refactor: DamageMin/DamageMax need not be virtual either
No overrides exist. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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1 changed files with 2 additions and 2 deletions
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@ -564,7 +564,7 @@ namespace Server.Mobiles
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private int ManaMaxSeedDefaultValue() => -1;
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[EncodedInt]
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[SerializableField(30, isVirtual: true)]
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[SerializableField(30)]
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[SaveFlag(nameof(ShouldSerializeDamageMin), nameof(DamageMinDefaultValue))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _damageMin = -1;
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@ -574,7 +574,7 @@ namespace Server.Mobiles
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private int DamageMinDefaultValue() => -1;
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[EncodedInt]
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[SerializableField(31, isVirtual: true)]
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[SerializableField(31)]
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[SaveFlag(nameof(ShouldSerializeDamageMax), nameof(DamageMaxDefaultValue))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _damageMax = -1;
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