chore: Use var everywhere (#2294)

This commit is contained in:
Kamron Batman 2025-12-27 16:47:28 -08:00 • committed by GitHub
parent 0b34cc4417
commit ebaf104935
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
267 changed files with 873 additions and 873 deletions

View file

@ -72,7 +72,7 @@ public static class Effects
if (map != null)
{
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
var buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
foreach (var state in map.GetClientsInRange(p))
{
@ -94,9 +94,9 @@ public static class Effects
e.ProcessDelta();
Span<byte> preEffect = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
Span<byte> boltEffect = stackalloc byte[OutgoingEffectPackets.BoltEffectLength].InitializePacket();
Span<byte> soundEffect = sound ? stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket() : null;
var preEffect = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
var boltEffect = stackalloc byte[OutgoingEffectPackets.BoltEffectLength].InitializePacket();
var soundEffect = sound ? stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket() : null;
foreach (var state in map.GetClientsInRange(e.Location))
{
@ -131,7 +131,7 @@ public static class Effects
Point3D p, Map map, int itemID, int duration, int speed = 10, int hue = 0, int renderMode = 0
)
{
Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
OutgoingEffectPackets.CreateLocationHuedEffect(
effect,
p, itemID, speed, duration, hue, renderMode
@ -161,9 +161,9 @@ public static class Effects
return;
}
Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
foreach (var state in map.GetClientsInRange(e.Location))
{
@ -192,7 +192,7 @@ public static class Effects
{
(target as Mobile)?.ProcessDelta();
Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
OutgoingEffectPackets.CreateTargetHuedEffect(
effect,
target, itemID, speed, duration, hue, renderMode
@ -223,8 +223,8 @@ public static class Effects
return;
}
Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
foreach (var state in map.GetClientsInRange(target.Location))
{
@ -363,7 +363,7 @@ public static class Effects
int speed, int duration, bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0
)
{
Span<byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
var effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
OutgoingEffectPackets.CreateMovingHuedEffect(
effect,
from, to, itemID, fromLocation, toLocation, speed, duration, fixedDirection,
@ -435,8 +435,8 @@ public static class Effects
return;
}
Span<byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
Span<byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
var particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength].InitializePacket();
var regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket() : null;
foreach (var state in map.GetClientsInRange(from.Location))
{