fix(cleanup): Cleans up attribute syntax (#734)

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Kamron Batman 2021-08-26 18:30:16 -07:00 committed by GitHub
parent 996fdeb011
commit db59bf6dd0
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 38 additions and 27 deletions

View file

@ -15,7 +15,9 @@
namespace Server
{
[NoSort, Parsable, PropertyObject]
[NoSort]
[Parsable]
[PropertyObject]
public struct Rectangle2D
{
private Point2D m_Start;

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@ -15,7 +15,8 @@
namespace Server
{
[NoSort, PropertyObject]
[NoSort]
[PropertyObject]
public struct Rectangle3D
{
private Point3D m_Start;

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@ -486,7 +486,8 @@ namespace Server
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int PileWeight => (int)Math.Ceiling(Weight * Amount);
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public virtual int Hue
{
get => m_Hue;

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@ -1281,7 +1281,8 @@ namespace Server
public virtual int Luck => 0;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public int HueMod
{
get => m_HueMod;
@ -1296,7 +1297,8 @@ namespace Server
}
}
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public virtual int Hue
{
get => m_HueMod != -1 ? m_HueMod : m_Hue;
@ -1700,18 +1702,11 @@ namespace Server
}
}
[Body, CommandProperty(AccessLevel.GameMaster)]
[Body]
[CommandProperty(AccessLevel.GameMaster)]
public Body Body
{
get
{
if (IsBodyMod)
{
return m_BodyMod;
}
return m_Body;
}
get => IsBodyMod ? m_BodyMod : m_Body;
set
{
if (m_Body != value && !IsBodyMod)
@ -1726,7 +1721,8 @@ namespace Server
}
}
[Body, CommandProperty(AccessLevel.GameMaster)]
[Body]
[CommandProperty(AccessLevel.GameMaster)]
public int BodyValue
{
get => Body.BodyID;

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@ -110,7 +110,8 @@ namespace Server.Items
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
public Point3D _offset;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -25,7 +25,8 @@ namespace Server.Items
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
public Point3D _offset;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -42,7 +42,8 @@ namespace Server.Items
public virtual bool ShareHue => true;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -20,7 +20,8 @@ namespace Server.Items
public override bool DisplayWeight => false;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -566,7 +566,8 @@ namespace Server.Items
public virtual Race RequiredRace => null;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -130,7 +130,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -221,7 +222,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -317,7 +319,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -410,7 +413,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -123,7 +123,8 @@ namespace Server.Items
public virtual int VirtualDamageBonus => 0;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -43,7 +43,8 @@ namespace Server.Mobiles
public virtual bool AllowMaleRider => true;
public virtual bool AllowFemaleRider => true;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;