Renames overriden to overridden

This commit is contained in:
Kamron Batman 2018-02-20 11:18:23 -08:00
parent 9a4aeaba0d
commit ca4e99c179
No known key found for this signature in database
GPG key ID: 9F6247D24FA2AAD4
7 changed files with 11 additions and 11 deletions

View file

@ -31,7 +31,7 @@ namespace Server
AOS.DisableStatInfluences(); AOS.DisableStatInfluences();
if ( ObjectPropertyList.Enabled ) if ( ObjectPropertyList.Enabled )
PacketHandlers.SingleClickProps = true; // single click for everything is overriden to check object property list PacketHandlers.SingleClickProps = true; // single click for everything is overridden to check object property list
Mobile.ActionDelay = 1000; Mobile.ActionDelay = 1000;
Mobile.AOSStatusHandler = new AOSStatusHandler( AOS.GetStatus ); Mobile.AOSStatusHandler = new AOSStatusHandler( AOS.GetStatus );

View file

@ -619,7 +619,7 @@ namespace Server.Mobiles
#region Breath ability, like dragon fire breath #region Breath ability, like dragon fire breath
private long m_NextBreathTime; private long m_NextBreathTime;
// Must be overriden in subclass to enable // Must be overridden in subclass to enable
public virtual bool HasBreath{ get{ return false; } } public virtual bool HasBreath{ get{ return false; } }
// Base damage given is: CurrentHitPoints * BreathDamageScalar // Base damage given is: CurrentHitPoints * BreathDamageScalar
@ -2994,7 +2994,7 @@ namespace Server.Mobiles
} }
/* /*
* This function can be overriden.. so a "Strongest" mobile, can have a different definition depending * This function can be overridden.. so a "Strongest" mobile, can have a different definition depending
* on who check for value * on who check for value
* -Could add a FightMode.Prefered * -Could add a FightMode.Prefered
* *

View file

@ -278,7 +278,7 @@ namespace Server.Mobiles
((BaseCreature)target).NoKillAwards = true; ((BaseCreature)target).NoKillAwards = true;
target.Damage( target.HitsMax, m_Owner ); target.Damage( target.HitsMax, m_Owner );
target.Kill(); // just in case, maybe Damage is overriden on some shard target.Kill(); // just in case, maybe Damage is overridden on some shard
if ( target.Corpse != null && !target.Player ) if ( target.Corpse != null && !target.Player )
target.Corpse.Delete(); target.Corpse.Delete();

View file

@ -293,7 +293,7 @@ namespace Server.Mobiles
((BaseCreature)target).NoKillAwards = true; ((BaseCreature)target).NoKillAwards = true;
target.Damage( target.HitsMax, m_Owner ); target.Damage( target.HitsMax, m_Owner );
target.Kill(); // just in case, maybe Damage is overriden on some shard target.Kill(); // just in case, maybe Damage is overridden on some shard
if ( target.Corpse != null && !target.Player ) if ( target.Corpse != null && !target.Player )
target.Corpse.Delete(); target.Corpse.Delete();

View file

@ -942,7 +942,7 @@ namespace Server
} }
/// <summary> /// <summary>
/// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be overriden if the item requires a complex naming format. /// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be overridden if the item requires a complex naming format.
/// </summary> /// </summary>
public virtual void AddNameProperty( ObjectPropertyList list ) public virtual void AddNameProperty( ObjectPropertyList list )
{ {
@ -1102,7 +1102,7 @@ namespace Server
} }
/// <summary> /// <summary>
/// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes <see cref="AddNameProperties" />, then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>. This method should be overriden to add any custom properties. /// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes <see cref="AddNameProperties" />, then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>. This method should be overridden to add any custom properties.
/// </summary> /// </summary>
public virtual void GetProperties( ObjectPropertyList list ) public virtual void GetProperties( ObjectPropertyList list )
{ {
@ -1188,7 +1188,7 @@ namespace Server
} }
/// <summary> /// <summary>
/// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields. /// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overridden on spellbook and spell channeling weapons or shields.
/// </summary> /// </summary>
/// <returns>True if it may, false if not.</returns> /// <returns>True if it may, false if not.</returns>
/// <example> /// <example>

View file

@ -2750,7 +2750,7 @@ namespace Server
m_Target = null; m_Target = null;
if( oldTarget != null && newTarget != null ) if( oldTarget != null && newTarget != null )
oldTarget.Cancel( this, TargetCancelType.Overriden ); oldTarget.Cancel( this, TargetCancelType.Overridden );
m_Target = newTarget; m_Target = newTarget;
@ -3754,7 +3754,7 @@ namespace Server
} }
/// <summary> /// <summary>
/// Overridable. Invoked after the mobile is deleted. When overriden, be sure to call the base method. /// Overridable. Invoked after the mobile is deleted. When overridden, be sure to call the base method.
/// </summary> /// </summary>
public virtual void OnAfterDelete() public virtual void OnAfterDelete()
{ {

View file

@ -24,7 +24,7 @@ namespace Server.Targeting
{ {
public enum TargetCancelType public enum TargetCancelType
{ {
Overriden, Overridden,
Canceled, Canceled,
Disconnected, Disconnected,
Timeout Timeout