ModernUO/Scripts/Multis/Camps/LizardmenCamp.cs
2010-12-06 06:45:45 +00:00

193 lines
4.8 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
{
public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
private Mobile m_Prisoner;
[Constructable]
public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
private void AddCampChests()
{
LockableContainer chest = null;
switch ( Utility.Random( 3 ) )
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill( chest, 1 );
AddItem( chest, 2, -2, 0 );
LockableContainer crates = null;
switch ( Utility.Random( 4 ) )
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax( 30, 40 );
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
crates.DropItem( new Arrow( 10 ) );
crates.DropItem( new Bolt( 10 ) );
crates.LiftOverride = true;
if ( Utility.RandomDouble() < 0.8 )
{
switch ( Utility.Random( 4 ) )
{
case 0: crates.DropItem( new LesserCurePotion() ); break;
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
case 2: crates.DropItem( new LesserHealPotion() ); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem( crates, -2, 2, 0 );
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public LizardmenCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Prisoner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}