fix: Fixes timer Delay/Next not handling MinValue inputs (#1985)

### Summary

Fixes a few minor issues with timers:
- Timer.Delay and Timer.Interval was not reflecting the actual tick time (aligned to the next 8ms)
- Negative delay values were causing a crash when DateTime.Now - delay was below DateTime.MinValue
- Timer.Next now reflects the correct wall clock tick time based on the adjusted Delay.
- Timer.Next is not assigned when the timer is started. This was important for timers that were created, but started later.
This commit is contained in:
Kamron Batman 2024-10-28 17:48:16 -07:00 • committed by GitHub
parent ac06a0d52d
commit cc6d029add
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3 changed files with 124 additions and 100 deletions

View file

@ -1,108 +1,108 @@
using System;
using Xunit;
namespace Server.Tests
namespace Server.Tests;
[Collection("Sequential Tests")]
public class TimerTests : IClassFixture<ServerFixture>
{
[Collection("Sequential Tests")]
public class TimerTests : IClassFixture<ServerFixture>
[Theory]
[InlineData(0L, 8L)]
[InlineData(80L, 80L)]
[InlineData(65L, 72L)]
[InlineData(32767L, 32768L)]
[InlineData(32768L, 32768L)]
[InlineData(32833L, 32840L)]
[InlineData(134217729L, 134217736L)]
public void TestVariousTimes(long ticks, long expectedTicks)
{
[Theory]
[InlineData(0L, 8L)]
[InlineData(80L, 80L)]
[InlineData(65L, 72L)]
[InlineData(32767L, 32768L)]
[InlineData(32768L, 32768L)]
[InlineData(32833L, 32840L)]
[InlineData(134217729L, 134217736L)]
public void TestVariousTimes(long ticks, long expectedTicks)
var timerTicks = new TimerTicks();
Timer.Init(timerTicks.Ticks);
Timer.StartTimer(TimeSpan.FromMilliseconds(ticks), action);
var tickCount = expectedTicks / 8;
for (int i = 1; i <= tickCount; i++)
{
var timerTicks = new TimerTicks();
void action()
{
Assert.Equal(expectedTicks, timerTicks.Ticks);
timerTicks.ExecutedCount++;
}
timerTicks.Ticks = i * 8;
Timer.Init(timerTicks.Ticks);
Timer.StartTimer(TimeSpan.FromMilliseconds(ticks), action);
var tickCount = expectedTicks / 8;
for (int i = 1; i <= tickCount; i++)
{
timerTicks.Ticks = i * 8;
Timer.Slice(timerTicks.Ticks);
}
Assert.Equal(1, timerTicks.ExecutedCount);
Timer.Slice(timerTicks.Ticks);
}
[Theory]
[InlineData(1000L, 1000L, 30000L, 30000L, 2)]
public void TestIntervals(long delay, long expectedDelayTicks, long interval, long expectedIntervalTicks, int count)
Assert.Equal(1, timerTicks.ExecutedCount);
return;
void action()
{
var timerTicks = new TimerTicks();
Assert.Equal(expectedTicks, timerTicks.Ticks);
timerTicks.ExecutedCount++;
}
}
Timer.Init(timerTicks.Ticks);
[Theory]
[InlineData(1000L, 1000L, 30000L, 30000L, 2)]
public void TestIntervals(long delay, long expectedDelayTicks, long interval, long expectedIntervalTicks, int count)
{
var timerTicks = new TimerTicks();
Timer.StartTimer(TimeSpan.FromMilliseconds(delay), TimeSpan.FromMilliseconds(interval), count, action);
Timer.Init(timerTicks.Ticks);
var tickCount = (expectedDelayTicks + (expectedIntervalTicks * count - 1)) / 8;
Timer.StartTimer(TimeSpan.FromMilliseconds(delay), TimeSpan.FromMilliseconds(interval), count, action);
for (int i = 1; i <= tickCount; i++)
{
timerTicks.Ticks = i * 8;
var tickCount = (expectedDelayTicks + (expectedIntervalTicks * count - 1)) / 8;
Timer.Slice(timerTicks.Ticks);
}
for (int i = 1; i <= tickCount; i++)
{
timerTicks.Ticks = i * 8;
Assert.Equal(count, timerTicks.ExecutedCount);
return;
void action()
{
timerTicks.ExpectedTicks += timerTicks.ExecutedCount++ == 0 ? expectedDelayTicks : expectedIntervalTicks;
Assert.Equal(timerTicks.ExpectedTicks, timerTicks.Ticks);
}
Timer.Slice(timerTicks.Ticks);
}
[Fact]
public void TestTimerStartedOnTick()
Assert.Equal(count, timerTicks.ExecutedCount);
return;
void action()
{
var timerTicks = new TimerTicks();
Timer.Init(timerTicks.Ticks);
var timer = new SelfRunningTimer(timerTicks);
timer.Start();
Timer.Slice(128);
Assert.Equal(1, timerTicks.ExecutedCount);
Timer.Slice(256);
Assert.Equal(2, timerTicks.ExecutedCount);
timerTicks.ExpectedTicks += timerTicks.ExecutedCount++ == 0 ? expectedDelayTicks : expectedIntervalTicks;
Assert.Equal(timerTicks.ExpectedTicks, timerTicks.Ticks);
}
}
private class TimerTicks
[Fact]
public void TestTimerStartedOnTick()
{
var timerTicks = new TimerTicks();
Timer.Init(timerTicks.Ticks);
var timer = new SelfRunningTimer(timerTicks);
timer.Start();
Timer.Slice(128);
Assert.Equal(1, timerTicks.ExecutedCount);
Timer.Slice(256);
Assert.Equal(2, timerTicks.ExecutedCount);
}
private class TimerTicks
{
public long ExpectedTicks;
public long Ticks;
public int ExecutedCount;
}
private class SelfRunningTimer : Timer
{
private readonly TimerTicks _timerTicks;
public SelfRunningTimer(TimerTicks ticks) : base(TimeSpan.FromMilliseconds(100)) => _timerTicks = ticks;
protected override void OnTick()
{
public long ExpectedTicks;
public long Ticks;
public int ExecutedCount;
}
private class SelfRunningTimer : Timer
{
private readonly TimerTicks _timerTicks;
public SelfRunningTimer(TimerTicks ticks) : base(TimeSpan.FromMilliseconds(100)) => _timerTicks = ticks;
protected override void OnTick()
if (_timerTicks.ExecutedCount++ == 0)
{
if (_timerTicks.ExecutedCount++ == 0)
{
Delay = TimeSpan.FromMilliseconds(100);
Start();
}
Delay = TimeSpan.FromMilliseconds(100);
Start();
}
}
}

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Timer.TimerWheel.cs *
* *
@ -18,6 +18,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Server;
@ -33,9 +34,9 @@ public partial class Timer
private const int _tickRate = 1 << _tickRatePowerOf2; // 8ms
private const long _maxDuration = (long)_tickRate << (_ringSizePowerOf2 * _ringLayers - 1);
private static Timer[][] _rings = new Timer[_ringLayers][];
private static int[] _ringIndexes = new int[_ringLayers];
private static Timer[] _executingRings = new Timer[_ringLayers];
private static readonly Timer[][] _rings = new Timer[_ringLayers][];
private static readonly int[] _ringIndexes = new int[_ringLayers];
private static readonly Timer[] _executingRings = new Timer[_ringLayers];
private static long _lastTickTurned = -1;
@ -155,9 +156,7 @@ public partial class Timer
if (!finished)
{
timer.Delay = timer.Interval;
timer.Next = DateTime.UtcNow + timer.Interval;
AddTimer(timer, (long)timer.Delay.TotalMilliseconds);
AddTimer(timer, (long)timer.Interval.TotalMilliseconds);
}
else
{
@ -168,10 +167,21 @@ public partial class Timer
timer.Index++;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static long RoundTicksToNextPowerOfTwo(long value)
{
if (value <= 0)
{
return _tickRate;
}
const long mask = _tickRate - 1;
return (value + mask) & ~mask;
}
private static void AddTimer(Timer timer, long delay)
{
var originalDelay = delay;
delay = Math.Max(0, delay);
var actualDelay = delay;
var resolutionPowerOf2 = _tickRatePowerOf2;
for (var i = 0; i < _ringLayers; i++)
@ -205,7 +215,7 @@ public partial class Timer
logger.Error(
$"Timer {{Timer}} has a duration of {{Duration}}ms, more than max capacity of {{MaxDuration}}ms.{Environment.NewLine}{{StackTrace}}",
timer.GetType(),
originalDelay,
actualDelay,
_maxDuration,
new StackTrace()
);
@ -214,18 +224,19 @@ public partial class Timer
}
}
timer.Next = Core.Now + timer.Delay;
timer.Attach(_rings[i][slot]);
timer._remaining = remaining;
timer._ring = i;
timer._slot = (int)slot;
_rings[i][slot] = timer;
return;
}
// The remaining amount until we turn this ring
delay -= resolution * (_ringSize - _ringIndexes[i]);
var offsetDelay = resolution * (_ringSize - _ringIndexes[i]);
delay -= offsetDelay;
resolutionPowerOf2 = nextResolutionPowerOf2;
}
}

View file

@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Timer.cs *
* *
@ -34,6 +34,8 @@ public partial class Timer
private long _remaining;
private Timer _nextTimer;
private Timer _prevTimer;
private TimeSpan _delay;
private TimeSpan _interval;
public Timer(TimeSpan delay) => Init(delay, TimeSpan.Zero, 1);
@ -43,14 +45,14 @@ public partial class Timer
protected void Init(TimeSpan delay, TimeSpan interval, int count)
{
Running = false;
Delay = delay;
Index = 0;
Next = DateTime.MinValue;
Interval = interval;
Count = count;
Running = false;
Index = 0;
_nextTimer = null;
_prevTimer = null;
Next = Core.Now + Delay;
_ring = -1;
_slot = -1;
}
@ -58,8 +60,19 @@ public partial class Timer
protected int Version { get; set; } // Used to determine if a timer was altered and we should abandon it.
public DateTime Next { get; private set; }
public TimeSpan Delay { get; set; }
public TimeSpan Interval { get; set; }
public TimeSpan Delay
{
get => _delay;
set => _delay = TimeSpan.FromMilliseconds(RoundTicksToNextPowerOfTwo((long)value.TotalMilliseconds));
}
public TimeSpan Interval
{
get => _interval;
set => _interval = TimeSpan.FromMilliseconds(RoundTicksToNextPowerOfTwo((long)value.TotalMilliseconds));
}
public int Index { get; private set; }
public int Count { get; private set; }
public int RemainingCount => Count == 0 ? int.MaxValue : Count - Index;