feat: Adds Map.GetXByDistance (for tracking skill). Fixes negative range checks. (#2252)
### Summary
Adds `XInRangeByDistance` and `XInBoundsByDistance` methods to `Map.cs`:
**Item Distance Enumeration:**
```cs
ItemDistanceEnumerable<Item> GetItemsInRangeByDistance(Point3D p);
ItemDistanceEnumerable<Item> GetItemsInRangeByDistance(Point3D p, int range);
ItemDistanceEnumerable<T> GetItemsInRangeByDistance<T>(Point3D p) where T : Item;
ItemDistanceEnumerable<T> GetItemsInRangeByDistance<T>(Point3D p, int range) where T : Item;
ItemDistanceEnumerable<Item> GetItemsInRangeByDistance(Point2D p);
ItemDistanceEnumerable<Item> GetItemsInRangeByDistance(Point2D p, int range);
ItemDistanceEnumerable<T> GetItemsInRangeByDistance<T>(Point2D p) where T : Item;
ItemDistanceEnumerable<T> GetItemsInRangeByDistance<T>(Point2D p, int range) where T : Item;
ItemDistanceEnumerable<Item> GetItemsInRangeByDistance(int x, int y, int range);
ItemDistanceEnumerable<T> GetItemsInRangeByDistance<T>(int x, int y, int range) where T : Item;
ItemDistanceEnumerable<Item> GetItemsInBoundsByDistance(Rectangle2D bounds, , bool makeBoundsInclusive = false);
ItemDistanceEnumerable<T> GetItemsInBoundsByDistance<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : Item;
```
**Mobile Distance Enumeration:**
```cs
MobileDistanceEnumerable<Mobile> GetMobilesInRangeByDistance(Point3D p);
MobileDistanceEnumerable<Mobile> GetMobilesInRangeByDistance(Point3D p, int range);
MobileDistanceEnumerable<T> GetMobilesInRangeByDistance<T>(Point3D p) where T : Mobile;
MobileDistanceEnumerable<T> GetMobilesInRangeByDistance<T>(Point3D p, int range) where T : Mobile;
MobileDistanceEnumerable<Mobile> GetMobilesInRangeByDistance(Point2D p);
MobileDistanceEnumerable<Mobile> GetMobilesInRangeByDistance(Point2D p, int range);
MobileDistanceEnumerable<T> GetMobilesInRangeByDistance<T>(Point2D p) where T : Mobile;
MobileDistanceEnumerable<T> GetMobilesInRangeByDistance<T>(Point2D p, int range) where T : Mobile;
MobileDistanceEnumerable<Mobile> GetMobilesInRangeByDistance(int x, int y, int range);
MobileDistanceEnumerable<T> GetMobilesInRangeByDistance<T>(int x, int y, int range) where T : Mobile;
MobileDistanceEnumerable<Mobile> GetMobilesInBoundsByDistance(Rectangle2D bounds, bool makeBoundsInclusive = false);
MobileDistanceEnumerable<T> GetMobilesInBoundsByDistance<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : Mobile;
```
**Client Distance Enumeration:**
```cs
ClientDistanceEnumerable GetClientsInRangeByDistance(Point3D p);
ClientDistanceEnumerable GetClientsInRangeByDistance(Point3D p, int range);
ClientDistanceEnumerable GetClientsInRangeByDistance(Point2D p);
ClientDistanceEnumerable GetClientsInRangeByDistance(Point2D p, int range);
ClientDistanceEnumerable GetClientsInRangeByDistance(int x, int y, int range);
ClientDistanceEnumerable GetClientsInBoundsByDistance(Rectangle2D bounds, bool makeBoundsInclusive = false);
```
**Example Usage:**
How to use `minDistance` to terminate early when all subsequent mobiles in the iteration will be at an increasing min distance.
```csharp
var playerLocation = player.Location;
const int maxRange = 100;
const int maxMobiles = 12;
var closestMobiles = new SortedSet<Mobile>(Comparer<Mobile>.Create((x, y) =>
{
var distX = x.GetDistanceToSqrt(playerLocation);
var distY = y.GetDistanceToSqrt(playerLocation);
int result = distX.CompareTo(distY);
if (result == 0)
{
result = (x?.Serial ?? Serial.MinusOne).CompareTo(y?.Serial ?? Serial.MinusOne);
}
return result;
}));
int lastMinDistance = 0;
foreach (var (mobile, minDistance) in map.GetMobilesInRangeByDistance(playerLocation, maxRange))
{
// Stop if we have enough and distance starts increasing
if (closestMobiles.Count >= maxMobiles && minDistance > lastMinDistance)
{
break;
}
closestMobiles.Add(mobile);
lastMinDistance = minDistance;
}
// Results are already ordered by proximity
foreach (var mobile in closestMobiles)
{
var actualDistance = mobile.GetDistanceToSqrt(playerLocation);
Console.WriteLine($"{mobile.Name}: ActualDist={actualDistance:F2}");
}
```
This commit is contained in:
parent
d3fdb180b3
commit
f2ce860c18
13 changed files with 2415 additions and 12 deletions
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@ -476,6 +476,63 @@ public class ClientEnumeratorTests
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return (ns, mobile);
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}
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[Fact]
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public void ClientEnumerator_ZeroRangeReturnsOnlyCenter()
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{
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var map = Map.Felucca;
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var center = new Point3D(950, 950, 0);
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const int range = 0;
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var clients = new (NetState, Mobile)[2];
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try
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{
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clients[0] = CreateClientWithMobile(map, center); // Exact center
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clients[1] = CreateClientWithMobile(map, new Point3D(951, 950, 0)); // 1 tile away
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInRange(center, range))
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{
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found.Add(ns);
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}
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Assert.Single(found);
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Assert.Equal(clients[0].Item1, found[0]);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_NegativeRangeCreates1x1Bounds()
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{
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var map = Map.Felucca;
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var center = new Point3D(1050, 1050, 0);
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const int range = -5;
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var clients = new (NetState, Mobile)[2];
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try
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{
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clients[0] = CreateClientWithMobile(map, center);
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clients[1] = CreateClientWithMobile(map, new Point3D(1051, 1050, 0)); // 1 tile away
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInRange(center, range))
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{
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found.Add(ns);
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}
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// With negative range creating a 1x1 bounds, only exact center matches
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Assert.Single(found);
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Assert.Equal(clients[0].Item1, found[0]);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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private static void DeleteAll((NetState, Mobile)[] clients)
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{
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for (var i = 0; i < clients.Length; i++)
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@ -0,0 +1,605 @@
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using System;
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using System.Collections.Generic;
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using Xunit;
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namespace Server.Tests.Tests.Maps;
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[Collection("Sequential Server Tests")]
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public class ItemByDistanceEnumeratorTests
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{
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[Fact]
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public void ItemByDistanceEnumerator_ReturnsNearbyItems()
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{
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var map = Map.Felucca;
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var center = new Point3D(100, 100, 0);
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const int range = 5;
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var Items = new TestItem[3];
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try
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{
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Items[0] = CreateItem(map, new Point3D(102, 102, 0)); // Within range
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Items[1] = CreateItem(map, new Point3D(98, 98, 0)); // Within range
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Items[2] = CreateItem(map, new Point3D(110, 110, 0)); // Outside range
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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Assert.Equal(2, found.Count);
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Assert.Contains(Items[0], found);
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Assert.Contains(Items[1], found);
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Assert.DoesNotContain(Items[2], found);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_DeletedItemsAreSkipped()
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{
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var map = Map.Felucca;
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var center = new Point3D(200, 200, 0);
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const int range = 5;
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var Items = new TestItem[3];
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try
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{
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Items[0] = CreateItem(map, new Point3D(202, 202, 0));
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Items[1] = CreateItem(map, new Point3D(203, 202, 0));
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Items[2] = CreateItem(map, new Point3D(204, 202, 0));
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Items[1].Delete();
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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Assert.Equal(2, found.Count);
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Assert.Contains(Items[0], found);
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Assert.Contains(Items[2], found);
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Assert.DoesNotContain(Items[1], found);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_ReturnsMinDistance()
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{
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var map = Map.Felucca;
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var center = new Point3D(300, 300, 0);
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const int range = 10;
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var Items = new TestItem[2];
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try
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{
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Items[0] = CreateItem(map, new Point3D(305, 305, 0));
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Items[1] = CreateItem(map, new Point3D(302, 302, 0));
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var foundWithDistance = new List<(Item, int)>();
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foreach (var result in map.GetItemsInRangeByDistance(center, range))
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{
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foundWithDistance.Add(result);
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}
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Assert.Equal(2, foundWithDistance.Count);
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// Each Item should have a non-negative min distance
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Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_OrderedBySector()
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{
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var map = Map.Felucca;
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var center = new Point3D(400, 400, 0);
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const int range = Map.SectorSize * 2;
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var Items = new TestItem[3];
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try
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{
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// Place Items in different sectors
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Items[0] = CreateItem(map, new Point3D(center.X + 2, center.Y + 2, 0));
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Items[1] = CreateItem(map, new Point3D(center.X + Map.SectorSize + 2, center.Y + 2, 0));
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Items[2] = CreateItem(map, new Point3D(center.X + 2, center.Y + Map.SectorSize + 2, 0));
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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Assert.Equal(3, found.Count);
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Assert.Contains(Items[0], found);
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Assert.Contains(Items[1], found);
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Assert.Contains(Items[2], found);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_MapNullYieldsEmpty()
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{
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var center = new Point2D(0, 0);
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var bounds = new Rectangle2D(center.m_X - 10, center.m_Y - 10, 21, 21);
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var enumerator = new Map.ItemDistanceEnumerable<Item>(null, bounds, center, false).GetEnumerator();
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Assert.False(enumerator.MoveNext());
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}
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[Fact]
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public void ItemByDistanceEnumerator_ThrowsOnVersionChange()
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{
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var map = Map.Felucca;
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var center = new Point3D(500, 500, 0);
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const int range = 5;
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var Items = new[]
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{
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CreateItem(map, new Point3D(502, 502, 0)),
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CreateItem(map, new Point3D(503, 502, 0))
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};
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try
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{
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var enumerator = map.GetItemsInRangeByDistance(center, range).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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Items[1].Delete();
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// Ref structs cannot be captured in lambdas, so we test the exception directly
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var exceptionThrown = false;
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try
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{
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enumerator.MoveNext();
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}
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catch (InvalidOperationException)
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{
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exceptionThrown = true;
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}
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Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_ZeroRangeReturnsOnlyCenter()
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{
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var map = Map.Felucca;
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var center = new Point3D(600, 600, 0);
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const int range = 0;
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var Items = new TestItem[2];
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try
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{
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Items[0] = CreateItem(map, center); // Exact center
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Items[1] = CreateItem(map, new Point3D(601, 600, 0)); // 1 tile away
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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Assert.Single(found);
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Assert.Equal(Items[0], found[0]);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_FiltersByType()
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{
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var map = Map.Felucca;
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var center = new Point3D(700, 700, 0);
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const int range = 5;
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var testItem2 = new TestItem2((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
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var testItem = new TestItem((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
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try
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{
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testItem2.MoveToWorld(new Point3D(702, 702, 0), map);
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testItem.MoveToWorld(new Point3D(703, 702, 0), map);
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var foundPlayers = new List<TestItem2>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance<TestItem2>(center, range))
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{
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foundPlayers.Add(Item);
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}
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Assert.Single(foundPlayers);
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Assert.Equal(testItem2, foundPlayers[0]);
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}
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finally
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{
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testItem2.Delete();
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testItem.Delete();
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_UsesDifferentPointOverloads()
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{
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var map = Map.Felucca;
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var center = new Point3D(800, 800, 5);
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const int range = 5;
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var Items = new TestItem[1];
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try
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{
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Items[0] = CreateItem(map, new Point3D(802, 802, 0));
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// Test Point3D overload
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var found1 = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found1.Add(Item);
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}
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// Test (int, int) overload
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var found2 = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance<Item>(center.X, center.Y, range))
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{
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found2.Add(Item);
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}
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// Test Point2D overload
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var found3 = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(new Point2D(center.X, center.Y), range))
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{
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found3.Add(Item);
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}
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Assert.Single(found1);
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Assert.Equal(Items[0], found1[0]);
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Assert.Equal(found1, found2);
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Assert.Equal(found1, found3);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_RingTraversal()
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{
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var map = Map.Felucca;
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var center = new Point3D(900, 900, 0);
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const int range = Map.SectorSize * 2;
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var Items = new TestItem[4];
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try
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{
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// Place Items in different rings around the center
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Items[0] = CreateItem(map, center); // Ring 0 (center sector)
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Items[1] = CreateItem(map, new Point3D(center.X + Map.SectorSize, center.Y, 0)); // Ring 1
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Items[2] = CreateItem(map, new Point3D(center.X, center.Y + Map.SectorSize, 0)); // Ring 1
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Items[3] = CreateItem(map, new Point3D(center.X + Map.SectorSize * 2 - 1, center.Y, 0)); // Ring 2
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var found = new List<Item>();
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var distances = new List<int>();
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foreach (var (Item, minDistance) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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distances.Add(minDistance);
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}
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// All Items should be found
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Assert.Equal(4, found.Count);
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Assert.Contains(Items[0], found);
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Assert.Contains(Items[1], found);
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Assert.Contains(Items[2], found);
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Assert.Contains(Items[3], found);
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// Items should be processed by sector distance (ring-based)
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// The center Item should have distance 0
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var centerIndex = found.IndexOf(Items[0]);
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Assert.Equal(0, distances[centerIndex]);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_MapBoundsAreClamped()
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{
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var map = Map.Felucca;
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var width = map.Width;
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var height = map.Height;
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var center = new Point3D(width - 2, height - 2, 0);
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const int range = Map.SectorSize * 2;
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var Items = new TestItem[1];
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try
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{
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Items[0] = CreateItem(map, center);
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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Assert.Single(found);
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Assert.Equal(Items[0], found[0]);
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}
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finally
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{
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DeleteAll(Items);
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}
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}
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[Fact]
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public void ItemByDistanceEnumerator_NegativeRangeIsZero()
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{
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var map = Map.Felucca;
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var center = new Point3D(1000, 1000, 0);
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const int range = -5;
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var Items = new TestItem[2];
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try
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{
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Items[0] = CreateItem(map, center);
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Items[1] = CreateItem(map, new Point3D(1001, 1000, 0)); // 1 tile away
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var found = new List<Item>();
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foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
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{
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found.Add(Item);
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}
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|
||||
// With negative range creating a 1x1 bounds, only exact center matches
|
||||
Assert.Single(found);
|
||||
Assert.Equal(Items[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(Items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemByDistanceEnumerator_MultipleRings()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(1100, 1100, 0);
|
||||
const int range = Map.SectorSize * 3;
|
||||
|
||||
var Items = new List<TestItem>();
|
||||
try
|
||||
{
|
||||
// Create a grid of Items across multiple sectors
|
||||
for (var ringOffset = 0; ringOffset <= 2; ringOffset++)
|
||||
{
|
||||
for (var side = 0; side < 4; side++)
|
||||
{
|
||||
var offset = ringOffset * Map.SectorSize;
|
||||
Point3D pos = side switch
|
||||
{
|
||||
0 => new Point3D(center.X + offset, center.Y, 0),
|
||||
1 => new Point3D(center.X, center.Y + offset, 0),
|
||||
2 => new Point3D(center.X - offset, center.Y, 0),
|
||||
_ => new Point3D(center.X, center.Y - offset, 0)
|
||||
};
|
||||
Items.Add(CreateItem(map, pos));
|
||||
}
|
||||
}
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var (Item, _) in map.GetItemsInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(Item);
|
||||
}
|
||||
|
||||
// Should find all Items within range
|
||||
Assert.True(found.Count > 0);
|
||||
Assert.All(found, Item =>
|
||||
{
|
||||
var dx = Item.X - center.X;
|
||||
var dy = Item.Y - center.Y;
|
||||
var distSq = dx * dx + dy * dy;
|
||||
Assert.True(distSq <= range * range);
|
||||
});
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var Item in Items)
|
||||
{
|
||||
Item?.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static TestItem CreateItem(Map map, Point3D location)
|
||||
{
|
||||
var Item = new TestItem((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
Item.MoveToWorld(location, map);
|
||||
return Item;
|
||||
}
|
||||
|
||||
private static void DeleteAll(TestItem[] Items)
|
||||
{
|
||||
for (var i = 0; i < Items.Length; i++)
|
||||
{
|
||||
Items[i]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemByDistanceEnumerator_Bounds_FindsItemsInBounds()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(100, 100, 50, 50);
|
||||
|
||||
var Items = new TestItem[3];
|
||||
try
|
||||
{
|
||||
// Item inside bounds
|
||||
Items[0] = CreateItem(map, new Point3D(120, 120, 0));
|
||||
// Item at edge of bounds
|
||||
Items[1] = CreateItem(map, new Point3D(149, 149, 0));
|
||||
// Item outside bounds
|
||||
Items[2] = CreateItem(map, new Point3D(200, 200, 0));
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds))
|
||||
{
|
||||
found.Add(Item);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(Items[0], found);
|
||||
Assert.Contains(Items[1], found);
|
||||
Assert.DoesNotContain(Items[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(Items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemByDistanceEnumerator_Bounds_MakeBoundsInclusive()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(100, 100, 50, 50);
|
||||
|
||||
var Items = new TestItem[2];
|
||||
try
|
||||
{
|
||||
// Item at edge (inclusive)
|
||||
Items[0] = CreateItem(map, new Point3D(149, 149, 0));
|
||||
// Item just outside edge (will be included with makeBoundsInclusive)
|
||||
Items[1] = CreateItem(map, new Point3D(150, 150, 0));
|
||||
|
||||
var foundWithoutInclusive = new List<Item>();
|
||||
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds))
|
||||
{
|
||||
foundWithoutInclusive.Add(Item);
|
||||
}
|
||||
|
||||
var foundWithInclusive = new List<Item>();
|
||||
foreach (var (Item, _) in map.GetItemsInBoundsByDistance<Item>(bounds, true))
|
||||
{
|
||||
foundWithInclusive.Add(Item);
|
||||
}
|
||||
|
||||
Assert.Single(foundWithoutInclusive);
|
||||
Assert.Contains(Items[0], foundWithoutInclusive);
|
||||
|
||||
Assert.Equal(2, foundWithInclusive.Count);
|
||||
Assert.Contains(Items[0], foundWithInclusive);
|
||||
Assert.Contains(Items[1], foundWithInclusive);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(Items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemByDistanceEnumerator_Bounds_ReturnsMinDistance()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(300, 300, 20, 20);
|
||||
|
||||
var Items = new TestItem[2];
|
||||
try
|
||||
{
|
||||
Items[0] = CreateItem(map, new Point3D(305, 305, 0));
|
||||
Items[1] = CreateItem(map, new Point3D(315, 315, 0));
|
||||
|
||||
var foundWithDistance = new List<(Item, int)>();
|
||||
foreach (var result in map.GetItemsInBoundsByDistance<Item>(bounds))
|
||||
{
|
||||
foundWithDistance.Add(result);
|
||||
}
|
||||
|
||||
Assert.Equal(2, foundWithDistance.Count);
|
||||
Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(Items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemByDistanceEnumerator_Bounds_OrdersByProximityToCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(500, 500, 64, 64);
|
||||
|
||||
var Items = new TestItem[3];
|
||||
try
|
||||
{
|
||||
// Place Items at different distances from center
|
||||
Items[0] = CreateItem(map, new Point3D(532, 532, 0)); // At center
|
||||
Items[1] = CreateItem(map, new Point3D(548, 532, 0)); // 16 tiles away
|
||||
Items[2] = CreateItem(map, new Point3D(563, 563, 0)); // Far corner
|
||||
|
||||
var found = new List<(Item, int)>();
|
||||
foreach (var result in map.GetItemsInBoundsByDistance<Item>(bounds))
|
||||
{
|
||||
found.Add(result);
|
||||
}
|
||||
|
||||
Assert.Equal(3, found.Count);
|
||||
|
||||
// Verify ordering by distance - closer Items should be found earlier (lower minDistance)
|
||||
var Item0Index = found.FindIndex(x => x.Item1 == Items[0]);
|
||||
var Item1Index = found.FindIndex(x => x.Item1 == Items[1]);
|
||||
var Item2Index = found.FindIndex(x => x.Item1 == Items[2]);
|
||||
|
||||
// The minDistance should increase (or stay the same) as we go through the list
|
||||
Assert.True(found[Item0Index].Item2 <= found[Item1Index].Item2);
|
||||
Assert.True(found[Item1Index].Item2 <= found[Item2Index].Item2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(Items);
|
||||
}
|
||||
}
|
||||
|
||||
// Test implementation of Item
|
||||
private class TestItem : Item
|
||||
{
|
||||
public TestItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestItem2 : Item
|
||||
{
|
||||
public TestItem2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -408,6 +408,63 @@ public class ItemEnumeratorTests
|
|||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_ZeroRangeReturnsOnlyCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(850, 850, 0);
|
||||
const int range = 0;
|
||||
|
||||
var items = new Item[2];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, center); // Exact center
|
||||
items[1] = CreateItem(map, new Point3D(851, 850, 0)); // 1 tile away
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsInRange<Item>(center, range))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Single(found);
|
||||
Assert.Equal(items[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_NegativeRangeCreates1x1Bounds()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(900, 900, 0);
|
||||
const int range = -5;
|
||||
|
||||
var items = new Item[2];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, center);
|
||||
items[1] = CreateItem(map, new Point3D(901, 900, 0)); // 1 tile away
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsInRange<Item>(center, range))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
// With negative range creating a 1x1 bounds, only exact center matches
|
||||
Assert.Single(found);
|
||||
Assert.Equal(items[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
private static Item CreateItem(Map map, Point3D location)
|
||||
{
|
||||
var item = new Item(0x1);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,608 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Xunit;
|
||||
|
||||
namespace Server.Tests.Tests.Maps;
|
||||
|
||||
[Collection("Sequential Server Tests")]
|
||||
public class MobileByDistanceEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_ReturnsNearbyMobiles()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(100, 100, 0);
|
||||
const int range = 5;
|
||||
|
||||
var mobiles = new TestMobile[3];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(102, 102, 0)); // Within range
|
||||
mobiles[1] = CreateMobile(map, new Point3D(98, 98, 0)); // Within range
|
||||
mobiles[2] = CreateMobile(map, new Point3D(110, 110, 0)); // Outside range
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(mobiles[0], found);
|
||||
Assert.Contains(mobiles[1], found);
|
||||
Assert.DoesNotContain(mobiles[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_DeletedMobilesAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(200, 200, 0);
|
||||
const int range = 5;
|
||||
|
||||
var mobiles = new TestMobile[3];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(202, 202, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(203, 202, 0));
|
||||
mobiles[2] = CreateMobile(map, new Point3D(204, 202, 0));
|
||||
|
||||
mobiles[1].Delete();
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(mobiles[0], found);
|
||||
Assert.Contains(mobiles[2], found);
|
||||
Assert.DoesNotContain(mobiles[1], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_ReturnsMinDistance()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(300, 300, 0);
|
||||
const int range = 10;
|
||||
|
||||
var mobiles = new TestMobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(302, 302, 0));
|
||||
|
||||
var foundWithDistance = new List<(Mobile, int)>();
|
||||
foreach (var result in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
foundWithDistance.Add(result);
|
||||
}
|
||||
|
||||
Assert.Equal(2, foundWithDistance.Count);
|
||||
// Each mobile should have a non-negative min distance
|
||||
Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_OrderedBySector()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(400, 400, 0);
|
||||
const int range = Map.SectorSize * 2;
|
||||
|
||||
var mobiles = new TestMobile[3];
|
||||
try
|
||||
{
|
||||
// Place mobiles in different sectors
|
||||
mobiles[0] = CreateMobile(map, new Point3D(center.X + 2, center.Y + 2, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(center.X + Map.SectorSize + 2, center.Y + 2, 0));
|
||||
mobiles[2] = CreateMobile(map, new Point3D(center.X + 2, center.Y + Map.SectorSize + 2, 0));
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Equal(3, found.Count);
|
||||
Assert.Contains(mobiles[0], found);
|
||||
Assert.Contains(mobiles[1], found);
|
||||
Assert.Contains(mobiles[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var center = new Point2D(0, 0);
|
||||
var bounds = new Rectangle2D(center.m_X - 10, center.m_Y - 10, 21, 21);
|
||||
var enumerator = new Map.MobileDistanceEnumerable<Mobile>(null, bounds, center, false).GetEnumerator();
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_ThrowsOnVersionChange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(500, 500, 0);
|
||||
const int range = 5;
|
||||
|
||||
var mobiles = new[]
|
||||
{
|
||||
CreateMobile(map, new Point3D(502, 502, 0)),
|
||||
CreateMobile(map, new Point3D(503, 502, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetMobilesInRangeByDistance(center, range).GetEnumerator();
|
||||
Assert.True(enumerator.MoveNext());
|
||||
|
||||
mobiles[1].Delete();
|
||||
|
||||
// Ref structs cannot be captured in lambdas, so we test the exception directly
|
||||
var exceptionThrown = false;
|
||||
try
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_ZeroRangeReturnsOnlyCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(600, 600, 0);
|
||||
const int range = 0;
|
||||
|
||||
var mobiles = new TestMobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, center); // Exact center
|
||||
mobiles[1] = CreateMobile(map, new Point3D(601, 600, 0)); // 1 tile away
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(found);
|
||||
Assert.Equal(mobiles[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_FiltersByType()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(700, 700, 0);
|
||||
const int range = 5;
|
||||
|
||||
var player = new TestPlayerMobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
var npc = new TestMobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
|
||||
try
|
||||
{
|
||||
player.DefaultMobileInit();
|
||||
npc.DefaultMobileInit();
|
||||
player.MoveToWorld(new Point3D(702, 702, 0), map);
|
||||
npc.MoveToWorld(new Point3D(703, 702, 0), map);
|
||||
|
||||
var foundPlayers = new List<TestPlayerMobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance<TestPlayerMobile>(center, range))
|
||||
{
|
||||
foundPlayers.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(foundPlayers);
|
||||
Assert.Equal(player, foundPlayers[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
player.Delete();
|
||||
npc.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_UsesDifferentPointOverloads()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(800, 800, 5);
|
||||
const int range = 5;
|
||||
|
||||
var mobiles = new TestMobile[1];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(802, 802, 0));
|
||||
|
||||
// Test Point3D overload
|
||||
var found1 = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found1.Add(mobile);
|
||||
}
|
||||
|
||||
// Test (int, int) overload
|
||||
var found2 = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance<Mobile>(center.X, center.Y, range))
|
||||
{
|
||||
found2.Add(mobile);
|
||||
}
|
||||
|
||||
// Test Point2D overload
|
||||
var found3 = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(new Point2D(center.X, center.Y), range))
|
||||
{
|
||||
found3.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(found1);
|
||||
Assert.Equal(mobiles[0], found1[0]);
|
||||
Assert.Equal(found1, found2);
|
||||
Assert.Equal(found1, found3);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_RingTraversal()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(900, 900, 0);
|
||||
const int range = Map.SectorSize * 2;
|
||||
|
||||
var mobiles = new TestMobile[4];
|
||||
try
|
||||
{
|
||||
// Place mobiles in different rings around the center
|
||||
mobiles[0] = CreateMobile(map, center); // Ring 0 (center sector)
|
||||
mobiles[1] = CreateMobile(map, new Point3D(center.X + Map.SectorSize, center.Y, 0)); // Ring 1
|
||||
mobiles[2] = CreateMobile(map, new Point3D(center.X, center.Y + Map.SectorSize, 0)); // Ring 1
|
||||
mobiles[3] = CreateMobile(map, new Point3D(center.X + Map.SectorSize * 2 - 1, center.Y, 0)); // Ring 2
|
||||
|
||||
var found = new List<Mobile>();
|
||||
var distances = new List<int>();
|
||||
foreach (var (mobile, minDistance) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
distances.Add(minDistance);
|
||||
}
|
||||
|
||||
// All mobiles should be found
|
||||
Assert.Equal(4, found.Count);
|
||||
Assert.Contains(mobiles[0], found);
|
||||
Assert.Contains(mobiles[1], found);
|
||||
Assert.Contains(mobiles[2], found);
|
||||
Assert.Contains(mobiles[3], found);
|
||||
|
||||
// Mobiles should be processed by sector distance (ring-based)
|
||||
// The center mobile should have distance 0
|
||||
var centerIndex = found.IndexOf(mobiles[0]);
|
||||
Assert.Equal(0, distances[centerIndex]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_MapBoundsAreClamped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var width = map.Width;
|
||||
var height = map.Height;
|
||||
|
||||
var center = new Point3D(width - 2, height - 2, 0);
|
||||
const int range = Map.SectorSize * 2;
|
||||
|
||||
var mobiles = new TestMobile[1];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, center);
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(found);
|
||||
Assert.Equal(mobiles[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_NegativeRangeIsZero()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(1000, 1000, 0);
|
||||
const int range = -5;
|
||||
|
||||
var mobiles = new TestMobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, center);
|
||||
mobiles[1] = CreateMobile(map, new Point3D(1001, 1000, 0));
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
// With negative range creating a 1x1 bounds, only exact center matches
|
||||
Assert.Single(found);
|
||||
Assert.Equal(mobiles[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_MultipleRings()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(1100, 1100, 0);
|
||||
const int range = Map.SectorSize * 3;
|
||||
|
||||
var mobiles = new List<TestMobile>();
|
||||
try
|
||||
{
|
||||
// Create a grid of mobiles across multiple sectors
|
||||
for (var ringOffset = 0; ringOffset <= 2; ringOffset++)
|
||||
{
|
||||
for (var side = 0; side < 4; side++)
|
||||
{
|
||||
var offset = ringOffset * Map.SectorSize;
|
||||
Point3D pos = side switch
|
||||
{
|
||||
0 => new Point3D(center.X + offset, center.Y, 0),
|
||||
1 => new Point3D(center.X, center.Y + offset, 0),
|
||||
2 => new Point3D(center.X - offset, center.Y, 0),
|
||||
_ => new Point3D(center.X, center.Y - offset, 0)
|
||||
};
|
||||
mobiles.Add(CreateMobile(map, pos));
|
||||
}
|
||||
}
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
// Should find all mobiles within range
|
||||
Assert.True(found.Count > 0);
|
||||
Assert.All(found, mobile =>
|
||||
{
|
||||
var dx = mobile.X - center.X;
|
||||
var dy = mobile.Y - center.Y;
|
||||
var distSq = dx * dx + dy * dy;
|
||||
Assert.True(distSq <= range * range);
|
||||
});
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var mobile in mobiles)
|
||||
{
|
||||
mobile?.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static TestMobile CreateMobile(Map map, Point3D location)
|
||||
{
|
||||
var mobile = new TestMobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
mobile.DefaultMobileInit();
|
||||
mobile.MoveToWorld(location, map);
|
||||
return mobile;
|
||||
}
|
||||
|
||||
private static void DeleteAll(TestMobile[] mobiles)
|
||||
{
|
||||
for (var i = 0; i < mobiles.Length; i++)
|
||||
{
|
||||
mobiles[i]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_Bounds_FindsMobilesInBounds()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(100, 100, 50, 50);
|
||||
|
||||
var mobiles = new TestMobile[3];
|
||||
try
|
||||
{
|
||||
// Mobile inside bounds
|
||||
mobiles[0] = CreateMobile(map, new Point3D(120, 120, 0));
|
||||
// Mobile at edge of bounds
|
||||
mobiles[1] = CreateMobile(map, new Point3D(149, 149, 0));
|
||||
// Mobile outside bounds
|
||||
mobiles[2] = CreateMobile(map, new Point3D(200, 200, 0));
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance<Mobile>(bounds))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(mobiles[0], found);
|
||||
Assert.Contains(mobiles[1], found);
|
||||
Assert.DoesNotContain(mobiles[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_Bounds_MakeBoundsInclusive()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(100, 100, 50, 50);
|
||||
|
||||
var mobiles = new TestMobile[2];
|
||||
try
|
||||
{
|
||||
// Mobile at edge (inclusive)
|
||||
mobiles[0] = CreateMobile(map, new Point3D(149, 149, 0));
|
||||
// Mobile just outside edge (will be included with makeBoundsInclusive)
|
||||
mobiles[1] = CreateMobile(map, new Point3D(150, 150, 0));
|
||||
|
||||
var foundWithoutInclusive = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance<Mobile>(bounds))
|
||||
{
|
||||
foundWithoutInclusive.Add(mobile);
|
||||
}
|
||||
|
||||
var foundWithInclusive = new List<Mobile>();
|
||||
foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance<Mobile>(bounds, true))
|
||||
{
|
||||
foundWithInclusive.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(foundWithoutInclusive);
|
||||
Assert.Contains(mobiles[0], foundWithoutInclusive);
|
||||
|
||||
Assert.Equal(2, foundWithInclusive.Count);
|
||||
Assert.Contains(mobiles[0], foundWithInclusive);
|
||||
Assert.Contains(mobiles[1], foundWithInclusive);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_Bounds_ReturnsMinDistance()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(300, 300, 20, 20);
|
||||
|
||||
var mobiles = new TestMobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(315, 315, 0));
|
||||
|
||||
var foundWithDistance = new List<(Mobile, int)>();
|
||||
foreach (var result in map.GetMobilesInBoundsByDistance<Mobile>(bounds))
|
||||
{
|
||||
foundWithDistance.Add(result);
|
||||
}
|
||||
|
||||
Assert.Equal(2, foundWithDistance.Count);
|
||||
Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileByDistanceEnumerator_Bounds_OrdersByProximityToCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var bounds = new Rectangle2D(500, 500, 64, 64);
|
||||
|
||||
var mobiles = new TestMobile[3];
|
||||
try
|
||||
{
|
||||
// Place mobiles at different distances from center
|
||||
mobiles[0] = CreateMobile(map, new Point3D(532, 532, 0)); // At center
|
||||
mobiles[1] = CreateMobile(map, new Point3D(548, 532, 0)); // 16 tiles away
|
||||
mobiles[2] = CreateMobile(map, new Point3D(563, 563, 0)); // Far corner
|
||||
|
||||
var found = new List<(Mobile, int)>();
|
||||
foreach (var result in map.GetMobilesInBoundsByDistance<Mobile>(bounds))
|
||||
{
|
||||
found.Add(result);
|
||||
}
|
||||
|
||||
Assert.Equal(3, found.Count);
|
||||
|
||||
// Verify ordering by distance - closer mobiles should be found earlier (lower minDistance)
|
||||
var mobile0Index = found.FindIndex(x => x.Item1 == mobiles[0]);
|
||||
var mobile1Index = found.FindIndex(x => x.Item1 == mobiles[1]);
|
||||
var mobile2Index = found.FindIndex(x => x.Item1 == mobiles[2]);
|
||||
|
||||
// The minDistance should increase (or stay the same) as we go through the list
|
||||
Assert.True(found[mobile0Index].Item2 <= found[mobile1Index].Item2);
|
||||
Assert.True(found[mobile1Index].Item2 <= found[mobile2Index].Item2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
// Test implementation of Mobile
|
||||
private class TestMobile : Mobile
|
||||
{
|
||||
public TestMobile(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestPlayerMobile : Mobile
|
||||
{
|
||||
public TestPlayerMobile(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -188,6 +188,63 @@ public class MobileEnumeratorTests
|
|||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_ZeroRangeReturnsOnlyCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(700, 700, 0);
|
||||
const int range = 0;
|
||||
|
||||
var mobiles = new Mobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, center); // Exact center
|
||||
mobiles[1] = CreateMobile(map, new Point3D(701, 700, 0)); // 1 tile away
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var mobile in map.GetMobilesInRange<Mobile>(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
Assert.Single(found);
|
||||
Assert.Equal(mobiles[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_NegativeRangeCreates1x1Bounds()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(750, 750, 0);
|
||||
const int range = -5;
|
||||
|
||||
var mobiles = new Mobile[2];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, center);
|
||||
mobiles[1] = CreateMobile(map, new Point3D(751, 750, 0)); // 1 tile away
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var mobile in map.GetMobilesInRange<Mobile>(center, range))
|
||||
{
|
||||
found.Add(mobile);
|
||||
}
|
||||
|
||||
// With negative range creating a 1x1 bounds, only exact center matches
|
||||
Assert.Single(found);
|
||||
Assert.Equal(mobiles[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
private static Mobile CreateMobile(Map map, Point3D location)
|
||||
{
|
||||
var mobile = new Mobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
|
|
|
|||
|
|
@ -120,9 +120,8 @@ public class MultiEnumeratorTests
|
|||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
Assert.IsType<InvalidOperationException>(e);
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
|
|
@ -330,6 +329,63 @@ public class MultiEnumeratorTests
|
|||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_ZeroRangeReturnsOnlyCenter()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(800, 800, 0);
|
||||
const int range = 0;
|
||||
|
||||
var multis = new TestMulti[2];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, center); // Exact center
|
||||
multis[1] = CreateMulti(map, new Point3D(801, 800, 0)); // 1 tile away
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInRange<BaseMulti>(center, range))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Single(found);
|
||||
Assert.Equal(multis[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_NegativeRangeCreates1x1Bounds()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(850, 850, 0);
|
||||
const int range = -5;
|
||||
|
||||
var multis = new TestMulti[2];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, center);
|
||||
multis[1] = CreateMulti(map, new Point3D(851, 850, 0)); // 1 tile away
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInRange<BaseMulti>(center, range))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
// With negative range creating a 1x1 bounds, only exact center matches
|
||||
Assert.Single(found);
|
||||
Assert.Equal(multis[0], found[0]);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
private static TestMulti CreateMulti(Map map, Point3D location)
|
||||
{
|
||||
var multi = new TestMulti();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue