- IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses. - Firebombs now cancel the target properly when exploding. - Fixed item placement bug when creating firebombs. - Added criminal check option to Teleporter. - Fixed item placement bug when opening MIBs. - Made SOS flipable. - Opening an SOS will no longer close other SOS gumps. - Corrected Leafblade to be a Fencing weapon. - Meer mages no longer cast plagues on pets, only on players. - Corrected skills typo in CorruptedSoul. - Movement induced by angering a monster during taming will now respect movement timers. - Teleporting into keep walls is no longer possible. - Removed the ability to have line of sight under a house plot through house walls. - Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.) - Fix for character statue redeeding issues.
This commit is contained in:
parent
a3f8cb5fc6
commit
c52504151b
18 changed files with 309 additions and 122 deletions
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@ -57,6 +57,9 @@ namespace Server.Accounting
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m_Mobiles[i] = null;
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}
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if ( m_LoginIPs.Length != 0 && AccountHandler.IPTable.ContainsKey( m_LoginIPs[0] ) )
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--AccountHandler.IPTable[m_LoginIPs[0]];
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Accounts.Remove( m_Username );
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}
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@ -232,7 +232,7 @@ namespace Server.Mobiles
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Frozen = true;
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if( m_SculptedBy == null || Map == Map.Internal )
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if( m_SculptedBy == null || Map == Map.Internal ) // Remove preview statues
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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@ -246,7 +246,7 @@ namespace Server.Mobiles
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InvalidateProperties();
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}
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public void Demolish( Mobile by )
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public bool Demolish( Mobile by )
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{
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CharacterStatueDeed deed = new CharacterStatueDeed( null );
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@ -260,11 +260,15 @@ namespace Server.Mobiles
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if ( m_Plinth != null )
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m_Plinth.Delete();
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return true;
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}
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else
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{
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by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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deed.Delete();
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return false;
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}
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}
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@ -602,6 +606,14 @@ namespace Server.Mobiles
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plinth.MoveToWorld( loc, map );
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statue.InvalidatePose();
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/*
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* TODO: Previously the maker wasn't deleted until after statue
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* customization, leading to redeeding issues. Exact OSI behavior
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* needs looking into.
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*/
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m_Maker.Delete();
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statue.Sculpt( from );
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from.CloseGump( typeof( CharacterStatueGump ) );
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from.SendGump( new CharacterStatueGump( m_Maker, statue, from ) );
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}
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@ -10,7 +10,6 @@ namespace Server.Gumps
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{
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private Item m_Maker;
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private CharacterStatue m_Statue;
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private Timer m_Timer;
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private Mobile m_Owner;
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private enum Buttons
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@ -81,20 +80,6 @@ namespace Server.Gumps
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AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
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}
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), TimeSpan.FromSeconds( 2.5 ), new TimerCallback( CheckOnline ) );
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}
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private void CheckOnline()
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{
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if ( m_Owner != null && m_Owner.NetState == null )
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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if ( m_Statue != null && !m_Statue.Deleted )
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m_Statue.Delete();
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}
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}
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private int GetMaterialNumber( StatueType type, StatueMaterial material )
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@ -141,7 +126,7 @@ namespace Server.Gumps
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( m_Statue == null || m_Statue.Deleted || m_Maker == null || m_Maker.Deleted || !m_Maker.IsChildOf( state.Mobile.Backpack ) )
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if ( m_Statue == null || m_Statue.Deleted )
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return;
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bool sendGump = false;
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@ -205,25 +190,13 @@ namespace Server.Gumps
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sendGump = true;
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}
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else
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else // Close
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{
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m_Statue.Delete();
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sendGump = !m_Statue.Demolish( state.Mobile );
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}
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if ( sendGump )
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state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public override void OnServerClose( NetState owner )
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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if ( m_Statue != null && !m_Statue.Deleted )
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m_Statue.Delete();
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}
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}
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}
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@ -11,6 +11,7 @@ using Server.Network;
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using Server.Accounting;
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using Server.Commands;
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using Server.Multis;
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using Server.Misc;
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namespace Server.Gumps
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{
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@ -102,7 +103,7 @@ namespace Server.Gumps
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public int GetButtonID( int type, int index )
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{
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return 1 + (index * 10) + type;
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return 1 + (index * 11) + type;
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}
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public static string FormatTimeSpan( TimeSpan ts )
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@ -979,35 +980,37 @@ namespace Server.Gumps
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AddHtml( 10, 195, 400, 20, Color( Center( "Client Addresses" ), LabelColor32 ), false, false );
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AddButtonLabeled( 200, 225, GetButtonID( 5, 16 ), "View all shared accounts" );
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AddButtonLabeled( 200, 245, GetButtonID( 5, 17 ), "Ban all shared accounts" );
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AddButtonLabeled( 200, 265, GetButtonID( 5, 18 ), "Firewall all addresses" );
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AddButtonLabeled( 227, 225, GetButtonID( 5, 16 ), "View all shared accounts" );
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AddButtonLabeled( 227, 245, GetButtonID( 5, 17 ), "Ban all shared accounts" );
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AddButtonLabeled( 227, 265, GetButtonID( 5, 18 ), "Firewall all addresses" );
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AddButtonLabeled( 227, 285, GetButtonID( 5, 34 ), "Clear all addresses" );
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AddHtml( 195, 295, 210, 80, Color( "List of IP addresses which have accessed this account.", LabelColor32 ), false, false );
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AddHtml( 225, 315, 180, 80, Color( "List of IP addresses which have accessed this account.", LabelColor32 ), false, false );
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AddImageTiled( 15, 219, 176, 156, 0xBBC );
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AddBlackAlpha( 16, 220, 174, 154 );
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AddImageTiled( 15, 219, 206, 156, 0xBBC );
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AddBlackAlpha( 16, 220, 204, 154 );
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AddHtml( 18, 221, 114, 20, Color( "IP Address", LabelColor32 ), false, false );
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if ( listPage > 0 )
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AddButton( 154, 223, 0x15E3, 0x15E7, GetButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
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AddButton( 184, 223, 0x15E3, 0x15E7, GetButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
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else
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AddImage( 154, 223, 0x25EA );
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AddImage( 184, 223, 0x25EA );
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if ( (listPage + 1) * 6 < m_List.Count )
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AddButton( 171, 223, 0x15E1, 0x15E5, GetButtonID( 1, 1 ), GumpButtonType.Reply, 0 );
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AddButton( 201, 223, 0x15E1, 0x15E5, GetButtonID( 1, 1 ), GumpButtonType.Reply, 0 );
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else
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AddImage( 171, 223, 0x25E6 );
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AddImage( 201, 223, 0x25E6 );
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if ( m_List.Count == 0 )
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AddHtml( 18, 243, 170, 60, Color( "This account has not yet been accessed.", LabelColor32 ), false, false );
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AddHtml( 18, 243, 200, 60, Color( "This account has not yet been accessed.", LabelColor32 ), false, false );
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for ( int i = 0, index = (listPage * 6); i < 6 && index >= 0 && index < m_List.Count; ++i, ++index )
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{
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AddHtml( 18, 243 + (i * 22), 114, 20, Color( m_List[index].ToString(), LabelColor32 ), false, false );
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AddButton( 130, 242 + (i * 22), 0xFA2, 0xFA4, GetButtonID( 8, index ), GumpButtonType.Reply, 0 );
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AddButton( 160, 242 + (i * 22), 0xFA8, 0xFAA, GetButtonID( 9, index ), GumpButtonType.Reply, 0 );
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AddButton( 190, 242 + (i * 22), 0xFB1, 0xFB3, GetButtonID( 10, index ), GumpButtonType.Reply, 0 );
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}
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goto case AdminGumpPage.AccountDetails_Access;
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@ -1024,34 +1027,34 @@ namespace Server.Gumps
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AddHtml( 10, 195, 400, 20, Color( Center( "Address Restrictions" ), LabelColor32 ), false, false );
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AddTextField( 200, 225, 120, 20, 0 );
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AddTextField( 227, 225, 120, 20, 0 );
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AddButtonLabeled( 330, 225, GetButtonID( 5, 19 ), "Add" );
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AddButtonLabeled( 352, 225, GetButtonID( 5, 19 ), "Add" );
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AddHtml( 195, 255, 210, 120, Color( "Any clients connecting from an address not in this list will be rejected. Or, if the list is empty, any client may connect.", LabelColor32 ), false, false );
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AddHtml( 225, 255, 180, 120, Color( "Any clients connecting from an address not in this list will be rejected. Or, if the list is empty, any client may connect.", LabelColor32 ), false, false );
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AddImageTiled( 15, 219, 176, 156, 0xBBC );
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AddBlackAlpha( 16, 220, 174, 154 );
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AddImageTiled( 15, 219, 206, 156, 0xBBC );
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AddBlackAlpha( 16, 220, 204, 154 );
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AddHtml( 18, 221, 114, 20, Color( "IP Address", LabelColor32 ), false, false );
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if ( listPage > 0 )
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AddButton( 154, 223, 0x15E3, 0x15E7, GetButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
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AddButton( 184, 223, 0x15E3, 0x15E7, GetButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
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else
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AddImage( 154, 223, 0x25EA );
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AddImage( 184, 223, 0x25EA );
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if ( (listPage + 1) * 6 < m_List.Count )
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AddButton( 171, 223, 0x15E1, 0x15E5, GetButtonID( 1, 1 ), GumpButtonType.Reply, 0 );
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AddButton( 201, 223, 0x15E1, 0x15E5, GetButtonID( 1, 1 ), GumpButtonType.Reply, 0 );
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else
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AddImage( 171, 223, 0x25E6 );
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AddImage( 201, 223, 0x25E6 );
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if ( m_List.Count == 0 )
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AddHtml( 18, 243, 170, 60, Color( "There are no addresses in this list.", LabelColor32 ), false, false );
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AddHtml( 18, 243, 200, 60, Color( "There are no addresses in this list.", LabelColor32 ), false, false );
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for ( int i = 0, index = (listPage * 6); i < 6 && index >= 0 && index < m_List.Count; ++i, ++index )
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{
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AddHtml( 18, 243 + (i * 22), 114, 20, Color( m_List[index].ToString(), LabelColor32 ), false, false );
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AddButton( 160, 242 + (i * 22), 0xFB1, 0xFB3, GetButtonID( 8, index ), GumpButtonType.Reply, 0 );
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AddButton( 190, 242 + (i * 22), 0xFB1, 0xFB3, GetButtonID( 8, index ), GumpButtonType.Reply, 0 );
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}
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goto case AdminGumpPage.AccountDetails_Access;
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@ -1592,6 +1595,67 @@ namespace Server.Gumps
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from.SendGump( new AdminGump( from, AdminGumpPage.AccountDetails_Access_ClientIPs, 0, null, notice, a ) );
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}
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public static void RemoveLoginIP_Callback( Mobile from, bool okay, object state )
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{
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if ( from.AccessLevel < AccessLevel.Administrator )
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return;
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object[] states = (object[])state;
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Account a = (Account)states[0];
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IPAddress ip = (IPAddress)states[1];
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string notice;
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if ( okay )
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{
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IPAddress[] ips = a.LoginIPs;
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if ( ips.Length != 0 && ip == ips[0] && AccountHandler.IPTable.ContainsKey( ips[0] ) )
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--AccountHandler.IPTable[ip];
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List<IPAddress> newList = new List<IPAddress>( ips );
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newList.Remove( ip );
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a.LoginIPs = newList.ToArray();
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notice = String.Format( "{0} : Removed address.", ip );
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}
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else
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{
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notice = "You have chosen not to remove the address.";
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}
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from.SendGump( new AdminGump( from, AdminGumpPage.AccountDetails_Access_ClientIPs, 0, null, notice, a ) );
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}
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public static void RemoveLoginIPs_Callback( Mobile from, bool okay, object state )
|
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{
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if ( from.AccessLevel < AccessLevel.Administrator )
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return;
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Account a = (Account)state;
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|
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string notice;
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|
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if ( okay )
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{
|
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IPAddress[] ips = a.LoginIPs;
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if ( ips.Length != 0 && AccountHandler.IPTable.ContainsKey( ips[0] ) )
|
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--AccountHandler.IPTable[ips[0]];
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a.LoginIPs = new IPAddress[0];
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|
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notice = "All addresses in the list have been removed.";
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}
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else
|
||||
{
|
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notice = "You have chosen not to clear all addresses.";
|
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}
|
||||
|
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from.SendGump( new AdminGump( from, AdminGumpPage.AccountDetails_Access_ClientIPs, 0, null, notice, a ) );
|
||||
}
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
int val = info.ButtonID - 1;
|
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|
|
@ -1628,8 +1692,8 @@ namespace Server.Gumps
|
|||
}
|
||||
}
|
||||
|
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int type = val % 10;
|
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int index = val / 10;
|
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int type = val % 11;
|
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int index = val / 11;
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
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|
@ -2411,6 +2475,32 @@ namespace Server.Gumps
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|||
|
||||
break;
|
||||
}
|
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case 34: // Clear login addresses
|
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{
|
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Account a = m_State as Account;
|
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|
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if ( a == null )
|
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break;
|
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|
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IPAddress[] ips = a.LoginIPs;
|
||||
|
||||
if ( ips.Length == 0 )
|
||||
{
|
||||
from.SendGump( new AdminGump( from, AdminGumpPage.AccountDetails_Access_ClientIPs, 0, null, "This account has not yet been accessed.", m_State ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat( "You are about to clear the address list for account {0}. Do you wish to continue?", a );
|
||||
|
||||
for ( int i = 0; i < ips.Length; ++i )
|
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sb.AppendFormat( "<br>- {0}", ips[i] );
|
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|
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from.SendGump( new WarningGump( 1060635, 30720, sb.ToString(), 0xFFC000, 420, 400, new WarningGumpCallback( RemoveLoginIPs_Callback ), a ) );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
index -= 50;
|
||||
|
|
@ -2746,6 +2836,28 @@ namespace Server.Gumps
|
|||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 10:
|
||||
{
|
||||
if ( m_List != null && index >= 0 && index < m_List.Count )
|
||||
{
|
||||
if ( m_PageType == AdminGumpPage.AccountDetails_Access_ClientIPs )
|
||||
{
|
||||
IPAddress ip = m_List[index] as IPAddress;
|
||||
|
||||
if ( ip == null )
|
||||
break;
|
||||
|
||||
Account a = m_State as Account;
|
||||
|
||||
if ( a == null )
|
||||
break;
|
||||
|
||||
from.SendGump( new WarningGump( 1060635, 30720, String.Format( "You are about to remove address {0} from account {1}. Do you wish to continue?", ip, a ), 0xFFC000, 420, 280, new WarningGumpCallback( RemoveLoginIP_Callback ), new object[] { a, ip } ) );
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ namespace Server.Items
|
|||
private Timer m_Timer;
|
||||
private int m_Ticks = 0;
|
||||
private Mobile m_LitBy;
|
||||
private List<Mobile> m_Users;
|
||||
|
||||
[Constructable]
|
||||
public Firebomb() : this( 0x99B )
|
||||
|
|
@ -53,21 +54,27 @@ namespace Server.Items
|
|||
|
||||
if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
|
||||
{
|
||||
//to prevent exploiting for pvp
|
||||
from.SendLocalizedMessage( 1075857 ); // You can not use that while paralyzed.
|
||||
// to prevent exploiting for pvp
|
||||
from.SendLocalizedMessage( 1075857 ); // You cannot use that while paralyzed.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Timer == null )
|
||||
{
|
||||
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1 ), TimeSpan.FromSeconds( 1 ), new TimerCallback( OnFirebombTimerTick ) );
|
||||
m_LitBy = from;
|
||||
from.SendLocalizedMessage( 1060581 ); //You light the firebomb! Throw it now!
|
||||
from.SendLocalizedMessage( 1060582 ); // You light the firebomb. Throw it now!
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1060582 ); //You've already lit it! Better throw it now!
|
||||
from.SendLocalizedMessage( 1060581 ); // You've already lit it! Better throw it now!
|
||||
|
||||
from.BeginTarget( 12, true, TargetFlags.None, new TargetCallback( OnFirebombTarget ) );
|
||||
if ( m_Users == null )
|
||||
m_Users = new List<Mobile>();
|
||||
|
||||
if ( !m_Users.Contains( from ) )
|
||||
m_Users.Add( from );
|
||||
|
||||
from.Target = new ThrowTarget( this );
|
||||
}
|
||||
|
||||
private void OnFirebombTimerTick()
|
||||
|
|
@ -103,10 +110,24 @@ namespace Server.Items
|
|||
if ( HeldBy != null )
|
||||
HeldBy.DropHolding();
|
||||
|
||||
if ( m_Users != null )
|
||||
{
|
||||
foreach ( Mobile m in m_Users )
|
||||
{
|
||||
ThrowTarget targ = m.Target as ThrowTarget;
|
||||
|
||||
if ( targ != null && targ.Bomb == this )
|
||||
Target.Cancel( m );
|
||||
}
|
||||
|
||||
m_Users.Clear();
|
||||
m_Users = null;
|
||||
}
|
||||
|
||||
if ( RootParent is Mobile )
|
||||
{
|
||||
Mobile parent = (Mobile)RootParent;
|
||||
parent.SendLocalizedMessage( 1060583 ); //The firebomb explodes in your hand!
|
||||
parent.SendLocalizedMessage( 1060583 ); // The firebomb explodes in your hand!
|
||||
AOS.Damage( parent, Utility.Random( 3 ) + 4, 0, 100, 0, 0, 0 );
|
||||
}
|
||||
else if ( RootParent == null )
|
||||
|
|
@ -181,6 +202,27 @@ namespace Server.Items
|
|||
|
||||
MoveToWorld( new Point3D( p ), map );
|
||||
}
|
||||
|
||||
private class ThrowTarget : Target
|
||||
{
|
||||
private Firebomb m_Bomb;
|
||||
|
||||
public Firebomb Bomb
|
||||
{
|
||||
get { return m_Bomb; }
|
||||
}
|
||||
|
||||
public ThrowTarget( Firebomb bomb )
|
||||
: base( 12, true, TargetFlags.None )
|
||||
{
|
||||
m_Bomb = bomb;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
m_Bomb.OnFirebombTarget( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FirebombField : Item
|
||||
|
|
@ -205,7 +247,7 @@ namespace Server.Items
|
|||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
//Don't serialize these...
|
||||
// Don't serialize these...
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
|
|
|
|||
|
|
@ -61,15 +61,15 @@ namespace Server.Items
|
|||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( obj is Item && ((Item)obj).RootParent != from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying.
|
||||
}
|
||||
else if ( obj is BaseWeapon )
|
||||
{
|
||||
BaseWeapon weapon = (BaseWeapon)obj;
|
||||
|
||||
if ( weapon.RootParent != from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying.
|
||||
}
|
||||
else if ( weapon.Poison == null || weapon.PoisonCharges <= 0 )
|
||||
if ( weapon.Poison == null || weapon.PoisonCharges <= 0 )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
|
||||
}
|
||||
|
|
@ -106,7 +106,7 @@ namespace Server.Items
|
|||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
|
||||
}
|
||||
}
|
||||
//Added for Firebomb
|
||||
#region Firebomb
|
||||
else if ( obj is BaseBeverage )
|
||||
{
|
||||
BaseBeverage beverage = (BaseBeverage) obj;
|
||||
|
|
@ -115,11 +115,9 @@ namespace Server.Items
|
|||
{
|
||||
Firebomb bomb = new Firebomb( beverage.ItemID );
|
||||
bomb.Name = beverage.Name;
|
||||
Point3D loc = beverage.Location;
|
||||
beverage.Delete();
|
||||
|
||||
from.AddToBackpack( bomb );
|
||||
bomb.Location = loc;
|
||||
beverage.ReplaceWith( bomb );
|
||||
|
||||
from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
|
||||
Consume();
|
||||
}
|
||||
|
|
@ -128,7 +126,7 @@ namespace Server.Items
|
|||
{
|
||||
from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
|
||||
}
|
||||
//Firebomb end
|
||||
#endregion
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
{
|
||||
public class Teleporter : Item
|
||||
{
|
||||
private bool m_Active, m_Creatures, m_CombatCheck;
|
||||
private bool m_Active, m_Creatures, m_CombatCheck, m_CriminalCheck;
|
||||
private Point3D m_PointDest;
|
||||
private Map m_MapDest;
|
||||
private bool m_SourceEffect;
|
||||
|
|
@ -79,6 +79,13 @@ namespace Server.Items
|
|||
set { m_CombatCheck = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool CriminalCheck
|
||||
{
|
||||
get { return m_CriminalCheck; }
|
||||
set { m_CriminalCheck = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1026095; } } // teleporter
|
||||
|
||||
[Constructable]
|
||||
|
|
@ -103,6 +110,7 @@ namespace Server.Items
|
|||
m_Creatures = creatures;
|
||||
|
||||
m_CombatCheck = false;
|
||||
m_CriminalCheck = false;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
|
|
@ -183,7 +191,14 @@ namespace Server.Items
|
|||
if ( m_Active )
|
||||
{
|
||||
if ( !m_Creatures && !m.Player )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if ( m_CriminalCheck && m.Criminal )
|
||||
{
|
||||
m.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
|
||||
return true;
|
||||
}
|
||||
else if ( m_CombatCheck && SpellHelper.CheckCombat( m ) )
|
||||
{
|
||||
m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
|
||||
|
|
@ -205,8 +220,9 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 3 ); // version
|
||||
writer.Write( (int) 4 ); // version
|
||||
|
||||
writer.Write( (bool) m_CriminalCheck );
|
||||
writer.Write( (bool) m_CombatCheck );
|
||||
|
||||
writer.Write( (bool) m_SourceEffect );
|
||||
|
|
@ -229,6 +245,11 @@ namespace Server.Items
|
|||
|
||||
switch ( version )
|
||||
{
|
||||
case 4:
|
||||
{
|
||||
m_CriminalCheck = reader.ReadBool();
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_CombatCheck = reader.ReadBool();
|
||||
|
|
|
|||
|
|
@ -102,8 +102,7 @@ namespace Server.Items
|
|||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
Consume();
|
||||
from.AddToBackpack( new SOS( m_TargetMap, m_Level ) );
|
||||
ReplaceWith( new SOS( m_TargetMap, m_Level ) );
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 501891 ); // You extract the message from the bottle.
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Server.Gumps;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable( 0x14ED, 0x14EE )]
|
||||
public class SOS : Item
|
||||
{
|
||||
public override int LabelNumber
|
||||
|
|
@ -80,7 +81,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[Constructable]
|
||||
public SOS( Map map, int level ) : base( 0x14ED )
|
||||
public SOS( Map map, int level ) : base( 0x14EE )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
||||
|
|
@ -167,7 +168,7 @@ namespace Server.Items
|
|||
else
|
||||
entry = MessageEntry.Entries[m_MessageIndex = Utility.Random( MessageEntry.Entries.Length )];
|
||||
|
||||
from.CloseGump( typeof( MessageGump ) );
|
||||
//from.CloseGump( typeof( MessageGump ) );
|
||||
from.SendGump( new MessageGump( entry, m_TargetMap, m_TargetLocation ) );
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ namespace Server.Items
|
|||
public override int OldSpeed{ get{ return 42; } }
|
||||
|
||||
public override int DefMissSound{ get{ return 0x239; } }
|
||||
public override SkillName DefSkill { get { return SkillName.Fencing; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } } // TODO
|
||||
public override int InitMaxHits{ get{ return 60; } } // TODO
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if ( bc.ControlMaster.Map == this.Map && bc.ControlMaster.InRange( this, 12 ) && !UnderEffect( bc.ControlMaster ) )
|
||||
{
|
||||
combatant = bc.ControlMaster;
|
||||
Combatant = combatant = bc.ControlMaster;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -112,7 +112,15 @@ namespace Server.Mobiles
|
|||
|
||||
for( int i=0; i<5; i++ )
|
||||
{
|
||||
switch( i )
|
||||
int x = combatant.X + coord[i][0];
|
||||
int y = combatant.Y + coord[i][1];
|
||||
|
||||
Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ) );
|
||||
|
||||
if ( !combatant.Map.CanSpawnMobile( loc ) )
|
||||
continue;
|
||||
|
||||
switch ( i )
|
||||
{
|
||||
case 0: rabid = new EnragedRabbit( this ); break;
|
||||
case 1: rabid = new EnragedHind( this ); break;
|
||||
|
|
@ -122,29 +130,11 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
rabid.FocusMob = combatant;
|
||||
|
||||
int x = combatant.X + coord[i][0];
|
||||
int y = combatant.Y + coord[i][1];
|
||||
|
||||
/*
|
||||
Once in a while OSI's dont spawn all 5, and
|
||||
I can only attribute this to a bad spawn location
|
||||
so I will do this.
|
||||
*/
|
||||
|
||||
Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ));
|
||||
if ( combatant.Map.CanSpawnMobile( loc ) )
|
||||
{
|
||||
rabid.MoveToWorld( loc, combatant.Map ) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
rabid.Delete();
|
||||
}
|
||||
rabid.MoveToWorld( loc, combatant.Map );
|
||||
}
|
||||
this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
|
||||
}
|
||||
else
|
||||
else if ( combatant.Player )
|
||||
{
|
||||
this.Say( true, "I call a plague of insects to sting your flesh!" );
|
||||
m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Server.Mobiles
|
|||
SetResistance( ResistanceType.Energy, 51, 60 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 80.2, 89.4 );
|
||||
SetSkill( SkillName.Tactics, 81.3-89.9 );
|
||||
SetSkill( SkillName.Tactics, 81.3, 89.9 );
|
||||
SetSkill( SkillName.Wrestling, 80.1, 88.7 );
|
||||
|
||||
Fame = 5000;
|
||||
|
|
|
|||
|
|
@ -203,7 +203,8 @@ namespace Server.SkillHandlers
|
|||
|
||||
creature.BardPacified = false;
|
||||
|
||||
creature.Move( creature.Direction );
|
||||
if ( creature.AIObject != null )
|
||||
creature.AIObject.DoMove( creature.Direction );
|
||||
|
||||
if ( from is PlayerMobile && !(( (PlayerMobile)from ).HonorActive || TransformationSpellHelper.UnderTransformation( from, typeof( EtherealVoyageSpell ))))
|
||||
creature.Combatant = from;
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System.Collections;
|
|||
using Server.Network;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
|
|
@ -55,7 +56,10 @@ namespace Server.Spells.Ninjitsu
|
|||
Map map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
|
||||
Point3D from = Caster.Location;
|
||||
Point3D to = new Point3D( p );
|
||||
|
||||
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
|
||||
|
||||
if ( !pm.IsStealthing )
|
||||
|
|
@ -70,26 +74,27 @@ namespace Server.Spells.Ninjitsu
|
|||
{
|
||||
Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
|
||||
}
|
||||
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) || !SpellHelper.CheckTravel( Caster, map, new Point3D( p ), TravelCheckType.TeleportTo ))
|
||||
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) || !SpellHelper.CheckTravel( Caster, map, to, TravelCheckType.TeleportTo ))
|
||||
{
|
||||
}
|
||||
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( SpellHelper.CheckMulti( new Point3D( p ), map, true, 5 ) )
|
||||
else if ( SpellHelper.CheckMulti( to, map, true, 5 ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( Region.Find( to, map ).GetRegion( typeof( HouseRegion ) ) != null )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502829 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
SpellHelper.Turn( Caster, orig );
|
||||
|
||||
Mobile m = Caster;
|
||||
|
||||
Point3D from = m.Location;
|
||||
Point3D to = new Point3D( p );
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
|
|
|
|||
|
|
@ -50,6 +50,9 @@ namespace Server.Spells.Third
|
|||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
|
||||
Point3D from = Caster.Location;
|
||||
Point3D to = new Point3D( p );
|
||||
|
||||
if ( Factions.Sigil.ExistsOn( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
|
||||
|
|
@ -61,16 +64,20 @@ namespace Server.Spells.Third
|
|||
else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) )
|
||||
{
|
||||
}
|
||||
else if ( !SpellHelper.CheckTravel( Caster, map, new Point3D( p ), TravelCheckType.TeleportTo ) )
|
||||
else if ( !SpellHelper.CheckTravel( Caster, map, to, TravelCheckType.TeleportTo ) )
|
||||
{
|
||||
}
|
||||
else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
|
||||
}
|
||||
else if ( SpellHelper.CheckMulti( new Point3D( p ), map ) )
|
||||
else if ( SpellHelper.CheckMulti( to, map ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
|
||||
Caster.SendLocalizedMessage( 502831 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( Region.Find( to, map ).GetRegion( typeof( HouseRegion ) ) != null )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 502829 ); // Cannot teleport to that spot.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
|
|
@ -78,9 +85,6 @@ namespace Server.Spells.Third
|
|||
|
||||
Mobile m = Caster;
|
||||
|
||||
Point3D from = m.Location;
|
||||
Point3D to = new Point3D( p );
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
|
|
|
|||
|
|
@ -4533,6 +4533,21 @@ namespace Server
|
|||
this.Delete();
|
||||
}
|
||||
|
||||
public virtual void ReplaceWith( Item newItem )
|
||||
{
|
||||
if ( m_Parent is Container )
|
||||
{
|
||||
((Container)m_Parent).AddItem( newItem );
|
||||
newItem.Location = m_Location;
|
||||
}
|
||||
else
|
||||
{
|
||||
newItem.MoveToWorld( GetWorldLocation(), m_Map );
|
||||
}
|
||||
|
||||
Delete();
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool QuestItem
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1895,12 +1895,13 @@ namespace Server
|
|||
for( int i = 0; i < pathCount; ++i )
|
||||
{
|
||||
Point3D point = path[i];
|
||||
int pointTop = point.m_Z + 1;
|
||||
|
||||
LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
|
||||
int landZ = 0, landAvg = 0, landTop = 0;
|
||||
GetAverageZ( point.m_X, point.m_Y, ref landZ, ref landAvg, ref landTop );
|
||||
|
||||
if( landZ <= point.m_Z && landTop >= point.m_Z && (point.m_X != end.m_X || point.m_Y != end.m_Y || landZ > end.m_Z || landTop < end.m_Z) && !landTile.Ignored )
|
||||
if( landZ <= pointTop && landTop >= point.m_Z && (point.m_X != end.m_X || point.m_Y != end.m_Y || landZ > end.m_Z || landTop < end.m_Z) && !landTile.Ignored )
|
||||
return false;
|
||||
|
||||
/* --Do land tiles need to be checked? There is never land between two people, always statics.--
|
||||
|
|
@ -1945,7 +1946,7 @@ namespace Server
|
|||
flags = id.Flags;
|
||||
height = id.CalcHeight;
|
||||
|
||||
if( t.Z <= point.Z && t.Z + height >= point.Z && (flags & (TileFlag.Window | TileFlag.NoShoot)) != 0 )
|
||||
if( t.Z <= pointTop && t.Z + height >= point.Z && (flags & (TileFlag.Window | TileFlag.NoShoot)) != 0 )
|
||||
{
|
||||
if( point.m_X == end.m_X && point.m_Y == end.m_Y && t.Z <= end.m_Z && t.Z + height >= end.m_Z )
|
||||
continue;
|
||||
|
|
@ -1990,11 +1991,12 @@ namespace Server
|
|||
for( int j = 0; j < count; ++j )
|
||||
{
|
||||
Point3D point = path[j];
|
||||
int pointTop = point.m_Z + 1;
|
||||
Point3D loc = i.Location;
|
||||
|
||||
//if ( t.Z <= point.Z && t.Z+height >= point.Z && ( height != 0 || ( t.Z == dest.Z && zd != 0 ) ) )
|
||||
if( loc.m_X == point.m_X && loc.m_Y == point.m_Y &&
|
||||
loc.m_Z <= point.m_Z && loc.m_Z + height >= point.m_Z )
|
||||
loc.m_Z <= pointTop && loc.m_Z + height >= point.m_Z )
|
||||
{
|
||||
if( loc.m_X == end.m_X && loc.m_Y == end.m_Y && loc.m_Z <= end.m_Z && loc.m_Z + height >= end.m_Z )
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -1673,6 +1673,7 @@ namespace Server
|
|||
if( m_Paralyzed != value )
|
||||
{
|
||||
m_Paralyzed = value;
|
||||
Delta( MobileDelta.Flags );
|
||||
|
||||
this.SendLocalizedMessage( m_Paralyzed ? 502381 : 502382 );
|
||||
|
||||
|
|
@ -1725,6 +1726,7 @@ namespace Server
|
|||
if( m_Frozen != value )
|
||||
{
|
||||
m_Frozen = value;
|
||||
Delta( MobileDelta.Flags );
|
||||
|
||||
if( m_FrozenTimer != null )
|
||||
{
|
||||
|
|
@ -1750,7 +1752,7 @@ namespace Server
|
|||
{
|
||||
if( !m_Frozen )
|
||||
{
|
||||
m_Frozen = true;
|
||||
Frozen = true;
|
||||
|
||||
m_FrozenTimer = new FrozenTimer( this, duration );
|
||||
m_FrozenTimer.Start();
|
||||
|
|
@ -7803,6 +7805,9 @@ namespace Server
|
|||
{
|
||||
int flags = 0x0;
|
||||
|
||||
if( m_Paralyzed || m_Frozen )
|
||||
flags |= 0x01;
|
||||
|
||||
if( m_Female )
|
||||
flags |= 0x02;
|
||||
|
||||
|
|
@ -7826,6 +7831,9 @@ namespace Server
|
|||
{
|
||||
int flags = 0x0;
|
||||
|
||||
if( m_Paralyzed || m_Frozen )
|
||||
flags |= 0x01;
|
||||
|
||||
if( m_Female )
|
||||
flags |= 0x02;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue