feat: Adds TextDefinition serialization support. (#1217)
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29 changed files with 301 additions and 267 deletions
65
Projects/Server/Text/TextDefinition.cs
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65
Projects/Server/Text/TextDefinition.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: TextDefinition.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server;
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[Parsable]
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[PropertyObject]
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public class TextDefinition
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{
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public TextDefinition(string text) : this(0, text)
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{
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}
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public TextDefinition(int number = 0, string text = null)
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{
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Number = number;
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String = text;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number { get; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string String { get; }
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public bool IsEmpty => Number <= 0 && String == null;
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public override string ToString() => Number > 0 ? $"#{Number}" : String ?? "";
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public string Format() =>
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Number > 0 ? $"{Number} (0x{Number:X})" :
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String != null ? $"\"{String}\"" : null;
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public string GetValue() => Number > 0 ? Number.ToString() : String ?? "";
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public static implicit operator TextDefinition(int v) => new(v);
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public static implicit operator TextDefinition(string s) => new(s);
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public static implicit operator int(TextDefinition m) => m?.Number ?? 0;
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public static implicit operator string(TextDefinition m) => m?.String;
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public static TextDefinition Parse(string value)
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{
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if (value == null)
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{
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return null;
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}
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return Utility.ToInt32(value, out var i) ? new TextDefinition(i) : new TextDefinition(value);
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}
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}
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