fix region typos
remove thinlongsword from bulk orders warcleaver -> fencing weapon
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88d89c0e22
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3 changed files with 14 additions and 10 deletions
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@ -1703,11 +1703,11 @@
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<rect x="160" y="736" width="32" height="32" />
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<go x="171" y="750" z="-28" />
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</region>
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<region priority="50" name="Entrace to Central Ilshenar 1">
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<region priority="50" name="Entrance to Central Ilshenar 1">
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<rect x="1136" y="584" width="16" height="16" />
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<go x="1141" y="594" z="-80" />
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</region>
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<region priority="50" name="Entrace to Central Ilshenar 2">
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<region priority="50" name="Entrance to Central Ilshenar 2">
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<rect x="1232" y="576" width="8" height="16" />
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<go x="1238" y="583" z="-19" />
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</region>
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@ -1773,7 +1773,7 @@
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<go x="1363" y="1055" z="-13" />
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<guards disabled="true" />
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</region>
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<region priority="2" name="Entrace Spectre Dungeon">
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<region priority="2" name="Entrance Spectre Dungeon">
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<rect x="1360" y="1030" width="6" height="4" />
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<go x="1363" y="1033" z="-8" />
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</region>
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@ -1782,7 +1782,7 @@
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<go x="1983" y="1107" z="-18" />
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<entrance x="1362" y="1031" />
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</region>
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<region priority="2" name="Entrace Blood Dungeon">
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<region priority="2" name="Entrance Blood Dungeon">
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<rect x="1736" y="1224" width="24" height="16" />
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<go x="1747" y="1227" z="-1" />
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</region>
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@ -1791,7 +1791,7 @@
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<go x="2114" y="839" z="-28" />
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<entrance x="1745" y="1236" />
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</region>
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<region priority="2" name="Entrace Mushroom Cave">
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<region priority="2" name="Entrance Mushroom Cave">
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<rect x="1448" y="1320" width="16" height="16" />
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<go x="1460" y="1329" z="-25" />
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</region>
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@ -1804,7 +1804,7 @@
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<go x="1212" y="1144" z="-25" />
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<guards disabled="true" />
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</region>
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<region priority="2" name="Entrace Rat Cave">
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<region priority="2" name="Entrance Rat Cave">
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<rect x="1024" y="1152" width="8" height="8" />
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<go x="1031" y="1154" z="-24" />
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</region>
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@ -1832,7 +1832,7 @@
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<logoutDelay active="false" />
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</region>
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</region>
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<region priority="2" name="Entrace Serpentin Passage">
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<region priority="2" name="Entrance Serpentine Passage">
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<rect x="800" y="864" width="16" height="16" />
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<go x="808" y="872" z="5" />
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</region>
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@ -1850,7 +1850,7 @@
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<rect x="0" y="800" width="192" height="400" />
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<go x="11" y="881" z="-29" />
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</region>
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<region priority="2" name="Entrace Lizards Passage">
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<region priority="2" name="Entrance Lizards Passage">
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<rect x="312" y="1328" width="8" height="8" />
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<go x="314" y="1331" z="-37" />
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</region>
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@ -1893,7 +1893,7 @@
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<go x="429" y="108" z="-28" />
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<entrance x="546" y="455" />
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</region>
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<region priority="50" name="Entrace Ancient Lair">
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<region priority="50" name="Entrance Ancient Lair">
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<rect x="936" y="488" width="8" height="8" />
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<go x="940" y="503" z="-30" />
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</region>
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@ -271,7 +271,7 @@ namespace Server.Engines.BulkOrders
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new RewardType( 200, typeof( Bardiche ), typeof( Halberd ) ),
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new RewardType( 300, typeof( Dagger ), typeof( ShortSpear ), typeof( Spear ), typeof( WarFork ), typeof( Kryss ) ), //OSI put the dagger in there. Odd, ain't it.
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new RewardType( 350, typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ), typeof( ExecutionersAxe ), typeof( LargeBattleAxe ), typeof( TwoHandedAxe ) ),
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new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), typeof( ThinLongsword ), typeof( VikingSword ) ),
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new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), /*typeof( ThinLongsword ),*/ typeof( VikingSword ) ),
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new RewardType( 350, typeof( WarAxe ), typeof( HammerPick ), typeof( Mace ), typeof( Maul ), typeof( WarHammer ), typeof( WarMace ) )
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};
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@ -26,6 +26,10 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 30; } } // TODO
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public override int InitMaxHits{ get{ return 60; } } // TODO
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public WarCleaver() : base( 0x2D2F )
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{
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