Renames overriden to overridden
This commit is contained in:
parent
9a4aeaba0d
commit
ca4e99c179
7 changed files with 11 additions and 11 deletions
|
|
@ -31,7 +31,7 @@ namespace Server
|
|||
AOS.DisableStatInfluences();
|
||||
|
||||
if ( ObjectPropertyList.Enabled )
|
||||
PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list
|
||||
PacketHandlers.SingleClickProps = true; // single click for everything is overridden to check object property list
|
||||
|
||||
Mobile.ActionDelay = 1000;
|
||||
Mobile.AOSStatusHandler = new AOSStatusHandler( AOS.GetStatus );
|
||||
|
|
|
|||
|
|
@ -619,7 +619,7 @@ namespace Server.Mobiles
|
|||
#region Breath ability, like dragon fire breath
|
||||
private long m_NextBreathTime;
|
||||
|
||||
// Must be overriden in subclass to enable
|
||||
// Must be overridden in subclass to enable
|
||||
public virtual bool HasBreath{ get{ return false; } }
|
||||
|
||||
// Base damage given is: CurrentHitPoints * BreathDamageScalar
|
||||
|
|
@ -2994,7 +2994,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
|
||||
/*
|
||||
* This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
|
||||
* This function can be overridden.. so a "Strongest" mobile, can have a different definition depending
|
||||
* on who check for value
|
||||
* -Could add a FightMode.Prefered
|
||||
*
|
||||
|
|
|
|||
|
|
@ -278,7 +278,7 @@ namespace Server.Mobiles
|
|||
((BaseCreature)target).NoKillAwards = true;
|
||||
|
||||
target.Damage( target.HitsMax, m_Owner );
|
||||
target.Kill(); // just in case, maybe Damage is overriden on some shard
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if ( target.Corpse != null && !target.Player )
|
||||
target.Corpse.Delete();
|
||||
|
|
|
|||
|
|
@ -293,7 +293,7 @@ namespace Server.Mobiles
|
|||
((BaseCreature)target).NoKillAwards = true;
|
||||
|
||||
target.Damage( target.HitsMax, m_Owner );
|
||||
target.Kill(); // just in case, maybe Damage is overriden on some shard
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if ( target.Corpse != null && !target.Player )
|
||||
target.Corpse.Delete();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue