fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)

## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
This commit is contained in:
Kamron Batman 2024-07-20 21:33:23 -07:00 • committed by GitHub
parent bb24b330e1
commit f58117a877
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
88 changed files with 1206 additions and 1483 deletions

View file

@ -696,9 +696,9 @@ public partial class Corpse : Container, ICarvable
_instancedItems?.Remove(item);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
base.GetContextMenuEntries(from, ref list);
if (Core.AOS && _owner == from && from.Alive)
{
@ -1050,11 +1050,11 @@ public partial class Corpse : Container, ICarvable
{
}
public override void OnClick()
public override void OnClick(Mobile from, IEntity target)
{
if (Owner.Target is Corpse corpse && Owner.From.CheckAlive())
if (from.CheckAlive() && target is Corpse corpse)
{
corpse.Open(Owner.From, false);
corpse.Open(from, false);
}
}
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
@ -75,10 +76,10 @@ public abstract partial class BasePlayerBB : Item, ISecurable
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
base.GetContextMenuEntries(from, ref list);
SetSecureLevelEntry.AddTo(from, this, ref list);
}
public static bool CheckAccess(BaseHouse house, Mobile from)