fix(cleanup): Cleans up attribute syntax (#734)

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Kamron Batman 2021-08-26 18:30:16 -07:00 • committed by GitHub
parent 996fdeb011
commit db59bf6dd0
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12 changed files with 38 additions and 27 deletions

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@ -130,7 +130,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -221,7 +222,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -317,7 +319,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
@ -410,7 +413,8 @@ namespace Server.Items
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue, CommandProperty(AccessLevel.GameMaster)]
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;