Renames overriden to overridden
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7 changed files with 11 additions and 11 deletions
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@ -619,7 +619,7 @@ namespace Server.Mobiles
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#region Breath ability, like dragon fire breath
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private long m_NextBreathTime;
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// Must be overriden in subclass to enable
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// Must be overridden in subclass to enable
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public virtual bool HasBreath{ get{ return false; } }
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// Base damage given is: CurrentHitPoints * BreathDamageScalar
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@ -2994,7 +2994,7 @@ namespace Server.Mobiles
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}
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/*
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* This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
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* This function can be overridden.. so a "Strongest" mobile, can have a different definition depending
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* on who check for value
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* -Could add a FightMode.Prefered
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*
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