fix: Cleans up core code (#1187)

**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
This commit is contained in:
Kamron Batman 2022-10-10 21:47:08 -07:00 • committed by GitHub
parent 0138d40bda
commit f268d5d4e2
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262 changed files with 28527 additions and 28646 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GameLoginEvent.cs *
* *
@ -17,33 +17,32 @@ using System;
using System.Runtime.CompilerServices;
using Server.Network;
namespace Server
namespace Server;
public class GameLoginEventArgs
{
public class GameLoginEventArgs
public GameLoginEventArgs(NetState state, string un, string pw)
{
public GameLoginEventArgs(NetState state, string un, string pw)
{
State = state;
Username = un;
Password = pw;
}
public NetState State { get; }
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public CityInfo[] CityInfo { get; set; }
State = state;
Username = un;
Password = pw;
}
public static partial class EventSink
{
public static event Action<GameLoginEventArgs> GameLogin;
public NetState State { get; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeGameLogin(GameLoginEventArgs e) => GameLogin?.Invoke(e);
}
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public CityInfo[] CityInfo { get; set; }
}
public static partial class EventSink
{
public static event Action<GameLoginEventArgs> GameLogin;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeGameLogin(GameLoginEventArgs e) => GameLogin?.Invoke(e);
}