valor started randomized champ spawns should not allow "chaining" one type.

This commit is contained in:
xavier 2011-07-19 20:51:25 +00:00
parent 5fc2c7cbf9
commit ed5f549214

View file

@ -111,7 +111,7 @@ namespace Server
{
VirtueHelper.Atrophy( from, VirtueName.Valor, 11000 );
from.SendLocalizedMessage( 1054037 ); // Your challenge is heard by the Champion of this region! Beware its wrath!
idol.Spawn.Start();
idol.Spawn.EndRestart();
idol.Spawn.HasBeenAdvanced = true;
}
else