This commit is contained in:
mark 2010-12-06 06:45:45 +00:00
parent 34d969712e
commit d444b9ba5c
70 changed files with 569 additions and 495 deletions

View file

@ -901,7 +901,7 @@ namespace Server.Commands
m_DeleteQueue.Enqueue( item );
}
}
else if ( (TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.LightSource) != 0 )
else if ( (TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.LightSource) != 0 )
{
eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

View file

@ -898,7 +898,7 @@ namespace Server.Commands
m_DeleteQueue.Enqueue( item );
}
}
else if ( (TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.LightSource) != 0 )
else if ( (TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.LightSource) != 0 )
{
eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

View file

@ -108,7 +108,7 @@ namespace Server.Commands
if ( item is BaseAddon && ((BaseAddon)item).Components.Count == 1 )
itemID = ((AddonComponent)(((BaseAddon)item).Components[0])).ItemID;
if ( itemID >= 0x4000 )
if ( itemID > TileData.MaxItemValue )
itemID = 1;
xml.WriteAttributeString( "gfx", XmlConvert.ToString( itemID ) );

View file

@ -210,13 +210,7 @@ namespace Server
if ( xOffset < 0 || xOffset >= 8 || yOffset < 0 || yOffset >= 8 )
continue;
StaticTile newTile = new StaticTile();
newTile.m_ID = (short)(item.ItemID & 0x3FFF);
newTile.m_X = (byte)xOffset;
newTile.m_Y = (byte)yOffset;
newTile.m_Z = (sbyte)item.Z;
newTile.m_Hue = (short)item.Hue;
StaticTile newTile = new StaticTile( (ushort)item.ItemID, (byte)xOffset, (byte)yOffset, (sbyte)item.Z, (short)item.Hue );
newTiles[newTileCount++] = newTile;
@ -241,22 +235,22 @@ namespace Server
{
StaticTile toWrite = oldTiles[i];
mulWriter.Write( (short) toWrite.m_ID );
mulWriter.Write( (byte) toWrite.m_X );
mulWriter.Write( (byte) toWrite.m_Y );
mulWriter.Write( (sbyte) toWrite.m_Z );
mulWriter.Write( (short) toWrite.m_Hue );
mulWriter.Write( (ushort) toWrite.ID );
mulWriter.Write( (byte) toWrite.X );
mulWriter.Write( (byte) toWrite.Y );
mulWriter.Write( (sbyte) toWrite.Z );
mulWriter.Write( (short) toWrite.Hue );
}
for ( int i = 0; i < newTileCount; ++i )
{
StaticTile toWrite = newTiles[i];
mulWriter.Write( (short) toWrite.m_ID );
mulWriter.Write( (byte) toWrite.m_X );
mulWriter.Write( (byte) toWrite.m_Y );
mulWriter.Write( (sbyte) toWrite.m_Z );
mulWriter.Write( (short) toWrite.m_Hue );
mulWriter.Write( (ushort) toWrite.ID );
mulWriter.Write( (byte) toWrite.X );
mulWriter.Write( (byte) toWrite.Y );
mulWriter.Write( (sbyte) toWrite.Z );
mulWriter.Write( (short) toWrite.Hue );
}
mulWriter.Flush();
@ -381,8 +375,8 @@ namespace Server
{
StaticTile oldTile = oldTiles[i];
int px = baseX + oldTile.m_X;
int py = baseY + oldTile.m_Y;
int px = baseX + oldTile.X;
int py = baseY + oldTile.Y;
if ( px < 0 || px >= xTileWidth || py < 0 || py >= yTileHeight )
{
@ -392,11 +386,11 @@ namespace Server
{
++totalUnfrozen;
Item item = new Static( oldTile.m_ID & 0x3FFF );
Item item = new Static( oldTile.ID );
item.Hue = oldTile.m_Hue;
item.Hue = oldTile.Hue;
item.MoveToWorld( new Point3D( px + xTileStart, py + yTileStart, oldTile.m_Z ), map );
item.MoveToWorld( new Point3D( px + xTileStart, py + yTileStart, oldTile.Z ), map );
}
}
@ -416,11 +410,11 @@ namespace Server
{
StaticTile toWrite = newTiles[i];
mulWriter.Write( (short) toWrite.m_ID );
mulWriter.Write( (byte) toWrite.m_X );
mulWriter.Write( (byte) toWrite.m_Y );
mulWriter.Write( (sbyte) toWrite.m_Z );
mulWriter.Write( (short) toWrite.m_Hue );
mulWriter.Write( (ushort) toWrite.ID );
mulWriter.Write( (byte) toWrite.X );
mulWriter.Write( (byte) toWrite.Y );
mulWriter.Write( (sbyte) toWrite.Z );
mulWriter.Write( (short) toWrite.Hue );
}
mulWriter.Flush();
@ -533,11 +527,9 @@ namespace Server
for ( int i = 0; i < count; ++i )
{
staTiles[i].m_ID = (short)(m_Buffer[index++] | (m_Buffer[index++] << 8));
staTiles[i].m_X = m_Buffer[index++];
staTiles[i].m_Y = m_Buffer[index++];
staTiles[i].m_Z = (sbyte)m_Buffer[index++];
staTiles[i].m_Hue = (short)(m_Buffer[index++] | (m_Buffer[index++] << 8));
staTiles[i].Set((ushort)(m_Buffer[index++] | (m_Buffer[index++] << 8)),
(byte)m_Buffer[index++], (byte)m_Buffer[index++], (sbyte)m_Buffer[index++],
(short)(m_Buffer[index++] | (m_Buffer[index++] << 8)));
}
}
}
@ -558,7 +550,7 @@ namespace Server
{
m_X = p.X;
m_Y = p.Y;
m_List = new List<Item>();
m_List = new List<Item>();
}
}

View file

@ -95,7 +95,7 @@ namespace Server.Engines.BulkOrders
int graphic = Utility.ToInt32( split[split.Length - 1] );
if ( type != null && graphic > 0 )
list.Add( new SmallBulkEntry( type, 1020000 + graphic, graphic ) );
list.Add( new SmallBulkEntry( type, graphic < 0x4000 ? 1020000 + graphic : 1078872 + graphic, graphic ) );
}
}
catch

View file

@ -420,12 +420,12 @@ namespace Server.Engines.Craft
int vx = from.X + x;
int vy = from.Y + y;
Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
for ( int i = 0; i < tiles.Length; ++i )
{
int z = tiles[i].Z;
int id = tiles[i].ID & 0x3FFF;
int id = tiles[i].ID;
if ( (z + 16) > from.Z && (from.Z + 16) > z && Find( id, itemIDs ) )
return true;

View file

@ -92,11 +92,11 @@ namespace Server.Engines.Craft
{
for ( int y = -range; (!anvil || !forge) && y <= range; ++y )
{
Tile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
for ( int i = 0; (!anvil || !forge) && i < tiles.Length; ++i )
{
int id = tiles[i].ID & 0x3FFF;
int id = tiles[i].ID;
bool isAnvil = ( id == 4015 || id == 4016 || id == 0x2DD5 || id == 0x2DD6 );
bool isForge = ( id == 4017 || (id >= 6522 && id <= 6569) || id == 0x2DD8 );

View file

@ -159,10 +159,14 @@ namespace Server.Engines.Craft
private void AddNecroSpell( int spell, int mana, double minSkill, Type type, params Type[] regs )
{
int index = AddCraft( type, 1061677, 1060509 + spell, minSkill, minSkill + 1.0, regs[0], 1020000 + CraftItem.ItemIDOf( regs[0] ), 1, 501627 ); //Yes, on OSI it's only 1.0 skill diff'. Don't blame me, blame OSI.
int id = CraftItem.ItemIDOf( regs[0] );
for ( int i = 1; i < regs.Length; ++i )
AddRes( index, regs[i], 1020000 + CraftItem.ItemIDOf( regs[i] ), 1, 501627 );
int index = AddCraft( type, 1061677, 1060509 + spell, minSkill, minSkill + 1.0, regs[0], id < 0x4000 ? 1020000 + id : 1078872 + id, 501627 ); //Yes, on OSI it's only 1.0 skill diff'. Don't blame me, blame OSI.
for ( int i = 1; i < regs.Length; ++i ) {
id = CraftItem.ItemIDOf( regs[i] );
AddRes( index, regs[i], id < 0x4000 ? 1020000 + id : 1078872 + id, 1, 501627 );
}
AddRes( index, typeof( BlankScroll ), 1044377, 1, 1044378 );

View file

@ -467,7 +467,7 @@ namespace Server.Engines.Harvest
{
LandTarget obj = (LandTarget)toHarvest;
tileID = obj.TileID & 0x3FFF;
tileID = obj.TileID;
map = from.Map;
loc = obj.Location;
}

View file

@ -387,7 +387,7 @@ namespace Server.Engines.Harvest
int tx = m.X - 10 + Utility.Random( 21 );
int ty = m.Y - 10 + Utility.Random( 21 );
Tile t = map.Tiles.GetLandTile( tx, ty );
LandTile t = map.Tiles.GetLandTile( tx, ty );
if ( t.Z == -5 && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, -5 ), map ) )
{

View file

@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Movement
@ -30,12 +31,12 @@ namespace Server.Movement
{
}
private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, Tile[] tiles, List<Item> items )
private bool IsOk( bool ignoreDoors, bool ignoreSpellFields, int ourZ, int ourTop, StaticTile[] tiles, List<Item> items )
{
for ( int i = 0; i < tiles.Length; ++i )
{
Tile check = tiles[i];
ItemData itemData = TileData.ItemTable[check.ID & 0x3FFF];
StaticTile check = tiles[i];
ItemData itemData = TileData.ItemTable[check.ID & TileData.MaxItemValue];
if ( (itemData.Flags & ImpassableSurface) != 0 ) // Impassable || Surface
{
@ -50,7 +51,7 @@ namespace Server.Movement
for ( int i = 0; i < items.Count; ++i )
{
Item item = items[i];
int itemID = item.ItemID & 0x3FFF;
int itemID = item.ItemID & TileData.MaxItemValue;
ItemData itemData = TileData.ItemTable[itemID];
TileFlag flags = itemData.Flags;
@ -85,15 +86,15 @@ namespace Server.Movement
{
newZ = 0;
Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
Tile landTile = map.Tiles.GetLandTile( x, y );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
LandTile landTile = map.Tiles.GetLandTile( x, y );
bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
bool considerLand = !landTile.Ignored;
if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
if ( landBlocks && canSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 ) //Impassable, Can Swim, and Is water. Don't block it.
landBlocks = false;
else if ( cantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
else if ( cantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 ) //Can't walk and it's not water
landBlocks = true;
int landZ = 0, landCenter = 0, landTop = 0;
@ -111,8 +112,8 @@ namespace Server.Movement
#region Tiles
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
ItemData itemData = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[i];
ItemData itemData = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
TileFlag flags = itemData.Flags;
if ( (flags & ImpassableSurface) == TileFlag.Surface || (canSwim && (flags & TileFlag.Wet) != 0) ) // Surface && !Impassable
@ -319,13 +320,13 @@ namespace Server.Movement
if ( (item.ItemData.Flags & reqFlags) == 0 )
continue;
if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
if ( sector == sectorStart && item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
itemsStart.Add( item );
else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
else if ( sector == sectorForward && item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
itemsForward.Add( item );
else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID < 0x4000 )
else if ( sector == sectorLeft && item.AtWorldPoint( xLeft, yLeft ) && item.ItemID <= TileData.MaxItemValue )
itemsLeft.Add( item );
else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID < 0x4000 )
else if ( sector == sectorRight && item.AtWorldPoint( xRight, yRight ) && item.ItemID <= TileData.MaxItemValue )
itemsRight.Add( item );
}
}
@ -350,9 +351,9 @@ namespace Server.Movement
if ( (item.ItemData.Flags & reqFlags) == 0 )
continue;
if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID < 0x4000 )
if ( item.AtWorldPoint( xStart, yStart ) && item.ItemID <= TileData.MaxItemValue )
itemsStart.Add( item );
else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
else if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
itemsForward.Add( item );
}
}
@ -368,7 +369,7 @@ namespace Server.Movement
if ( (item.ItemData.Flags & reqFlags) == 0 )
continue;
if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID < 0x4000 )
if ( item.AtWorldPoint( xForward, yForward ) && item.ItemID <= TileData.MaxItemValue )
itemsForward.Add( item );
}
@ -426,13 +427,13 @@ namespace Server.Movement
{
int xCheck = loc.X, yCheck = loc.Y;
Tile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
LandTile landTile = map.Tiles.GetLandTile( xCheck, yCheck );
int landZ = 0, landCenter = 0, landTop = 0;
bool landBlocks = (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;
bool landBlocks = (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0;
if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0 )
if ( landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0 )
landBlocks = false;
else if ( m.CantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0 )
else if ( m.CantWalk && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) == 0 )
landBlocks = true;
map.GetAverageZ( xCheck, yCheck, ref landZ, ref landCenter, ref landTop );
@ -453,12 +454,12 @@ namespace Server.Movement
isSet = true;
}
Tile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
StaticTile[] staticTiles = map.Tiles.GetStaticTiles( xCheck, yCheck, true );
for ( int i = 0; i < staticTiles.Length; ++i )
{
Tile tile = staticTiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = staticTiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int calcTop = (tile.Z + id.CalcHeight);

View file

@ -270,7 +270,7 @@ namespace Server.Items
if ( !from.Map.CanSpawnMobile( land.Location ) )
return null;
int tileID = land.TileID & 0x3FFF;
int tileID = land.TileID;
foreach ( TilesAndEffect taep in m_Table )
{

View file

@ -137,7 +137,7 @@ namespace Server.Engines.Plants
else if ( obj is StaticTarget )
tileID = (((StaticTarget)obj).ItemID & 0x3FFF) | 0x4000;
else if ( obj is LandTarget )
tileID = ((LandTarget)obj).TileID & 0x3FFF;
tileID = ((LandTarget)obj).TileID;
else
return false;

View file

@ -285,7 +285,7 @@ namespace Server.Engines.Plants
public int OffsetX { get { return m_OffsetX; } }
public int OffsetY { get { return m_OffsetY; } }
public PlantType PlantType { get { return m_PlantType; } }
public int Name { get { return 1020000 + m_ItemID; } }
public int Name { get { return m_ItemID < 0x4000 ? 1020000 + m_ItemID : 1078872 + m_ItemID; } }
public bool ContainsPlant { get { return m_ContainsPlant; } }
public bool Flowery { get { return m_Flowery; } }
public bool Crossable { get { return m_Crossable; } }

View file

@ -92,7 +92,7 @@ namespace Server.Engines.Quests.Collector
public int Figurine { get { return m_Figurine; } }
public Type Type { get { return m_Type; } }
public int Name { get { return 1020000 + m_Figurine; } }
public int Name { get { return m_Figurine < 0x4000 ? 1020000 + m_Figurine : 1078872 + m_Figurine; } }
public int X { get { return m_X; } }
public int Y { get { return m_Y; } }

View file

@ -246,7 +246,7 @@ namespace Server.Gumps
public object FindHouseName( BaseHouse house )
{
int multiID = house.ItemID & 0x3FFF;
int multiID = house.ItemID;
HousePlacementEntry[] entries;
entries = HousePlacementEntry.ClassicHouses;

View file

@ -172,12 +172,12 @@ namespace Server.Items
if ( map == null )
return false;
Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
if ( (id.Flags & TileFlag.Wall) != 0 && (z + 16) > t.Z && (t.Z + t.Height) > z )
return true;

View file

@ -288,7 +288,7 @@ namespace Server.Items
{
Item item = items[i];
if ( item.ItemID < 0x4000 && item.AtWorldPoint( x, y ) && !(item is BaseDoor) )
if ( !(item is BaseMulti) && item.AtWorldPoint( x, y ) && !(item is BaseDoor) )
{
ItemData id = item.ItemData;
bool surface = id.Surface;

View file

@ -94,10 +94,10 @@ namespace Server.Items
Point3D loc = new Point3D( p );
if ( p is StaticTarget )
loc.Z -= TileData.ItemTable[((StaticTarget)p).ItemID & 0x3FFF].CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
* A side affect is that you can only place on floors (due to the CanFit call).
* That functionality may be desired. And so, it's included in this script.
*/
loc.Z -= TileData.ItemTable[((StaticTarget)p).ItemID].CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
* A side affect is that you can only place on floors (due to the CanFit call).
* That functionality may be desired. And so, it's included in this script.
*/
if ( ValidatePlacement( from, loc ) )
EndPlace( from, (HolidayTreeType) state, loc );

View file

@ -75,9 +75,9 @@ namespace Server.Items
int itemID;
if ( targeted is Item )
itemID = ((Item)targeted).ItemID & 0x3FFF;
itemID = ((Item)targeted).ItemID;
else if ( targeted is StaticTarget )
itemID = ((StaticTarget)targeted).ItemID & 0x3FFF;
itemID = ((StaticTarget)targeted).ItemID;
else
return false;

View file

@ -164,7 +164,7 @@ namespace Server.Items
else
to = new Entity( Serial.Zero, new Point3D( p ), Map );
Effects.SendMovingEffect( from, to, ItemID & 0x3FFF, 7, 0, false, false, Hue, 0 );
Effects.SendMovingEffect( from, to, ItemID, 7, 0, false, false, Hue, 0 );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( FirebombReposition_OnTick ), new object[]{ p, Map } );
Internalize();

View file

@ -243,14 +243,14 @@ namespace Server.Items
if ( map == null )
return int.MinValue;
Tile[] tiles = map.Tiles.GetStaticTiles( item.X, item.Y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( item.X, item.Y, true );
int z = int.MinValue;
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int top = tile.Z; // Confirmed : no height checks here

View file

@ -5,11 +5,10 @@ namespace Server.Items
{
public class Static : Item
{
public Static() //Dupe-tastic!
: base( 0x80 )
{
Movable = false;
}
public Static() : base( 0x80 )
{
Movable = false;
}
[Constructable]
public Static( int itemID ) : base( itemID )
@ -58,7 +57,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return m_LabelNumber; } }
[Constructable]
public LocalizedStatic( int itemID ) : this( itemID, 1020000 + itemID )
public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
{
}

View file

@ -175,7 +175,7 @@ namespace Server.Items
if ( obj is Item )
itemID = ((Item)obj).ItemID;
else if ( obj is StaticTarget )
itemID = ((StaticTarget)obj).ItemID & 0x3FFF;
itemID = ((StaticTarget)obj).ItemID;
return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
}

View file

@ -218,7 +218,7 @@ namespace Server.Items
int tx = p.X - 2 + Utility.Random( 5 );
int ty = p.Y - 2 + Utility.Random( 5 );
Tile t = map.Tiles.GetLandTile( tx, ty );
LandTile t = map.Tiles.GetLandTile( tx, ty );
if ( t.Z == p.Z && ( (t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137) ) && !Spells.SpellHelper.CheckMulti( new Point3D( tx, ty, p.Z ), map ) )
{

View file

@ -210,7 +210,7 @@ namespace Server.Items
to = (Mobile)p;
}
Effects.SendMovingEffect( from, to, m_Potion.ItemID & 0x3FFF, 7, 0, false, false, m_Potion.Hue, 0 );
Effects.SendMovingEffect( from, to, m_Potion.ItemID, 7, 0, false, false, m_Potion.Hue, 0 );
if( m_Potion.Amount > 1 )
{

View file

@ -273,7 +273,7 @@ namespace Server.Items
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & 0x3FFF ];
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{

View file

@ -288,7 +288,7 @@ namespace Server.Items
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & 0x3FFF ];
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{

View file

@ -277,7 +277,7 @@ namespace Server.Items
return;
Point3D p3d = new Point3D( p );
ItemData id = TileData.ItemTable[ m_ItemID & 0x3FFF ];
ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ];
if ( map.CanFit( p3d, id.Height ) )
{

View file

@ -392,8 +392,6 @@ namespace Server
public static bool IsFrame( int id, int[] list )
{
id &= 0x3FFF;
if ( id > list[list.Length - 1] )
return false;
@ -432,11 +430,11 @@ namespace Server
public static bool IsEastFrame( int x, int y, int z )
{
Tile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if ( tile.Z == z && IsEastFrame( tile.ID ) )
return true;
@ -447,11 +445,11 @@ namespace Server
public static bool IsSouthFrame( int x, int y, int z )
{
Tile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( x, y );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if ( tile.Z == z && IsSouthFrame( tile.ID ) )
return true;
@ -497,11 +495,11 @@ namespace Server
int vx = rx + region.X;
int vy = ry + region.Y;
Tile[] tiles = m_Map.Tiles.GetStaticTiles( vx, vy );
StaticTile[] tiles = m_Map.Tiles.GetStaticTiles( vx, vy );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
int id = tile.ID;
int z = tile.Z;

View file

@ -49,7 +49,7 @@ namespace Server
private static bool GetFloorZ( Map map, int x, int y, out int z )
{
Tile lt = map.Tiles.GetLandTile( x, y );
LandTile lt = map.Tiles.GetLandTile( x, y );
if ( IsFloor( lt.ID ) && map.CanFit( x, y, lt.Z, 16, false, false ) )
{
@ -57,12 +57,12 @@ namespace Server
return true;
}
Tile[] tiles = map.Tiles.GetStaticTiles( x, y );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
if ( IsStaticFloor( t.ID ) && map.CanFit( x, y, t.Z + (id.Surface ? id.CalcHeight : 0), 16, false, false ) )
{
@ -77,17 +77,17 @@ namespace Server
private static bool IsFloor( Map map, int x, int y, bool canFit )
{
Tile lt = map.Tiles.GetLandTile( x, y );
LandTile lt = map.Tiles.GetLandTile( x, y );
if ( IsFloor( lt.ID ) && (canFit||CanFit( map, x, y, lt.Z )) )
return true;
Tile[] tiles = map.Tiles.GetStaticTiles( x, y );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
if ( IsStaticFloor( t.ID ) && (canFit||CanFit( map, x, y, t.Z + (id.Surface ? id.CalcHeight : 0) )) )
return true;
@ -98,23 +98,19 @@ namespace Server
private static bool IsFloor( int itemID )
{
itemID &= 0x3FFF;
itemID &= TileData.MaxLandValue;
return ( itemID >= 0x406 && itemID <= 0x51A );
}
private static bool IsStaticFloor( int itemID )
{
itemID &= 0x3FFF;
return ( itemID >= 0x495 && itemID <= 0x514 )
|| ( itemID >= 0x519 && itemID <= 0x53A );
}
private static bool IsDisplayCase( int itemID )
{
itemID &= 0x3FFF;
return ( itemID >= 0xB00 && itemID <= 0xB02 )
|| ( itemID >= 0xB06 && itemID <= 0xB0A )
|| ( itemID >= 0xB0D && itemID <= 0xB17 );
@ -261,7 +257,7 @@ namespace Server
private static void CheckFloor( Map map, int x, int y )
{
Tile[] tiles = map.Tiles.GetStaticTiles( x, y );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y );
for ( int i = 0; i < tiles.Length; ++i )
{
@ -371,7 +367,7 @@ namespace Server
private static ShopFlags ProcessDisplayedItem( int itemID )
{
itemID &= 0x3FFF;
itemID &= TileData.MaxItemValue;
ShopFlags res = ShopFlags.None;
@ -411,7 +407,7 @@ namespace Server
return res;
}
private static void ProcessDisplayCase( Map map, Tile[] tiles, int x, int y )
private static void ProcessDisplayCase( Map map, StaticTile[] tiles, int x, int y )
{
ShopFlags flags = ShopFlags.None;
@ -460,18 +456,18 @@ namespace Server
{
bool hasSurface = false;
Tile lt = map.Tiles.GetLandTile( x, y );
LandTile lt = map.Tiles.GetLandTile( x, y );
int lowZ = 0, avgZ = 0, topZ = 0;
map.GetAverageZ( x, y, ref lowZ, ref avgZ, ref topZ );
TileFlag landFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags;
TileFlag landFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
if ( (landFlags & TileFlag.Impassable) != 0 && topZ > z && (z + 16) > lowZ )
return false;
else if ( (landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored )
hasSurface = true;
Tile[] staticTiles = map.Tiles.GetStaticTiles( x, y );
StaticTile[] staticTiles = map.Tiles.GetStaticTiles( x, y );
bool surface, impassable;
@ -480,7 +476,7 @@ namespace Server
if ( IsDisplayCase( staticTiles[i].ID ) )
continue;
ItemData id = TileData.ItemTable[staticTiles[i].ID & 0x3FFF];
ItemData id = TileData.ItemTable[staticTiles[i].ID & TileData.MaxItemValue];
surface = id.Surface;
impassable = id.Impassable;

View file

@ -256,7 +256,7 @@ namespace Server.Mobiles
m_Args = args;
if ( name == null )
m_Name = (1020000 + (itemID & 0x3FFF)).ToString();
m_Name = itemID < 0x4000 ? (1020000 + itemID).ToString() : (1078872 + itemID).ToString();
else
m_Name = name;
}

View file

@ -1052,12 +1052,12 @@ namespace Server.Multis
if ( this is HouseFoundation && y < (mcl.Height-1) && p.Z >= this.Z )
return true;
Tile[] tiles = mcl.Tiles[x][y];
StaticTile[] tiles = mcl.Tiles[x][y];
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
int id = tile.ID & 0x3FFF;
StaticTile tile = tiles[j];
int id = tile.ID & TileData.MaxItemValue;
ItemData data = TileData.ItemTable[id];
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
@ -1095,7 +1095,7 @@ namespace Server.Multis
private static List<BaseHouse> m_AllHouses = new List<BaseHouse>();
public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID | 0x4000 )
public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID )
{
m_AllHouses.Add( this );

View file

@ -149,7 +149,7 @@ namespace Server.Multis
public static List<BaseBoat> Boats{ get{ return m_Instances; } }
public BaseBoat() : base( 0x4000 )
public BaseBoat() : base( 0x0 )
{
m_DecayTime = DateTime.Now + BoatDecayDelay;
@ -1184,8 +1184,8 @@ namespace Server.Multis
if ( newComponents.Tiles[x][y].Length == 0 || Contains( tx, ty ) )
continue;
Tile landTile = map.Tiles.GetLandTile( tx, ty );
Tile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );
LandTile landTile = map.Tiles.GetLandTile( tx, ty );
StaticTile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );
bool hasWater = false;
@ -1203,8 +1203,8 @@ namespace Server.Multis
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
bool isWater = ( tile.ID >= 0x5796 && tile.ID <= 0x57B2 );
StaticTile tile = tiles[i];
bool isWater = ( tile.ID >= 0x1796 && tile.ID <= 0x17B2 );
if ( tile.Z == p.Z && isWater )
hasWater = true;
@ -1221,7 +1221,7 @@ namespace Server.Multis
foreach ( Item item in eable )
{
if ( item.ItemID >= 0x4000 || item.Z < p.Z || !item.Visible )
if ( item is BaseMulti || item.Z < p.Z || !item.Visible )
continue;
int x = item.X - p.X + newComponents.Min.X;

View file

@ -25,7 +25,7 @@ namespace Server.Multis
if ( !Core.AOS )
LootType = LootType.Newbied;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
}

View file

@ -26,7 +26,7 @@ namespace Server.Multis
Weight = 1.0;
LootType = LootType.Blessed;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
m_ShipName = boat.ShipName;

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class LargeBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4010; } }
public override int EastID{ get{ return 0x4011; } }
public override int SouthID{ get{ return 0x4012; } }
public override int WestID{ get{ return 0x4013; } }
public override int NorthID{ get{ return 0x10; } }
public override int EastID{ get{ return 0x11; } }
public override int SouthID{ get{ return 0x12; } }
public override int WestID{ get{ return 0x13; } }
public override int HoldDistance{ get{ return 5; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
[Constructable]
public LargeBoatDeed() : base( 0x4010, new Point3D( 0, -1, 0 ) )
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
public LargeDockedBoat( BaseBoat boat ) : base( 0x4010, new Point3D( 0, -1, 0 ), boat )
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class LargeDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4014; } }
public override int EastID{ get{ return 0x4015; } }
public override int SouthID{ get{ return 0x4016; } }
public override int WestID{ get{ return 0x4017; } }
public override int NorthID{ get{ return 0x14; } }
public override int EastID{ get{ return 0x15; } }
public override int SouthID{ get{ return 0x16; } }
public override int WestID{ get{ return 0x17; } }
public override int HoldDistance{ get{ return 5; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
[Constructable]
public LargeDragonBoatDeed() : base( 0x4014, new Point3D( 0, -1, 0 ) )
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x4014, new Point3D( 0, -1, 0 ), boat )
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class MediumBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4008; } }
public override int EastID{ get{ return 0x4009; } }
public override int SouthID{ get{ return 0x400A; } }
public override int WestID{ get{ return 0x400B; } }
public override int NorthID{ get{ return 0x8; } }
public override int EastID{ get{ return 0x9; } }
public override int SouthID{ get{ return 0xA; } }
public override int WestID{ get{ return 0xB; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
[Constructable]
public MediumBoatDeed() : base( 0x4008, Point3D.Zero )
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
public MediumDockedBoat( BaseBoat boat ) : base( 0x4008, Point3D.Zero, boat )
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class MediumDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x400C; } }
public override int EastID{ get{ return 0x400D; } }
public override int SouthID{ get{ return 0x400E; } }
public override int WestID{ get{ return 0x400F; } }
public override int NorthID{ get{ return 0xC; } }
public override int EastID{ get{ return 0xD; } }
public override int SouthID{ get{ return 0xE; } }
public override int WestID{ get{ return 0xF; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
[Constructable]
public MediumDragonBoatDeed() : base( 0x400C, Point3D.Zero )
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0x400C, Point3D.Zero, boat )
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class SmallBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4000; } }
public override int EastID{ get{ return 0x4001; } }
public override int SouthID{ get{ return 0x4002; } }
public override int WestID{ get{ return 0x4003; } }
public override int NorthID{ get{ return 0x0; } }
public override int EastID{ get{ return 0x1; } }
public override int SouthID{ get{ return 0x2; } }
public override int WestID{ get{ return 0x3; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -4; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
[Constructable]
public SmallBoatDeed() : base( 0x4000, Point3D.Zero )
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
public SmallDockedBoat( BaseBoat boat ) : base( 0x4000, Point3D.Zero, boat )
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class SmallDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4004; } }
public override int EastID{ get{ return 0x4005; } }
public override int SouthID{ get{ return 0x4006; } }
public override int WestID{ get{ return 0x4007; } }
public override int NorthID{ get{ return 0x4; } }
public override int EastID{ get{ return 0x5; } }
public override int SouthID{ get{ return 0x6; } }
public override int WestID{ get{ return 0x7; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -4; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
[Constructable]
public SmallDragonBoatDeed() : base( 0x4004, Point3D.Zero )
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4004, Point3D.Zero, boat )
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
{
}

View file

@ -103,13 +103,15 @@ namespace Server.Misc
object surface = map.GetTopSurface( from.Location );
if ( surface is Tile )
{
int id = ((Tile)surface).ID;
if ( surface is LandTile ) {
int id = ((LandTile)surface).ID;
return (id >= 168 && id <= 171)
|| (id >= 310 && id <= 311)
|| (id >= 0x5796 && id <= 0x57B2);
|| (id >= 310 && id <= 311);
} else if ( surface is StaticTile ) {
int id = ((StaticTile)surface).ID;
return (id >= 0x1796 && id <= 0x17B2);
}
return false;

View file

@ -30,7 +30,7 @@ namespace Server.Multis
}
}
public BaseCamp( int multiID ) : base( multiID | 0x4000 )
public BaseCamp( int multiID ) : base( multiID )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
@ -40,16 +40,6 @@ namespace Server.Multis
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public BaseCamp( int multiID, int mode ) : base( multiID | 0x4000*mode )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public void CheckAddComponents()
{
if ( Deleted )

View file

@ -12,7 +12,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public BrigandCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public BrigandCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public LizardmenCamp() : base( 0x10ee , 0 ) // dummy garbage at center
public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public OrcCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public OrcCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public RatCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public RatCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -75,7 +75,7 @@ namespace Server.Multis.Deeds
Weight = 1.0;
LootType = LootType.Newbied;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
}

View file

@ -553,11 +553,11 @@ namespace Server.Multis
if( x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height )
{
Tile[] tiles = mcl.Tiles[x][y];
StaticTile[] tiles = mcl.Tiles[x][y];
for( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if( tile.Z == 7 && tile.Height == 20 )
return true;
@ -1061,11 +1061,11 @@ namespace Server.Multis
public static bool ValidPiece( int itemID, bool roof )
{
itemID &= 0x3FFF;
itemID &= TileData.MaxItemValue;
if ( !roof && ( TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof ) != 0 )
if ( !roof && ( TileData.ItemTable[itemID].Flags & TileFlag.Roof ) != 0 )
return false;
else if ( roof && ( TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof ) == 0 )
else if ( roof && ( TileData.ItemTable[itemID].Flags & TileFlag.Roof ) == 0 )
return false;
return Verification.IsItemValid( itemID );
@ -1141,11 +1141,11 @@ namespace Server.Multis
if( IsStairBlock( id ) )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
for( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if( tile.Z == (z + 5) )
{
@ -1220,12 +1220,12 @@ namespace Server.Multis
if( ax >= 1 && ax < mcl.Width && ay >= 1 && ay < mcl.Height - 1 )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
bool hasBaseFloor = false;
for( int j = 0; !hasBaseFloor && j < tiles.Length; ++j )
hasBaseFloor = (tiles[j].Z == 7 && (tiles[j].ID & 0x3FFF) != 1);
hasBaseFloor = (tiles[j].Z == 7 && tiles[j].ID != 1);
if( !hasBaseFloor )
mcl.Add( 0x31F4, x, y, 7 );
@ -1284,12 +1284,12 @@ namespace Server.Multis
// If needed, replace removed component with a dirt tile
if( ax >= 1 && ax < mcl.Width && ay >= 1 && ay < mcl.Height - 1 )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
bool hasBaseFloor = false;
for( int i = 0; !hasBaseFloor && i < tiles.Length; ++i )
hasBaseFloor = (tiles[i].Z == 7 && (tiles[i].ID & 0x3FFF) != 1);
hasBaseFloor = (tiles[i].Z == 7 && tiles[i].ID != 1);
if( !hasBaseFloor )
{
@ -1641,7 +1641,7 @@ namespace Server.Multis
{
MultiTileEntry mte = list[i];
if( mte.m_OffsetX == x && mte.m_OffsetY == y && GetZLevel( mte.m_OffsetZ, context.Foundation ) == context.Level && (TileData.ItemTable[mte.m_ItemID & 0x3FFF].Flags & TileFlag.Roof) != 0 )
if( mte.m_OffsetX == x && mte.m_OffsetY == y && GetZLevel( mte.m_OffsetZ, context.Foundation ) == context.Level && (TileData.ItemTable[mte.m_ItemID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0 )
mcl.Remove( mte.m_ItemID, x, y, mte.m_OffsetZ );
}
@ -1669,7 +1669,7 @@ namespace Server.Multis
DesignState design = context.Foundation.DesignState;
MultiComponentList mcl = design.Components;
if( (TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof) == 0 )
if( (TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.Roof) == 0 )
{
design.SendDetailedInfoTo( state );
return;
@ -1748,7 +1748,7 @@ namespace Server.Multis
for( int i = 0; i < length; ++i )
{
m_Fixtures[i].m_ItemID = reader.ReadShort();
m_Fixtures[i].m_ItemID = reader.ReadUShort();
m_Fixtures[i].m_OffsetX = reader.ReadShort();
m_Fixtures[i].m_OffsetY = reader.ReadShort();
m_Fixtures[i].m_OffsetZ = reader.ReadShort();
@ -1774,7 +1774,7 @@ namespace Server.Multis
{
MultiTileEntry ent = m_Fixtures[i];
writer.Write( (short)ent.m_ItemID );
writer.Write( (ushort)ent.m_ItemID );
writer.Write( (short)ent.m_OffsetX );
writer.Write( (short)ent.m_OffsetY );
writer.Write( (short)ent.m_OffsetZ );
@ -2229,7 +2229,7 @@ namespace Server.Multis
int x = mte.m_OffsetX - xMin;
int y = mte.m_OffsetY - yMin;
int z = mte.m_OffsetZ;
bool floor = (TileData.ItemTable[mte.m_ItemID & 0x3FFF].Height <= 0);
bool floor = (TileData.ItemTable[mte.m_ItemID & TileData.MaxItemValue].Height <= 0);
int plane, size;
switch( z )

View file

@ -97,7 +97,7 @@ namespace Server.Multis
int tileX = start.X + x;
int tileY = start.Y + y;
Tile[] addTiles = mcl.Tiles[x][y];
StaticTile[] addTiles = mcl.Tiles[x][y];
if ( addTiles.Length == 0 )
continue; // There are no tiles here, continue checking somewhere else
@ -117,10 +117,10 @@ namespace Server.Multis
return HousePlacementResult.BadRegion;
}
Tile landTile = map.Tiles.GetLandTile( tileX, tileY );
int landID = landTile.ID & 0x3FFF;
LandTile landTile = map.Tiles.GetLandTile( tileX, tileY );
int landID = landTile.ID & TileData.MaxLandValue;
Tile[] oldTiles = map.Tiles.GetStaticTiles( tileX, tileY, true );
StaticTile[] oldTiles = map.Tiles.GetStaticTiles( tileX, tileY, true );
Sector sector = map.GetSector( tileX, tileY );
@ -152,12 +152,12 @@ namespace Server.Multis
for ( int i = 0; i < addTiles.Length; ++i )
{
Tile addTile = addTiles[i];
StaticTile addTile = addTiles[i];
if ( addTile.ID == 0x4001 ) // Nodraw
if ( addTile.ID == 0x1 ) // Nodraw
continue;
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & 0x3FFF].Flags;
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & TileData.MaxItemValue].Flags;
bool isFoundation = ( addTile.Z == 0 && (addTileFlags & TileFlag.Wall) != 0 );
bool hasSurface = false;
@ -174,13 +174,13 @@ namespace Server.Multis
if ( addTileTop > landStartZ && landAvgZ > addTileZ )
return HousePlacementResult.BadLand; // Broke rule #2
if ( isFoundation && ((TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) == 0) && landAvgZ == center.Z )
if ( isFoundation && ((TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) == 0) && landAvgZ == center.Z )
hasSurface = true;
for ( int j = 0; j < oldTiles.Length; ++j )
{
Tile oldTile = oldTiles[j];
ItemData id = TileData.ItemTable[oldTile.ID & 0x3FFF];
StaticTile oldTile = oldTiles[j];
ItemData id = TileData.ItemTable[oldTile.ID & TileData.MaxItemValue];
if ( (id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0)) && addTileTop > oldTile.Z && (oldTile.Z + id.CalcHeight) > addTileZ )
return HousePlacementResult.BadStatic; // Broke rule #2
@ -251,14 +251,14 @@ namespace Server.Multis
if ( vx >= 0 && vx < mcl.Width && vy >= 0 && vy < mcl.Height )
{
Tile[] breakTiles = mcl.Tiles[vx][vy];
StaticTile[] breakTiles = mcl.Tiles[vx][vy];
bool shouldBreak = false;
for ( int i = 0; !shouldBreak && i < breakTiles.Length; ++i )
{
Tile breakTile = breakTiles[i];
StaticTile breakTile = breakTiles[i];
if ( breakTile.Height == 0 && breakTile.Z <= 8 && TileData.ItemTable[breakTile.ID & 0x3FFF].Surface )
if ( breakTile.Height == 0 && breakTile.Z <= 8 && TileData.ItemTable[breakTile.ID & TileData.MaxItemValue].Surface )
shouldBreak = true;
}
@ -280,8 +280,8 @@ namespace Server.Multis
{
Point2D borderPoint = borders[i];
Tile landTile = map.Tiles.GetLandTile( borderPoint.X, borderPoint.Y );
int landID = landTile.ID & 0x3FFF;
LandTile landTile = map.Tiles.GetLandTile( borderPoint.X, borderPoint.Y );
int landID = landTile.ID & TileData.MaxLandValue;
if ( (TileData.LandTable[landID].Flags & TileFlag.Impassable) != 0 )
return HousePlacementResult.BadLand;
@ -292,12 +292,12 @@ namespace Server.Multis
return HousePlacementResult.BadLand; // Broke rule #5
}
Tile[] tiles = map.Tiles.GetStaticTiles( borderPoint.X, borderPoint.Y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( borderPoint.X, borderPoint.Y, true );
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ( id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0 && (tile.Z + id.CalcHeight) > (center.Z + 2)) )
return HousePlacementResult.BadStatic; // Broke rule #1
@ -353,11 +353,11 @@ namespace Server.Multis
IPooledEnumerable eable = map.GetMultiTilesAt( yardPoint.X, yardPoint.Y );
foreach ( Tile[] tile in eable )
foreach ( StaticTile[] tile in eable )
{
for ( int j = 0; j < tile.Length; ++j )
{
if ( (TileData.ItemTable[tile[j].ID & 0x3FFF].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0 )
if ( (TileData.ItemTable[tile[j].ID & TileData.MaxItemValue].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0 )
{
eable.Free();
return HousePlacementResult.BadStatic; // Broke rule #3

View file

@ -32,7 +32,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch ( ItemID ^ 0x4000 )
switch ( ItemID )
{
case 0x64: return new StonePlasterHouseDeed();
case 0x66: return new FieldStoneHouseDeed();
@ -128,7 +128,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch( ItemID ^ 0x4000 )
switch( ItemID )
{
case 0x76: return new TwoStoryWoodPlasterHouseDeed();
case 0x78:
@ -554,7 +554,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch ( ItemID ^ 0x4000 )
switch ( ItemID )
{
case 0xA0: return new StoneWorkshopDeed();
case 0xA2:

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private List<Item> m_Components;
private Timer m_Timer;
public PreviewHouse( int multiID ) : base( multiID | 0x4000 )
public PreviewHouse( int multiID ) : base( multiID )
{
m_Components = new List<Item>();
@ -123,7 +123,7 @@ namespace Server.Multis
}
}
Delete();
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( this.Delete ) );
}
private class DecayTimer : Timer

View file

@ -269,12 +269,12 @@ namespace Server.Regions
if ( x < 0 || y < 0 || x >= map.Width || y >= map.Height )
continue;
Tile lt = map.Tiles.GetLandTile( x, y );
LandTile lt = map.Tiles.GetLandTile( x, y );
int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0;
map.GetAverageZ( x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ );
TileFlag ltFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags;
TileFlag ltFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
bool ltImpassable = ( (ltFlags & TileFlag.Impassable) != 0 );
if ( !lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ )
@ -285,12 +285,12 @@ namespace Server.Regions
else if ( land && !ltImpassable )
m_SpawnBuffer1.Add( ltAvgZ );
Tile[] staticTiles = map.Tiles.GetStaticTiles( x, y, true );
StaticTile[] staticTiles = map.Tiles.GetStaticTiles( x, y, true );
for ( int j = 0; j < staticTiles.Length; j++ )
{
Tile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int tileZ = tile.Z + id.CalcHeight;
if ( tileZ >= minZ && tileZ < maxZ )
@ -309,7 +309,7 @@ namespace Server.Regions
{
Item item = sector.Items[j];
if ( item.ItemID < 0x4000 && item.AtWorldPoint( x, y ) )
if ( item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint( x, y ) )
{
m_SpawnBuffer2.Add( item );
@ -411,8 +411,8 @@ namespace Server.Regions
for ( int j = 0; j < staticTiles.Length; j++ )
{
Tile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = staticTiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ( ( id.Surface || id.Impassable ) && tile.Z + id.CalcHeight > z && tile.Z < top )
{

View file

@ -270,7 +270,7 @@ namespace Server.Regions
protected override void Init()
{
m_Height = TileData.ItemTable[m_ItemID & 0x3FFF].Height;
m_Height = TileData.ItemTable[m_ItemID & TileData.MaxItemValue].Height;
}
protected override Item CreateItem()

View file

@ -195,7 +195,7 @@ namespace Server.Spells
int z = t.Z;
if( (t.Flags & TileFlag.Surface) == 0 )
z -= TileData.ItemTable[t.ItemID & 0x3FFF].CalcHeight;
z -= TileData.ItemTable[t.ItemID & TileData.MaxItemValue].CalcHeight;
p = new Point3D( t.X, t.Y, z );
}

