character creation fixes
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parent
3984b767c4
commit
ed14513cc9
3 changed files with 155 additions and 18 deletions
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@ -149,6 +149,7 @@ namespace Server.Network
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Register( 0xD7, 0, true, new OnPacketReceive( EncodedCommand ) );
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Register( 0xE1, 0, false, new OnPacketReceive( ClientType ) );
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Register( 0xEF, 21, false, new OnPacketReceive( LoginServerSeed ) );
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Register( 0xF8, 106, false, new OnPacketReceive( CreateCharacter70160 ) );
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Register6017( 0x08, 15, true, new OnPacketReceive( DropReq6017 ) );
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@ -2161,6 +2162,128 @@ namespace Server.Network
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}
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}
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public static void CreateCharacter70160( NetState state, PacketReader pvSrc )
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{
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int unk1 = pvSrc.ReadInt32();
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int unk2 = pvSrc.ReadInt32();
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int unk3 = pvSrc.ReadByte();
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string name = pvSrc.ReadString( 30 );
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pvSrc.Seek( 2, SeekOrigin.Current );
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int flags = pvSrc.ReadInt32();
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pvSrc.Seek( 8, SeekOrigin.Current );
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int prof = pvSrc.ReadByte();
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pvSrc.Seek( 15, SeekOrigin.Current );
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int genderRace = pvSrc.ReadByte();
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int str = pvSrc.ReadByte();
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int dex = pvSrc.ReadByte();
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int intl= pvSrc.ReadByte();
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int is1 = pvSrc.ReadByte();
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int vs1 = pvSrc.ReadByte();
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int is2 = pvSrc.ReadByte();
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int vs2 = pvSrc.ReadByte();
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int is3 = pvSrc.ReadByte();
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int vs3 = pvSrc.ReadByte();
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int is4 = pvSrc.ReadByte();
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int vs4 = pvSrc.ReadByte();
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int hue = pvSrc.ReadUInt16();
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int hairVal = pvSrc.ReadInt16();
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int hairHue = pvSrc.ReadInt16();
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int hairValf= pvSrc.ReadInt16();
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int hairHuef= pvSrc.ReadInt16();
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pvSrc.ReadByte();
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int cityIndex = pvSrc.ReadByte();
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int charSlot = pvSrc.ReadInt32();
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int clientIP = pvSrc.ReadInt32();
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int shirtHue = pvSrc.ReadInt16();
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int pantsHue = pvSrc.ReadInt16();
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/*
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0x00, 0x01
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0x02, 0x03 -> Human Male, Human Female
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0x04, 0x05 -> Elf Male, Elf Female
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0x05, 0x06 -> Gargoyle Male, Gargoyle Female
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*/
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bool female = ((genderRace % 2) != 0);
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Race race = null;
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byte raceID = (byte)(genderRace < 4 ? 0 : ((genderRace / 2) - 1));
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race = Race.Races[raceID];
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if( race == null )
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race = Race.DefaultRace;
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CityInfo[] info = state.CityInfo;
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IAccount a = state.Account;
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if ( info == null || a == null || cityIndex < 0 || cityIndex >= info.Length )
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{
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state.Dispose();
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}
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else
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{
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// Check if anyone is using this account
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for ( int i = 0; i < a.Length; ++i )
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{
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Mobile check = a[i];
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if ( check != null && check.Map != Map.Internal )
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{
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Console.WriteLine( "Login: {0}: Account in use", state );
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state.Send( new PopupMessage( PMMessage.CharInWorld ) );
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return;
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}
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}
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state.Flags = (ClientFlags)flags;
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CharacterCreatedEventArgs args = new CharacterCreatedEventArgs(
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state, a,
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name, female, hue,
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str, dex, intl,
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info[cityIndex],
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new SkillNameValue[4]
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{
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new SkillNameValue( (SkillName)is1, vs1 ),
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new SkillNameValue( (SkillName)is2, vs2 ),
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new SkillNameValue( (SkillName)is3, vs3 ),
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new SkillNameValue( (SkillName)is4, vs4 ),
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},
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shirtHue, pantsHue,
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hairVal, hairHue,
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hairValf, hairHuef,
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prof,
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race
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);
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state.Send( new ClientVersionReq() );
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state.BlockAllPackets = true;
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EventSink.InvokeCharacterCreated( args );
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Mobile m = args.Mobile;
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if ( m != null )
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{
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state.Mobile = m;
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m.NetState = state;
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new LoginTimer( state, m ).Start();
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}
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else
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{
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state.BlockAllPackets = false;
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state.Dispose();
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}
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}
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}
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private static bool m_ClientVerification = true;
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public static bool ClientVerification
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