ModernUO/Projects/Server/Text/TextDefinition.cs

65 lines
2.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: TextDefinition.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server;
[Parsable]
[PropertyObject]
public class TextDefinition
{
public TextDefinition(string text) : this(0, text)
{
}
public TextDefinition(int number = 0, string text = null)
{
Number = number;
String = text;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Number { get; }
[CommandProperty(AccessLevel.GameMaster)]
public string String { get; }
public bool IsEmpty => Number <= 0 && String == null;
public override string ToString() => Number > 0 ? $"#{Number}" : String ?? "";
public string Format() =>
Number > 0 ? $"{Number} (0x{Number:X})" :
String != null ? $"\"{String}\"" : null;
public string GetValue() => Number > 0 ? Number.ToString() : String ?? "";
public static implicit operator TextDefinition(int v) => new(v);
public static implicit operator TextDefinition(string s) => new(s);
public static implicit operator int(TextDefinition m) => m?.Number ?? 0;
public static implicit operator string(TextDefinition m) => m?.String;
public static TextDefinition Parse(string value)
{
if (value == null)
{
return null;
}
return Utility.ToInt32(value, out var i) ? new TextDefinition(i) : new TextDefinition(value);
}
}