fix: Codegens camps (#1628)
This commit is contained in:
parent
b7882df136
commit
f35af0de2f
16 changed files with 776 additions and 992 deletions
4
Projects/UOContent/Migrations/Server.Multis.BankerCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.BankerCamp.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.BankerCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.BrigandCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.BrigandCamp.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.BrigandCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.HealerCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.HealerCamp.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.HealerCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LizardmenCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LizardmenCamp.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.LizardmenCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.LockableBarrel.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.LockableBarrel.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.LockableBarrel"
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}
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4
Projects/UOContent/Migrations/Server.Multis.MageCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.MageCamp.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.MageCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.OrcCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.OrcCamp.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.OrcCamp"
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}
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4
Projects/UOContent/Migrations/Server.Multis.RatCamp.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Multis.RatCamp.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Multis.RatCamp"
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}
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@ -1,47 +1,34 @@
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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namespace Server.Multis;
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[SerializationGenerator(0, false)]
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public partial class BankerCamp : BaseCamp
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{
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public class BankerCamp : BaseCamp
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[Constructible]
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public BankerCamp() : base(0x1F6)
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{
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[Constructible]
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public BankerCamp() : base(0x1F6)
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{
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}
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}
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public BankerCamp(Serial serial) : base(serial)
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{
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}
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public BankerCamp(Serial serial) : base(serial)
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{
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}
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public override void AddComponents()
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{
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BaseDoor west, east;
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public override void AddComponents()
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{
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BaseDoor west, east;
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AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
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AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
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AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
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AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
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west.Link = east;
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east.Link = west;
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west.Link = east;
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east.Link = west;
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AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4);
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AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4);
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AddMobile(new Banker(), 4, -4, 3, 7);
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AddMobile(new Banker(), 5, 4, -2, 0);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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AddMobile(new Banker(), 4, -4, 3, 7);
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AddMobile(new Banker(), 5, 4, -2, 0);
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}
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}
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@ -1,224 +1,183 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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namespace Server.Multis;
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[SerializationGenerator(1, false)]
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public abstract partial class BaseCamp : BaseMulti
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{
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public abstract class BaseCamp : BaseMulti
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[Tidy]
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[SerializableField(0, setter: "private")]
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private List<Item> _items;
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[Tidy]
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[SerializableField(1, setter: "private")]
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private List<Mobile> _mobiles;
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[DeltaDateTime]
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[SerializableField(2, setter: "private")]
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private DateTime _decayTime;
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private TimeSpan m_DecayDelay;
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private Timer _decayTimer;
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public BaseCamp(int multiID) : base(multiID)
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{
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private TimeSpan m_DecayDelay;
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private DateTime m_DecayTime;
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private Timer _decayTimer;
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private List<Item> m_Items;
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private List<Mobile> m_Mobiles;
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_items = new List<Item>();
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_mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes(30.0);
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RefreshDecay(true);
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public BaseCamp(int multiID) : base(multiID)
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Timer.StartTimer(CheckAddComponents);
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}
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public virtual int EventRange => 10;
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public virtual TimeSpan DecayDelay
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{
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get => m_DecayDelay;
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set
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes(30.0);
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m_DecayDelay = value;
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RefreshDecay(true);
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Timer.StartTimer(CheckAddComponents);
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}
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public BaseCamp(Serial serial) : base(serial)
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{
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}
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public virtual int EventRange => 10;
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public virtual TimeSpan DecayDelay
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{
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get => m_DecayDelay;
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set
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{
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m_DecayDelay = value;
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RefreshDecay(true);
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}
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}
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public override bool HandlesOnMovement => true;
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public void CheckAddComponents()
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{
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if (Deleted)
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{
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return;
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}
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AddComponents();
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}
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public virtual void AddComponents()
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{
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}
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public override void OnDelete()
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{
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_decayTimer?.Stop();
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_decayTimer = null;
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}
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public virtual void RefreshDecay(bool setDecayTime)
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{
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if (Deleted)
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{
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return;
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}
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if (setDecayTime)
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{
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m_DecayTime = Core.Now + DecayDelay;
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}
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_decayTimer?.Stop();
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_decayTimer = Timer.DelayCall(DecayDelay, Delete);
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}
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public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
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{
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m_Items.Add(item);
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var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
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}
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public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
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{
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m_Mobiles.Add(m);
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var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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var loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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if (m is BaseCreature bc)
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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if (m is BaseVendor)
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{
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m.Direction = Direction.South;
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}
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m.MoveToWorld(loc, Map);
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}
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public virtual void OnEnter(Mobile m)
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{
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RefreshDecay(true);
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}
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public virtual void OnExit(Mobile m)
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{
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RefreshDecay(true);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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var inOldRange = Utility.InRange(oldLocation, Location, EventRange);
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var inNewRange = Utility.InRange(m.Location, Location, EventRange);
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if (inNewRange && !inOldRange)
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{
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OnEnter(m);
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}
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else if (inOldRange && !inNewRange)
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{
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OnExit(m);
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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for (var i = 0; i < m_Items.Count; ++i)
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{
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m_Items[i].Delete();
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}
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for (var i = 0; i < m_Mobiles.Count; ++i)
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{
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var bc = (BaseCreature)m_Mobiles[i];
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if (bc.IsPrisoner == false)
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{
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m_Mobiles[i].Delete();
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}
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else if (m_Mobiles[i].CantWalk)
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{
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m_Mobiles[i].Delete();
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}
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}
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m_Items.Clear();
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m_Mobiles.Clear();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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m_Items.Tidy();
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writer.Write(m_Items);
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m_Mobiles.Tidy();
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writer.Write(m_Mobiles);
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writer.WriteDeltaTime(m_DecayTime);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Items = reader.ReadEntityList<Item>();
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m_Mobiles = reader.ReadEntityList<Mobile>();
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m_DecayTime = reader.ReadDeltaTime();
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RefreshDecay(false);
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break;
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}
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}
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}
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}
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public class LockableBarrel : LockableContainer
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public override bool HandlesOnMovement => true;
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public void CheckAddComponents()
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{
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[Constructible]
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public LockableBarrel() : base(0xE77) => Weight = 1.0;
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public LockableBarrel(Serial serial) : base(serial)
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if (Deleted)
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{
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return;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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AddComponents();
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}
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writer.Write(0); // version
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public virtual void AddComponents()
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{
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}
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public override void OnDelete()
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{
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_decayTimer?.Stop();
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_decayTimer = null;
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}
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public virtual void RefreshDecay(bool setDecayTime)
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{
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if (Deleted)
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{
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return;
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}
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public override void Deserialize(IGenericReader reader)
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if (setDecayTime)
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{
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base.Deserialize(reader);
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_decayTime = Core.Now + DecayDelay;
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}
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var version = reader.ReadInt();
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_decayTimer?.Stop();
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_decayTimer = Timer.DelayCall(DecayDelay, Delete);
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}
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if (Weight == 8.0)
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public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
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{
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AddToItems(item);
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var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
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}
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public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
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{
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AddToMobiles(m);
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var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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var loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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if (m is BaseCreature bc)
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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if (m is BaseVendor)
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{
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m.Direction = Direction.South;
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}
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m.MoveToWorld(loc, Map);
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}
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public virtual void OnEnter(Mobile m)
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{
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RefreshDecay(true);
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}
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public virtual void OnExit(Mobile m)
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{
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RefreshDecay(true);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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var inOldRange = Utility.InRange(oldLocation, Location, EventRange);
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var inNewRange = Utility.InRange(m.Location, Location, EventRange);
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if (inNewRange && !inOldRange)
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{
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OnEnter(m);
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}
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else if (inOldRange && !inNewRange)
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{
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OnExit(m);
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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for (var i = 0; i < _items.Count; ++i)
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{
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_items[i].Delete();
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}
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for (var i = 0; i < _mobiles.Count; ++i)
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{
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var mob = _mobiles[i];
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if (mob.CantWalk || (mob as BaseCreature)?.IsPrisoner == false)
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{
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Weight = 1.0;
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_mobiles[i].Delete();
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}
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}
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ClearItems();
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ClearMobiles();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_items = reader.ReadEntityList<Item>();
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_mobiles = reader.ReadEntityList<Mobile>();
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_decayTime = reader.ReadDeltaTime();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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RefreshDecay(false);
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}
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}
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[SerializationGenerator(0, false)]
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public partial class LockableBarrel : LockableContainer
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{
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[Constructible]
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public LockableBarrel() : base(0xE77) => Weight = 1.0;
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}
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@ -1,185 +1,157 @@
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using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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namespace Server.Multis;
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[SerializationGenerator(0, false)]
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public partial class BrigandCamp : BaseCamp
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{
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public class BrigandCamp : BaseCamp
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private Mobile _prisoner;
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[Constructible]
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public BrigandCamp() : base(0x10EE) // dummy garbage at center
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{
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private Mobile m_Prisoner;
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}
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[Constructible]
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public BrigandCamp() : base(0x10EE) // dummy garbage at center
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public virtual Mobile Brigands => new Brigand();
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public virtual Mobile Executioners => new Executioner();
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public override void AddComponents()
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{
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
}
|
||||
|
||||
public BrigandCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Brigands => new Brigand();
|
||||
public virtual Mobile Executioners => new Executioner();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
BaseCreature bc = Utility.Random(2) switch
|
||||
{
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
m_Prisoner = bc;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
crates.DropItem(
|
||||
Utility.Random(5) switch
|
||||
case 0:
|
||||
{
|
||||
0 => new LesserCurePotion(),
|
||||
1 => new LesserExplosionPotion(),
|
||||
2 => new LesserHealPotion(),
|
||||
3 => new LesserPoisonPotion(),
|
||||
_ => null // 4
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
);
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner?.CantWalk == true)
|
||||
{
|
||||
var number = Utility.Random(8) switch
|
||||
case 1:
|
||||
{
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
BaseCreature bc = Utility.Random(2) switch
|
||||
{
|
||||
if (item != null)
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
_prisoner = bc;
|
||||
|
||||
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
LockableContainer chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
LockableContainer crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
crates.DropItem(
|
||||
Utility.Random(5) switch
|
||||
{
|
||||
item.Movable = false;
|
||||
0 => new LesserCurePotion(),
|
||||
1 => new LesserExplosionPotion(),
|
||||
2 => new LesserHealPotion(),
|
||||
3 => new LesserPoisonPotion(),
|
||||
_ => null // 4
|
||||
}
|
||||
);
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && _prisoner?.CantWalk == true)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var number = Utility.Random(8) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
_prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,30 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class HealerCamp : BaseCamp
|
||||
{
|
||||
public class HealerCamp : BaseCamp
|
||||
[Constructible]
|
||||
public HealerCamp() : base(0x1F4)
|
||||
{
|
||||
[Constructible]
|
||||
public HealerCamp() : base(0x1F4)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public HealerCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddMobile(new Healer(), 4, -4, 3, 7);
|
||||
AddMobile(new Healer(), 5, 4, -2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
AddMobile(new Healer(), 4, -4, 3, 7);
|
||||
AddMobile(new Healer(), 5, 4, -2, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,199 +1,159 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LizardmenCamp : BaseCamp
|
||||
{
|
||||
public class LizardmenCamp : BaseCamp
|
||||
private Mobile _prisoner;
|
||||
|
||||
[Constructible]
|
||||
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
|
||||
public virtual Mobile Lizardmen => new Lizardman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
}
|
||||
|
||||
public LizardmenCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Lizardmen => new Lizardman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
// BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
m_Prisoner = Utility.Random(2) switch
|
||||
{
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
// be = (BaseEscortable)m_Prisoner;
|
||||
// be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, 2, -2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
case 0:
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, -2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner?.CantWalk == true)
|
||||
{
|
||||
var number = Utility.Random(8) switch
|
||||
case 1:
|
||||
{
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
_prisoner = Utility.Random(2) switch
|
||||
{
|
||||
if (item != null)
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
var bc = (BaseCreature)_prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, 2, -2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
Item item = Utility.Random(4) switch
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
0 => new LesserCurePotion(),
|
||||
1 => new LesserExplosionPotion(),
|
||||
2 => new LesserHealPotion(),
|
||||
_ => new LesserPoisonPotion()
|
||||
};
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
crates.DropItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
AddItem(crates, -2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && _prisoner?.CantWalk == true)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var number = Utility.Random(8) switch
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
_prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +1,30 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class MageCamp : BaseCamp
|
||||
{
|
||||
public class MageCamp : BaseCamp
|
||||
[Constructible]
|
||||
public MageCamp() : base(0x1F5)
|
||||
{
|
||||
[Constructible]
|
||||
public MageCamp() : base(0x1F5)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public MageCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseDoor west, east;
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
|
||||
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
|
||||
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
|
||||
west.Link = east;
|
||||
east.Link = west;
|
||||
AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4);
|
||||
|
||||
AddMobile(new Mage(), 4, -4, 3, 7);
|
||||
AddMobile(new Mage(), 5, 4, -2, 0);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
AddMobile(new Mage(), 4, -4, 3, 7);
|
||||
AddMobile(new Mage(), 5, 4, -2, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,207 +1,161 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class OrcCamp : BaseCamp
|
||||
{
|
||||
public class OrcCamp : BaseCamp
|
||||
private Mobile _prisoner;
|
||||
|
||||
[Constructible]
|
||||
public OrcCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public OrcCamp() : base(0x10EE) // dummy garbage at center
|
||||
public virtual Mobile Orcs => new Orc();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
}
|
||||
|
||||
public OrcCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Orcs => new Orc();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
// BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 7, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
m_Prisoner = Utility.Random(2) switch
|
||||
{
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
// be = (BaseEscortable)m_Prisoner;
|
||||
// be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
case 0:
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner?.CantWalk == true)
|
||||
{
|
||||
var number = Utility.Random(8) switch
|
||||
case 1:
|
||||
{
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
|
||||
_prisoner = Utility.Random(2) switch
|
||||
{
|
||||
if (item != null)
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
var bc = (BaseCreature)_prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, 2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
Item item = Utility.Random(4) switch
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
0 => new LesserCurePotion(),
|
||||
1 => new LesserExplosionPotion(),
|
||||
2 => new LesserHealPotion(),
|
||||
_ => new LesserPoisonPotion()
|
||||
};
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
crates.DropItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
AddItem(crates, 2, -2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && _prisoner?.CantWalk == true)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var number = Utility.Random(8) switch
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
reader.ReadEntity<Item>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
_prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,205 +1,159 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Multis
|
||||
namespace Server.Multis;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class RatCamp : BaseCamp
|
||||
{
|
||||
public class RatCamp : BaseCamp
|
||||
private Mobile _prisoner;
|
||||
|
||||
[Constructible]
|
||||
public RatCamp() : base(0x10EE) // dummy garbage at center
|
||||
{
|
||||
private Mobile m_Prisoner;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RatCamp() : base(0x10EE) // dummy garbage at center
|
||||
public virtual Mobile Ratmen => new Ratman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
}
|
||||
|
||||
public RatCamp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual Mobile Ratmen => new Ratman();
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
BaseCreature bc;
|
||||
// BaseEscortable be;
|
||||
|
||||
Visible = false;
|
||||
DecayDelay = TimeSpan.FromMinutes(5.0);
|
||||
AddItem(new Static(0x10ee), 0, 0, 0);
|
||||
AddItem(new Static(0xfac), 0, 6, 0);
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
m_Prisoner = Utility.Random(2) switch
|
||||
{
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
// be = (BaseEscortable)m_Prisoner;
|
||||
// be.m_Captive = true;
|
||||
|
||||
bc = (BaseCreature)m_Prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
switch (Utility.Random(4))
|
||||
case 0:
|
||||
{
|
||||
case 0:
|
||||
crates.DropItem(new LesserCurePotion());
|
||||
break;
|
||||
case 1:
|
||||
crates.DropItem(new LesserExplosionPotion());
|
||||
break;
|
||||
case 2:
|
||||
crates.DropItem(new LesserHealPotion());
|
||||
break;
|
||||
default:
|
||||
crates.DropItem(new LesserPoisonPotion());
|
||||
break;
|
||||
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
|
||||
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && m_Prisoner?.CantWalk == true)
|
||||
{
|
||||
var number = Utility.Random(8) switch
|
||||
case 1:
|
||||
{
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
m_Prisoner.Yell(number);
|
||||
}
|
||||
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
|
||||
|
||||
AddCampChests();
|
||||
|
||||
for (var i = 0; i < 4; i++)
|
||||
{
|
||||
AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
_prisoner = Utility.Random(2) switch
|
||||
{
|
||||
if (item != null)
|
||||
0 => new Noble(),
|
||||
_ => new SeekerOfAdventure()
|
||||
};
|
||||
|
||||
var bc = (BaseCreature)_prisoner;
|
||||
bc.IsPrisoner = true;
|
||||
bc.CantWalk = true;
|
||||
|
||||
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
||||
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
||||
}
|
||||
|
||||
private void AddCampChests()
|
||||
{
|
||||
var chest = Utility.Random(3) switch
|
||||
{
|
||||
0 => (LockableContainer)new MetalChest(),
|
||||
1 => new MetalGoldenChest(),
|
||||
_ => new WoodenChest()
|
||||
};
|
||||
|
||||
chest.LiftOverride = true;
|
||||
|
||||
TreasureMapChest.Fill(chest, 1);
|
||||
|
||||
AddItem(chest, -2, -2, 0);
|
||||
|
||||
var crates = Utility.Random(4) switch
|
||||
{
|
||||
0 => (LockableContainer)new SmallCrate(),
|
||||
1 => new MediumCrate(),
|
||||
2 => new LargeCrate(),
|
||||
_ => new LockableBarrel()
|
||||
};
|
||||
|
||||
crates.TrapType = TrapType.ExplosionTrap;
|
||||
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
||||
crates.TrapLevel = 2;
|
||||
|
||||
crates.RequiredSkill = 76;
|
||||
crates.LockLevel = 66;
|
||||
crates.MaxLockLevel = 116;
|
||||
crates.Locked = true;
|
||||
|
||||
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
||||
crates.DropItem(new Arrow(10));
|
||||
crates.DropItem(new Bolt(10));
|
||||
|
||||
crates.LiftOverride = true;
|
||||
|
||||
if (Utility.RandomDouble() < 0.8)
|
||||
{
|
||||
Item item = Utility.Random(4) switch
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
0 => new LesserCurePotion(),
|
||||
1 => new LesserExplosionPotion(),
|
||||
2 => new LesserHealPotion(),
|
||||
_ => new LesserPoisonPotion()
|
||||
};
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
crates.DropItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
AddItem(crates, 2, 2, 0);
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnEnter(Mobile m)
|
||||
{
|
||||
if (m.Player && _prisoner?.CantWalk == true)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write(m_Prisoner);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var number = Utility.Random(8) switch
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Prisoner = reader.ReadEntity<Mobile>();
|
||||
reader.ReadEntity<Item>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
0 => 502261,
|
||||
1 => 502262,
|
||||
2 => 502263,
|
||||
3 => 502264,
|
||||
4 => 502265,
|
||||
5 => 502266,
|
||||
6 => 502267,
|
||||
_ => 502268
|
||||
};
|
||||
|
||||
_prisoner.Yell(number);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't refresh decay timer
|
||||
public override void OnExit(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.Movable = false;
|
||||
}
|
||||
|
||||
base.AddItem(item, xOffset, yOffset, zOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue