chore: Use var everywhere (#2294)

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Kamron Batman 2025-12-27 16:47:28 -08:00 • committed by GitHub
parent 0b34cc4417
commit ebaf104935
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267 changed files with 873 additions and 873 deletions

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@ -89,11 +89,11 @@ public ref struct PacketContainerBuilder
private void Grow(int additionalCapacityBeyondPos)
{
var newLength = Math.Max(Length + additionalCapacityBeyondPos, _bytes.Length * 2);
byte[] poolArray = STArrayPool<byte>.Shared.Rent(newLength);
var poolArray = STArrayPool<byte>.Shared.Rent(newLength);
_bytes[..Length].CopyTo(poolArray);
byte[] toReturn = _arrayToReturnToPool;
var toReturn = _arrayToReturnToPool;
_bytes = _arrayToReturnToPool = poolArray;
if (toReturn != null)
{
@ -104,7 +104,7 @@ public ref struct PacketContainerBuilder
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
byte[] toReturn = _arrayToReturnToPool;
var toReturn = _arrayToReturnToPool;
this = default; // for safety, to avoid using pooled array if this instance is erroneously appended to again
if (toReturn != null)
{