This commit is contained in:
mark 2009-07-05 04:03:37 +00:00
parent 879e2fc778
commit f2b9f04620
29 changed files with 62 additions and 55 deletions

View file

@ -1140,7 +1140,10 @@ namespace Server.Items
BaseWeapon weapon = defender.Weapon as BaseWeapon;
if ( weapon != null )
{
defender.FixedParticles(0x3779, 1, 15, 0x158B, 0x0, 0x3, EffectLayer.Waist);
weapon.OnSwing( defender, attacker );
}
CounterAttack.StopCountering( defender );
}
@ -2129,8 +2132,8 @@ namespace Server.Items
{
if ( checkSkills )
{
attacker.CheckSkill( SkillName.Tactics, 0.0, 120.0 ); // Passively check tactics for gain
attacker.CheckSkill( SkillName.Anatomy, 0.0, 120.0 ); // Passively check Anatomy for gain
attacker.CheckSkill( SkillName.Tactics, 0.0, attacker.Skills[SkillName.Tactics].Cap ); // Passively check tactics for gain
attacker.CheckSkill( SkillName.Anatomy, 0.0, attacker.Skills[SkillName.Anatomy].Cap ); // Passively check Anatomy for gain
if ( Type == WeaponType.Axe )
attacker.CheckSkill( SkillName.Lumberjacking, 0.0, 100.0 ); // Passively check Lumberjacking for gain
@ -2197,8 +2200,8 @@ namespace Server.Items
{
if ( checkSkills )
{
attacker.CheckSkill( SkillName.Tactics, 0.0, 120.0 ); // Passively check tactics for gain
attacker.CheckSkill( SkillName.Anatomy, 0.0, 120.0 ); // Passively check Anatomy for gain
attacker.CheckSkill( SkillName.Tactics, 0.0, attacker.Skills[SkillName.Tactics].Cap ); // Passively check tactics for gain
attacker.CheckSkill( SkillName.Anatomy, 0.0, attacker.Skills[SkillName.Anatomy].Cap ); // Passively check Anatomy for gain
if ( Type == WeaponType.Axe )
attacker.CheckSkill( SkillName.Lumberjacking, 0.0, 100.0 ); // Passively check Lumberjacking for gain