chore: Use var everywhere (#2294)
This commit is contained in:
parent
0b34cc4417
commit
ebaf104935
267 changed files with 873 additions and 873 deletions
|
|
@ -69,7 +69,7 @@ public partial class FillableContent
|
|||
|
||||
public static FillableContentType Acquire(Point3D loc, Map map)
|
||||
{
|
||||
FillableContentType content = FillableContentType.None;
|
||||
var content = FillableContentType.None;
|
||||
|
||||
if (map == null || map == Map.Internal)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -155,7 +155,7 @@ public abstract partial class LockableContainer : TrappableContainer, ILockable,
|
|||
|
||||
var inaccessible = from.AccessLevel < AccessLevel.GameMaster;
|
||||
|
||||
int number = inaccessible
|
||||
var number = inaccessible
|
||||
? 501747 // It appears to be locked.
|
||||
: 502502; // That is locked, but you open it with your godly powers.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue