This commit is contained in:
mark 2010-12-06 06:45:45 +00:00
parent 34d969712e
commit d444b9ba5c
70 changed files with 569 additions and 495 deletions

View file

@ -1052,12 +1052,12 @@ namespace Server.Multis
if ( this is HouseFoundation && y < (mcl.Height-1) && p.Z >= this.Z )
return true;
Tile[] tiles = mcl.Tiles[x][y];
StaticTile[] tiles = mcl.Tiles[x][y];
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
int id = tile.ID & 0x3FFF;
StaticTile tile = tiles[j];
int id = tile.ID & TileData.MaxItemValue;
ItemData data = TileData.ItemTable[id];
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
@ -1095,7 +1095,7 @@ namespace Server.Multis
private static List<BaseHouse> m_AllHouses = new List<BaseHouse>();
public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID | 0x4000 )
public BaseHouse( int multiID, Mobile owner, int MaxLockDown, int MaxSecure ) : base( multiID )
{
m_AllHouses.Add( this );

View file

@ -149,7 +149,7 @@ namespace Server.Multis
public static List<BaseBoat> Boats{ get{ return m_Instances; } }
public BaseBoat() : base( 0x4000 )
public BaseBoat() : base( 0x0 )
{
m_DecayTime = DateTime.Now + BoatDecayDelay;
@ -1184,8 +1184,8 @@ namespace Server.Multis
if ( newComponents.Tiles[x][y].Length == 0 || Contains( tx, ty ) )
continue;
Tile landTile = map.Tiles.GetLandTile( tx, ty );
Tile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );
LandTile landTile = map.Tiles.GetLandTile( tx, ty );
StaticTile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );
bool hasWater = false;
@ -1203,8 +1203,8 @@ namespace Server.Multis
for ( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
bool isWater = ( tile.ID >= 0x5796 && tile.ID <= 0x57B2 );
StaticTile tile = tiles[i];
bool isWater = ( tile.ID >= 0x1796 && tile.ID <= 0x17B2 );
if ( tile.Z == p.Z && isWater )
hasWater = true;
@ -1221,7 +1221,7 @@ namespace Server.Multis
foreach ( Item item in eable )
{
if ( item.ItemID >= 0x4000 || item.Z < p.Z || !item.Visible )
if ( item is BaseMulti || item.Z < p.Z || !item.Visible )
continue;
int x = item.X - p.X + newComponents.Min.X;

View file

@ -25,7 +25,7 @@ namespace Server.Multis
if ( !Core.AOS )
LootType = LootType.Newbied;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
}

View file

@ -26,7 +26,7 @@ namespace Server.Multis
Weight = 1.0;
LootType = LootType.Blessed;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
m_ShipName = boat.ShipName;

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class LargeBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4010; } }
public override int EastID{ get{ return 0x4011; } }
public override int SouthID{ get{ return 0x4012; } }
public override int WestID{ get{ return 0x4013; } }
public override int NorthID{ get{ return 0x10; } }
public override int EastID{ get{ return 0x11; } }
public override int SouthID{ get{ return 0x12; } }
public override int WestID{ get{ return 0x13; } }
public override int HoldDistance{ get{ return 5; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
[Constructable]
public LargeBoatDeed() : base( 0x4010, new Point3D( 0, -1, 0 ) )
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new LargeBoat(); } }
public LargeDockedBoat( BaseBoat boat ) : base( 0x4010, new Point3D( 0, -1, 0 ), boat )
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class LargeDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4014; } }
public override int EastID{ get{ return 0x4015; } }
public override int SouthID{ get{ return 0x4016; } }
public override int WestID{ get{ return 0x4017; } }
public override int NorthID{ get{ return 0x14; } }
public override int EastID{ get{ return 0x15; } }
public override int SouthID{ get{ return 0x16; } }
public override int WestID{ get{ return 0x17; } }
public override int HoldDistance{ get{ return 5; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
[Constructable]
public LargeDragonBoatDeed() : base( 0x4014, new Point3D( 0, -1, 0 ) )
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new LargeDragonBoat(); } }
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x4014, new Point3D( 0, -1, 0 ), boat )
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class MediumBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4008; } }
public override int EastID{ get{ return 0x4009; } }
public override int SouthID{ get{ return 0x400A; } }
public override int WestID{ get{ return 0x400B; } }
public override int NorthID{ get{ return 0x8; } }
public override int EastID{ get{ return 0x9; } }
public override int SouthID{ get{ return 0xA; } }
public override int WestID{ get{ return 0xB; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
[Constructable]
public MediumBoatDeed() : base( 0x4008, Point3D.Zero )
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new MediumBoat(); } }
public MediumDockedBoat( BaseBoat boat ) : base( 0x4008, Point3D.Zero, boat )
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class MediumDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x400C; } }
public override int EastID{ get{ return 0x400D; } }
public override int SouthID{ get{ return 0x400E; } }
public override int WestID{ get{ return 0x400F; } }
public override int NorthID{ get{ return 0xC; } }
public override int EastID{ get{ return 0xD; } }
public override int SouthID{ get{ return 0xE; } }
public override int WestID{ get{ return 0xF; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -5; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
[Constructable]
public MediumDragonBoatDeed() : base( 0x400C, Point3D.Zero )
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new MediumDragonBoat(); } }
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0x400C, Point3D.Zero, boat )
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class SmallBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4000; } }
public override int EastID{ get{ return 0x4001; } }
public override int SouthID{ get{ return 0x4002; } }
public override int WestID{ get{ return 0x4003; } }
public override int NorthID{ get{ return 0x0; } }
public override int EastID{ get{ return 0x1; } }
public override int SouthID{ get{ return 0x2; } }
public override int WestID{ get{ return 0x3; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -4; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
[Constructable]
public SmallBoatDeed() : base( 0x4000, Point3D.Zero )
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new SmallBoat(); } }
public SmallDockedBoat( BaseBoat boat ) : base( 0x4000, Point3D.Zero, boat )
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
{
}

View file

@ -6,10 +6,10 @@ namespace Server.Multis
{
public class SmallDragonBoat : BaseBoat
{
public override int NorthID{ get{ return 0x4004; } }
public override int EastID{ get{ return 0x4005; } }
public override int SouthID{ get{ return 0x4006; } }
public override int WestID{ get{ return 0x4007; } }
public override int NorthID{ get{ return 0x4; } }
public override int EastID{ get{ return 0x5; } }
public override int SouthID{ get{ return 0x6; } }
public override int WestID{ get{ return 0x7; } }
public override int HoldDistance{ get{ return 4; } }
public override int TillerManDistance{ get{ return -4; } }
@ -51,7 +51,7 @@ namespace Server.Multis
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
[Constructable]
public SmallDragonBoatDeed() : base( 0x4004, Point3D.Zero )
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
{
}
@ -78,7 +78,7 @@ namespace Server.Multis
{
public override BaseBoat Boat{ get{ return new SmallDragonBoat(); } }
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4004, Point3D.Zero, boat )
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
{
}

View file

@ -103,13 +103,15 @@ namespace Server.Misc
object surface = map.GetTopSurface( from.Location );
if ( surface is Tile )
{
int id = ((Tile)surface).ID;
if ( surface is LandTile ) {
int id = ((LandTile)surface).ID;
return (id >= 168 && id <= 171)
|| (id >= 310 && id <= 311)
|| (id >= 0x5796 && id <= 0x57B2);
|| (id >= 310 && id <= 311);
} else if ( surface is StaticTile ) {
int id = ((StaticTile)surface).ID;
return (id >= 0x1796 && id <= 0x17B2);
}
return false;

View file

@ -30,7 +30,7 @@ namespace Server.Multis
}
}
public BaseCamp( int multiID ) : base( multiID | 0x4000 )
public BaseCamp( int multiID ) : base( multiID )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
@ -40,16 +40,6 @@ namespace Server.Multis
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public BaseCamp( int multiID, int mode ) : base( multiID | 0x4000*mode )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public void CheckAddComponents()
{
if ( Deleted )

View file

@ -12,7 +12,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public BrigandCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public BrigandCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public LizardmenCamp() : base( 0x10ee , 0 ) // dummy garbage at center
public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public OrcCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public OrcCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private Mobile m_Prisoner;
[Constructable]
public RatCamp() : base( 0x10ee, 0 ) // dummy garbage at center
public RatCamp() : base( 0x10EE ) // dummy garbage at center
{
}

View file

@ -75,7 +75,7 @@ namespace Server.Multis.Deeds
Weight = 1.0;
LootType = LootType.Newbied;
m_MultiID = id & 0x3FFF;
m_MultiID = id;
m_Offset = offset;
}

View file

@ -553,11 +553,11 @@ namespace Server.Multis
if( x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height )
{
Tile[] tiles = mcl.Tiles[x][y];
StaticTile[] tiles = mcl.Tiles[x][y];
for( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if( tile.Z == 7 && tile.Height == 20 )
return true;
@ -1061,11 +1061,11 @@ namespace Server.Multis
public static bool ValidPiece( int itemID, bool roof )
{
itemID &= 0x3FFF;
itemID &= TileData.MaxItemValue;
if ( !roof && ( TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof ) != 0 )
if ( !roof && ( TileData.ItemTable[itemID].Flags & TileFlag.Roof ) != 0 )
return false;
else if ( roof && ( TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof ) == 0 )
else if ( roof && ( TileData.ItemTable[itemID].Flags & TileFlag.Roof ) == 0 )
return false;
return Verification.IsItemValid( itemID );
@ -1141,11 +1141,11 @@ namespace Server.Multis
if( IsStairBlock( id ) )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
for( int i = 0; i < tiles.Length; ++i )
{
Tile tile = tiles[i];
StaticTile tile = tiles[i];
if( tile.Z == (z + 5) )
{
@ -1220,12 +1220,12 @@ namespace Server.Multis
if( ax >= 1 && ax < mcl.Width && ay >= 1 && ay < mcl.Height - 1 )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
bool hasBaseFloor = false;
for( int j = 0; !hasBaseFloor && j < tiles.Length; ++j )
hasBaseFloor = (tiles[j].Z == 7 && (tiles[j].ID & 0x3FFF) != 1);
hasBaseFloor = (tiles[j].Z == 7 && tiles[j].ID != 1);
if( !hasBaseFloor )
mcl.Add( 0x31F4, x, y, 7 );
@ -1284,12 +1284,12 @@ namespace Server.Multis
// If needed, replace removed component with a dirt tile
if( ax >= 1 && ax < mcl.Width && ay >= 1 && ay < mcl.Height - 1 )
{
Tile[] tiles = mcl.Tiles[ax][ay];
StaticTile[] tiles = mcl.Tiles[ax][ay];
bool hasBaseFloor = false;
for( int i = 0; !hasBaseFloor && i < tiles.Length; ++i )
hasBaseFloor = (tiles[i].Z == 7 && (tiles[i].ID & 0x3FFF) != 1);
hasBaseFloor = (tiles[i].Z == 7 && tiles[i].ID != 1);
if( !hasBaseFloor )
{
@ -1641,7 +1641,7 @@ namespace Server.Multis
{
MultiTileEntry mte = list[i];
if( mte.m_OffsetX == x && mte.m_OffsetY == y && GetZLevel( mte.m_OffsetZ, context.Foundation ) == context.Level && (TileData.ItemTable[mte.m_ItemID & 0x3FFF].Flags & TileFlag.Roof) != 0 )
if( mte.m_OffsetX == x && mte.m_OffsetY == y && GetZLevel( mte.m_OffsetZ, context.Foundation ) == context.Level && (TileData.ItemTable[mte.m_ItemID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0 )
mcl.Remove( mte.m_ItemID, x, y, mte.m_OffsetZ );
}
@ -1669,7 +1669,7 @@ namespace Server.Multis
DesignState design = context.Foundation.DesignState;
MultiComponentList mcl = design.Components;
if( (TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.Roof) == 0 )
if( (TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.Roof) == 0 )
{
design.SendDetailedInfoTo( state );
return;
@ -1748,7 +1748,7 @@ namespace Server.Multis
for( int i = 0; i < length; ++i )
{
m_Fixtures[i].m_ItemID = reader.ReadShort();
m_Fixtures[i].m_ItemID = reader.ReadUShort();
m_Fixtures[i].m_OffsetX = reader.ReadShort();
m_Fixtures[i].m_OffsetY = reader.ReadShort();
m_Fixtures[i].m_OffsetZ = reader.ReadShort();
@ -1774,7 +1774,7 @@ namespace Server.Multis
{
MultiTileEntry ent = m_Fixtures[i];
writer.Write( (short)ent.m_ItemID );
writer.Write( (ushort)ent.m_ItemID );
writer.Write( (short)ent.m_OffsetX );
writer.Write( (short)ent.m_OffsetY );
writer.Write( (short)ent.m_OffsetZ );
@ -2229,7 +2229,7 @@ namespace Server.Multis
int x = mte.m_OffsetX - xMin;
int y = mte.m_OffsetY - yMin;
int z = mte.m_OffsetZ;
bool floor = (TileData.ItemTable[mte.m_ItemID & 0x3FFF].Height <= 0);
bool floor = (TileData.ItemTable[mte.m_ItemID & TileData.MaxItemValue].Height <= 0);
int plane, size;
switch( z )

View file

@ -97,7 +97,7 @@ namespace Server.Multis
int tileX = start.X + x;
int tileY = start.Y + y;
Tile[] addTiles = mcl.Tiles[x][y];
StaticTile[] addTiles = mcl.Tiles[x][y];
if ( addTiles.Length == 0 )
continue; // There are no tiles here, continue checking somewhere else
@ -117,10 +117,10 @@ namespace Server.Multis
return HousePlacementResult.BadRegion;
}
Tile landTile = map.Tiles.GetLandTile( tileX, tileY );
int landID = landTile.ID & 0x3FFF;
LandTile landTile = map.Tiles.GetLandTile( tileX, tileY );
int landID = landTile.ID & TileData.MaxLandValue;
Tile[] oldTiles = map.Tiles.GetStaticTiles( tileX, tileY, true );
StaticTile[] oldTiles = map.Tiles.GetStaticTiles( tileX, tileY, true );
Sector sector = map.GetSector( tileX, tileY );
@ -152,12 +152,12 @@ namespace Server.Multis
for ( int i = 0; i < addTiles.Length; ++i )
{
Tile addTile = addTiles[i];
StaticTile addTile = addTiles[i];
if ( addTile.ID == 0x4001 ) // Nodraw
if ( addTile.ID == 0x1 ) // Nodraw
continue;
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & 0x3FFF].Flags;
TileFlag addTileFlags = TileData.ItemTable[addTile.ID & TileData.MaxItemValue].Flags;
bool isFoundation = ( addTile.Z == 0 && (addTileFlags & TileFlag.Wall) != 0 );
bool hasSurface = false;
@ -174,13 +174,13 @@ namespace Server.Multis
if ( addTileTop > landStartZ && landAvgZ > addTileZ )
return HousePlacementResult.BadLand; // Broke rule #2
if ( isFoundation && ((TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) == 0) && landAvgZ == center.Z )
if ( isFoundation && ((TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Impassable) == 0) && landAvgZ == center.Z )
hasSurface = true;
for ( int j = 0; j < oldTiles.Length; ++j )
{
Tile oldTile = oldTiles[j];
ItemData id = TileData.ItemTable[oldTile.ID & 0x3FFF];
StaticTile oldTile = oldTiles[j];
ItemData id = TileData.ItemTable[oldTile.ID & TileData.MaxItemValue];
if ( (id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0)) && addTileTop > oldTile.Z && (oldTile.Z + id.CalcHeight) > addTileZ )
return HousePlacementResult.BadStatic; // Broke rule #2
@ -251,14 +251,14 @@ namespace Server.Multis
if ( vx >= 0 && vx < mcl.Width && vy >= 0 && vy < mcl.Height )
{
Tile[] breakTiles = mcl.Tiles[vx][vy];
StaticTile[] breakTiles = mcl.Tiles[vx][vy];
bool shouldBreak = false;
for ( int i = 0; !shouldBreak && i < breakTiles.Length; ++i )
{
Tile breakTile = breakTiles[i];
StaticTile breakTile = breakTiles[i];
if ( breakTile.Height == 0 && breakTile.Z <= 8 && TileData.ItemTable[breakTile.ID & 0x3FFF].Surface )
if ( breakTile.Height == 0 && breakTile.Z <= 8 && TileData.ItemTable[breakTile.ID & TileData.MaxItemValue].Surface )
shouldBreak = true;
}
@ -280,8 +280,8 @@ namespace Server.Multis
{
Point2D borderPoint = borders[i];
Tile landTile = map.Tiles.GetLandTile( borderPoint.X, borderPoint.Y );
int landID = landTile.ID & 0x3FFF;
LandTile landTile = map.Tiles.GetLandTile( borderPoint.X, borderPoint.Y );
int landID = landTile.ID & TileData.MaxLandValue;
if ( (TileData.LandTable[landID].Flags & TileFlag.Impassable) != 0 )
return HousePlacementResult.BadLand;
@ -292,12 +292,12 @@ namespace Server.Multis
return HousePlacementResult.BadLand; // Broke rule #5
}
Tile[] tiles = map.Tiles.GetStaticTiles( borderPoint.X, borderPoint.Y, true );
StaticTile[] tiles = map.Tiles.GetStaticTiles( borderPoint.X, borderPoint.Y, true );
for ( int j = 0; j < tiles.Length; ++j )
{
Tile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
StaticTile tile = tiles[j];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if ( id.Impassable || (id.Surface && (id.Flags & TileFlag.Background) == 0 && (tile.Z + id.CalcHeight) > (center.Z + 2)) )
return HousePlacementResult.BadStatic; // Broke rule #1
@ -353,11 +353,11 @@ namespace Server.Multis
IPooledEnumerable eable = map.GetMultiTilesAt( yardPoint.X, yardPoint.Y );
foreach ( Tile[] tile in eable )
foreach ( StaticTile[] tile in eable )
{
for ( int j = 0; j < tile.Length; ++j )
{
if ( (TileData.ItemTable[tile[j].ID & 0x3FFF].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0 )
if ( (TileData.ItemTable[tile[j].ID & TileData.MaxItemValue].Flags & (TileFlag.Impassable | TileFlag.Surface)) != 0 )
{
eable.Free();
return HousePlacementResult.BadStatic; // Broke rule #3

View file

@ -32,7 +32,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch ( ItemID ^ 0x4000 )
switch ( ItemID )
{
case 0x64: return new StonePlasterHouseDeed();
case 0x66: return new FieldStoneHouseDeed();
@ -128,7 +128,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch( ItemID ^ 0x4000 )
switch( ItemID )
{
case 0x76: return new TwoStoryWoodPlasterHouseDeed();
case 0x78:
@ -554,7 +554,7 @@ namespace Server.Multis
public override HouseDeed GetDeed()
{
switch ( ItemID ^ 0x4000 )
switch ( ItemID )
{
case 0xA0: return new StoneWorkshopDeed();
case 0xA2:

View file

@ -11,7 +11,7 @@ namespace Server.Multis
private List<Item> m_Components;
private Timer m_Timer;
public PreviewHouse( int multiID ) : base( multiID | 0x4000 )
public PreviewHouse( int multiID ) : base( multiID )
{
m_Components = new List<Item>();
@ -123,7 +123,7 @@ namespace Server.Multis
}
}
Delete();
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( this.Delete ) );
}
private class DecayTimer : Timer