chore: Use var everywhere (#2294)
This commit is contained in:
parent
0b34cc4417
commit
ebaf104935
267 changed files with 873 additions and 873 deletions
|
|
@ -1372,7 +1372,7 @@ namespace Server.Multis
|
|||
}
|
||||
|
||||
// Changing the interval or flipping between commands: "Forward" and "Forward One"
|
||||
TimeSpan delay = TimeSpan.Zero;
|
||||
var delay = TimeSpan.Zero;
|
||||
if (interval.TotalMilliseconds > Math.Abs(moverTimerNext))
|
||||
{
|
||||
var addedDelay = (int)(interval.TotalMilliseconds - Math.Abs(moverTimerNext));
|
||||
|
|
@ -1789,7 +1789,7 @@ namespace Server.Multis
|
|||
list.Add(e);
|
||||
}
|
||||
|
||||
Span<byte> moveBoatPacket = stackalloc byte[BoatPackets.GetMoveBoatHSPacketLength(list.Count)]
|
||||
var moveBoatPacket = stackalloc byte[BoatPackets.GetMoveBoatHSPacketLength(list.Count)]
|
||||
.InitializePacket();
|
||||
|
||||
// Packet must be sent before actual locations are changed
|
||||
|
|
|
|||
|
|
@ -146,7 +146,7 @@ public abstract partial class BaseDockedBoat : Item
|
|||
return;
|
||||
}
|
||||
|
||||
Point3D p = ip switch
|
||||
var p = ip switch
|
||||
{
|
||||
Item item => item.GetWorldTop(),
|
||||
Mobile m => m.Location,
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ public static class BoatPackets
|
|||
return;
|
||||
}
|
||||
|
||||
Span<byte> moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)]
|
||||
var moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)]
|
||||
.InitializePacket();
|
||||
|
||||
CreateMoveBoatHS(moveBoatPacket, boat, entities, d, speed, xOffset, yOffset);
|
||||
|
|
@ -113,7 +113,7 @@ public static class BoatPackets
|
|||
continue;
|
||||
}
|
||||
|
||||
Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
|
||||
var buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
|
||||
var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
|
||||
builder.Advance(bytesWritten);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ public class HousePlacementTarget : MultiTarget
|
|||
return;
|
||||
}
|
||||
|
||||
Point3D p = ip switch
|
||||
var p = ip switch
|
||||
{
|
||||
Item item => item.GetWorldTop(),
|
||||
Mobile m => m.Location,
|
||||
|
|
|
|||
|
|
@ -793,8 +793,8 @@ namespace Server.Multis
|
|||
|
||||
public List<Mobile> AvailableVendorsFor(Mobile m)
|
||||
{
|
||||
List<Mobile> list = new List<Mobile>();
|
||||
foreach (PlayerVendor vendor in PlayerVendors)
|
||||
var list = new List<Mobile>();
|
||||
foreach (var vendor in PlayerVendors)
|
||||
{
|
||||
if (vendor.CanInteractWith(m, false))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ public static class HousePackets
|
|||
int z = mte.OffsetZ;
|
||||
var floor = TileData.ItemTable[mte.ItemId & TileData.MaxItemValue].Height <= 0;
|
||||
|
||||
int plane = z switch
|
||||
var plane = z switch
|
||||
{
|
||||
0 => 0,
|
||||
7 => 1,
|
||||
|
|
@ -195,7 +195,7 @@ public static class HousePackets
|
|||
continue;
|
||||
}
|
||||
|
||||
int size = i switch
|
||||
var size = i switch
|
||||
{
|
||||
0 => planeLength,
|
||||
< 5 => (width - 1) * (height - 2) * 2,
|
||||
|
|
@ -208,7 +208,7 @@ public static class HousePackets
|
|||
|
||||
writer.Write((byte)(0x20 | i));
|
||||
writer.Write((byte)size);
|
||||
WritePacked(source, ref writer, out int destLength);
|
||||
WritePacked(source, ref writer, out var destLength);
|
||||
|
||||
totalLength += 4 + destLength;
|
||||
}
|
||||
|
|
@ -224,7 +224,7 @@ public static class HousePackets
|
|||
|
||||
writer.Write((byte)(9 + index++));
|
||||
writer.Write((byte)size);
|
||||
WritePacked(source, ref writer, out int destLength);
|
||||
WritePacked(source, ref writer, out var destLength);
|
||||
totalLength += 4 + destLength;
|
||||
totalPlanes++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -377,10 +377,10 @@ namespace Server.Multis
|
|||
var absYOffset = Math.Abs(yOffset);
|
||||
var yardPoint = new Point2D(tileX + xOffset, tileY + yOffset);
|
||||
|
||||
bool inSouthYard = yOffset > 0 && yOffset <= yardSize && absXOffset <= 1;
|
||||
bool inEastYard = xOffset > 0 && xOffset <= yardSize && absYOffset <= 1;
|
||||
bool inNorthYard = yOffset < 0 && yOffset >= -yardSize && absXOffset <= 1;
|
||||
bool inWestYard = xOffset < 0 && xOffset >= -yardSize && absYOffset <= 1;
|
||||
var inSouthYard = yOffset > 0 && yOffset <= yardSize && absXOffset <= 1;
|
||||
var inEastYard = xOffset > 0 && xOffset <= yardSize && absYOffset <= 1;
|
||||
var inNorthYard = yOffset < 0 && yOffset >= -yardSize && absXOffset <= 1;
|
||||
var inWestYard = xOffset < 0 && xOffset >= -yardSize && absYOffset <= 1;
|
||||
|
||||
// Check each house at this point
|
||||
foreach (var house in map.GetMultisInSector<BaseHouse>(yardPoint))
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ public class NewHousePlacementTarget : MultiTarget
|
|||
return;
|
||||
}
|
||||
|
||||
Point3D p = ip switch
|
||||
var p = ip switch
|
||||
{
|
||||
Item item => item.GetWorldTop(),
|
||||
Mobile m => m.Location,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue