Renames overriden to overridden
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7 changed files with 11 additions and 11 deletions
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@ -31,7 +31,7 @@ namespace Server
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AOS.DisableStatInfluences();
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if ( ObjectPropertyList.Enabled )
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PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list
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PacketHandlers.SingleClickProps = true; // single click for everything is overridden to check object property list
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Mobile.ActionDelay = 1000;
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Mobile.AOSStatusHandler = new AOSStatusHandler( AOS.GetStatus );
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@ -619,7 +619,7 @@ namespace Server.Mobiles
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#region Breath ability, like dragon fire breath
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private long m_NextBreathTime;
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// Must be overriden in subclass to enable
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// Must be overridden in subclass to enable
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public virtual bool HasBreath{ get{ return false; } }
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// Base damage given is: CurrentHitPoints * BreathDamageScalar
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@ -2994,7 +2994,7 @@ namespace Server.Mobiles
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}
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/*
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* This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
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* This function can be overridden.. so a "Strongest" mobile, can have a different definition depending
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* on who check for value
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* -Could add a FightMode.Prefered
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*
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@ -278,7 +278,7 @@ namespace Server.Mobiles
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((BaseCreature)target).NoKillAwards = true;
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target.Damage( target.HitsMax, m_Owner );
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target.Kill(); // just in case, maybe Damage is overriden on some shard
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target.Kill(); // just in case, maybe Damage is overridden on some shard
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if ( target.Corpse != null && !target.Player )
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target.Corpse.Delete();
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@ -293,7 +293,7 @@ namespace Server.Mobiles
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((BaseCreature)target).NoKillAwards = true;
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target.Damage( target.HitsMax, m_Owner );
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target.Kill(); // just in case, maybe Damage is overriden on some shard
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target.Kill(); // just in case, maybe Damage is overridden on some shard
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if ( target.Corpse != null && !target.Player )
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target.Corpse.Delete();
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@ -942,7 +942,7 @@ namespace Server
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}
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/// <summary>
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/// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be overriden if the item requires a complex naming format.
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/// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be overridden if the item requires a complex naming format.
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/// </summary>
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public virtual void AddNameProperty( ObjectPropertyList list )
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{
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@ -1102,7 +1102,7 @@ namespace Server
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}
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/// <summary>
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/// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes <see cref="AddNameProperties" />, then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>. This method should be overriden to add any custom properties.
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/// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes <see cref="AddNameProperties" />, then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>. This method should be overridden to add any custom properties.
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/// </summary>
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public virtual void GetProperties( ObjectPropertyList list )
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{
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@ -1188,7 +1188,7 @@ namespace Server
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}
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/// <summary>
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/// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields.
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/// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overridden on spellbook and spell channeling weapons or shields.
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/// </summary>
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/// <returns>True if it may, false if not.</returns>
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/// <example>
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@ -2750,7 +2750,7 @@ namespace Server
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m_Target = null;
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if( oldTarget != null && newTarget != null )
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oldTarget.Cancel( this, TargetCancelType.Overriden );
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oldTarget.Cancel( this, TargetCancelType.Overridden );
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m_Target = newTarget;
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@ -3754,7 +3754,7 @@ namespace Server
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}
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/// <summary>
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/// Overridable. Invoked after the mobile is deleted. When overriden, be sure to call the base method.
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/// Overridable. Invoked after the mobile is deleted. When overridden, be sure to call the base method.
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/// </summary>
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public virtual void OnAfterDelete()
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{
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@ -24,7 +24,7 @@ namespace Server.Targeting
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{
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public enum TargetCancelType
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{
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Overriden,
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Overridden,
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Canceled,
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Disconnected,
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Timeout
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