chore: Use var everywhere (#2294)
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0b34cc4417
commit
ebaf104935
267 changed files with 873 additions and 873 deletions
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@ -72,7 +72,7 @@ public static class Effects
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if (map != null)
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{
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
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var buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
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foreach (var state in map.GetClientsInRange(p))
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{
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@ -94,9 +94,9 @@ public static class Effects
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e.ProcessDelta();
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Span<byte> preEffect = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> boltEffect = stackalloc byte[OutgoingEffectPackets.BoltEffectLength].InitializePacket();
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Span<byte> soundEffect = sound ? stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket() : null;
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var preEffect = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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var boltEffect = stackalloc byte[OutgoingEffectPackets.BoltEffectLength].InitializePacket();
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var soundEffect = sound ? stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(e.Location))
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{
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@ -131,7 +131,7 @@ public static class Effects
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Point3D p, Map map, int itemID, int duration, int speed = 10, int hue = 0, int renderMode = 0
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)
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{
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateLocationHuedEffect(
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effect,
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p, itemID, speed, duration, hue, renderMode
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@ -161,9 +161,9 @@ public static class Effects
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(e.Location))
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{
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@ -192,7 +192,7 @@ public static class Effects
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{
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(target as Mobile)?.ProcessDelta();
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateTargetHuedEffect(
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effect,
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target, itemID, speed, duration, hue, renderMode
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@ -223,8 +223,8 @@ public static class Effects
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(target.Location))
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{
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@ -363,7 +363,7 @@ public static class Effects
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int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
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)
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{
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Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateMovingHuedEffect(
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effect,
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from, to, itemID, fromLocation, toLocation, speed, duration, fixedDirection,
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@ -435,8 +435,8 @@ public static class Effects
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return;
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}
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Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
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var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
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foreach (var state in map.GetClientsInRange(from.Location))
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{
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