- Added AdminGump option for removing account access IP addresses. - Firebombs now cancel the target properly when exploding. - Fixed item placement bug when creating firebombs. - Added criminal check option to Teleporter. - Fixed item placement bug when opening MIBs. - Made SOS flipable. - Opening an SOS will no longer close other SOS gumps. - Corrected Leafblade to be a Fencing weapon. - Meer mages no longer cast plagues on pets, only on players. - Corrected skills typo in CorruptedSoul. - Movement induced by angering a monster during taming will now respect movement timers. - Teleporting into keep walls is no longer possible. - Removed the ability to have line of sight under a house plot through house walls. - Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.) - Fix for character statue redeeding issues.
897 lines
No EOL
20 KiB
C#
897 lines
No EOL
20 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public class Teleporter : Item
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{
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private bool m_Active, m_Creatures, m_CombatCheck, m_CriminalCheck;
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private Point3D m_PointDest;
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private Map m_MapDest;
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private bool m_SourceEffect;
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private bool m_DestEffect;
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private int m_SoundID;
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private TimeSpan m_Delay;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool SourceEffect
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{
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get{ return m_SourceEffect; }
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set{ m_SourceEffect = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool DestEffect
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{
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get{ return m_DestEffect; }
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set{ m_DestEffect = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int SoundID
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{
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get{ return m_SoundID; }
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set{ m_SoundID = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Delay
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{
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get{ return m_Delay; }
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set{ m_Delay = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active
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{
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get { return m_Active; }
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set { m_Active = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D PointDest
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{
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get { return m_PointDest; }
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set { m_PointDest = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map MapDest
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{
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get { return m_MapDest; }
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set { m_MapDest = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Creatures
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{
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get { return m_Creatures; }
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set { m_Creatures = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool CombatCheck
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{
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get { return m_CombatCheck; }
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set { m_CombatCheck = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool CriminalCheck
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{
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get { return m_CriminalCheck; }
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set { m_CriminalCheck = value; InvalidateProperties(); }
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}
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public override int LabelNumber{ get{ return 1026095; } } // teleporter
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[Constructable]
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public Teleporter() : this( new Point3D( 0, 0, 0 ), null, false )
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{
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}
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[Constructable]
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public Teleporter( Point3D pointDest, Map mapDest ) : this( pointDest, mapDest, false )
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{
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}
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[Constructable]
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public Teleporter( Point3D pointDest, Map mapDest, bool creatures ) : base( 0x1BC3 )
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{
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Movable = false;
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Visible = false;
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m_Active = true;
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m_PointDest = pointDest;
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m_MapDest = mapDest;
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m_Creatures = creatures;
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m_CombatCheck = false;
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m_CriminalCheck = false;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Active )
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list.Add( 1060742 ); // active
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else
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list.Add( 1060743 ); // inactive
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if ( m_MapDest != null )
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list.Add( 1060658, "Map\t{0}", m_MapDest );
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if ( m_PointDest != Point3D.Zero )
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list.Add( 1060659, "Coords\t{0}", m_PointDest );
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list.Add( 1060660, "Creatures\t{0}", m_Creatures ? "Yes" : "No" );
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_Active )
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{
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if ( m_MapDest != null && m_PointDest != Point3D.Zero )
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LabelTo( from, "{0} [{1}]", m_PointDest, m_MapDest );
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else if ( m_MapDest != null )
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LabelTo( from, "[{0}]", m_MapDest );
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else if ( m_PointDest != Point3D.Zero )
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LabelTo( from, m_PointDest.ToString() );
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}
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else
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{
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LabelTo( from, "(inactive)" );
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}
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}
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public virtual void StartTeleport( Mobile m )
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{
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if ( m_Delay == TimeSpan.Zero )
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DoTeleport( m );
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else
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Timer.DelayCall<Mobile>( m_Delay, DoTeleport, m );
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}
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public virtual void DoTeleport( Mobile m )
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{
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Map map = m_MapDest;
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if ( map == null || map == Map.Internal )
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map = m.Map;
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Point3D p = m_PointDest;
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if ( p == Point3D.Zero )
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p = m.Location;
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Server.Mobiles.BaseCreature.TeleportPets( m, p, map );
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bool sendEffect = ( !m.Hidden || m.AccessLevel == AccessLevel.Player );
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if ( m_SourceEffect && sendEffect )
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Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 10, 10 );
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m.MoveToWorld( p, map );
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if ( m_DestEffect && sendEffect )
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Effects.SendLocationEffect( m.Location, m.Map, 0x3728, 10, 10 );
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if ( m_SoundID > 0 && sendEffect )
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Effects.PlaySound( m.Location, m.Map, m_SoundID );
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m_Active )
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{
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if ( !m_Creatures && !m.Player )
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{
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return true;
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}
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else if ( m_CriminalCheck && m.Criminal )
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{
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m.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return true;
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}
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else if ( m_CombatCheck && SpellHelper.CheckCombat( m ) )
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{
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m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return true;
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}
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StartTeleport( m );
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return false;
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}
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return true;
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}
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public Teleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 4 ); // version
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writer.Write( (bool) m_CriminalCheck );
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writer.Write( (bool) m_CombatCheck );
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writer.Write( (bool) m_SourceEffect );
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writer.Write( (bool) m_DestEffect );
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writer.Write( (TimeSpan) m_Delay );
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writer.WriteEncodedInt( (int) m_SoundID );
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writer.Write( m_Creatures );
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writer.Write( m_Active );
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writer.Write( m_PointDest );
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writer.Write( m_MapDest );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 4:
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{
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m_CriminalCheck = reader.ReadBool();
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goto case 3;
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}
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case 3:
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{
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m_CombatCheck = reader.ReadBool();
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goto case 2;
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}
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case 2:
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{
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m_SourceEffect = reader.ReadBool();
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m_DestEffect = reader.ReadBool();
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m_Delay = reader.ReadTimeSpan();
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m_SoundID = reader.ReadEncodedInt();
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goto case 1;
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}
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case 1:
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{
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m_Creatures = reader.ReadBool();
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goto case 0;
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}
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case 0:
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{
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m_Active = reader.ReadBool();
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m_PointDest = reader.ReadPoint3D();
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m_MapDest = reader.ReadMap();
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break;
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}
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}
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}
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}
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public class SkillTeleporter : Teleporter
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{
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private SkillName m_Skill;
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private double m_Required;
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private string m_MessageString;
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private int m_MessageNumber;
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[CommandProperty( AccessLevel.GameMaster )]
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public SkillName Skill
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{
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get{ return m_Skill; }
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set{ m_Skill = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public double Required
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{
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get{ return m_Required; }
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set{ m_Required = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string MessageString
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{
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get{ return m_MessageString; }
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set{ m_MessageString = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageNumber
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{
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get{ return m_MessageNumber; }
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set{ m_MessageNumber = value; InvalidateProperties(); }
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}
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private void EndMessageLock( object state )
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{
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((Mobile)state).EndAction( this );
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Active )
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{
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if ( !Creatures && !m.Player )
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return true;
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Skill sk = m.Skills[m_Skill];
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if ( sk == null || sk.Base < m_Required )
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{
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if ( m.BeginAction( this ) )
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{
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if ( m_MessageString != null )
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m.Send( new UnicodeMessage( Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", null, m_MessageString ) );
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else if ( m_MessageNumber != 0 )
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m.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, m_MessageNumber, null, "" ) );
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Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( EndMessageLock ), m );
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}
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return false;
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}
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StartTeleport( m );
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return false;
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}
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return true;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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int skillIndex = (int)m_Skill;
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string skillName;
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if ( skillIndex >= 0 && skillIndex < SkillInfo.Table.Length )
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skillName = SkillInfo.Table[skillIndex].Name;
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else
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skillName = "(Invalid)";
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list.Add( 1060661, "{0}\t{1:F1}", skillName, m_Required );
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if ( m_MessageString != null )
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list.Add( 1060662, "Message\t{0}", m_MessageString );
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else if ( m_MessageNumber != 0 )
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list.Add( 1060662, "Message\t#{0}", m_MessageNumber );
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}
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[Constructable]
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public SkillTeleporter()
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{
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}
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public SkillTeleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Skill );
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writer.Write( (double) m_Required );
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writer.Write( (string) m_MessageString );
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writer.Write( (int) m_MessageNumber );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Skill = (SkillName)reader.ReadInt();
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m_Required = reader.ReadDouble();
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m_MessageString = reader.ReadString();
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m_MessageNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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public class KeywordTeleporter : Teleporter
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{
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private string m_Substring;
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private int m_Keyword;
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private int m_Range;
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[CommandProperty( AccessLevel.GameMaster )]
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public string Substring
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{
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get{ return m_Substring; }
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set{ m_Substring = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Keyword
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{
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get{ return m_Keyword; }
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set{ m_Keyword = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Range
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{
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get{ return m_Range; }
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set{ m_Range = value; InvalidateProperties(); }
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}
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public override bool HandlesOnSpeech{ get{ return true; } }
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled && Active )
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{
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Mobile m = e.Mobile;
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if ( !Creatures && !m.Player )
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return;
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if ( !m.InRange( GetWorldLocation(), m_Range ) )
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return;
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bool isMatch = false;
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if ( m_Keyword >= 0 && e.HasKeyword( m_Keyword ) )
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isMatch = true;
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else if ( m_Substring != null && e.Speech.ToLower().IndexOf( m_Substring.ToLower() ) >= 0 )
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isMatch = true;
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if ( !isMatch )
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return;
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e.Handled = true;
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StartTeleport( m );
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}
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}
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public override void DoTeleport( Mobile m )
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{
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if ( !m.InRange( GetWorldLocation(), m_Range ) || m.Map != Map )
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return;
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base.DoTeleport( m );
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}
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public override bool OnMoveOver( Mobile m )
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{
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return true;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1060661, "Range\t{0}", m_Range );
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if ( m_Keyword >= 0 )
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list.Add( 1060662, "Keyword\t{0}", m_Keyword );
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if ( m_Substring != null )
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list.Add( 1060663, "Substring\t{0}", m_Substring );
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}
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[Constructable]
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public KeywordTeleporter()
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{
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m_Keyword = -1;
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m_Substring = null;
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}
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public KeywordTeleporter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Substring );
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writer.Write( m_Keyword );
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writer.Write( m_Range );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Substring = reader.ReadString();
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m_Keyword = reader.ReadInt();
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m_Range = reader.ReadInt();
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break;
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}
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}
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}
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}
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public class WaitTeleporter : KeywordTeleporter
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{
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private static Dictionary<Mobile, TeleportingInfo> m_Table;
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public static void Initialize()
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{
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m_Table = new Dictionary<Mobile, TeleportingInfo>();
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EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
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}
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public static void EventSink_Logout( LogoutEventArgs e )
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{
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Mobile from = e.Mobile;
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TeleportingInfo info;
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if ( from == null || !m_Table.TryGetValue( from, out info ) )
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return;
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info.Timer.Stop();
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m_Table.Remove( from );
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}
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private int m_StartNumber;
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private string m_StartMessage;
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private int m_ProgressNumber;
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private string m_ProgressMessage;
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private bool m_ShowTimeRemaining;
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[CommandProperty( AccessLevel.GameMaster )]
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public int StartNumber
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{
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get { return m_StartNumber; }
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set { m_StartNumber = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string StartMessage
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{
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get { return m_StartMessage; }
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set { m_StartMessage = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int ProgressNumber
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{
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get { return m_ProgressNumber; }
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set { m_ProgressNumber = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string ProgressMessage
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{
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get { return m_ProgressMessage; }
|
|
set { m_ProgressMessage = value; }
|
|
}
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public bool ShowTimeRemaining
|
|
{
|
|
get { return m_ShowTimeRemaining; }
|
|
set { m_ShowTimeRemaining = value; }
|
|
}
|
|
|
|
[Constructable]
|
|
public WaitTeleporter()
|
|
{
|
|
}
|
|
|
|
public static string FormatTime( TimeSpan ts )
|
|
{
|
|
if ( ts.TotalHours >= 1 )
|
|
{
|
|
int h = (int)Math.Round( ts.TotalHours );
|
|
return String.Format( "{0} hour{1}", h, ( h == 1 ) ? "" : "s" );
|
|
}
|
|
else if ( ts.TotalMinutes >= 1 )
|
|
{
|
|
int m = (int)Math.Round( ts.TotalMinutes );
|
|
return String.Format( "{0} minute{1}", m, ( m == 1 ) ? "" : "s" );
|
|
}
|
|
|
|
int s = Math.Max( (int)Math.Round( ts.TotalSeconds ), 0 );
|
|
return String.Format( "{0} second{1}", s, ( s == 1 ) ? "" : "s" );
|
|
}
|
|
|
|
private void EndLock( Mobile m )
|
|
{
|
|
m.EndAction( this );
|
|
}
|
|
|
|
public override void StartTeleport( Mobile m )
|
|
{
|
|
TeleportingInfo info;
|
|
|
|
if ( m_Table.TryGetValue( m, out info ) )
|
|
{
|
|
if ( info.Teleporter == this )
|
|
{
|
|
if ( m.BeginAction( this ) )
|
|
{
|
|
if ( m_ProgressMessage != null )
|
|
m.SendMessage( m_ProgressMessage );
|
|
else if ( m_ProgressNumber != 0 )
|
|
m.SendLocalizedMessage( m_ProgressNumber );
|
|
|
|
if ( m_ShowTimeRemaining )
|
|
m.SendMessage( "Time remaining: {0}", FormatTime( m_Table[m].Timer.Next - DateTime.Now ) );
|
|
|
|
Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 5 ), EndLock, m );
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
info.Timer.Stop();
|
|
}
|
|
}
|
|
|
|
if ( m_StartMessage != null )
|
|
m.SendMessage( m_StartMessage );
|
|
else if ( m_StartNumber != 0 )
|
|
m.SendLocalizedMessage( m_StartNumber );
|
|
|
|
if ( Delay == TimeSpan.Zero )
|
|
DoTeleport( m );
|
|
else
|
|
m_Table[m] = new TeleportingInfo( this, Timer.DelayCall<Mobile>( Delay, DoTeleport, m ) );
|
|
}
|
|
|
|
public override void DoTeleport( Mobile m )
|
|
{
|
|
m_Table.Remove( m );
|
|
|
|
base.DoTeleport( m );
|
|
}
|
|
|
|
public WaitTeleporter( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.Write( m_StartNumber );
|
|
writer.Write( m_StartMessage );
|
|
writer.Write( m_ProgressNumber );
|
|
writer.Write( m_ProgressMessage );
|
|
writer.Write( m_ShowTimeRemaining );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_StartNumber = reader.ReadInt();
|
|
m_StartMessage = reader.ReadString();
|
|
m_ProgressNumber = reader.ReadInt();
|
|
m_ProgressMessage = reader.ReadString();
|
|
m_ShowTimeRemaining = reader.ReadBool();
|
|
}
|
|
|
|
private class TeleportingInfo
|
|
{
|
|
private WaitTeleporter m_Teleporter;
|
|
private Timer m_Timer;
|
|
|
|
public WaitTeleporter Teleporter { get { return m_Teleporter; } }
|
|
public Timer Timer { get { return m_Timer; } }
|
|
|
|
public TeleportingInfo( WaitTeleporter tele, Timer t )
|
|
{
|
|
m_Teleporter = tele;
|
|
m_Timer = t;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class TimeoutTeleporter : Teleporter
|
|
{
|
|
private TimeSpan m_TimeoutDelay;
|
|
private Dictionary<Mobile, Timer> m_Teleporting;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeSpan TimeoutDelay
|
|
{
|
|
get { return m_TimeoutDelay; }
|
|
set { m_TimeoutDelay = value; }
|
|
}
|
|
|
|
[Constructable]
|
|
public TimeoutTeleporter()
|
|
: this( new Point3D( 0, 0, 0 ), null, false )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public TimeoutTeleporter( Point3D pointDest, Map mapDest )
|
|
: this( pointDest, mapDest, false )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public TimeoutTeleporter( Point3D pointDest, Map mapDest, bool creatures )
|
|
: base( pointDest, mapDest, creatures )
|
|
{
|
|
m_Teleporting = new Dictionary<Mobile, Timer>();
|
|
}
|
|
|
|
public void StartTimer( Mobile m )
|
|
{
|
|
StartTimer( m, m_TimeoutDelay );
|
|
}
|
|
|
|
private void StartTimer( Mobile m, TimeSpan delay )
|
|
{
|
|
Timer t;
|
|
|
|
if ( m_Teleporting.TryGetValue( m, out t ) )
|
|
t.Stop();
|
|
|
|
m_Teleporting[m] = Timer.DelayCall<Mobile>( delay, StartTeleport, m );
|
|
}
|
|
|
|
public void StopTimer( Mobile m )
|
|
{
|
|
Timer t;
|
|
|
|
if ( m_Teleporting.TryGetValue( m, out t ) )
|
|
{
|
|
t.Stop();
|
|
m_Teleporting.Remove( m );
|
|
}
|
|
}
|
|
|
|
public override void DoTeleport( Mobile m )
|
|
{
|
|
m_Teleporting.Remove( m );
|
|
|
|
base.DoTeleport( m );
|
|
}
|
|
|
|
public override bool OnMoveOver( Mobile m )
|
|
{
|
|
if ( Active && ( m.Player || Creatures ) )
|
|
StartTimer( m );
|
|
|
|
return true;
|
|
}
|
|
|
|
public TimeoutTeleporter( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.Write( m_TimeoutDelay );
|
|
writer.Write( m_Teleporting.Count );
|
|
|
|
foreach ( KeyValuePair<Mobile, Timer> kvp in m_Teleporting )
|
|
{
|
|
writer.Write( kvp.Key );
|
|
writer.Write( kvp.Value.Next );
|
|
}
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_TimeoutDelay = reader.ReadTimeSpan();
|
|
m_Teleporting = new Dictionary<Mobile, Timer>();
|
|
|
|
int count = reader.ReadInt();
|
|
|
|
for ( int i = 0; i < count; ++i )
|
|
{
|
|
Mobile m = reader.ReadMobile();
|
|
DateTime end = reader.ReadDateTime();
|
|
|
|
StartTimer( m, end - DateTime.Now );
|
|
}
|
|
}
|
|
}
|
|
|
|
public class TimeoutGoal : Item
|
|
{
|
|
private TimeoutTeleporter m_Teleporter;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public TimeoutTeleporter Teleporter
|
|
{
|
|
get { return m_Teleporter; }
|
|
set { m_Teleporter = value; }
|
|
}
|
|
|
|
[Constructable]
|
|
public TimeoutGoal()
|
|
: base( 0x1822 )
|
|
{
|
|
Movable = false;
|
|
Visible = false;
|
|
|
|
Hue = 1154;
|
|
}
|
|
|
|
public override bool OnMoveOver( Mobile m )
|
|
{
|
|
if ( m_Teleporter != null )
|
|
m_Teleporter.StopTimer( m );
|
|
|
|
return true;
|
|
}
|
|
|
|
public override string DefaultName
|
|
{
|
|
get { return "timeout teleporter goal"; }
|
|
}
|
|
|
|
public TimeoutGoal( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.WriteItem<TimeoutTeleporter>( m_Teleporter );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
m_Teleporter = reader.ReadItem<TimeoutTeleporter>();
|
|
}
|
|
}
|
|
} |