refactor: DamageMin/DamageMax need not be virtual either

No overrides exist.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Kamron Batman 2026-08-23 12:35:44 -07:00
parent 93b9238f6c
commit f46780d554
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@ -564,7 +564,7 @@ namespace Server.Mobiles
private int ManaMaxSeedDefaultValue() => -1;
[EncodedInt]
[SerializableField(30, isVirtual: true)]
[SerializableField(30)]
[SaveFlag(nameof(ShouldSerializeDamageMin), nameof(DamageMinDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _damageMin = -1;
@ -574,7 +574,7 @@ namespace Server.Mobiles
private int DamageMinDefaultValue() => -1;
[EncodedInt]
[SerializableField(31, isVirtual: true)]
[SerializableField(31)]
[SaveFlag(nameof(ShouldSerializeDamageMax), nameof(DamageMaxDefaultValue))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _damageMax = -1;