDurabilityLevel Durability
{
get => _durability;
set
{
if (World.Loading)
{
_durability = value;
return;
}
UnscaleDurability();
_durability = value;
ScaleDurability();
}
}
[SerializableFieldSaveFlag(12)]
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
[SerializableField(13)]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorProtectionLevel ProtectionLevel
{
get => _protection;
set
{
if (_protection != value)
{
_protection = value;
Invalidate();
InvalidateProperties();
(Parent as Mobile)?.UpdateResistances();
this.MarkDirty();
}
}
}
[SerializableFieldSaveFlag(13)]
private bool ShouldSerializeProtectionLevel() => _protection != ArmorProtectionLevel.Regular;
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _rawResource;
set
{
if (_rawResource != value)
{
UnscaleDurability();
RawResource = value;
if (CraftItem.RetainsColor(GetType()))
{
Hue = CraftResources.GetHue(_rawResource);
}
Invalidate();
(Parent as Mobile)?.UpdateResistances();
ScaleDurability();
}
}
}
[SerializableFieldDefault(14)]
private CraftResource ResourceDefaultValue() => DefaultResource;
[EncodedInt]
[SerializableField(15)]
[CommandProperty(AccessLevel.GameMaster)]
public int BaseArmorRating
{
get => _armorBase == -1 ? ArmorBase : _armorBase;
set
{
_armorBase = value;
Invalidate();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(15)]
private bool ShouldSerializeArmorBase() => _armorBase != -1;
[SerializableFieldDefault(15)]
private int ArmorBaseDefaultValue() => -1;
public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
public virtual double ArmorRating
{
get
{
var ar = BaseArmorRating;
if (_protection != ArmorProtectionLevel.Regular)
{
ar += 10 + 5 * (int)_protection;
}
ar += _rawResource switch
{
CraftResource.DullCopper => 2,
CraftResource.ShadowIron => 4,
CraftResource.Copper => 6,
CraftResource.Bronze => 8,
CraftResource.Gold => 10,
CraftResource.Agapite => 12,
CraftResource.Verite => 14,
CraftResource.Valorite => 16,
CraftResource.SpinedLeather => 10,
CraftResource.HornedLeather => 13,
CraftResource.BarbedLeather => 16,
_ => 0
};
ar += -8 + 8 * (int)_quality;
return ScaleArmorByDurability(ar);
}
}
public double ArmorRatingScaled => ArmorRating * ArmorScalar;
[EncodedInt]
[SerializableField(16)]
[CommandProperty(AccessLevel.GameMaster)]
public int StrBonus
{
get => _strBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : _strBonus;
set
{
_strBonus = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(16)]
private bool ShouldSerializeStrBonus() => _strBonus != -1;
[SerializableFieldDefault(16)]
private int StrBonusDefaultValue() => -1;
[EncodedInt]
[SerializableField(17)]
[CommandProperty(AccessLevel.GameMaster)]
public int DexBonus
{
get => _dexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : _dexBonus;
set
{
_dexBonus = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(17)]
private bool ShouldSerializeDexBonus() => _dexBonus != -1;
[SerializableFieldDefault(17)]
private int DexBonusDefaultValue() => -1;
[EncodedInt]
[SerializableField(18)]
[CommandProperty(AccessLevel.GameMaster)]
public int IntBonus
{
get => _intBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : _intBonus;
set
{
_intBonus = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(18)]
private bool ShouldSerializeIntBonus() => _intBonus != -1;
[SerializableFieldDefault(18)]
private int IntBonusDefaultValue() => -1;
[EncodedInt]
[SerializableField(19)]
[CommandProperty(AccessLevel.GameMaster)]
public int StrRequirement
{
get => _strReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : _strReq;
set
{
_strReq = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(19)]
private bool ShouldSerializeStrReq() => _strReq != -1;
[SerializableFieldDefault(19)]
private int StrReqDefaultValue() => -1;
[EncodedInt]
[SerializableField(20)]
[CommandProperty(AccessLevel.GameMaster)]
public int DexRequirement
{
get => _dexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : _dexReq;
set
{
_dexReq = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(20)]
private bool ShouldSerializeDexReq() => _dexReq != -1;
[SerializableFieldDefault(20)]
private int DexReqDefaultValue() => -1;
[EncodedInt]
[SerializableField(21)]
[CommandProperty(AccessLevel.GameMaster)]
public int IntRequirement
{
get => _intReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : _intReq;
set
{
_intReq = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(21)]
private bool ShouldSerializeIntReq() => _intReq != -1;
[SerializableFieldDefault(21)]
private int IntReqDefaultValue() => -1;
[SerializableField(22)]
[CommandProperty(AccessLevel.GameMaster)]
public AMA MeditationAllowance
{
get => _meditate < AMA.All ? Core.AOS ? AosMedAllowance : OldMedAllowance : _meditate;
set
{
_meditate = value;
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(22)]
private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
public virtual double ArmorScalar
{
get
{
var pos = (int)BodyPosition;
if (pos >= 0 && pos < ArmorScalars.Length)
{
return ArmorScalars[pos];
}
return 1.0;
}
}
public virtual int ArtifactRarity => 0;
public virtual int BasePhysicalResistance => 0;
public virtual int BaseFireResistance => 0;
public virtual int BaseColdResistance => 0;
public virtual int BasePoisonResistance => 0;
public virtual int BaseEnergyResistance => 0;
public override int PhysicalResistance => BasePhysicalResistance + GetProtOffset() +
GetResourceAttrs().ArmorPhysicalResist + _physicalBonus;
public override int FireResistance =>
BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + _fireBonus;
public override int ColdResistance =>
BaseColdResistance + GetProtOffset() + GetResourceAttrs().ArmorColdResist + _coldBonus;
public override int PoisonResistance =>
BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + _poisonBonus;
public override int EnergyResistance =>
BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + _energyBonus;
[CommandProperty(AccessLevel.GameMaster)]
public ArmorBodyType BodyPosition =>
Layer switch
{
Layer.Neck => ArmorBodyType.Gorget,
Layer.TwoHanded => ArmorBodyType.Shield,
Layer.Gloves => ArmorBodyType.Gloves,
Layer.Helm => ArmorBodyType.Helmet,
Layer.Arms => ArmorBodyType.Arms,
Layer.InnerLegs => ArmorBodyType.Legs,
Layer.OuterLegs => ArmorBodyType.Legs,
Layer.Pants => ArmorBodyType.Legs,
Layer.InnerTorso => ArmorBodyType.Chest,
Layer.OuterTorso => ArmorBodyType.Chest,
Layer.Shirt => ArmorBodyType.Chest,
_ => ArmorBodyType.Gorget
};
public static double[] ArmorScalars { get; set; } = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
public virtual CraftResource DefaultResource => CraftResource.Iron;
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
InvalidateProperties();
}
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
Quality = (ArmorQuality)quality;
if (makersMark)
{
Crafter = from.RawName;
}
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
PlayerConstructed = true;
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
{
Hue = 0;
}
if (Quality == ArmorQuality.Exceptional)
{
// Guessed Core.ML removed exceptional resist bonuses from crafted shields
if (!(Core.ML && this is BaseShield))
{
DistributeBonuses(
tool is BaseRunicTool ? 6 :
Core.SE ? 15 : 14
); // Not sure since when, but right now 15 points are added, not 14.
}
if (Core.ML && this is not BaseShield)
{
var bonus = (int)(from.Skills.ArmsLore.Value / 20);
for (var i = 0; i < bonus; i++)
{
switch (Utility.Random(5))
{
case 0:
PhysicalBonus++;
break;
case 1:
FireBonus++;
break;
case 2:
ColdBonus++;
break;
case 3:
EnergyBonus++;
break;
case 4:
PoisonBonus++;
break;
}
}
from.CheckSkill(SkillName.ArmsLore, 0, 100);
}
}
if (Core.AOS)
{
(tool as BaseRunicTool)?.ApplyAttributesTo(this);
}
return quality;
}
public FactionItem FactionItemState
{
get => m_FactionState;
set
{
m_FactionState = value;
if (m_FactionState == null)
{
Hue = CraftResources.GetHue(Resource);
}
LootType = m_FactionState == null ? LootType.Regular : LootType.Blessed;
}
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack.
