fix: Fixes searching multis/clients. Adds missing map enumeration tests (#2278)
> [!IMPORTANT] > **Dev Note:** This is an **important** patch as the bug could lead to major issues like: > * Multis/Players disappearing from view or not being counted during game logic. > * World processes (e.g., area checks, targeting) failing to detect entities correctly. > * General stability and correctness concerns for core map functionality. > > **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach. ### Summary * Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti> * Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
This commit is contained in:
parent
5aed018232
commit
d3fdb180b3
9 changed files with 1923 additions and 571 deletions
492
Projects/Server.Tests/Tests/Maps/ClientEnumeratorTests.cs
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492
Projects/Server.Tests/Tests/Maps/ClientEnumeratorTests.cs
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using System;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using Server.Accounting;
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using Server.Network;
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using Xunit;
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namespace Server.Tests.Tests.Maps;
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[Collection("Sequential Server Tests")]
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public class ClientEnumeratorTests
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{
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[Fact]
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public void ClientEnumerator_FiltersByBoundsAndOrder()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(100, 100, 32, 32);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(105, 105, 0));
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clients[1] = CreateClientWithMobile(map, new Point3D(130, 130, 0));
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clients[2] = CreateClientWithMobile(map, new Point3D(90, 90, 0));
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInBounds(rect))
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{
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found.Add(ns);
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}
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Assert.Equal(2, found.Count);
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Assert.All(found, ns => Assert.True(rect.Contains(ns.Mobile.Location)));
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Assert.Equal(new[] { clients[0].Item1, clients[1].Item1 }, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_SkipsNullMobiles()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(200, 200, 16, 16);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(205, 205, 0));
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clients[1] = CreateClientWithMobile(map, new Point3D(206, 205, 0));
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clients[2] = CreateClientWithMobile(map, new Point3D(207, 205, 0));
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// Remove the mobile from the second client
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clients[1].Item2.Delete();
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clients[1].Item1.Mobile = null;
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInBounds(rect))
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{
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found.Add(ns);
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}
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Assert.Equal(2, found.Count);
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Assert.Equal(new[] { clients[0].Item1, clients[2].Item1 }, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_RespectsMakeBoundsInclusiveFlag()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(300, 300, 1, 1);
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var clients = new (NetState, Mobile)[1];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(301, 301, 0));
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var enumerator = map.GetClientsInBounds(rect, makeBoundsInclusive: true).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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Assert.Equal(clients[0].Item1, enumerator.Current);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_MapNullYieldsEmpty()
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{
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var enumerator = new Map.ClientBoundsEnumerable(null, Rectangle2D.Empty, false).GetEnumerator();
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Assert.False(enumerator.MoveNext());
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}
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[Fact]
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public void ClientEnumerator_ThrowsOnVersionChange()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(400, 400, 16, 16);
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var clients = new[]
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{
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CreateClientWithMobile(map, new Point3D(405, 405, 0)),
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CreateClientWithMobile(map, new Point3D(406, 405, 0))
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};
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try
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{
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var enumerator = map.GetClientsInBounds(rect).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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clients[1].Item2.Delete();
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// Ref structs cannot be captured in lambdas, so we test the exception directly
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var exceptionThrown = false;
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try
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{
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enumerator.MoveNext();
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}
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catch (InvalidOperationException)
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{
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exceptionThrown = true;
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}
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Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_StepsAcrossSectors()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
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var clients = new[]
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{
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CreateClientWithMobile(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
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CreateClientWithMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
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CreateClientWithMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
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};
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try
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{
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var result = new List<NetState>();
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foreach (var ns in map.GetClientsInBounds(rect))
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{
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result.Add(ns);
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}
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Assert.Equal(new[] { clients[0].Item1, clients[1].Item1, clients[2].Item1 }, result);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_MapBoundsAreClamped()
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{
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var map = Map.Felucca;
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var width = map.Width;
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var height = map.Height;
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var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
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var clients = new[]
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{
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CreateClientWithMobile(map, new Point3D(width - 2, height - 2, 0))
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};
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try
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{
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var enumerator = map.GetClientsInBounds(rect).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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Assert.Equal(clients[0].Item1, enumerator.Current);
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Assert.False(enumerator.MoveNext());
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientAtEnumerator_FiltersExactLocation()
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{
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var map = Map.Felucca;
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var location = new Point3D(600, 600, 0);
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var differentLocation = new Point3D(601, 600, 0);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, location);
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clients[1] = CreateClientWithMobile(map, location);
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clients[2] = CreateClientWithMobile(map, differentLocation);
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location))
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{
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found.Add(ns);
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}
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Assert.Equal(2, found.Count);
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Assert.All(found, ns =>
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{
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Assert.NotNull(ns.Mobile);
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Assert.Equal(location.X, ns.Mobile.X);
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Assert.Equal(location.Y, ns.Mobile.Y);
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});
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Assert.Contains(clients[0].Item1, found);
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Assert.Contains(clients[1].Item1, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientAtEnumerator_SkipsNullMobiles()
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{
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var map = Map.Felucca;
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var location = new Point3D(650, 650, 0);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, location);
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clients[1] = CreateClientWithMobile(map, location);
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clients[2] = CreateClientWithMobile(map, location);
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// Remove the mobile from the second client
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clients[1].Item2.Delete();
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clients[1].Item1.Mobile = null;
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location))
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{
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found.Add(ns);
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}
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Assert.Equal(2, found.Count);
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Assert.Equal(new[] { clients[0].Item1, clients[2].Item1 }, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientAtEnumerator_MapNullYieldsEmpty()
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{
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var enumerator = new Map.ClientAtEnumerable(null, new Point2D(0, 0)).GetEnumerator();
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Assert.False(enumerator.MoveNext());
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}
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[Fact]
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public void ClientAtEnumerator_ThrowsOnVersionChange()
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{
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var map = Map.Felucca;
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var location = new Point3D(750, 750, 0);
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var clients = new[]
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{
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CreateClientWithMobile(map, location),
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CreateClientWithMobile(map, location)
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};
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try
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{
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var enumerator = map.GetClientsAt(location).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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clients[1].Item2.Delete();
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// Ref structs cannot be captured in lambdas, so we test the exception directly
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var exceptionThrown = false;
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try
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{
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enumerator.MoveNext();
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}
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catch (InvalidOperationException)
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{
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exceptionThrown = true;
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}
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Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientAtEnumerator_UsesDifferentPoint3DOverloads()
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{
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var map = Map.Felucca;
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var location = new Point3D(800, 800, 5);
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var clients = new (NetState, Mobile)[1];
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try
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{
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clients[0] = CreateClientWithMobile(map, location);
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// Test Point3D overload
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var found1 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location))
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{
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found1.Add(ns);
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}
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// Test (int, int) overload - should find the same client (Z is ignored)
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var found2 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location.X, location.Y))
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{
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found2.Add(ns);
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}
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// Test Point2D overload
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var found3 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(new Point2D(location.X, location.Y)))
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{
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found3.Add(ns);
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}
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Assert.Single(found1);
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Assert.Equal(clients[0].Item1, found1[0]);
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Assert.Equal(found1, found2);
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Assert.Equal(found1, found3);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_GetClientsInRange()
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{
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var map = Map.Felucca;
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var center = new Point3D(900, 900, 0);
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var range = 5;
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(902, 902, 0)); // Within range
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clients[1] = CreateClientWithMobile(map, new Point3D(898, 898, 0)); // Within range
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clients[2] = CreateClientWithMobile(map, new Point3D(910, 910, 0)); // Outside range (906+ is outside)
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInRange(center, range))
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{
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found.Add(ns);
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}
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// GetClientsInRange uses a bounding rectangle, not circular distance
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// Range of 5 means rectangle from (895, 895) to (905, 905)
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Assert.Equal(2, found.Count);
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Assert.Contains(clients[0].Item1, found);
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Assert.Contains(clients[1].Item1, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_DeletedMobilesAreSkipped()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(1000, 1000, 16, 16);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(1005, 1005, 0));
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clients[1] = CreateClientWithMobile(map, new Point3D(1006, 1005, 0));
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clients[2] = CreateClientWithMobile(map, new Point3D(1007, 1005, 0));
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// Delete the mobile (but not the NetState)
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clients[1].Item2.Delete();
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInBounds(rect))
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{
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found.Add(ns);
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}
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// Should skip the client whose mobile was deleted
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Assert.Equal(2, found.Count);
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Assert.Contains(clients[0].Item1, found);
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Assert.Contains(clients[2].Item1, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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private class MockAccount : IAccount
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{
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public int TotalGold { get; }
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public int TotalPlat { get; }
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public bool DepositGold(int amount) => throw new NotImplementedException();
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public bool DepositPlat(int amount) => throw new NotImplementedException();
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public bool WithdrawGold(int amount) => throw new NotImplementedException();
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public bool WithdrawPlat(int amount) => throw new NotImplementedException();
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public long GetTotalGold() => throw new NotImplementedException();
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public int CompareTo(IAccount other) => throw new NotImplementedException();
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public string Username { get; }
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public string Email { get; set; }
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public AccessLevel AccessLevel { get; set; }
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public int Length { get; }
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public int Limit { get; set; } = 6; // Default to 6 character slots
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public int Count { get; }
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private readonly Dictionary<int, Mobile> _mobiles = new();
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public Mobile this[int index]
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{
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get => _mobiles.GetValueOrDefault(index);
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set => _mobiles[index] = value;
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}
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public DateTime Created { get; set; }
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public Serial Serial { get; }
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public void Deserialize(IGenericReader reader) => throw new NotImplementedException();
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public byte SerializedThread { get; set; }
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public int SerializedPosition { get; set; }
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public int SerializedLength { get; set; }
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public void Serialize(IGenericWriter writer) => throw new NotImplementedException();
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public bool Deleted { get; }
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public void Delete() => throw new NotImplementedException();
