chore: Use var everywhere (#2294)

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Kamron Batman 2025-12-27 16:47:28 -08:00 • committed by GitHub
parent 0b34cc4417
commit ebaf104935
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267 changed files with 873 additions and 873 deletions

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@ -106,15 +106,15 @@ public class ArtData : IDisposable
public static Rectangle2D GetBoundsFromRGBA1555Bitmap(int width, int height, ReadOnlySpan<ushort> data)
{
ReadOnlySpan<ushort> lookups = data[..height];
var lookups = data[..height];
data = data[height..];
int xMin = width;
int yMin = height;
int xMax = -1;
int yMax = -1;
var xMin = width;
var yMin = height;
var xMax = -1;
var yMax = -1;
for (int y = 0; y < height; y++)
for (var y = 0; y < height; y++)
{
var i = lookups[y];
var x = 0;
@ -133,7 +133,7 @@ public class ArtData : IDisposable
for (var end = x + pixelCount; x < end; x++)
{
// Get the pixel value from the bitmap data
ushort pixel = data[i++];
var pixel = data[i++];
// Check if the pixel is non-black (0 in 555 RGB is completely black)
if (pixel == 0)

View file

@ -95,7 +95,7 @@ public static class UOClient
if (File.Exists(path))
{
using FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
using var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
var buffer = GC.AllocateUninitializedArray<byte>((int)fs.Length, true);
_ = fs.Read(buffer);
// VS_VERSION_INFO (unicode)