View file

@ -66,19 +66,18 @@ namespace Server.Spells.Spellweaving
private static bool IsValidLocation( Point3D location, Map map )
{
Tile lt = map.Tiles.GetLandTile( location.X, location.Y ); // Land Tiles
LandTile lt = map.Tiles.GetLandTile( location.X, location.Y ); // Land Tiles
if( IsValidTile( lt.ID ) && lt.Z == location.Z )
return true;
Tile[] tiles = map.Tiles.GetStaticTiles( location.X, location.Y ); // Static Tiles
StaticTile[] tiles = map.Tiles.GetStaticTiles( location.X, location.Y ); // Static Tiles
for( int i = 0; i < tiles.Length; ++i )
{
Tile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
StaticTile t = tiles[i];
int tand = t.ID & 0x3FFF;
int tand = t.ID;
if( t.Z != location.Z )
continue;

View file

@ -603,6 +603,7 @@ namespace Server
#region Packet caches
private Packet m_WorldPacket;
private Packet m_WorldPacketSA;
private Packet m_WorldPacketHS;
private Packet m_RemovePacket;
private Packet m_OPLPacket;
@ -1747,10 +1748,33 @@ namespace Server
}
}
public Packet WorldPacketHS
{
get
{
// This needs to be invalidated when any of the following changes:
// - ItemID
// - Amount
// - Location
// - Hue
// - Packet Flags
// - Direction
if ( m_WorldPacketHS == null )
{
m_WorldPacketHS = new WorldItemHS( this );
m_WorldPacketHS.SetStatic();
}
return m_WorldPacketHS;
}
}
public void ReleaseWorldPackets()
{
Packet.Release( ref m_WorldPacket );
Packet.Release( ref m_WorldPacketSA );
Packet.Release( ref m_WorldPacketHS );
}
[CommandProperty( AccessLevel.GameMaster )]
@ -2675,7 +2699,12 @@ namespace Server
}
protected virtual Packet GetWorldPacketFor( NetState state ) {
return this.WorldPacket;
if ( state.HighSeas )
return this.WorldPacketHS;
else if ( state.StygianAbyss )
return this.WorldPacketSA;
else
return this.WorldPacket;
}
public virtual bool IsVirtualItem{ get{ return false; } }
@ -2706,7 +2735,10 @@ namespace Server
{
get
{
return 1020000 + (m_ItemID & 0x3FFF);
if ( m_ItemID < 0x4000 )
return 1020000 + m_ItemID;
else
return 1078872 + m_ItemID;
}
}
@ -2732,7 +2764,7 @@ namespace Server
{
get
{
if ( m_ItemID < 0 || m_ItemID >= 0x4000 )
if ( m_ItemID < 0 || m_ItemID > TileData.MaxItemValue || this is BaseMulti )
return 0;
int weight = TileData.ItemTable[m_ItemID].Weight;
@ -2791,7 +2823,7 @@ namespace Server
{
get
{
return ( m_ItemID & 0x3FFF );
return m_ItemID;
}
}
@ -3859,8 +3891,8 @@ namespace Server
int maxZ = from.Z + 16;
Tile landTile = map.Tiles.GetLandTile( x, y );
TileFlag landFlags = TileData.LandTable[landTile.ID & 0x3FFF].Flags;
LandTile landTile = map.Tiles.GetLandTile( x, y );
TileFlag landFlags = TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags;
int landZ = 0, landAvg = 0, landTop = 0;
map.GetAverageZ( x, y, ref landZ, ref landAvg, ref landTop );
@ -3871,12 +3903,12 @@ namespace Server
z = landAvg;
}
Tile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, true );
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ( !id.Surface )
continue;
@ -3895,7 +3927,7 @@ namespace Server
foreach ( Item item in eable )
{
if ( item.ItemID >= 0x4000 )
if ( item is BaseMulti )
continue;
items.Add( item );
@ -3927,8 +3959,8 @@ namespace Server
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
@ -4021,8 +4053,8 @@ namespace Server
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
@ -4323,7 +4355,7 @@ namespace Server
{
get
{
return TileData.ItemTable[m_ItemID & 0x3FFF];
return TileData.ItemTable[m_ItemID & TileData.MaxItemValue];
}
}

View file

@ -75,8 +75,14 @@ namespace Server.Items
{
MultiComponentList mcl = this.Components;
if ( mcl.List.Length > 0 )
return 1020000 + (mcl.List[0].m_ItemID & 0x3FFF);
if ( mcl.List.Length > 0 ) {
int id = mcl.List[0].m_ItemID;
if ( id < 0x4000 )
return 1020000 + id;
else
return 1078872 + id;
}
return base.LabelNumber;
}
@ -149,7 +155,7 @@ namespace Server.Items
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
@ -157,6 +163,12 @@ namespace Server.Items
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 ) {
if ( ItemID >= 0x4000 ) {
ItemID -= 0x4000;
}
}
}
}
}

View file

@ -360,24 +360,24 @@ namespace Server
bool hasSurface = false;
Tile lt = Tiles.GetLandTile( x, y );
LandTile lt = Tiles.GetLandTile( x, y );
int lowZ = 0, avgZ = 0, topZ = 0;
GetAverageZ( x, y, ref lowZ, ref avgZ, ref topZ );
TileFlag landFlags = TileData.LandTable[lt.ID & 0x3FFF].Flags;
TileFlag landFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
if ( ( landFlags & TileFlag.Impassable ) != 0 && avgZ > z && ( z + height ) > lowZ )
return false;
else if ( ( landFlags & TileFlag.Impassable ) == 0 && z == avgZ && !lt.Ignored )
hasSurface = true;
Tile[] staticTiles = Tiles.GetStaticTiles( x, y, true );
StaticTile[] staticTiles = Tiles.GetStaticTiles( x, y, true );
bool surface, impassable;
for ( int i = 0; i < staticTiles.Length; ++i )
{
ItemData id = TileData.ItemTable[staticTiles[i].ID & 0x3FFF];
ItemData id = TileData.ItemTable[staticTiles[i].ID & TileData.MaxItemValue];
surface = id.Surface;
impassable = id.Impassable;
@ -395,7 +395,7 @@ namespace Server
{
Item item = items[i];
if ( item.ItemID < 0x4000 && item.AtWorldPoint( x, y ) )
if ( !(item is BaseMulti) && item.AtWorldPoint( x, y ) )
{
ItemData id = item.ItemData;
surface = id.Surface;
@ -457,12 +457,12 @@ namespace Server
public void FixColumn( int x, int y )
{
Tile landTile = Tiles.GetLandTile( x, y );
LandTile landTile = Tiles.GetLandTile( x, y );
int landZ = 0, landAvg = 0, landTop = 0;
GetAverageZ( x, y, ref landZ, ref landAvg, ref landTop );
Tile[] tiles = Tiles.GetStaticTiles( x, y, true );
StaticTile[] tiles = Tiles.GetStaticTiles( x, y, true );
List<Item> items = new List<Item>();
@ -470,7 +470,7 @@ namespace Server
foreach ( Item item in eable )
{
if ( item.ItemID < 0x4000 )
if ( !(item is BaseMulti) )
{
items.Add( item );
@ -501,8 +501,8 @@ namespace Server
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
@ -537,6 +537,7 @@ namespace Server
}
}
/* This could be probably be re-implemented if necessary (perhaps via an ITile interface?).
public List<Tile> GetTilesAt( Point2D p, bool items, bool land, bool statics )
{
List<Tile> list = new List<Tile>();
@ -556,11 +557,12 @@ namespace Server
foreach ( Item item in sector.Items )
if ( item.AtWorldPoint( p.m_X, p.m_Y ) )
list.Add( new Tile( (short) ( ( item.ItemID & 0x3FFF ) + 0x4000 ), (sbyte) item.Z ) );
list.Add( new StaticTile( (ushort)item.ItemID, (sbyte) item.Z ) );
}
return list;
}
*/
/// <summary>
/// Gets the highest surface that is lower than <paramref name="p"/>.
@ -576,7 +578,7 @@ namespace Server
int surfaceZ = int.MinValue;
Tile lt = Tiles.GetLandTile( p.X, p.Y );
LandTile lt = Tiles.GetLandTile( p.X, p.Y );
if ( !lt.Ignored )
{
@ -593,12 +595,12 @@ namespace Server
}
Tile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true );
StaticTile[] staticTiles = Tiles.GetStaticTiles( p.X, p.Y, true );
for ( int i = 0; i < staticTiles.Length; i++ )
{
Tile tile = staticTiles[i];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = staticTiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ( id.Surface || ( id.Flags & TileFlag.Wet ) != 0 )
{
@ -622,7 +624,7 @@ namespace Server
{
Item item = sector.Items[i];
if ( item.ItemID < 0x4000 && item.AtWorldPoint( p.X, p.Y ) && !item.Movable )
if ( !(item is BaseMulti) && item.AtWorldPoint( p.X, p.Y ) && !item.Movable )
{
ItemData id = item.ItemData;
@ -1385,12 +1387,12 @@ namespace Server
if ( xOffset >= 0 && xOffset < list.Width && yOffset >= 0 && yOffset < list.Height )
{
Tile[] tiles = list.Tiles[xOffset][yOffset];
StaticTile[] tiles = list.Tiles[xOffset][yOffset];
if ( tiles.Length > 0 )
{
// TODO: How to avoid this copy?
Tile[] copy = new Tile[tiles.Length];
StaticTile[] copy = new StaticTile[tiles.Length];
for ( int i = 0; i < copy.Length; ++i )
{
@ -1779,7 +1781,7 @@ namespace Server
else if( o is StaticTarget )
{
StaticTarget st = (StaticTarget)o;
ItemData id = TileData.ItemTable[st.ItemID & 0x3FFF];
ItemData id = TileData.ItemTable[st.ItemID & TileData.MaxItemValue];
p = new Point3D( st.X, st.Y, st.Z - id.CalcHeight + (id.Height / 2) + 1 );
}
@ -1894,7 +1896,7 @@ namespace Server
{
Point3D point = path[i];
Tile landTile = Tiles.GetLandTile( point.X, point.Y );
LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
int landZ = 0, landAvg = 0, landTop = 0;
GetAverageZ( point.m_X, point.m_Y, ref landZ, ref landAvg, ref landTop );
@ -1902,12 +1904,12 @@ namespace Server
return false;
/* --Do land tiles need to be checked? There is never land between two people, always statics.--
Tile landTile = Tiles.GetLandTile( point.X, point.Y );
if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0 )
LandTile landTile = Tiles.GetLandTile( point.X, point.Y );
if ( landTile.Z-1 >= point.Z && landTile.Z+1 <= point.Z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) != 0 )
return false;
*/
Tile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true );
StaticTile[] statics = Tiles.GetStaticTiles( point.m_X, point.m_Y, true );
bool contains = false;
int ltID = landTile.ID;
@ -1936,9 +1938,9 @@ namespace Server
for( int j = 0; j < statics.Length; ++j )
{
Tile t = statics[j];
StaticTile t = statics[j];
ItemData id = TileData.ItemTable[t.ID & 0x3FFF];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
flags = id.Flags;
height = id.CalcHeight;
@ -1954,7 +1956,7 @@ namespace Server
/*if ( t.Z <= point.Z && t.Z+height >= point.Z && (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0
&& ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )*/
/*{
//Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&0x3FFF].Name, t.Z, point, t.Z+height, flags );
//Console.WriteLine( "LoS: Blocked by Static \"{0}\" Z:{1} T:{3} P:{2} F:x{4:X}", TileData.ItemTable[t.ID&TileData.MaxItemValue].Name, t.Z, point, t.Z+height, flags );
//Console.WriteLine( "if ( {0} && {1} && {2} && ( {3} || {4} || {5} || ({6} && {7} && {8}) ) )", t.Z <= point.Z, t.Z+height >= point.Z, (flags&TileFlag.Window)==0, (flags&TileFlag.Impassable)!=0, (flags&TileFlag.Wall)!=0, (flags&TileFlag.Roof)!=0, (flags&TileFlag.Surface)!=0, t.Z != dest.Z, zd != 0 ) ;
return false;
}*/
@ -1970,7 +1972,7 @@ namespace Server
if( !i.Visible )
continue;
if( i.ItemID >= 0x4000 )
if( i is BaseMulti || i.ItemID > TileData.MaxItemValue )
continue;
ItemData id = i.ItemData;
@ -2010,11 +2012,11 @@ namespace Server
/*if ( (flags & (TileFlag.Impassable | TileFlag.Surface | TileFlag.Roof)) != 0 )
//flags = TileData.ItemTable[i.ItemID&0x3FFF].Flags;
//flags = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Flags;
//if ( (flags&TileFlag.Window)==0 && (flags&TileFlag.NoShoot)!=0 && ( (flags&TileFlag.Wall)!=0 || (flags&TileFlag.Roof)!=0 || (((flags&TileFlag.Surface)!=0 && zd != 0)) ) )
{
//height = TileData.ItemTable[i.ItemID&0x3FFF].Height;
//Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&0x3FFF].Name, i.Location, i.Location.Z+height, flags );
//height = TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Height;
//Console.WriteLine( "LoS: Blocked by ITEM \"{0}\" P:{1} T:{2} F:x{3:X}", TileData.ItemTable[i.ItemID&TileData.MaxItemValue].Name, i.Location, i.Location.Z+height, flags );
area.Free();
return false;
}*/

View file

@ -35,8 +35,6 @@ namespace Server
{
MultiComponentList mcl;
multiID &= 0x3FFF;
if ( multiID >= 0 && multiID < m_Components.Length )
{
mcl = m_Components[multiID];
@ -132,11 +130,11 @@ namespace Server
public struct MultiTileEntry
{
public short m_ItemID;
public ushort m_ItemID;
public short m_OffsetX, m_OffsetY, m_OffsetZ;
public int m_Flags;
public MultiTileEntry( short itemID, short xOffset, short yOffset, short zOffset, int flags )
public MultiTileEntry( ushort itemID, short xOffset, short yOffset, short zOffset, int flags )
{
m_ItemID = itemID;
m_OffsetX = xOffset;
@ -157,7 +155,7 @@ namespace Server
private Point2D m_Min, m_Max, m_Center;
private int m_Width, m_Height;
private Tile[][][] m_Tiles;
private StaticTile[][][] m_Tiles;
private MultiTileEntry[] m_List;
public static readonly MultiComponentList Empty = new MultiComponentList();
@ -170,29 +168,26 @@ namespace Server
public int Width{ get{ return m_Width; } }
public int Height{ get{ return m_Height; } }
public Tile[][][] Tiles{ get{ return m_Tiles; } }
public StaticTile[][][] Tiles{ get{ return m_Tiles; } }
public MultiTileEntry[] List{ get{ return m_List; } }
public void Add( int itemID, int x, int y, int z )
{
itemID &= 0x3FFF;
itemID |= 0x4000;
int vx = x + m_Center.m_X;
int vy = y + m_Center.m_Y;
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
StaticTile[] oldTiles = m_Tiles[vx][vy];
for ( int i = oldTiles.Length - 1; i >= 0; --i )
{
ItemData data = TileData.ItemTable[itemID & 0x3FFF];
ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
if ( oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0 ) )
{
bool newIsRoof = ( data.Flags & TileFlag.Roof) != 0;
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & 0x3FFF].Flags & TileFlag.Roof ) != 0;
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof ) != 0;
if ( newIsRoof == oldIsRoof )
Remove( oldTiles[i].ID, x, y, z );
@ -201,12 +196,12 @@ namespace Server
oldTiles = m_Tiles[vx][vy];
Tile[] newTiles = new Tile[oldTiles.Length + 1];
StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1];
for ( int i = 0; i < oldTiles.Length; ++i )
newTiles[i] = oldTiles[i];
newTiles[oldTiles.Length] = new Tile( (short)itemID, (sbyte)z );
newTiles[oldTiles.Length] = new StaticTile( (ushort)itemID, (sbyte)z );
m_Tiles[vx][vy] = newTiles;
@ -216,7 +211,7 @@ namespace Server
for ( int i = 0; i < oldList.Length; ++i )
newList[i] = oldList[i];
newList[oldList.Length] = new MultiTileEntry( (short)itemID, (short)x, (short)y, (short)z, 1 );
newList[oldList.Length] = new MultiTileEntry( (ushort)itemID, (short)x, (short)y, (short)z, 1 );
m_List = newList;
@ -241,15 +236,15 @@ namespace Server
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
StaticTile[] oldTiles = m_Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
Tile tile = oldTiles[i];
StaticTile tile = oldTiles[i];
if ( tile.Z == z && tile.Height >= minHeight )
{
Tile[] newTiles = new Tile[oldTiles.Length - 1];
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
@ -269,7 +264,7 @@ namespace Server
{
MultiTileEntry tile = oldList[i];
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & 0x3FFF].Height >= minHeight )
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight )
{
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
@ -294,15 +289,15 @@ namespace Server
if ( vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height )
{
Tile[] oldTiles = m_Tiles[vx][vy];
StaticTile[] oldTiles = m_Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
Tile tile = oldTiles[i];
StaticTile tile = oldTiles[i];
if ( (tile.ID & 0x3FFF) == (itemID & 0x3FFF) && tile.Z == z )
if ( tile.ID == itemID && tile.Z == z )
{
Tile[] newTiles = new Tile[oldTiles.Length - 1];
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
@ -322,7 +317,7 @@ namespace Server
{
MultiTileEntry tile = oldList[i];
if ( (tile.m_ItemID & 0x3FFF) == (short)(itemID & 0x3FFF) && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
if ( tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
{
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
@ -343,22 +338,22 @@ namespace Server
public void Resize( int newWidth, int newHeight )
{
int oldWidth = m_Width, oldHeight = m_Height;
Tile[][][] oldTiles = m_Tiles;
StaticTile[][][] oldTiles = m_Tiles;
int totalLength = 0;
Tile[][][] newTiles = new Tile[newWidth][][];
StaticTile[][][] newTiles = new StaticTile[newWidth][][];
for ( int x = 0; x < newWidth; ++x )
{
newTiles[x] = new Tile[newHeight][];
newTiles[x] = new StaticTile[newHeight][];
for ( int y = 0; y < newHeight; ++y )
{
if ( x < oldWidth && y < oldHeight )
newTiles[x][y] = oldTiles[x][y];
else
newTiles[x][y] = new Tile[0];
newTiles[x][y] = new StaticTile[0];
totalLength += newTiles[x][y].Length;
}
@ -378,11 +373,11 @@ namespace Server
{
for ( int y = 0; y < newHeight; ++y )
{
Tile[] tiles = newTiles[x][y];
StaticTile[] tiles = newTiles[x][y];
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
int vx = x - m_Center.X;
int vy = y - m_Center.Y;
@ -399,7 +394,7 @@ namespace Server
if ( vy > m_Max.m_Y )
m_Max.m_Y = vy;
m_List[index++] = new MultiTileEntry( (short)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
m_List[index++] = new MultiTileEntry( (ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
}
}
}
@ -415,15 +410,15 @@ namespace Server
m_Width = toCopy.m_Width;
m_Height = toCopy.m_Height;
m_Tiles = new Tile[m_Width][][];
m_Tiles = new StaticTile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
m_Tiles[x] = new Tile[m_Height][];
m_Tiles[x] = new StaticTile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
{
m_Tiles[x][y] = new Tile[toCopy.m_Tiles[x][y].Length];
m_Tiles[x][y] = new StaticTile[toCopy.m_Tiles[x][y].Length];
for ( int i = 0; i < m_Tiles[x][y].Length; ++i )
m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
@ -453,7 +448,7 @@ namespace Server
{
MultiTileEntry ent = m_List[i];
writer.Write( (short) ent.m_ItemID );
writer.Write( (ushort) ent.m_ItemID );
writer.Write( (short) ent.m_OffsetX );
writer.Write( (short) ent.m_OffsetY );
writer.Write( (short) ent.m_OffsetZ );
@ -481,7 +476,7 @@ namespace Server
for ( int i = 0; i < length; ++i )
{
allTiles[i].m_ItemID = reader.ReadShort();
allTiles[i].m_ItemID = reader.ReadUShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
@ -489,12 +484,12 @@ namespace Server
}
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new Tile[m_Width][][];
m_Tiles = new StaticTile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new Tile[m_Height][];
m_Tiles[x] = new StaticTile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
@ -507,7 +502,7 @@ namespace Server
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x3FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
}
}
@ -526,7 +521,7 @@ namespace Server
for ( int i = 0; i < count; ++i )
{
allTiles[i].m_ItemID = reader.ReadInt16();
allTiles[i].m_ItemID = reader.ReadUInt16();
allTiles[i].m_OffsetX = reader.ReadInt16();
allTiles[i].m_OffsetY = reader.ReadInt16();
allTiles[i].m_OffsetZ = reader.ReadInt16();
@ -558,12 +553,12 @@ namespace Server
m_Height = (m_Max.m_Y - m_Min.m_Y) + 1;
TileList[][] tiles = new TileList[m_Width][];
m_Tiles = new Tile[m_Width][][];
m_Tiles = new StaticTile[m_Width][][];
for ( int x = 0; x < m_Width; ++x )
{
tiles[x] = new TileList[m_Height];
m_Tiles[x] = new Tile[m_Height][];
m_Tiles[x] = new StaticTile[m_Height][];
for ( int y = 0; y < m_Height; ++y )
tiles[x][y] = new TileList();
@ -576,7 +571,7 @@ namespace Server
int xOffset = allTiles[i].m_OffsetX + m_Center.m_X;
int yOffset = allTiles[i].m_OffsetY + m_Center.m_Y;
tiles[xOffset][yOffset].Add( (short)((allTiles[i].m_ItemID & 0x3FFF) | 0x4000), (sbyte)allTiles[i].m_OffsetZ );
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
}
}
@ -587,7 +582,7 @@ namespace Server
private MultiComponentList()
{
m_Tiles = new Tile[0][][];
m_Tiles = new StaticTile[0][][];
m_List = new MultiTileEntry[0];
}
}

View file

@ -1056,7 +1056,7 @@ namespace Server.Network
int flags = pvSrc.ReadByte();
Serial serial = pvSrc.ReadInt32();
int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16(), z = pvSrc.ReadInt16();
int graphic = pvSrc.ReadInt16();
int graphic = pvSrc.ReadUInt16();
if ( targetID == unchecked( (int) 0xDEADBEEF ) )
return;
@ -1100,13 +1100,17 @@ namespace Server.Network
}
else
{
Tile[] tiles = map.Tiles.GetStaticTiles( x, y, !t.DisallowMultis );
StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y, !t.DisallowMultis );
bool valid = false;
ItemData id = TileData.ItemTable[graphic&TileData.MaxItemValue];
if ( id.Surface )
z -= id.Height;
for ( int i = 0; !valid && i < tiles.Length; ++i )
{
if ( tiles[i].Z == z && (tiles[i].ID & 0x3FFF) == (graphic & 0x3FFF) )
if ( tiles[i].Z == z && tiles[i].ID == graphic )
valid = true;
}

View file

@ -265,7 +265,7 @@ namespace Server.Network
BuyItemState bis = (BuyItemState)list[i];
m_Stream.Write( (int)bis.MySerial );
m_Stream.Write( (ushort)(bis.ItemID & 0x3FFF) );
m_Stream.Write( (ushort)bis.ItemID );
m_Stream.Write( (byte)0 );//itemid offset
m_Stream.Write( (ushort)bis.Amount );
m_Stream.Write( (short)(i+1) );//x
@ -293,7 +293,7 @@ namespace Server.Network
BuyItemState bis = (BuyItemState)list[i];
m_Stream.Write( (int)bis.MySerial );
m_Stream.Write( (ushort)(bis.ItemID & 0x3FFF) );
m_Stream.Write( (ushort)bis.ItemID );
m_Stream.Write( (byte)0 );//itemid offset
m_Stream.Write( (ushort)bis.Amount );
m_Stream.Write( (short)(i+1) );//x
@ -366,7 +366,7 @@ namespace Server.Network
foreach ( SellItemState state in table.Values )
{
m_Stream.Write( (int) state.Item.Serial );
m_Stream.Write( (ushort) (state.Item.ItemID & 0x3FFF) );
m_Stream.Write( (ushort) state.Item.ItemID );
m_Stream.Write( (ushort) state.Item.Hue );
m_Stream.Write( (ushort) state.Item.Amount );
m_Stream.Write( (ushort) state.Price );
@ -769,7 +769,7 @@ namespace Server.Network
{
ItemListEntry e = entries[i];
m_Stream.Write( (short) (e.ItemID & 0x3FFF) );
m_Stream.Write( (ushort) e.ItemID );
m_Stream.Write( (short) e.Hue );
string name = e.Name;
@ -1021,7 +1021,7 @@ namespace Server.Network
// +1 - Flags
uint serial = (uint)item.Serial.Value;
int itemID = item.ItemID;
int itemID = item.ItemID & 0x3FFF;
int amount = item.Amount;
Point3D loc = item.Location;
int x = loc.m_X;
@ -1040,7 +1040,11 @@ namespace Server.Network
}
m_Stream.Write( (uint) serial );
m_Stream.Write( (short) (itemID & 0x7FFF) );
if ( item is BaseMulti )
m_Stream.Write( (short) (itemID | 0x4000) );
else
m_Stream.Write( (short) itemID );
if ( amount != 0 )
{
@ -1135,12 +1139,12 @@ namespace Server.Network
itemID &= 0x3FFF;
} else {
m_Stream.Write( (byte) 0x00 );
itemID &= 0x7FFF;
itemID &= 0xFFFF;
}
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) itemID );
m_Stream.Write( (ushort) itemID );
m_Stream.Write( (byte) item.Direction );
@ -1701,13 +1705,8 @@ namespace Server.Network
parentSerial = Serial.Zero;
}
ushort cid = (ushort) item.ItemID;
if ( cid > 0x3FFF )
cid = 0x9D7;
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) cid );
m_Stream.Write( (ushort) item.ItemID );
m_Stream.Write( (byte) 0 ); // signed, itemID offset
m_Stream.Write( (ushort) item.Amount );
m_Stream.Write( (short) item.X );
@ -1733,13 +1732,8 @@ namespace Server.Network
parentSerial = Serial.Zero;
}
ushort cid = (ushort) item.ItemID;
if ( cid > 0x3FFF )
cid = 0x9D7;
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) cid );
m_Stream.Write( (ushort) item.ItemID );
m_Stream.Write( (byte) 0 ); // signed, itemID offset
m_Stream.Write( (ushort) item.Amount );
m_Stream.Write( (short) item.X );
@ -1773,13 +1767,8 @@ namespace Server.Network
{
Point3D loc = child.Location;
ushort cid = (ushort) child.ItemID;
if ( cid > 0x3FFF )
cid = 0x9D7;
m_Stream.Write( (int) child.Serial );
m_Stream.Write( (ushort) cid );
m_Stream.Write( (ushort) child.ItemID );
m_Stream.Write( (byte) 0 ); // signed, itemID offset
m_Stream.Write( (ushort) child.Amount );
m_Stream.Write( (short) loc.m_X );
@ -1819,13 +1808,8 @@ namespace Server.Network
{
Point3D loc = child.Location;
ushort cid = (ushort) child.ItemID;
if ( cid > 0x3FFF )
cid = 0x9D7;
m_Stream.Write( (int) child.Serial );
m_Stream.Write( (ushort) cid );
m_Stream.Write( (ushort) child.ItemID );
m_Stream.Write( (byte) 0 ); // signed, itemID offset
m_Stream.Write( (ushort) child.Amount );
m_Stream.Write( (short) loc.m_X );
@ -3185,14 +3169,14 @@ namespace Server.Network
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0x3FFF;
int itemID = item.ItemID & 0x7FFF;
bool writeHue = ( hue != 0 );
if ( writeHue )
itemID |= 0x8000;
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) itemID );
m_Stream.Write( (ushort) itemID );
m_Stream.Write( (byte) layer );
if ( writeHue )
@ -3210,7 +3194,7 @@ namespace Server.Network
if( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = beheld.HairItemID & 0x3FFF;
int itemID = beheld.HairItemID & 0x7FFF;
bool writeHue = (hue != 0);
@ -3218,7 +3202,7 @@ namespace Server.Network
itemID |= 0x8000;
m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
m_Stream.Write( (short)itemID );
m_Stream.Write( (ushort)itemID );
m_Stream.Write( (byte)Layer.Hair );
if( writeHue )
@ -3236,7 +3220,7 @@ namespace Server.Network
if( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = beheld.FacialHairItemID & 0x3FFF;
int itemID = beheld.FacialHairItemID & 0x7FFF;
bool writeHue = (hue != 0);
@ -3244,7 +3228,7 @@ namespace Server.Network
itemID |= 0x8000;
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
m_Stream.Write( (short)itemID );
m_Stream.Write( (ushort)itemID );
m_Stream.Write( (byte)Layer.FacialHair );
if( writeHue )
@ -3309,14 +3293,14 @@ namespace Server.Network
if ( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = item.ItemID & 0x3FFF;
int itemID = item.ItemID & 0x7FFF;
bool writeHue = ( hue != 0 );
if ( writeHue )
itemID |= 0x8000;
m_Stream.Write( (int) item.Serial );
m_Stream.Write( (short) itemID );
m_Stream.Write( (ushort) itemID );
m_Stream.Write( (byte) layer );
if ( writeHue )
@ -3334,7 +3318,7 @@ namespace Server.Network
if( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = beheld.HairItemID & 0x3FFF;
int itemID = beheld.HairItemID & 0x7FFF;
bool writeHue = (hue != 0);
@ -3342,7 +3326,7 @@ namespace Server.Network
itemID |= 0x8000;
m_Stream.Write( (int)HairInfo.FakeSerial( beheld ) );
m_Stream.Write( (short)itemID );
m_Stream.Write( (ushort)itemID );
m_Stream.Write( (byte)Layer.Hair );
if( writeHue )
@ -3360,7 +3344,7 @@ namespace Server.Network
if( beheld.SolidHueOverride >= 0 )
hue = beheld.SolidHueOverride;
int itemID = beheld.FacialHairItemID & 0x3FFF;
int itemID = beheld.FacialHairItemID & 0x7FFF;
bool writeHue = (hue != 0);
@ -3368,7 +3352,7 @@ namespace Server.Network
itemID |= 0x8000;
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld ) );
m_Stream.Write( (short)itemID );
m_Stream.Write( (ushort)itemID );
m_Stream.Write( (byte)Layer.FacialHair );
if( writeHue )

View file

@ -34,7 +34,7 @@ namespace Server.Targeting
if ( map != null )
{
m_Location.Z = map.GetAverageZ( m_Location.X, m_Location.Y );
m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & 0x3FFF;
m_TileID = map.Tiles.GetLandTile( m_Location.X, m_Location.Y ).ID & TileData.MaxLandValue;
}
}

View file

@ -30,7 +30,7 @@ namespace Server.Targeting
public StaticTarget( Point3D location, int itemID )
{
m_Location = location;
m_ItemID = itemID & 0x3FFF;
m_ItemID = itemID & TileData.MaxItemValue;
m_Location.Z += TileData.ItemTable[m_ItemID].CalcHeight;
}

View file

@ -218,6 +218,17 @@ namespace Server
}
}
private static int m_MaxLandValue;
private static int m_MaxItemValue;
public static int MaxLandValue {
get { return m_MaxLandValue; }
}
public static int MaxItemValue {
get { return m_MaxItemValue; }
}
private static byte[] m_StringBuffer = new byte[20];
private static string ReadNameString( BinaryReader bin )
@ -344,6 +355,9 @@ namespace Server
}
}
}
m_MaxLandValue = m_LandData.Length - 1;
m_MaxItemValue = m_ItemData.Length - 1;
}
else
{

View file

@ -24,12 +24,12 @@ namespace Server
{
public class TileList
{
private Tile[] m_Tiles;
private StaticTile[] m_Tiles;
private int m_Count;
public TileList()
{
m_Tiles = new Tile[8];
m_Tiles = new StaticTile[8];
m_Count = 0;
}
@ -41,12 +41,12 @@ namespace Server
}
}
public void AddRange( Tile[] tiles )
public void AddRange( StaticTile[] tiles )
{
if ( (m_Count + tiles.Length) > m_Tiles.Length )
{
Tile[] old = m_Tiles;
m_Tiles = new Tile[(m_Count + tiles.Length) * 2];
StaticTile[] old = m_Tiles;
m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2];
for ( int i = 0; i < old.Length; ++i )
m_Tiles[i] = old[i];
@ -56,12 +56,12 @@ namespace Server
m_Tiles[m_Count++] = tiles[i];
}
public void Add( short id, sbyte z )
public void Add( ushort id, sbyte z )
{
if ( (m_Count + 1) > m_Tiles.Length )
{
Tile[] old = m_Tiles;
m_Tiles = new Tile[old.Length * 2];
StaticTile[] old = m_Tiles;
m_Tiles = new StaticTile[old.Length * 2];
for ( int i = 0; i < old.Length; ++i )
m_Tiles[i] = old[i];
@ -72,14 +72,14 @@ namespace Server
++m_Count;
}
private static Tile[] m_EmptyTiles = new Tile[0];
private static StaticTile[] m_EmptyTiles = new StaticTile[0];
public Tile[] ToArray()
public StaticTile[] ToArray()
{
if ( m_Count == 0 )
return m_EmptyTiles;
Tile[] tiles = new Tile[m_Count];
StaticTile[] tiles = new StaticTile[m_Count];
for ( int i = 0; i < m_Count; ++i )
tiles[i] = m_Tiles[i];

View file

@ -27,11 +27,11 @@ namespace Server
{
public class TileMatrix
{
private Tile[][][][][] m_StaticTiles;
private Tile[][][] m_LandTiles;
private StaticTile[][][][][] m_StaticTiles;
private LandTile[][][] m_LandTiles;
private Tile[] m_InvalidLandBlock;
private Tile[][][] m_EmptyStaticBlock;
private LandTile[] m_InvalidLandBlock;
private StaticTile[][][] m_EmptyStaticBlock;
private FileStream m_Map;
@ -173,27 +173,27 @@ namespace Server
m_Statics = new FileStream( staticsPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite );
}
m_EmptyStaticBlock = new Tile[8][][];
m_EmptyStaticBlock = new StaticTile[8][][];
for ( int i = 0; i < 8; ++i )
{
m_EmptyStaticBlock[i] = new Tile[8][];
m_EmptyStaticBlock[i] = new StaticTile[8][];
for ( int j = 0; j < 8; ++j )
m_EmptyStaticBlock[i][j] = new Tile[0];
m_EmptyStaticBlock[i][j] = new StaticTile[0];
}
m_InvalidLandBlock = new Tile[196];
m_InvalidLandBlock = new LandTile[196];
m_LandTiles = new Tile[m_BlockWidth][][];
m_StaticTiles = new Tile[m_BlockWidth][][][][];
m_LandTiles = new LandTile[m_BlockWidth][][];
m_StaticTiles = new StaticTile[m_BlockWidth][][][][];
m_StaticPatches = new int[m_BlockWidth][];
m_LandPatches = new int[m_BlockWidth][];
m_Patch = new TileMatrixPatch( this, mapID );
}
public Tile[][][] EmptyStaticBlock
public StaticTile[][][] EmptyStaticBlock
{
get
{
@ -201,13 +201,13 @@ namespace Server
}
}
public void SetStaticBlock( int x, int y, Tile[][][] value )
public void SetStaticBlock( int x, int y, StaticTile[][][] value )
{
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight )
return;
if ( m_StaticTiles[x] == null )
m_StaticTiles[x] = new Tile[m_BlockHeight][][][];
m_StaticTiles[x] = new StaticTile[m_BlockHeight][][][];
m_StaticTiles[x][y] = value;
@ -217,15 +217,15 @@ namespace Server
m_StaticPatches[x][y >> 5] |= 1 << (y & 0x1F);
}
public Tile[][][] GetStaticBlock( int x, int y )
public StaticTile[][][] GetStaticBlock( int x, int y )
{
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight || m_Statics == null || m_Index == null )
return m_EmptyStaticBlock;
if ( m_StaticTiles[x] == null )
m_StaticTiles[x] = new Tile[m_BlockHeight][][][];
m_StaticTiles[x] = new StaticTile[m_BlockHeight][][][];
Tile[][][] tiles = m_StaticTiles[x][y];
StaticTile[][][] tiles = m_StaticTiles[x][y];
if ( tiles == null )
{
@ -235,7 +235,7 @@ namespace Server
if ( x >= 0 && x < shared.m_BlockWidth && y >= 0 && y < shared.m_BlockHeight )
{
Tile[][][][] theirTiles = shared.m_StaticTiles[x];
StaticTile[][][][] theirTiles = shared.m_StaticTiles[x];
if ( theirTiles != null )
tiles = theirTiles[y];
@ -259,18 +259,18 @@ namespace Server
return tiles;
}
public Tile[] GetStaticTiles( int x, int y )
public StaticTile[] GetStaticTiles( int x, int y )
{
Tile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
StaticTile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
return tiles[x & 0x7][y & 0x7];
}
private static TileList m_TilesList = new TileList();
public Tile[] GetStaticTiles( int x, int y, bool multis )
public StaticTile[] GetStaticTiles( int x, int y, bool multis )
{
Tile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
StaticTile[][][] tiles = GetStaticBlock( x >> 3, y >> 3 );
if ( multis )
{
@ -281,7 +281,7 @@ namespace Server
bool any = false;
foreach ( Tile[] multiTiles in eable )
foreach ( StaticTile[] multiTiles in eable )
{
if ( !any )
any = true;
@ -304,13 +304,13 @@ namespace Server
}
}
public void SetLandBlock( int x, int y, Tile[] value )
public void SetLandBlock( int x, int y, LandTile[] value )
{
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight )
return;
if ( m_LandTiles[x] == null )
m_LandTiles[x] = new Tile[m_BlockHeight][];
m_LandTiles[x] = new LandTile[m_BlockHeight][];
m_LandTiles[x][y] = value;
@ -320,15 +320,15 @@ namespace Server
m_LandPatches[x][y >> 5] |= 1 << (y & 0x1F);
}
public Tile[] GetLandBlock( int x, int y )
public LandTile[] GetLandBlock( int x, int y )
{
if ( x < 0 || y < 0 || x >= m_BlockWidth || y >= m_BlockHeight || m_Map == null )
return m_InvalidLandBlock;
if ( m_LandTiles[x] == null )
m_LandTiles[x] = new Tile[m_BlockHeight][];
m_LandTiles[x] = new LandTile[m_BlockHeight][];
Tile[] tiles = m_LandTiles[x][y];
LandTile[] tiles = m_LandTiles[x][y];
if ( tiles == null )
{
@ -338,7 +338,7 @@ namespace Server
if ( x >= 0 && x < shared.m_BlockWidth && y >= 0 && y < shared.m_BlockHeight )
{
Tile[][] theirTiles = shared.m_LandTiles[x];
LandTile[][] theirTiles = shared.m_LandTiles[x];
if ( theirTiles != null )
tiles = theirTiles[y];
@ -362,9 +362,9 @@ namespace Server
return tiles;
}
public Tile GetLandTile( int x, int y )
public LandTile GetLandTile( int x, int y )
{
Tile[] tiles = GetLandBlock( x >> 3, y >> 3 );
LandTile[] tiles = GetLandBlock( x >> 3, y >> 3 );
return tiles[((y & 0x7) << 3) + (x & 0x7)];
}
@ -373,7 +373,7 @@ namespace Server
private static StaticTile[] m_TileBuffer = new StaticTile[128];
private unsafe Tile[][][] ReadStaticBlock( int x, int y )
private unsafe StaticTile[][][] ReadStaticBlock( int x, int y )
{
try
{
@ -423,15 +423,15 @@ namespace Server
while ( pCur < pEnd )
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Z );
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( pCur->m_ID, pCur->m_Z );
pCur = pCur + 1;
}
Tile[][][] tiles = new Tile[8][][];
StaticTile[][][] tiles = new StaticTile[8][][];
for ( int i = 0; i < 8; ++i )
{
tiles[i] = new Tile[8][];
tiles[i] = new StaticTile[8][];
for ( int j = 0; j < 8; ++j )
tiles[i][j] = lists[i][j].ToArray();
@ -462,15 +462,15 @@ namespace Server
throw new Exception();
}
private unsafe Tile[] ReadLandBlock( int x, int y )
private unsafe LandTile[] ReadLandBlock( int x, int y )
{
try
{
m_Map.Seek( ((x * m_BlockHeight) + y) * 196 + 4, SeekOrigin.Begin );
Tile[] tiles = new Tile[64];
LandTile[] tiles = new LandTile[64];
fixed ( Tile *pTiles = tiles )
fixed ( LandTile *pTiles = tiles )
{
#if !MONO
NativeReader.Read( m_Map.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
@ -507,65 +507,34 @@ namespace Server
}
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
public struct StaticTile
{
public short m_ID;
public byte m_X;
public byte m_Y;
public sbyte m_Z;
public short m_Hue;
}
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
public struct Tile
public struct LandTile
{
internal short m_ID;
internal sbyte m_Z;
public int ID
{
get
{
return m_ID;
}
get { return m_ID; }
}
public int Z
{
get
{
return m_Z;
}
set
{
m_Z = (sbyte)value;
}
get { return m_Z; }
set { m_Z = (sbyte)value; }
}
public int Height
{
get
{
if ( m_ID < 0x4000 )
{
return 0;
}
else
{
return TileData.ItemTable[m_ID & 0x3FFF].Height;
}
}
get { return 0; }
}
public bool Ignored
{
get
{
return ( m_ID == 2 || m_ID == 0x1DB || ( m_ID >= 0x1AE && m_ID <= 0x1B5 ) );
}
get { return ( m_ID == 2 || m_ID == 0x1DB || ( m_ID >= 0x1AE && m_ID <= 0x1B5 ) ); }
}
public Tile( short id, sbyte z )
public LandTile( short id, sbyte z )
{
m_ID = id;
m_Z = z;
@ -577,4 +546,82 @@ namespace Server
m_Z = z;
}
}
[System.Runtime.InteropServices.StructLayout( System.Runtime.InteropServices.LayoutKind.Sequential, Pack=1 )]
public struct StaticTile
{
internal ushort m_ID;
internal byte m_X;
internal byte m_Y;
internal sbyte m_Z;
internal short m_Hue;
public int ID
{
get { return m_ID; }
}
public int X
{
get { return m_X; }
set { m_X = (byte)value; }
}
public int Y
{
get { return m_Y; }
set { m_Y = (byte)value; }
}
public int Z
{
get { return m_Z; }
set { m_Z = (sbyte)value; }
}
public int Hue
{
get { return m_Hue; }
set { m_Hue = (short)value; }
}
public int Height
{
get { return TileData.ItemTable[m_ID & TileData.MaxItemValue].Height; }
}
public StaticTile( ushort id, sbyte z )
{
m_ID = id;
m_Z = z;
m_X = 0;
m_Y = 0;
m_Hue = 0;
}
public StaticTile( ushort id, byte x, byte y, sbyte z, short hue )
{
m_ID = id;
m_X = x;
m_Y = y;
m_Z = z;
m_Hue = hue;
}
public void Set( ushort id, sbyte z )
{
m_ID = id;
m_Z = z;
}
public void Set( ushort id, byte x, byte y, sbyte z, short hue )
{
m_ID = id;
m_X = x;
m_Y = y;
m_Z = z;
m_Hue = hue;
}
}
}

View file

@ -95,9 +95,9 @@ namespace Server
fsData.Seek( 4, SeekOrigin.Current );
Tile[] tiles = new Tile[64];
LandTile[] tiles = new LandTile[64];
fixed ( Tile *pTiles = tiles )
fixed ( LandTile *pTiles = tiles )
{
#if !MONO
NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
@ -177,15 +177,15 @@ namespace Server
while ( pCur < pEnd )
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Z );
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (ushort)pCur->m_ID, pCur->m_Z );
pCur = pCur + 1;
}
Tile[][][] tiles = new Tile[8][][];
StaticTile[][][] tiles = new StaticTile[8][][];
for ( int x = 0; x < 8; ++x )
{
tiles[x] = new Tile[8][];
tiles[x] = new StaticTile[8][];
for ( int y = 0; y < 8; ++y )
tiles[x][y] = lists[x][y].ToArray();

View file

@ -684,16 +684,18 @@ namespace Server
}
}
public static bool CanMobileFit( int z, Tile[] tiles )
/* Should probably be rewritten to use an ITile interface
public static bool CanMobileFit( int z, StaticTile[] tiles )
{
int checkHeight = 15;
int checkZ = z;
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ )
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*//* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*//* )
{
return false;
}
@ -706,16 +708,16 @@ namespace Server
return true;
}
public static bool IsInContact( Tile check, Tile[] tiles )
public static bool IsInContact( StaticTile check, StaticTile[] tiles )
{
int checkHeight = check.Height;
int checkZ = check.Z;
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ )
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*//* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*//* )
{
return true;
}
@ -727,6 +729,7 @@ namespace Server
return false;
}
*/
public static object GetArrayCap( Array array, int index )
{