161 lines
4.1 KiB
C#
161 lines
4.1 KiB
C#
using System;
|
|
using ModernUO.Serialization;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Multis;
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class OrcCamp : BaseCamp
|
|
{
|
|
private Mobile _prisoner;
|
|
|
|
[Constructible]
|
|
public OrcCamp() : base(0x10EE) // dummy garbage at center
|
|
{
|
|
}
|
|
|
|
public virtual Mobile Orcs => new Orc();
|
|
|
|
public override void AddComponents()
|
|
{
|
|
Visible = false;
|
|
DecayDelay = TimeSpan.FromMinutes(5.0);
|
|
AddItem(new Static(0x10ee), 0, 0, 0);
|
|
AddItem(new Static(0xfac), 0, 7, 0);
|
|
|
|
switch (Utility.Random(3))
|
|
{
|
|
case 0:
|
|
{
|
|
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
|
|
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
|
|
break;
|
|
}
|
|
}
|
|
|
|
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
|
|
|
|
AddCampChests();
|
|
|
|
for (var i = 0; i < 3; i++)
|
|
{
|
|
AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
|
}
|
|
|
|
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
|
|
|
|
_prisoner = Utility.Random(2) switch
|
|
{
|
|
0 => new Noble(),
|
|
_ => new SeekerOfAdventure()
|
|
};
|
|
|
|
var bc = (BaseCreature)_prisoner;
|
|
bc.IsPrisoner = true;
|
|
bc.CantWalk = true;
|
|
|
|
_prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
|
|
AddMobile(_prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
|
|
}
|
|
|
|
private void AddCampChests()
|
|
{
|
|
var chest = Utility.Random(3) switch
|
|
{
|
|
0 => (LockableContainer)new MetalChest(),
|
|
1 => new MetalGoldenChest(),
|
|
_ => new WoodenChest()
|
|
};
|
|
|
|
chest.LiftOverride = true;
|
|
|
|
TreasureMapChest.Fill(chest, 1);
|
|
|
|
AddItem(chest, -2, 2, 0);
|
|
|
|
var crates = Utility.Random(4) switch
|
|
{
|
|
0 => (LockableContainer)new SmallCrate(),
|
|
1 => new MediumCrate(),
|
|
2 => new LargeCrate(),
|
|
_ => new LockableBarrel()
|
|
};
|
|
|
|
crates.TrapType = TrapType.ExplosionTrap;
|
|
crates.TrapPower = Utility.RandomMinMax(30, 40);
|
|
crates.TrapLevel = 2;
|
|
|
|
crates.RequiredSkill = 76;
|
|
crates.LockLevel = 66;
|
|
crates.MaxLockLevel = 116;
|
|
crates.Locked = true;
|
|
|
|
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
|
|
crates.DropItem(new Arrow(10));
|
|
crates.DropItem(new Bolt(10));
|
|
|
|
crates.LiftOverride = true;
|
|
|
|
if (Utility.RandomDouble() < 0.8)
|
|
{
|
|
Item item = Utility.Random(4) switch
|
|
{
|
|
0 => new LesserCurePotion(),
|
|
1 => new LesserExplosionPotion(),
|
|
2 => new LesserHealPotion(),
|
|
_ => new LesserPoisonPotion()
|
|
};
|
|
|
|
crates.DropItem(item);
|
|
}
|
|
|
|
AddItem(crates, 2, -2, 0);
|
|
}
|
|
|
|
// Don't refresh decay timer
|
|
public override void OnEnter(Mobile m)
|
|
{
|
|
if (m.Player && _prisoner?.CantWalk == true)
|
|
{
|
|
var number = Utility.Random(8) switch
|
|
{
|
|
0 => 502261,
|
|
1 => 502262,
|
|
2 => 502263,
|
|
3 => 502264,
|
|
4 => 502265,
|
|
5 => 502266,
|
|
6 => 502267,
|
|
_ => 502268
|
|
};
|
|
|
|
_prisoner.Yell(number);
|
|
}
|
|
}
|
|
|
|
// Don't refresh decay timer
|
|
public override void OnExit(Mobile m)
|
|
{
|
|
}
|
|
|
|
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
|
|
{
|
|
if (item != null)
|
|
{
|
|
item.Movable = false;
|
|
}
|
|
|
|
base.AddItem(item, xOffset, yOffset, zOffset);
|
|
}
|
|
}
|