#W# Tweak: Moongates now hide you when you use them.
This commit is contained in:
parent
d5f10e58dc
commit
c66ce46f90
1 changed files with 9 additions and 1 deletions
|
|
@ -94,11 +94,19 @@ public partial class CustomMoongate : Item
|
||||||
{
|
{
|
||||||
if (m is PlayerMobile pm)
|
if (m is PlayerMobile pm)
|
||||||
{
|
{
|
||||||
pm.Hidden = true;
|
|
||||||
// Close any existing moongate gumps before opening a new one
|
// Close any existing moongate gumps before opening a new one
|
||||||
pm.CloseGump<CustomMoongateGump>();
|
pm.CloseGump<CustomMoongateGump>();
|
||||||
pm.SendGump(new CustomMoongateGump(this));
|
pm.SendGump(new CustomMoongateGump(this));
|
||||||
Effects.PlaySound(pm.Location, pm.Map, 0x20E);
|
Effects.PlaySound(pm.Location, pm.Map, 0x20E);
|
||||||
|
Timer.DelayCall(() =>
|
||||||
|
{
|
||||||
|
if (pm.Alive && pm.Map == Map && pm.InRange(Location, 1))
|
||||||
|
{
|
||||||
|
pm.Combatant = null;
|
||||||
|
pm.Warmode = false;
|
||||||
|
pm.Hidden = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue