controlled golems dont get distracted by being attacked.

This commit is contained in:
xavier 2012-11-23 22:26:29 +00:00
parent e773309f17
commit dd1b814918

View file

@ -16,6 +16,8 @@ namespace Server.Mobiles
public override FoodType FavoriteFood { get { return FoodType.None; } }
public override bool CanBeDistracted { get { return false; } }
[Constructable]
public Golem() : this( false, 1.0 )
{