return false;
}
if (Ethic.IsImbued(this))
{
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
var system = DefTailoring.CraftSystem;
var item = system.CraftItems.SearchFor(GetType());
if (item?.Resources.Count == 1 && item.Resources[0].Amount >= 2)
{
try
{
var res = CraftResources.GetInfo(_rawResource).ResourceTypes[0].CreateInstance<Item>();
ScissorHelper(from, res, PlayerConstructed ? item.Resources[0].Amount / 2 : 1);
return true;
}
catch
{
// ignored
}
}
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
public virtual bool CanFortify => true;
[EncodedInt]
[SerializableField(9)]
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
get => _hitPoints;
set
{
if (value != _hitPoints && MaxHitPoints > 0)
{
_hitPoints = value;
if (_hitPoints < 0)
{
Delete();
return;
}
if (_hitPoints > MaxHitPoints)
{
_hitPoints = MaxHitPoints;
}
InvalidateProperties();
this.MarkDirty();
}
}
}
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
public virtual int InitMinHits => 0;
public virtual int InitMaxHits => 0;
public void UnscaleDurability()
{
var scale = 100 + GetDurabilityBonus();
_maxHitPoints = (_maxHitPoints * 100 + (scale - 1)) / scale;
_hitPoints = (_hitPoints * 100 + (scale - 1)) / scale;
InvalidateProperties();
this.MarkDirty();
}
public void ScaleDurability()
{
var scale = 100 + GetDurabilityBonus();
_maxHitPoints = (_maxHitPoints * scale + 99) / 100;
_hitPoints = (_hitPoints * scale + 99) / 100;
InvalidateProperties();
this.MarkDirty();
}
public virtual int OnHit(BaseWeapon weapon, int damageTaken)
{
var halfar = ArmorRating / 2.0;
var absorbed = (int)(halfar + halfar * Utility.RandomDouble());
damageTaken = Math.Max(0, damageTaken - absorbed);
// 25% chance to lower durability
if (Utility.Random(4) == 0)
{
if (Core.AOS && ArmorAttributes.SelfRepair > Utility.Random(10))
{
HitPoints += 2;
}
else
{
var wear = weapon.Type == WeaponType.Bashing ? Math.Max(1, absorbed / 2) : Utility.Random(2);
if (wear > 0 && _maxHitPoints > 0)
{
if (_hitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0)
{
if (_maxHitPoints > wear)
{
MaxHitPoints -= wear;
if (Parent is Mobile mobile)
{
// Your equipment is severely damaged.
mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
}
}
else
{
Delete();
}
}
}
}
}
return damageTaken;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BaseArmor armor)
{
return;
}
armor.Attributes = new AosAttributes(newItem, Attributes);
armor.ArmorAttributes = new AosArmorAttributes(newItem, ArmorAttributes);
armor.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public int ComputeStatReq(StatType type)
{
int v = type switch
{
StatType.Str => StrRequirement,
StatType.Dex => DexRequirement,
_ => IntRequirement
};
return AOS.Scale(v, 100 - GetLowerStatReq());
}
public int ComputeStatBonus(StatType type)
{
return type switch
{
StatType.Str => StrBonus + Attributes.BonusStr,
StatType.Dex => DexBonus + Attributes.BonusDex,
_ => IntBonus + Attributes.BonusInt
};
}
public void DistributeBonuses(int amount)
{
for (var i = 0; i < amount; ++i)
{
switch (Utility.Random(5))
{
case 0:
++PhysicalBonus;
break;
case 1:
++FireBonus;
break;
case 2:
++ColdBonus;
break;
case 3:
++PoisonBonus;
break;
case 4:
++EnergyBonus;
break;
}
}
InvalidateProperties();
}
public CraftAttributeInfo GetResourceAttrs() =>
CraftResources.GetInfo(_rawResource)?.AttributeInfo ?? CraftAttributeInfo.Blank;
public int GetProtOffset()
{
return _protection switch
{
ArmorProtectionLevel.Guarding => 1,
ArmorProtectionLevel.Hardening => 2,
ArmorProtectionLevel.Fortification => 3,
ArmorProtectionLevel.Invulnerability => 4,
_ => 0
};
}
public int GetDurabilityBonus()
{
var bonus = _quality == ArmorQuality.Exceptional ? 20 : 0;
bonus += _durability switch
{
ArmorDurabilityLevel.Durable => 20,
ArmorDurabilityLevel.Substantial => 50,
ArmorDurabilityLevel.Massive => 70,
ArmorDurabilityLevel.Fortified => 100,
ArmorDurabilityLevel.Indestructible => 120,
_ => 0
};
if (Core.AOS)
{
bonus += ArmorAttributes.DurabilityBonus;
var resInfo = CraftResources.GetInfo(_rawResource);
CraftAttributeInfo attrInfo = null;
if (resInfo != null)
{
attrInfo = resInfo.AttributeInfo;
}
if (attrInfo != null)
{
bonus += attrInfo.ArmorDurability;
}
}
return bonus;
}
public static void ValidateMobile(Mobile m)
{
for (var i = m.Items.Count - 1; i >= 0; --i)
{
if (i >= m.Items.Count)
{
continue;
}
var item = m.Items[i];
if (item is BaseArmor armor)
{
if (!armor.CheckRace(m))
{
m.AddToBackpack(armor);
}
else if (!armor.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster)
{
if (armor.AllowFemaleWearer)
{
m.SendLocalizedMessage(1010388); // Only females can wear this.
}
else
{
m.SendMessage("You may not wear this.");
}
m.AddToBackpack(armor);
}
else if (!armor.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster)
{
if (armor.AllowMaleWearer)
{
m.SendLocalizedMessage(1063343); // Only males can wear this.
}
else
{
m.SendMessage("You may not wear this.");
}
m.AddToBackpack(armor);
}
}
}
}
public int GetLowerStatReq()
{
if (!Core.AOS)
{
return 0;
}
var v = ArmorAttributes.LowerStatReq;
var info = CraftResources.GetInfo(_rawResource);
var attrInfo = info?.AttributeInfo;
if (attrInfo != null)
{
v += attrInfo.ArmorLowerRequirements;
}
if (v > 100)
{
v = 100;
}
return v;
}
public override void OnAdded(IEntity parent)
{
if (parent is Mobile from)
{
if (Core.AOS)
{
SkillBonuses.AddTo(from);
}
from.Delta(MobileDelta.Armor); // Tell them armor rating has changed
}
}
public virtual double ScaleArmorByDurability(double armor)
{
var scale = 100;
if (_maxHitPoints > 0 && _hitPoints < _maxHitPoints)
{
scale = 50 + 50 * _hitPoints / _maxHitPoints;
}
return armor * scale / 100;
}
protected void Invalidate()
{
(Parent as Mobile)?.Delta(MobileDelta.Armor); // Tell them armor rating has changed
}
private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
[AfterDeserialization]
private void AfterDeserialization()
{
var m = Parent as Mobile;
if (Core.AOS && m != null)
{
SkillBonuses.AddTo(m);
}
if (_rawResource == CraftResource.None)
{
_rawResource = DefaultResource;
}
var strBonus = ComputeStatBonus(StatType.Str);
var dexBonus = ComputeStatBonus(StatType.Dex);
var intBonus = ComputeStatBonus(StatType.Int);
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
var serial = Serial;
if (strBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
}
}
m?.CheckStatTimers();
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (!Ethic.CheckTrade(from, to, newOwner, this))
{
return false;
}
return base.AllowSecureTrade(from, to, newOwner, accepted);
}
public override bool CanEquip(Mobile from)
{
if (!Ethic.CheckEquip(from, this))
{
return false;
}
if (from.AccessLevel < AccessLevel.GameMaster)
{
if (!CheckRace(from))
{
return false;
}
if (!AllowMaleWearer && !from.Female)
{
if (AllowFemaleWearer)
{
from.SendLocalizedMessage(1010388); // Only females can wear this.
}
else
{
from.SendMessage("You may not wear this.");
}
return false;
}
if (!AllowFemaleWearer && from.Female)
{
if (AllowMaleWearer)
{
from.SendLocalizedMessage(1063343); // Only males can wear this.
}
else
{
from.SendMessage("You may not wear this.");
}
return false;
}
int strBonus = ComputeStatBonus(StatType.Str), strReq = ComputeStatReq(StatType.Str);
int dexBonus = ComputeStatBonus(StatType.Dex), dexReq = ComputeStatReq(StatType.Dex);
int intBonus = ComputeStatBonus(StatType.Int), intReq = ComputeStatReq(StatType.Int);
if (from.Dex < dexReq || from.Dex + dexBonus < 1)
{
from.SendLocalizedMessage(502077); // You do not have enough dexterity to equip this item.
return false;
}
if (from.Str < strReq || from.Str + strBonus < 1)
{
from.SendLocalizedMessage(500213); // You are not strong enough to equip that.
return false;
}
if (from.Int < intReq || from.Int + intBonus < 1)
{
from.SendMessage("You are not smart enough to equip that.");
return false;
}
}
return base.CanEquip(from);
}
public override bool CheckPropertyConflict(Mobile m)
{
if (base.CheckPropertyConflict(m))
{
return true;
}
return Layer switch
{
Layer.Pants => m.FindItemOnLayer(Layer.InnerLegs) != null,
Layer.Shirt => m.FindItemOnLayer(Layer.InnerTorso) != null,
_ => false
};
}
public override bool OnEquip(Mobile from)
{
from.CheckStatTimers();
var strBonus = ComputeStatBonus(StatType.Str);
var dexBonus = ComputeStatBonus(StatType.Dex);
var intBonus = ComputeStatBonus(StatType.Int);
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
var serial = Serial;
if (strBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
}
}
return base.OnEquip(from);
}
public override void OnRemoved(IEntity parent)
{
if (parent is Mobile m)
{
var serial = Serial;
m.RemoveStatMod($"{serial}Str");
m.RemoveStatMod($"{serial}Dex");
m.RemoveStatMod($"{serial}Int");
if (Core.AOS)
{
SkillBonuses.Remove();
}
m.Delta(MobileDelta.Armor); // Tell them armor rating has changed
m.CheckStatTimers();
}
base.OnRemoved(parent);
}
public override void AddNameProperty(IPropertyList list)
{
var oreType = _rawResource switch
{
CraftResource.DullCopper => 1053108,
CraftResource.ShadowIron => 1053107,
CraftResource.Copper => 1053106,
CraftResource.Bronze => 1053105,
CraftResource.Gold => 1053104,
CraftResource.Agapite => 1053103,
CraftResource.Verite => 1053102,
CraftResource.Valorite => 1053101,
CraftResource.SpinedLeather => 1061118,
CraftResource.HornedLeather => 1061117,
CraftResource.BarbedLeather => 1061116,
CraftResource.RedScales => 1060814,
CraftResource.YellowScales => 1060818,
CraftResource.BlackScales => 1060820,
CraftResource.GreenScales => 1060819,
CraftResource.WhiteScales => 1060821,
CraftResource.BlueScales => 1060815,
_ => 0
};
var name = Name;
if (oreType != 0)
{
var qualityNumber = _quality == ArmorQuality.Exceptional ? 1053100 : 1053099;
if (name != null)
{
list.Add(qualityNumber, $"{oreType:#}\t{Name}");
}
else
{
list.Add(qualityNumber, $"{oreType:#}\t{LabelNumber:#}");
}
}
else if (_quality == ArmorQuality.Exceptional)
{
if (name != null)
{
list.Add(1050040, name); // exceptional ~1_ITEMNAME~
}
else
{
list.AddLocalized(1050040, LabelNumber); // exceptional ~1_ITEMNAME~
}
}
else if (name == null)
{
list.Add(LabelNumber);
}
else
{
list.Add(Name);
}
}
public override bool AllowEquippedCast(Mobile from)
{
if (base.AllowEquippedCast(from))
{
return true;
}
return Attributes.SpellChanneling != 0;
}
public virtual int GetLuckBonus() => CraftResources.GetInfo(_rawResource)?.AttributeInfo?.ArmorLuck ?? 0;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_crafter != null)
{
list.Add(1050043, _crafter); // crafted by ~1_NAME~
}
if (m_FactionState != null)
{
list.Add(1041350); // faction item
}
if (RequiredRaces == Race.AllowElvesOnly)
{
list.Add(1075086); // Elves Only
}
if (RequiredRaces == Race.AllowGargoylesOnly)
{
list.Add(1111709); // Gargoyles Only
}
SkillBonuses.GetProperties(list);
int prop;
if ((prop = ArtifactRarity) > 0)
{
list.Add(1061078, prop); // artifact rarity ~1_val~
}
if ((prop = Attributes.WeaponDamage) != 0)
{
list.Add(1060401, prop); // damage increase ~1_val~%
}
if ((prop = Attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = Attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = Attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = Attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = Attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = Attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = Attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = Attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = Attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = Attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = GetLowerStatReq()) != 0)
{
list.Add(1060435, prop); // lower requirements ~1_val~%
}
if ((prop = GetLuckBonus() + Attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if (ArmorAttributes.MageArmor != 0)
{
list.Add(1060437); // mage armor
}
if ((prop = Attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = Attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (Attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = Attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = Attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = Attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if ((prop = ArmorAttributes.SelfRepair) != 0)
{
list.Add(1060450, prop); // self repair ~1_val~
}
if (Attributes.SpellChanneling != 0)
{
list.Add(1060482); // spell channeling
}
if ((prop = Attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = Attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = Attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = Attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
{
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
}
AddResistanceProperties(list);
if ((prop = GetDurabilityBonus()) > 0)
{
list.Add(1060410, prop); // durability ~1_val~%
}
if ((prop = ComputeStatReq(StatType.Str)) > 0)
{
list.Add(1061170, prop); // strength requirement ~1_val~
}
if (_hitPoints >= 0 && _maxHitPoints > 0)
{
list.Add(1060639, $"{_hitPoints}\t{_maxHitPoints}"); // durability ~1_val~ / ~2_val~
}
}
public override void OnSingleClick(Mobile from)
{
var attrs = new List<EquipInfoAttribute>();
if (DisplayLootType)
{
if (LootType == LootType.Blessed)
{
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
}
else if (LootType == LootType.Cursed)
{
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
}
}
if (m_FactionState != null)
{
attrs.Add(new EquipInfoAttribute(1041350)); // faction item
}
if (_quality == ArmorQuality.Exceptional)
{
attrs.Add(new EquipInfoAttribute(1018305 - (int)_quality));
}
if (_identified || from.AccessLevel >= AccessLevel.GameMaster)
{
if (_durability != ArmorDurabilityLevel.Regular)
{
attrs.Add(new EquipInfoAttribute(1038000 + (int)_durability));
}
if (_protection > ArmorProtectionLevel.Regular && _protection <= ArmorProtectionLevel.Invulnerability)
{
attrs.Add(new EquipInfoAttribute(1038005 + (int)_protection));
}
}
else if (_durability != ArmorDurabilityLevel.Regular || _protection > ArmorProtectionLevel.Regular &&
_protection <= ArmorProtectionLevel.Invulnerability)
{
attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
}
int number;
if (Name == null)
{
number = LabelNumber;
}
else
{
LabelTo(from, Name);
number = 1041000;
}
if (attrs.Count == 0 && Crafter == null && Name != null)
{
return;
}
from.NetState.SendDisplayEquipmentInfo(Serial, number, _crafter, false, attrs);
}
[Flags]
private enum OldSaveFlag
{
None = 0x00000000,
Attributes = 0x00000001,
ArmorAttributes = 0x00000002,
PhysicalBonus = 0x00000004,
FireBonus = 0x00000008,
ColdBonus = 0x00000010,
PoisonBonus = 0x00000020,
EnergyBonus = 0x00000040,
Identified = 0x00000080,
MaxHitPoints = 0x00000100,
HitPoints = 0x00000200,
Crafter = 0x00000400,
Quality = 0x00000800,
Durability = 0x00001000,
Protection = 0x00002000,
Resource = 0x00004000,
BaseArmor = 0x00008000,
StrBonus = 0x00010000,
DexBonus = 0x00020000,
IntBonus = 0x00040000,
StrReq = 0x00080000,
DexReq = 0x00100000,
IntReq = 0x00200000,
MedAllowance = 0x00400000,
SkillBonuses = 0x00800000,
PlayerConstructed = 0x01000000
}
}
}