This commit is contained in:
mark 2009-07-05 04:03:37 +00:00
parent 879e2fc778
commit f2b9f04620
29 changed files with 62 additions and 55 deletions

View file

@ -20,7 +20,7 @@ namespace Server.Mobiles
SetHits( 551, 650 );
SetDamage( 11, 13 );
SetDamage( 21, 25 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Poison, 70 );

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@ -21,7 +21,7 @@ namespace Server.Mobiles
SetHits( 1500 );
SetStam( 150 );
SetDamage( 5, 6 );
SetDamage( 16, 19 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );

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@ -34,7 +34,7 @@ namespace Server.Mobiles
SetHits(304, 321);
SetDamage(6, 11);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);

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@ -32,7 +32,7 @@ namespace Server.Mobiles
SetHits(353, 399);
SetDamage(6, 11);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);

View file

@ -26,7 +26,7 @@ namespace Server.Mobiles
SetHits( 61, 69 );
SetDamage( 2, 21 );
SetDamage( 4, 40 );
SetDamageType( ResistanceType.Physical, 100 );

View file

@ -24,7 +24,7 @@ namespace Server.Mobiles
SetHits( 1170, 1320 );
SetDamage( 3, 4 ); // Estimate until Anat/Tactics is verified
SetDamage( 26, 35 );
SetDamageType( ResistanceType.Physical, 100 );

View file

@ -21,7 +21,7 @@ namespace Server.Mobiles
SetHits( 301, 340 );
SetDamage( 5, 8 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );

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@ -21,7 +21,7 @@ namespace Server.Mobiles
SetHits( 401, 440 );
SetDamage( 4, 7 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );

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@ -22,7 +22,7 @@ namespace Server.Mobiles
SetHits( 354, 383 );
SetDamage( 4, 7 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );

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@ -29,7 +29,7 @@ namespace Server.Mobiles
SetHits( 415, 445 );
SetDamage( 4, 7 );
SetDamage( 13, 23 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 20 );

View file

@ -23,7 +23,7 @@ namespace Server.Mobiles
SetHits( 302, 340 );
SetDamage( 5, 6 );
SetDamage( 11, 14 );
SetDamageType( ResistanceType.Physical, 100 );
@ -48,7 +48,8 @@ namespace Server.Mobiles
}
public override bool CanHeal { get { return true; } }
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify