controlled golems dont get distracted by being attacked.
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@ -16,6 +16,8 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood { get { return FoodType.None; } }
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public override bool CanBeDistracted { get { return false; } }
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[Constructable]
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public Golem() : this( false, 1.0 )
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{
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