chore: Use var everywhere (#2294)
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267 changed files with 873 additions and 873 deletions
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@ -74,7 +74,7 @@ public static class BoatPackets
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return;
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}
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Span<byte> moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)]
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var moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)]
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.InitializePacket();
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CreateMoveBoatHS(moveBoatPacket, boat, entities, d, speed, xOffset, yOffset);
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@ -113,7 +113,7 @@ public static class BoatPackets
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continue;
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}
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Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
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var buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true);
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builder.Advance(bytesWritten);
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}
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