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public bool TrySetUsername(string username) => throw new NotImplementedException();
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public void SetPassword(string password) => throw new NotImplementedException();
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public bool CheckPassword(string password) => throw new NotImplementedException();
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}
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private static (NetState, Mobile) CreateClientWithMobile(Map map, Point3D location)
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{
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var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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var ns = new NetState(socket);
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// Assign a mock account to avoid null reference issues
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ns.Account = new MockAccount();
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// Use a unique serial for each mobile
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var serial = World.NewMobile;
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var mobile = new Mobile(serial);
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mobile.DefaultMobileInit();
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// Set the NetState on the mobile BEFORE moving it to the world
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// so the sector's client list gets updated properly
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ns.Mobile = mobile;
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mobile.NetState = ns;
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mobile.MoveToWorld(location, map);
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return (ns, mobile);
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}
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private static void DeleteAll((NetState, Mobile)[] clients)
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{
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for (var i = 0; i < clients.Length; i++)
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{
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if (clients[i].Item1 != null)
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{
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clients[i].Item1.Mobile = null;
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clients[i].Item1.Disconnect("Test cleanup");
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}
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clients[i].Item2?.Delete();
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}
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}
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}
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427
Projects/Server.Tests/Tests/Maps/ItemEnumeratorTests.cs
Normal file
427
Projects/Server.Tests/Tests/Maps/ItemEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,427 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Xunit;
|
||||
|
||||
namespace Server.Tests.Tests.Maps;
|
||||
|
||||
[Collection("Sequential Server Tests")]
|
||||
public class ItemEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void ItemEnumerator_FiltersByBoundsAndOrder()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(100, 100, 32, 32);
|
||||
|
||||
var items = new Item[3];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, new Point3D(105, 105, 0));
|
||||
items[1] = CreateItem(map, new Point3D(130, 130, 0));
|
||||
items[2] = CreateItem(map, new Point3D(90, 90, 0));
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsInBounds<Item>(rect))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.All(found, item => Assert.True(rect.Contains(item.Location)));
|
||||
Assert.Equal(new[] { items[0], items[1] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_DeletedItemsAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(200, 200, 16, 16);
|
||||
|
||||
var items = new Item[3];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, new Point3D(205, 205, 0));
|
||||
items[1] = CreateItem(map, new Point3D(206, 205, 0));
|
||||
items[2] = CreateItem(map, new Point3D(207, 205, 0));
|
||||
|
||||
items[1].Delete();
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsInBounds<Item>(rect))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { items[0], items[2] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_ItemsWithParentAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(250, 250, 16, 16);
|
||||
|
||||
var items = new Item[2];
|
||||
var container = new Container(0xE75);
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, new Point3D(255, 255, 0));
|
||||
items[1] = CreateItem(map, new Point3D(256, 255, 0));
|
||||
container.MoveToWorld(new Point3D(255, 255, 0), map);
|
||||
|
||||
// Move items[1] into the container - it should be skipped
|
||||
items[1].Parent = container;
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsInBounds<Item>(rect))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
// Should only find items[0] and container, not items[1] (which has a parent)
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(items[0], found);
|
||||
Assert.Contains(container, found);
|
||||
Assert.DoesNotContain(items[1], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
container?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_RespectsMakeBoundsInclusiveFlag()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(300, 300, 1, 1);
|
||||
|
||||
var items = new Item[1];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, new Point3D(301, 301, 0));
|
||||
|
||||
var enumerator = map.GetItemsInBounds<Item>(rect, makeBoundsInclusive: true).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(items[0], enumerator.Current);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.ItemEnumerator<Item>(null, Rectangle2D.Empty, false);
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_ThrowsOnVersionChange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(400, 400, 16, 16);
|
||||
|
||||
var items = new[]
|
||||
{
|
||||
CreateItem(map, new Point3D(405, 405, 0)),
|
||||
CreateItem(map, new Point3D(406, 405, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetItemsInBounds<Item>(rect).GetEnumerator();
|
||||
Assert.True(enumerator.MoveNext());
|
||||
|
||||
items[1].Delete();
|
||||
|
||||
// Ref structs cannot be captured in lambdas, so we test the exception directly
|
||||
var exceptionThrown = false;
|
||||
try
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_StepsAcrossSectors()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var items = new[]
|
||||
{
|
||||
CreateItem(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
|
||||
CreateItem(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
|
||||
CreateItem(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var result = new List<Item>();
|
||||
foreach (var item in map.GetItemsInBounds<Item>(rect))
|
||||
{
|
||||
result.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(items, result);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemEnumerator_MapBoundsAreClamped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var width = map.Width;
|
||||
var height = map.Height;
|
||||
|
||||
var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var items = new[]
|
||||
{
|
||||
CreateItem(map, new Point3D(width - 2, height - 2, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetItemsInBounds<Item>(rect).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(items[0], enumerator.Current);
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_FiltersExactLocation()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(600, 600, 0);
|
||||
|
||||
var items = new Item[3];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, location);
|
||||
items[1] = CreateItem(map, location);
|
||||
items[2] = CreateItem(map, new Point3D(601, 600, 0)); // Different location
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt<Item>(location))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(items[0], found);
|
||||
Assert.Contains(items[1], found);
|
||||
Assert.DoesNotContain(items[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_DeletedItemsAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(650, 650, 0);
|
||||
|
||||
var items = new Item[3];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, location);
|
||||
items[1] = CreateItem(map, location);
|
||||
items[2] = CreateItem(map, location);
|
||||
|
||||
items[1].Delete();
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt<Item>(location))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { items[0], items[2] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_ItemsWithParentAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(700, 700, 0);
|
||||
|
||||
var items = new Item[2];
|
||||
var container = new Container(0xE75);
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, location);
|
||||
items[1] = CreateItem(map, location);
|
||||
container.MoveToWorld(location, map);
|
||||
|
||||
// Move items[1] into the container - it should be skipped
|
||||
items[1].Parent = container;
|
||||
|
||||
var found = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt<Item>(location))
|
||||
{
|
||||
found.Add(item);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(items[0], found);
|
||||
Assert.Contains(container, found);
|
||||
Assert.DoesNotContain(items[1], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
container?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.ItemAtEnumerator<Item>(null, new Point2D(0, 0));
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_ThrowsOnVersionChange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(750, 750, 0);
|
||||
|
||||
var items = new[]
|
||||
{
|
||||
CreateItem(map, location),
|
||||
CreateItem(map, location)
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetItemsAt<Item>(location).GetEnumerator();
|
||||
Assert.True(enumerator.MoveNext());
|
||||
|
||||
items[1].Delete();
|
||||
|
||||
// Ref structs cannot be captured in lambdas, so we test the exception directly
|
||||
var exceptionThrown = false;
|
||||
try
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ItemAtEnumerator_UsesDifferentPoint3DOverloads()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(800, 800, 5);
|
||||
|
||||
var items = new Item[1];
|
||||
try
|
||||
{
|
||||
items[0] = CreateItem(map, location);
|
||||
|
||||
// Test Point3D overload
|
||||
var found1 = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt(location))
|
||||
{
|
||||
found1.Add(item);
|
||||
}
|
||||
|
||||
// Test (int, int) overload - should find the same item (Z is ignored)
|
||||
var found2 = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt(location.X, location.Y))
|
||||
{
|
||||
found2.Add(item);
|
||||
}
|
||||
|
||||
// Test Point2D overload
|
||||
var found3 = new List<Item>();
|
||||
foreach (var item in map.GetItemsAt(new Point2D(location.X, location.Y)))
|
||||
{
|
||||
found3.Add(item);
|
||||
}
|
||||
|
||||
Assert.Single(found1);
|
||||
Assert.Equal(items[0], found1[0]);
|
||||
Assert.Equal(found1, found2);
|
||||
Assert.Equal(found1, found3);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(items);
|
||||
}
|
||||
}
|
||||
|
||||
private static Item CreateItem(Map map, Point3D location)
|
||||
{
|
||||
var item = new Item(0x1);
|
||||
item.Movable = false;
|
||||
item.MoveToWorld(location, map);
|
||||
return item;
|
||||
}
|
||||
|
||||
private static void DeleteAll(Item[] items)
|
||||
{
|
||||
for (var i = 0; i < items.Length; i++)
|
||||
{
|
||||
items[i]?.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
206
Projects/Server.Tests/Tests/Maps/MobileEnumeratorTests.cs
Normal file
206
Projects/Server.Tests/Tests/Maps/MobileEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Xunit;
|
||||
|
||||
namespace Server.Tests.Tests.Maps;
|
||||
|
||||
[Collection("Sequential Server Tests")]
|
||||
public class MobileEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void MobileEnumerator_FiltersByBoundsAndOrder()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(100, 100, 32, 32);
|
||||
|
||||
var mobiles = new Mobile[3];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(105, 105, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(130, 130, 0));
|
||||
mobiles[2] = CreateMobile(map, new Point3D(90, 90, 0));
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
|
||||
{
|
||||
found.Add(m);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.All(found, m => Assert.True(rect.Contains(m.Location)));
|
||||
Assert.Equal(new[] { mobiles[0], mobiles[1] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_DeletedMobilesAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(200, 200, 16, 16);
|
||||
|
||||
var mobiles = new Mobile[3];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(205, 205, 0));
|
||||
mobiles[1] = CreateMobile(map, new Point3D(206, 205, 0));
|
||||
mobiles[2] = CreateMobile(map, new Point3D(207, 205, 0));
|
||||
|
||||
mobiles[1].Delete();
|
||||
|
||||
var found = new List<Mobile>();
|
||||
foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
|
||||
{
|
||||
found.Add(m);
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { mobiles[0], mobiles[2] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_RespectsMakeBoundsInclusiveFlag()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(300, 300, 1, 1);
|
||||
|
||||
var mobiles = new Mobile[1];
|
||||
try
|
||||
{
|
||||
mobiles[0] = CreateMobile(map, new Point3D(301, 301, 0));
|
||||
|
||||
var enumerator = map.GetMobilesInBounds<Mobile>(rect, makeBoundsInclusive: true).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(mobiles[0], enumerator.Current);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.MobileEnumerator<Mobile>(null, Rectangle2D.Empty, false);
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_ThrowsOnVersionChange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(400, 400, 16, 16);
|
||||
|
||||
var mobiles = new[]
|
||||
{
|
||||
CreateMobile(map, new Point3D(405, 405, 0)),
|
||||
CreateMobile(map, new Point3D(406, 405, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetMobilesInBounds<Mobile>(rect).GetEnumerator();
|
||||
Assert.True(enumerator.MoveNext());
|
||||
|
||||
mobiles[1].Delete();
|
||||
|
||||
var exceptionThrown = false;
|
||||
try
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_StepsAcrossSectors()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var mobiles = new[]
|
||||
{
|
||||
CreateMobile(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
|
||||
CreateMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
|
||||
CreateMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var result = new List<Mobile>();
|
||||
foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
|
||||
{
|
||||
result.Add(m);
|
||||
}
|
||||
|
||||
Assert.Equal(mobiles, result);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MobileEnumerator_MapBoundsAreClamped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var width = map.Width;
|
||||
var height = map.Height;
|
||||
|
||||
var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var mobiles = new[]
|
||||
{
|
||||
CreateMobile(map, new Point3D(width - 2, height - 2, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetMobilesInBounds<Mobile>(rect).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(mobiles[0], enumerator.Current);
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(mobiles);
|
||||
}
|
||||
}
|
||||
|
||||
private static Mobile CreateMobile(Map map, Point3D location)
|
||||
{
|
||||
var mobile = new Mobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
|
||||
mobile.DefaultMobileInit();
|
||||
mobile.MoveToWorld(location, map);
|
||||
return mobile;
|
||||
}
|
||||
|
||||
private static void DeleteAll(Mobile[] mobiles)
|
||||
{
|
||||
for (var i = 0; i < mobiles.Length; i++)
|
||||
{
|
||||
mobiles[i]?.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
356
Projects/Server.Tests/Tests/Maps/MultiEnumeratorTests.cs
Normal file
356
Projects/Server.Tests/Tests/Maps/MultiEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,356 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Xunit;
|
||||
|
||||
namespace Server.Tests.Tests.Maps;
|
||||
|
||||
[Collection("Sequential Server Tests")]
|
||||
public class MultiEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void MultiEnumerator_FiltersByBoundsAndOrder()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(100, 100, 32, 32);
|
||||
|
||||
var multis = new TestMulti[3];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, new Point3D(105, 105, 0));
|
||||
multis[1] = CreateMulti(map, new Point3D(130, 130, 0));
|
||||
multis[2] = CreateMulti(map, new Point3D(90, 90, 0));
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.All(found, multi => Assert.True(rect.Contains(multi.Location)));
|
||||
Assert.Equal(new[] { multis[0], multis[1] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_DeletedMultisAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(200, 200, 16, 16);
|
||||
|
||||
var multis = new TestMulti[3];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, new Point3D(205, 205, 0));
|
||||
multis[1] = CreateMulti(map, new Point3D(206, 205, 0));
|
||||
multis[2] = CreateMulti(map, new Point3D(207, 205, 0));
|
||||
|
||||
multis[1].Delete();
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { multis[0], multis[2] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_RespectsMakeBoundsInclusiveFlag()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(300, 300, 1, 1);
|
||||
|
||||
var multis = new TestMulti[1];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, new Point3D(301, 301, 0));
|
||||
|
||||
var enumerator = map.GetMultisInBounds<BaseMulti>(rect, makeBoundsInclusive: true).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(multis[0], enumerator.Current);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.MultiBoundsEnumerable<BaseMulti>(null, Rectangle2D.Empty, false).GetEnumerator();
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_ThrowsOnVersionChange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(400, 400, 16, 16);
|
||||
|
||||
var multis = new[]
|
||||
{
|
||||
CreateMulti(map, new Point3D(405, 405, 0)),
|
||||
CreateMulti(map, new Point3D(406, 405, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetMultisInBounds<BaseMulti>(rect).GetEnumerator();
|
||||
Assert.True(enumerator.MoveNext());
|
||||
|
||||
multis[1].Delete();
|
||||
|
||||
// Ref structs cannot be captured in lambdas, so we test the exception directly
|
||||
var exceptionThrown = false;
|
||||
try
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Assert.IsType<InvalidOperationException>(e);
|
||||
exceptionThrown = true;
|
||||
}
|
||||
|
||||
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_StepsAcrossSectors()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var multis = new[]
|
||||
{
|
||||
CreateMulti(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
|
||||
CreateMulti(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
|
||||
CreateMulti(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var result = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
|
||||
{
|
||||
result.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Equal(multis, result);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_MapBoundsAreClamped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var width = map.Width;
|
||||
var height = map.Height;
|
||||
|
||||
var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
|
||||
|
||||
var multis = new[]
|
||||
{
|
||||
CreateMulti(map, new Point3D(width - 2, height - 2, 0))
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
var enumerator = map.GetMultisInBounds<BaseMulti>(rect).GetEnumerator();
|
||||
|
||||
Assert.True(enumerator.MoveNext());
|
||||
Assert.Equal(multis[0], enumerator.Current);
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiEnumerator_GetMultisInRange()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var center = new Point3D(600, 600, 0);
|
||||
var range = 5;
|
||||
|
||||
var multis = new TestMulti[3];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, new Point3D(602, 602, 0)); // Within range
|
||||
multis[1] = CreateMulti(map, new Point3D(598, 598, 0)); // Within range
|
||||
multis[2] = CreateMulti(map, new Point3D(610, 610, 0)); // Outside range
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInRange<BaseMulti>(center, range))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(multis[0], found);
|
||||
Assert.Contains(multis[1], found);
|
||||
Assert.DoesNotContain(multis[2], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiSectorEnumerator_FiltersToSingleSector()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(700, 700, 0);
|
||||
|
||||
var multis = new TestMulti[2];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, location);
|
||||
multis[1] = CreateMulti(map, new Point3D(location.X + 1, location.Y, 0));
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInSector<BaseMulti>(location))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
// Both should be in the same sector
|
||||
Assert.Equal(2, found.Count);
|
||||
Assert.Contains(multis[0], found);
|
||||
Assert.Contains(multis[1], found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiSectorEnumerator_DeletedMultisAreSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(750, 750, 0);
|
||||
|
||||
var multis = new TestMulti[3];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, location);
|
||||
multis[1] = CreateMulti(map, new Point3D(location.X + 1, location.Y, 0));
|
||||
multis[2] = CreateMulti(map, new Point3D(location.X + 2, location.Y, 0));
|
||||
|
||||
multis[1].Delete();
|
||||
|
||||
var found = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInRange<BaseMulti>(location, 10))
|
||||
{
|
||||
found.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Equal(new[] { multis[0], multis[2] }, found);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiSectorEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.MultiSectorEnumerable<BaseMulti>(null, new Point2D(0, 0)).GetEnumerator();
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MultiSectorEnumerator_UsesDifferentPointOverloads()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point3D(800, 800, 5);
|
||||
|
||||
var multis = new TestMulti[1];
|
||||
try
|
||||
{
|
||||
multis[0] = CreateMulti(map, location);
|
||||
|
||||
// Test Point3D overload
|
||||
var found1 = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInSector(location))
|
||||
{
|
||||
found1.Add(multi);
|
||||
}
|
||||
|
||||
// Test (int, int) overload
|
||||
var found2 = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInSector(location.X, location.Y))
|
||||
{
|
||||
found2.Add(multi);
|
||||
}
|
||||
|
||||
// Test Point2D overload
|
||||
var found3 = new List<BaseMulti>();
|
||||
foreach (var multi in map.GetMultisInSector(new Point2D(location.X, location.Y)))
|
||||
{
|
||||
found3.Add(multi);
|
||||
}
|
||||
|
||||
Assert.Single(found1);
|
||||
Assert.Equal(multis[0], found1[0]);
|
||||
Assert.Equal(found1, found2);
|
||||
Assert.Equal(found1, found3);
|
||||
}
|
||||
finally
|
||||
{
|
||||
DeleteAll(multis);
|
||||
}
|
||||
}
|
||||
|
||||
private static TestMulti CreateMulti(Map map, Point3D location)
|
||||
{
|
||||
var multi = new TestMulti();
|
||||
multi.MoveToWorld(location, map);
|
||||
return multi;
|
||||
}
|
||||
|
||||
private static void DeleteAll(TestMulti[] multis)
|
||||
{
|
||||
for (var i = 0; i < multis.Length; i++)
|
||||
{
|
||||
multis[i]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
// Test implementation of BaseMulti
|
||||
private class TestMulti : BaseMulti
|
||||
{
|
||||
public TestMulti() : base(0x1)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
319
Projects/Server.Tests/Tests/Maps/StaticTileEnumeratorTests.cs
Normal file
319
Projects/Server.Tests/Tests/Maps/StaticTileEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,319 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Xunit;
|
||||
|
||||
namespace Server.Tests.Tests.Maps;
|
||||
|
||||
[Collection("Sequential Server Tests")]
|
||||
public class StaticTileEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_MapNullYieldsEmpty()
|
||||
{
|
||||
var enumerator = new Map.StaticTileEnumerable(null, new Point2D(0, 0)).GetEnumerator();
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_EmptyLocationYieldsEmpty()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(100, 100);
|
||||
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: false))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Since we don't have actual map files loaded, this should be empty
|
||||
Assert.Empty(tiles);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_IncludeStaticsOnlyWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(200, 200);
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at the location
|
||||
multi = CreateMultiWithComponents(map, new Point3D(200, 200, 0));
|
||||
|
||||
// Get tiles with statics only (no multis)
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: false))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should not include multi tiles
|
||||
Assert.Empty(tiles);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_IncludeMultisOnlyWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(300, 300);
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at the location with components
|
||||
multi = CreateMultiWithComponents(map, new Point3D(300, 300, 0));
|
||||
|
||||
// Get tiles with multis only (no statics)
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should include multi tiles
|
||||
Assert.NotEmpty(tiles);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_IncludeBothStaticsAndMultisWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(400, 400);
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at the location
|
||||
multi = CreateMultiWithComponents(map, new Point3D(400, 400, 0));
|
||||
|
||||
// Get all tiles (statics and multis)
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: true, includeMultis: true))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should include multi tiles (statics would be empty without map files)
|
||||
Assert.NotEmpty(tiles);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_MultiTileZOffsetApplied()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(500, 500);
|
||||
var multiZ = 10;
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at Z=10
|
||||
multi = CreateMultiWithComponents(map, new Point3D(500, 500, multiZ));
|
||||
|
||||
// Get multi tiles
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// All tiles should have Z offset by the multi's Z position
|
||||
Assert.NotEmpty(tiles);
|
||||
Assert.All(tiles, tile => Assert.True(tile.Z >= multiZ));
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_TileMatrixGetStaticTilesWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var x = 600;
|
||||
var y = 600;
|
||||
|
||||
// Test the TileMatrix.GetStaticTiles method
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in map.Tiles.GetStaticTiles(x, y))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Without map files loaded, should be empty
|
||||
Assert.Empty(tiles);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_TileMatrixGetStaticAndMultiTilesWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var x = 700;
|
||||
var y = 700;
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at the location
|
||||
multi = CreateMultiWithComponents(map, new Point3D(700, 700, 0));
|
||||
|
||||
// Test the TileMatrix.GetStaticAndMultiTiles method
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in map.Tiles.GetStaticAndMultiTiles(x, y))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should include multi tiles
|
||||
Assert.NotEmpty(tiles);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_TileMatrixGetMultiTilesWorks()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var x = 800;
|
||||
var y = 800;
|
||||
|
||||
TestMulti multi = null;
|
||||
try
|
||||
{
|
||||
// Create a multi at the location
|
||||
multi = CreateMultiWithComponents(map, new Point3D(800, 800, 0));
|
||||
|
||||
// Test the TileMatrix.GetMultiTiles method
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in map.Tiles.GetMultiTiles(x, y))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should include multi tiles
|
||||
Assert.NotEmpty(tiles);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multi?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_MultipleMultisAtSameLocation()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(900, 900);
|
||||
|
||||
var multis = new TestMulti[2];
|
||||
try
|
||||
{
|
||||
// Create two multis at the same location
|
||||
multis[0] = CreateMultiWithComponents(map, new Point3D(900, 900, 0));
|
||||
multis[1] = CreateMultiWithComponents(map, new Point3D(900, 900, 5));
|
||||
|
||||
// Get all multi tiles
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should include tiles from both multis
|
||||
Assert.NotEmpty(tiles);
|
||||
// We expect at least tiles from both multis
|
||||
Assert.True(tiles.Count >= 2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
multis[0]?.Delete();
|
||||
multis[1]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_EmptyReturnsCorrectly()
|
||||
{
|
||||
var enumerator = Map.StaticTileEnumerable.Empty.GetEnumerator();
|
||||
Assert.False(enumerator.MoveNext());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void StaticTileEnumerator_DeletedMultiSkipped()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var location = new Point2D(1000, 1000);
|
||||
|
||||
var multis = new TestMulti[2];
|
||||
try
|
||||
{
|
||||
// Create two multis
|
||||
multis[0] = CreateMultiWithComponents(map, new Point3D(1000, 1000, 0));
|
||||
multis[1] = CreateMultiWithComponents(map, new Point3D(1000, 1000, 5));
|
||||
|
||||
// Delete the first multi
|
||||
multis[0].Delete();
|
||||
|
||||
// Get all multi tiles
|
||||
var tiles = new List<StaticTile>();
|
||||
foreach (var tile in new Map.StaticTileEnumerable(map, location, includeStatics: false, includeMultis: true))
|
||||
{
|
||||
tiles.Add(tile);
|
||||
}
|
||||
|
||||
// Should only include tiles from the second multi
|
||||
Assert.NotEmpty(tiles);
|
||||
Assert.All(tiles, tile => Assert.True(tile.Z >= 5));
|
||||
}
|
||||
finally
|
||||
{
|
||||
multis[0]?.Delete();
|
||||
multis[1]?.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
private static TestMulti CreateMultiWithComponents(Map map, Point3D location)
|
||||
{
|
||||
var multi = new TestMulti(World.NewItem);
|
||||
multi.MoveToWorld(location, map);
|
||||
return multi;
|
||||
}
|
||||
|
||||
private class TestMulti : BaseMulti
|
||||
{
|
||||
public TestMulti(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override MultiComponentList Components => DefaultComponents;
|
||||
|
||||
private static readonly MultiComponentList DefaultComponents = new(
|
||||
[
|
||||
new MultiTileEntry(0x1, 0, 0, 0, 0x0),
|
||||
new MultiTileEntry(0x2, 1, 0, 0, 0x0)
|
||||
]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,503 +0,0 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2023 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: BaseMulti.SectorMultiLinkList.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
// Adds support for the specific value link list on sectors for multis, separate from items
|
||||
public partial class BaseMulti
|
||||
{
|
||||
// Sectors, specifically for multis
|
||||
public BaseMulti SectorMultiNext { get; set; }
|
||||
public BaseMulti SectorMultiPrevious { get; set; }
|
||||
public bool OnSectorMultiLinkList { get; set; }
|
||||
}
|
||||
|
||||
public struct SectorMultiValueLinkList
|
||||
{
|
||||
public int Count { get; internal set; }
|
||||
internal BaseMulti _first;
|
||||
internal BaseMulti _last;
|
||||
|
||||
public int Version { get; private set; }
|
||||
|
||||
public void Remove(BaseMulti node)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!node.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to remove a node that is not on the list.");
|
||||
}
|
||||
|
||||
if (node.SectorMultiPrevious == null)
|
||||
{
|
||||
// If SectorMultiPrevious is null, then it is the first element.
|
||||
if (_first != node)
|
||||
{
|
||||
throw new ArgumentException("Attempted to remove a node that is not on the list.");
|
||||
}
|
||||
|
||||
if (_first == _last)
|
||||
{
|
||||
_last = null;
|
||||
_first = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_first = node.SectorMultiNext;
|
||||
}
|
||||
|
||||
if (node.SectorMultiNext != null)
|
||||
{
|
||||
node.SectorMultiNext.SectorMultiPrevious = null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
node.SectorMultiPrevious.SectorMultiNext = node.SectorMultiNext;
|
||||
|
||||
// If SectorMultiNext is null, then it is the last element.
|
||||
if (node.SectorMultiNext == null)
|
||||
{
|
||||
_last = node.SectorMultiPrevious;
|
||||
}
|
||||
else
|
||||
{
|
||||
node.SectorMultiNext.SectorMultiPrevious = node.SectorMultiPrevious;
|
||||
}
|
||||
}
|
||||
|
||||
node.SectorMultiNext = null;
|
||||
node.SectorMultiPrevious = null;
|
||||
node.OnSectorMultiLinkList = false;
|
||||
Count--;
|
||||
Version++;
|
||||
|
||||
if (Count < 0)
|
||||
{
|
||||
throw new Exception("Count is negative!");
|
||||
}
|
||||
}
|
||||
|
||||
// Remove all entries before this node, not including this node.
|
||||
public void RemoveAllBefore(BaseMulti e)
|
||||
{
|
||||
if (e == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to remove nodes before a node that is not on the list.");
|
||||
}
|
||||
|
||||
if (e.SectorMultiPrevious == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var current = e.SectorMultiPrevious;
|
||||
e.SectorMultiPrevious = null;
|
||||
|
||||
while (current != null)
|
||||
{
|
||||
var SectorMultiPrevious = current.SectorMultiPrevious;
|
||||
|
||||
current.OnSectorMultiLinkList = false;
|
||||
current.SectorMultiNext = null;
|
||||
current.SectorMultiPrevious = null;
|
||||
Count--;
|
||||
|
||||
if (Count < 0)
|
||||
{
|
||||
throw new Exception("Count is negative!");
|
||||
}
|
||||
|
||||
current = SectorMultiPrevious;
|
||||
}
|
||||
|
||||
_first = e;
|
||||
Version++;
|
||||
}
|
||||
|
||||
// Remove all entries after this node, not including this node.
|
||||
public void RemoveAllAfter(BaseMulti e)
|
||||
{
|
||||
if (e == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to remove nodes after a node that is not on the list.");
|
||||
}
|
||||
|
||||
if (e.SectorMultiNext == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var current = e.SectorMultiNext;
|
||||
e.SectorMultiNext = null;
|
||||
|
||||
while (current != null)
|
||||
{
|
||||
var SectorMultiNext = current.SectorMultiNext;
|
||||
|
||||
current.OnSectorMultiLinkList = false;
|
||||
current.SectorMultiNext = null;
|
||||
current.SectorMultiPrevious = null;
|
||||
Count--;
|
||||
|
||||
if (Count < 0)
|
||||
{
|
||||
throw new Exception("Count is negative!");
|
||||
}
|
||||
|
||||
current = SectorMultiNext;
|
||||
}
|
||||
|
||||
_last = e;
|
||||
Version++;
|
||||
}
|
||||
|
||||
public void AddLast(BaseMulti e)
|
||||
{
|
||||
if (e == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (e.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to add a node that is already on a list.");
|
||||
}
|
||||
|
||||
if (_last != null)
|
||||
{
|
||||
AddAfter(_last, e);
|
||||
}
|
||||
else
|
||||
{
|
||||
_first = e;
|
||||
_last = e;
|
||||
Count = 1;
|
||||
Version++;
|
||||
e.OnSectorMultiLinkList = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFirst(BaseMulti e)
|
||||
{
|
||||
if (e == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (e.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to add a node that is already on a list.");
|
||||
}
|
||||
|
||||
if (_first != null)
|
||||
{
|
||||
AddBefore(_first, e);
|
||||
}
|
||||
else
|
||||
{
|
||||
_first = e;
|
||||
_last = e;
|
||||
Count = 1;
|
||||
Version++;
|
||||
e.OnSectorMultiLinkList = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddBefore(BaseMulti existing, BaseMulti node)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ArgumentNullException.ThrowIfNull(existing);
|
||||
|
||||
if (!existing.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
|
||||
}
|
||||
|
||||
if (node.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to add a node that is already on a list.");
|
||||
}
|
||||
|
||||
node.SectorMultiNext = existing;
|
||||
node.SectorMultiPrevious = existing.SectorMultiPrevious;
|
||||
|
||||
if (existing.SectorMultiPrevious != null)
|
||||
{
|
||||
existing.SectorMultiPrevious.SectorMultiNext = node;
|
||||
}
|
||||
else
|
||||
{
|
||||
_first = node;
|
||||
}
|
||||
|
||||
existing.SectorMultiPrevious = node;
|
||||
node.OnSectorMultiLinkList = true;
|
||||
Count++;
|
||||
Version++;
|
||||
}
|
||||
|
||||
public void AddAfter(BaseMulti existing, BaseMulti node)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ArgumentNullException.ThrowIfNull(existing);
|
||||
|
||||
if (!existing.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
|
||||
}
|
||||
|
||||
if (node.OnSectorMultiLinkList)
|
||||
{
|
||||
throw new ArgumentException("Attempted to add a node that is already on a list.");
|
||||
}
|
||||
|
||||
node.SectorMultiPrevious = existing;
|
||||
node.SectorMultiNext = existing.SectorMultiNext;
|
||||
|
||||
if (existing.SectorMultiNext != null)
|
||||
{
|
||||
existing.SectorMultiNext.SectorMultiPrevious = node;
|
||||
}
|
||||
else
|
||||
{
|
||||
_last = node;
|
||||
}
|
||||
|
||||
existing.SectorMultiNext = node;
|
||||
node.OnSectorMultiLinkList = true;
|
||||
Count++;
|
||||
Version++;
|
||||
}
|
||||
|
||||
public void RemoveAll()
|
||||
{
|
||||
var current = _first;
|
||||
while (current != null)
|
||||
{
|
||||
var SectorMultiNext = current.SectorMultiNext;
|
||||
|
||||
current.OnSectorMultiLinkList = false;
|
||||
current.SectorMultiNext = null;
|
||||
current.SectorMultiPrevious = null;
|
||||
current = SectorMultiNext;
|
||||
}
|
||||
|
||||
_first = null;
|
||||
_last = null;
|
||||
Count = 0;
|
||||
Version++;
|
||||
}
|
||||
|
||||
public void AddLast(ref SectorMultiValueLinkList otherList, BaseMulti start, BaseMulti end)
|
||||
{
|
||||
// Should we check if start and end actually exist on the other list?
|
||||
if (otherList.Count == 0 || otherList.Count == 1 && (start != end || otherList._first != start))
|
||||
{
|
||||
throw new ArgumentException("Attempted to add nodes that are not on the specified linklist.");
|
||||
}
|
||||
|
||||
if (start.SectorMultiPrevious != null)
|
||||
{
|
||||
start.SectorMultiPrevious.SectorMultiNext = end.SectorMultiNext;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Start is first
|
||||
otherList._first = end.SectorMultiNext;
|
||||
}
|
||||
|
||||
if (end.SectorMultiNext != null)
|
||||
{
|
||||
end.SectorMultiNext.SectorMultiPrevious = start.SectorMultiPrevious;
|
||||
}
|
||||
else
|
||||
{
|
||||
otherList._last = start.SectorMultiPrevious;
|
||||
}
|
||||
|
||||
var count = 1;
|
||||
var current = start;
|
||||
|
||||
// Assume start and end are in the right order, or bad things happen (crash).
|
||||
while (current != end)
|
||||
{
|
||||
count++;
|
||||
current = current.SectorMultiNext;
|
||||
}
|
||||
|
||||
otherList.Count -= count;
|
||||
|
||||
if (otherList.Count < 0)
|
||||
{
|
||||
throw new Exception("Count is negative!");
|
||||
}
|
||||
|
||||
if (_last != null)
|
||||
{
|
||||
_last.SectorMultiNext = start;
|
||||
start.SectorMultiPrevious = _last;
|
||||
}
|
||||
else
|
||||
{
|
||||
_first = start;
|
||||
}
|
||||
|
||||
_last = end;
|
||||
Count += count;
|
||||
Version++;
|
||||
}
|
||||
|
||||
public BaseMulti[] ToArray()
|
||||
{
|
||||
var arr = new BaseMulti[Count];
|
||||
|
||||
var index = 0;
|
||||
foreach (var t in this)
|
||||
{
|
||||
arr[index++] = t;
|
||||
}
|
||||
|
||||
return arr;
|
||||
}
|
||||
|
||||
public ref struct SectorMultiValueListEnumerator
|
||||
{
|
||||
private bool _started;
|
||||
private BaseMulti _current;
|
||||
private ref readonly SectorMultiValueLinkList _linkList;
|
||||
private int _version;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public SectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
|
||||
{
|
||||
_linkList = ref linkList;
|
||||
_started = false;
|
||||
_current = null;
|
||||
_version = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (!_started)
|
||||
{
|
||||
_current = _linkList._first;
|
||||
_started = true;
|
||||
_version = _linkList.Version;
|
||||
}
|
||||
else if (_linkList.Version != _version)
|
||||
{
|
||||
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
|
||||
}
|
||||
else
|
||||
{
|
||||
_current = _current.SectorMultiNext;
|
||||
}
|
||||
|
||||
return _current != null;
|
||||
}
|
||||
|
||||
public BaseMulti Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _current;
|
||||
}
|
||||
}
|
||||
|
||||
public ref struct DescendingSectorMultiValueListEnumerator
|
||||
{
|
||||
private bool _started;
|
||||
private BaseMulti _current;
|
||||
private ref readonly SectorMultiValueLinkList _linkList;
|
||||
private int _version;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public DescendingSectorMultiValueListEnumerator(in SectorMultiValueLinkList linkList)
|
||||
{
|
||||
_linkList = ref linkList;
|
||||
_started = false;
|
||||
_current = null;
|
||||
_version = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (!_started)
|
||||
{
|
||||
_current = _linkList._last;
|
||||
_started = true;
|
||||
_version = _linkList.Version;
|
||||
}
|
||||
else if (_linkList.Version != _version)
|
||||
{
|
||||
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
|
||||
}
|
||||
else
|
||||
{
|
||||
_current = _current.SectorMultiPrevious;
|
||||
}
|
||||
|
||||
return _current != null;
|
||||
}
|
||||
|
||||
public BaseMulti Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _current;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public DescendingSectorMultiValueListEnumerator GetEnumerator() => this;
|
||||
}
|
||||
}
|
||||
|
||||
public static class SectorMultiValueLinkListExt
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SectorMultiValueLinkList.SectorMultiValueListEnumerator GetEnumerator(this in SectorMultiValueLinkList linkList)
|
||||
=> new(in linkList);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SectorMultiValueLinkList.DescendingSectorMultiValueListEnumerator ByDescending(this in SectorMultiValueLinkList linkList)
|
||||
=> new(in linkList);
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2023 - ModernUO Development Team *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Map.ClientEnumerator.cs *
|
||||
* *
|
||||
|
|
@ -76,6 +76,7 @@ public partial class Map
|
|||
|
||||
public ref struct ClientAtEnumerator
|
||||
{
|
||||
private readonly Map _map;
|
||||
private bool _started;
|
||||
private Point2D _location;
|
||||
private ref readonly ValueLinkList<NetState> _linkList;
|
||||
|
|
@ -85,9 +86,15 @@ public partial class Map
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public ClientAtEnumerator(Map map, Point2D loc)
|
||||
{
|
||||
_map = map;
|
||||
_started = false;
|
||||
_location = loc;
|
||||
_linkList = ref map.GetSector(loc.m_X, loc.m_Y).Clients;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
_linkList = ref map.GetSector(loc.m_X, loc.m_Y).Clients;
|
||||
}
|
||||
|
||||
_version = 0;
|
||||
_current = null;
|
||||
}
|
||||
|
|
@ -95,6 +102,11 @@ public partial class Map
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ref var loc = ref _location;
|
||||
NetState current;
|
||||
Mobile m;
|
||||
|
|
@ -105,7 +117,7 @@ public partial class Map
|
|||
_started = true;
|
||||
_version = _linkList.Version;
|
||||
|
||||
m = current.Mobile;
|
||||
m = current?.Mobile;
|
||||
if (m?.Deleted == false && m.X == loc.m_X && m.Y == loc.m_Y)
|
||||
{
|
||||
_current = current;
|
||||
|
|
@ -125,7 +137,7 @@ public partial class Map
|
|||
{
|
||||
current = current.Next;
|
||||
|
||||
m = current.Mobile;
|
||||
m = current?.Mobile;
|
||||
if (m?.Deleted == false && m.X == loc.m_X && m.Y == loc.m_Y)
|
||||
{
|
||||
_current = current;
|
||||
|
|
@ -163,10 +175,10 @@ public partial class Map
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MobileEnumerator GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
|
||||
public ClientBoundsEnumerator GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
|
||||
}
|
||||
|
||||
public ref struct MobileEnumerator
|
||||
public ref struct ClientBoundsEnumerator
|
||||
{
|
||||
private readonly Map _map;
|
||||
private readonly int _sectorStartX;
|
||||
|
|
@ -182,7 +194,7 @@ public partial class Map
|
|||
private NetState _current;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MobileEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
|
||||
public ClientBoundsEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
|
||||
{
|
||||
_map = map;
|
||||
_bounds = bounds;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2023 - ModernUO Development Team *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Map.MultiEnumerator.cs *
|
||||
* *
|
||||
|
|
@ -17,15 +17,13 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Server.Collections;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server;
|
||||
|
||||
public partial class Map
|
||||
{
|
||||
private static SectorMultiValueLinkList _emptyMultiLinkList = new();
|
||||
public static ref readonly SectorMultiValueLinkList EmptyMultiLinkList => ref _emptyMultiLinkList;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MultiSectorEnumerable<BaseMulti> GetMultisInSector(Point3D p) => GetMultisInSector<BaseMulti>(p);
|
||||
|
||||
|
|
@ -83,6 +81,8 @@ public partial class Map
|
|||
public MultiBoundsEnumerable<T> GetMultisInBounds<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : BaseMulti =>
|
||||
new(this, bounds, makeBoundsInclusive);
|
||||
|
||||
private static readonly HashSet<Serial> _sharedDupes = [];
|
||||
|
||||
public ref struct MultiSectorEnumerable<T>(Map map, Point2D loc) where T : BaseMulti
|
||||
{
|
||||
public static MultiSectorEnumerable<T> Empty
|
||||
|
|
@ -98,27 +98,42 @@ public partial class Map
|
|||
public ref struct MultiSectorEnumerator<T> where T : BaseMulti
|
||||
{
|
||||
private readonly Span<BaseMulti> _list;
|
||||
private readonly int _version;
|
||||
private readonly Sector _sector;
|
||||
private int _index;
|
