chore: Use var everywhere (#2294)
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0b34cc4417
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267 changed files with 873 additions and 873 deletions
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@ -113,41 +113,41 @@ public class AddonGenerator
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(start.Y, end.Y) = (end.Y, start.Y);
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}
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Point2D startPoint2D = new Point2D(start.X, start.Y);
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Point2D endPoint2D = new Point2D(end.X, end.Y);
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Rectangle2D bounds = new Rectangle2D(startPoint2D, endPoint2D);
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var startPoint2D = new Point2D(start.X, start.Y);
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var endPoint2D = new Point2D(end.X, end.Y);
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var bounds = new Rectangle2D(startPoint2D, endPoint2D);
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string name = pickerState.Name;
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string ns = pickerState.Namespace;
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bool items = pickerState.Items;
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bool statics = pickerState.Statics;
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bool range = pickerState.Range;
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sbyte min = pickerState.Min;
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sbyte max = pickerState.Max;
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var name = pickerState.Name;
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var ns = pickerState.Namespace;
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var items = pickerState.Items;
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var statics = pickerState.Statics;
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var range = pickerState.Range;
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var min = pickerState.Min;
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var max = pickerState.Max;
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// Get center
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Point3D center = new Point3D();
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var center = new Point3D();
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center.Z = 127;
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int x1 = bounds.End.X;
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int y1 = bounds.End.Y;
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int x2 = bounds.Start.X;
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int y2 = bounds.Start.Y;
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var x1 = bounds.End.X;
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var y1 = bounds.End.Y;
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var x2 = bounds.Start.X;
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var y2 = bounds.Start.Y;
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Dictionary<Point2D, List<StaticTile>> tiles = new Dictionary<Point2D, List<StaticTile>>();
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var tiles = new Dictionary<Point2D, List<StaticTile>>();
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if (statics)
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{
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for (int x = start.X; x <= end.X; x++)
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for (var x = start.X; x <= end.X; x++)
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{
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for (int y = start.Y; y <= end.Y; y++)
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for (var y = start.Y; y <= end.Y; y++)
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{
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TileMatrix tileMatrix = map.Tiles;
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var tileMatrix = map.Tiles;
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List<StaticTile> list = [];
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if (items)
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{
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foreach (Item item in map.GetItemsAt(x, y))
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foreach (var item in map.GetItemsAt(x, y))
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{
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if (range && item.Z >= min && item.Z <= max)
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{
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@ -174,7 +174,7 @@ public class AddonGenerator
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using var target = PooledRefList<Item>.Create();
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foreach (Static s in map.GetItemsInBounds<Static>(bounds))
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foreach (var s in map.GetItemsInBounds<Static>(bounds))
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{
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if (!range || s.Z >= min && s.Z <= max)
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{
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@ -189,7 +189,7 @@ public class AddonGenerator
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}
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// Get correct bounds
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foreach (Item item in target)
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foreach (var item in target)
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{
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if (item.Z < center.Z)
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{
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@ -202,11 +202,11 @@ public class AddonGenerator
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y2 = Math.Max(y2, item.Y);
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}
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foreach (Point2D p in tiles.Keys)
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foreach (var p in tiles.Keys)
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{
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List<StaticTile> list = tiles[p];
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var list = tiles[p];
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foreach (StaticTile t in list)
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foreach (var t in list)
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{
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if (t.Z < center.Z)
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{
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@ -225,27 +225,27 @@ public class AddonGenerator
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using var sb = ValueStringBuilder.Create();
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foreach (Point2D p in tiles.Keys)
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foreach (var p in tiles.Keys)
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{
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List<StaticTile> list = tiles[p];
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var list = tiles[p];
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int xOffset = p.X - center.X;
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int yOffset = p.Y - center.Y;
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var xOffset = p.X - center.X;
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var yOffset = p.Y - center.Y;
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foreach (StaticTile t in list)
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foreach (var t in list)
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{
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int zOffset = t.Z - center.Z;
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int id = t.ID - 16384;
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var zOffset = t.Z - center.Z;
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var id = t.ID - 16384;
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sb.Append($" AddComponent(new AddonComponent({id}), {xOffset}, {yOffset}, {zOffset});\n");
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}
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}
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foreach (Item item in target)
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foreach (var item in target)
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{
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int xOffset = item.X - center.X;
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int yOffset = item.Y - center.Y;
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int zOffset = item.Z - center.Z;
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var xOffset = item.X - center.X;
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var yOffset = item.Y - center.Y;
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var zOffset = item.Z - center.Z;
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var light = (item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource ? item.Light : LightType.Empty;
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var hue = item.Hue;
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@ -275,13 +275,13 @@ public class AddonGenerator
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sb.Append(" )\n");
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}
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string output = _template.Replace("{name}", name);
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var output = _template.Replace("{name}", name);
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output = output.Replace("{namespace}", ns);
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output = output.Replace("{components}", sb.ToString());
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var path = Path.Combine(_outputDirectory, $"{name}Addon.cs");
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string folder = Path.GetDirectoryName(path);
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var folder = Path.GetDirectoryName(path);
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PathUtility.EnsureDirectory(folder);
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using var writer = new StreamWriter(path, false);
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@ -374,13 +374,13 @@ public class AddonGenerator
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var fail = !_state.Items && !_state.Statics;
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if (!sbyte.TryParse(info.GetTextEntry(2), out sbyte min))
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if (!sbyte.TryParse(info.GetTextEntry(2), out var min))
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{
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min = sbyte.MinValue;
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fail = true;
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}
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if (!sbyte.TryParse(info.GetTextEntry(3), out sbyte max))
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if (!sbyte.TryParse(info.GetTextEntry(3), out var max))
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{
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max = sbyte.MaxValue;
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fail = true;
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