Update Projects/UOContent/Mobiles/AI/MeleeAI.cs
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@ -114,7 +114,6 @@ public class MeleeAI : BaseAI
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if (Mobile.GetDistanceToSqrt(combatant) > Mobile.RangePerception + 1)
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if (Mobile.GetDistanceToSqrt(combatant) > Mobile.RangePerception + 1)
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{
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{
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this.DebugSayFormatted($"I cannot find {combatant.Name}, so my guard is up.");
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this.DebugSayFormatted($"I cannot find {combatant.Name}, so my guard is up.");
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Action = ActionType.Guard;
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Action = ActionType.Guard;
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return false;
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return false;
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