||||
private T _current;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MultiSectorEnumerator(Map map, Point2D loc)
|
||||
{
|
||||
_list = map == null
|
||||
? Span<BaseMulti>.Empty
|
||||
: CollectionsMarshal.AsSpan(map.GetSector(loc.m_X, loc.m_Y).Multis);
|
||||
if (map == null)
|
||||
{
|
||||
_list = Span<BaseMulti>.Empty;
|
||||
_sector = null;
|
||||
_version = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_sector = map.GetSector(loc.m_X, loc.m_Y);
|
||||
_list = CollectionsMarshal.AsSpan(_sector.Multis);
|
||||
_version = _sector.MultisVersion;
|
||||
}
|
||||
|
||||
_index = 0;
|
||||
_index = -1;
|
||||
_current = null;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext()
|
||||
{
|
||||
while ((uint)_index < (uint)_list.Length)
|
||||
if (_sector != null && _version != _sector.MultisVersion)
|
||||
{
|
||||
var current = _list[_index++];
|
||||
if (current is T { Deleted: false } o)
|
||||
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
|
||||
}
|
||||
|
||||
while (++_index < _list.Length)
|
||||
{
|
||||
if (_list[_index] is T { Deleted: false } o)
|
||||
{
|
||||
_current = o;
|
||||
return true;
|
||||
|
|
@ -160,24 +175,27 @@ public partial class Map
|
|||
|
||||
public ref struct MultiBoundsEnumerator<T> where T : BaseMulti
|
||||
{
|
||||
private readonly Map _map;
|
||||
private readonly int _sectorStartX;
|
||||
private readonly int _sectorEndX;
|
||||
private readonly int _sectorEndY;
|
||||
private Map _map;
|
||||
private int _sectorStartX;
|
||||
private int _sectorEndX;
|
||||
private int _sectorEndY;
|
||||
private Rectangle2D _bounds;
|
||||
|
||||
private int _currentSectorX;
|
||||
private int _currentSectorY;
|
||||
|
||||
private Span<BaseMulti> _list;
|
||||
private Span<BaseMulti> _currentList;
|
||||
private int _currentIndex;
|
||||
private int _currentVersion;
|
||||
private Sector _currentSector;
|
||||
private T _current;
|
||||
private int _index;
|
||||
|
||||
private HashSet<Serial> _dupes;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public MultiBoundsEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
|
||||
{
|
||||
_sharedDupes.Clear();
|
||||
|
||||
_map = map;
|
||||
_bounds = bounds;
|
||||
|
||||
|
|
@ -196,62 +214,78 @@ public partial class Map
|
|||
// We start the X sector one short because it gets incremented immediately in MoveNext()
|
||||
_currentSectorX = _sectorStartX - 1;
|
||||
_currentSectorY = _sectorStartY;
|
||||
_index = 0;
|
||||
}
|
||||
|
||||
_currentList = default;
|
||||
_currentIndex = -1;
|
||||
_currentVersion = 0;
|
||||
_currentSector = null;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool GetMulti()
|
||||
public bool MoveNext()
|
||||
{
|
||||
ref Rectangle2D bounds = ref _bounds;
|
||||
var map = _map;
|
||||
|
||||
while ((uint)_index < (uint)_list.Length)
|
||||
if (map == null)
|
||||
{
|
||||
var current = _list[_index++];
|
||||
_dupes ??= new HashSet<Serial>();
|
||||
|
||||
if (current is T { Deleted: false } o && bounds.Contains(o.Location) && !_dupes.Contains(o.Serial))
|
||||
{
|
||||
_dupes.Add(o.Serial);
|
||||
_current = o;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool GetSector()
|
||||
{
|
||||
ref Rectangle2D bounds = ref _bounds;
|
||||
var currentSectorX = _currentSectorX;
|
||||
var currentSectorY = _currentSectorY;
|
||||
var sectorEndX = _sectorEndX;
|
||||
var sectorEndY = _sectorEndY;
|
||||
|
||||
// Move to next sector
|
||||
if (currentSectorX < sectorEndX)
|
||||
while (true)
|
||||
{
|
||||
_currentSectorX = ++currentSectorX;
|
||||
}
|
||||
else if (currentSectorY < sectorEndY)
|
||||
{
|
||||
_currentSectorX = currentSectorX = _sectorStartX;
|
||||
_currentSectorY = ++currentSectorY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ran out of sectors
|
||||
return false;
|
||||
}
|
||||
// Try to advance in the current list
|
||||
if (_currentList.Length > 0)
|
||||
{
|
||||
if (_currentVersion != _currentSector.MultisVersion)
|
||||
{
|
||||
throw new InvalidOperationException(CollectionThrowStrings.InvalidOperation_EnumFailedVersion);
|
||||
}
|
||||
|
||||
_list = CollectionsMarshal.AsSpan(_map.GetRealSector(currentSectorX, currentSectorY).Multis);
|
||||
return GetMulti();
|
||||
while (++_currentIndex < _currentList.Length)
|
||||
{
|
||||
var item = _currentList[_currentIndex];
|
||||
if (item is T { Deleted: false } o && bounds.Contains(o.Location))
|
||||
{
|
||||
// Multis can span multiple sectors, so we need to deduplicate
|
||||
if (_sharedDupes.Add(o.Serial))
|
||||
{
|
||||
_current = o;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Move to next sector
|
||||
if (currentSectorX < sectorEndX)
|
||||
{
|
||||
_currentSectorX = ++currentSectorX;
|
||||
}
|
||||
else if (currentSectorY < sectorEndY)
|
||||
{
|
||||
_currentSectorX = currentSectorX = _sectorStartX;
|
||||
_currentSectorY = ++currentSectorY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ran out of sectors
|
||||
return false;
|
||||
}
|
||||
|
||||
_currentSector = map.GetRealSector(currentSectorX, currentSectorY);
|
||||
_currentList = CollectionsMarshal.AsSpan(_currentSector.Multis);
|
||||
_currentVersion = _currentSector.MultisVersion;
|
||||
_currentIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool MoveNext() => _map != null && (GetMulti() || GetSector());
|
||||
|
||||
public T Current
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2023 - ModernUO Development Team *
|
||||
* Copyright 2019-2025 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: Map.cs *
|
||||
* *
|
||||
|
|
@ -1355,11 +1355,13 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
|
|||
{
|
||||
// TODO: Can we avoid this?
|
||||
private static readonly List<Region> m_DefaultRectList = new();
|
||||
private static readonly List<BaseMulti> m_DefaultMultiList = new();
|
||||
private bool m_Active;
|
||||
private ValueLinkList<NetState> _clients;
|
||||
private ValueLinkList<Item> _items;
|
||||
private ValueLinkList<Mobile> _mobiles;
|
||||
private List<BaseMulti> _multis = new();
|
||||
private List<BaseMulti> _multis;
|
||||
private int _multisVersion;
|
||||
private List<Region> _regions;
|
||||
|
||||
public Sector(int x, int y, Map owner)
|
||||
|
|
@ -1372,9 +1374,11 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
|
|||
|
||||
public List<Region> Regions => _regions ?? m_DefaultRectList;
|
||||
|
||||
internal List<BaseMulti> Multis => _multis;
|
||||
internal List<BaseMulti> Multis => _multis ?? m_DefaultMultiList;
|
||||
|
||||
internal ref ValueLinkList<Mobile> Mobiles => ref _mobiles;
|
||||
internal int MultisVersion => _multisVersion;
|
||||
|
||||
internal ref readonly ValueLinkList<Mobile> Mobiles => ref _mobiles;
|
||||
|
||||
internal ref readonly ValueLinkList<Item> Items => ref _items;
|
||||
|
||||
|
|
@ -1503,12 +1507,17 @@ public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsa
|
|||
|
||||
public void OnMultiEnter(BaseMulti multi)
|
||||
{
|
||||
_multis ??= new List<BaseMulti>();
|
||||
_multis.Add(multi);
|
||||
_multisVersion++;
|
||||
}
|
||||
|
||||
public void OnMultiLeave(BaseMulti multi)
|
||||
{
|
||||
_multis.Remove(multi);
|
||||
if (_multis?.Remove(multi) == true)
|
||||
{
|
||||
_multisVersion++;
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue