fix region typos
remove thinlongsword from bulk orders warcleaver -> fencing weapon
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88d89c0e22
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3 changed files with 14 additions and 10 deletions
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@ -271,7 +271,7 @@ namespace Server.Engines.BulkOrders
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new RewardType( 200, typeof( Bardiche ), typeof( Halberd ) ),
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new RewardType( 300, typeof( Dagger ), typeof( ShortSpear ), typeof( Spear ), typeof( WarFork ), typeof( Kryss ) ), //OSI put the dagger in there. Odd, ain't it.
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new RewardType( 350, typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ), typeof( ExecutionersAxe ), typeof( LargeBattleAxe ), typeof( TwoHandedAxe ) ),
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new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), typeof( ThinLongsword ), typeof( VikingSword ) ),
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new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), /*typeof( ThinLongsword ),*/ typeof( VikingSword ) ),
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new RewardType( 350, typeof( WarAxe ), typeof( HammerPick ), typeof( Mace ), typeof( Maul ), typeof( WarHammer ), typeof( WarMace ) )
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};
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@ -26,6 +26,10 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 30; } } // TODO
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public override int InitMaxHits{ get{ return 60; } } // TODO
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public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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public WarCleaver() : base( 0x2D2F )
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{
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