fix(cleanup): Cleans up attribute syntax (#734)

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Kamron Batman 2021-08-26 18:30:16 -07:00 committed by GitHub
parent 996fdeb011
commit db59bf6dd0
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 38 additions and 27 deletions

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@ -110,7 +110,8 @@ namespace Server.Items
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
public Point3D _offset;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -25,7 +25,8 @@ namespace Server.Items
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
public Point3D _offset;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -42,7 +42,8 @@ namespace Server.Items
public virtual bool ShareHue => true;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -20,7 +20,8 @@ namespace Server.Items
public override bool DisplayWeight => false;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -566,7 +566,8 @@ namespace Server.Items
public virtual Race RequiredRace => null;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

View file

@ -130,7 +130,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -221,7 +222,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -317,7 +319,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -410,7 +413,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

View file

@ -123,7 +123,8 @@ namespace Server.Items
public virtual int VirtualDamageBonus => 0;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;

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@ -43,7 +43,8 @@ namespace Server.Mobiles
public virtual bool AllowMaleRider => true;
public virtual bool AllowFemaleRider => true;
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;