fix: Adds summon pixies. Fixes other abilities (#1274)
This commit is contained in:
parent
b75a8f72ec
commit
46afffd7d0
8 changed files with 326 additions and 398 deletions
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@ -2,7 +2,7 @@
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public class FanThrowCounter : MonsterAbilitySingleTarget
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter;
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public override MonsterAbilityType AbilityType => MonsterAbilityType.FanThrow;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
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public override double ChanceToTrigger => 0.2;
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@ -1,7 +1,11 @@
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namespace Server.Mobiles;
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using System;
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namespace Server.Mobiles;
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public static class MonsterAbilities
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{
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public static MonsterAbility[] Empty => Array.Empty<MonsterAbility>();
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// Fire Breath
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public static FireBreath FireBreath => new();
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public static ChaosBreath ChaosBreath => new();
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@ -16,6 +20,9 @@ public static class MonsterAbilities
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public static SummonSkeletonsCounter SummonSkeletonsCounter => new();
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public static SummonLesserUndeadCounter SummonLesserUndeadCounter => new();
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// Summon Pixies
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public static SummonPixiesCounter SummonPixiesCounter => new();
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// Stun
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public static ColossalBlow ColossalBlow => new();
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@ -5,7 +5,7 @@ public enum MonsterAbilityType
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Generic,
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FireBreath,
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GraspingClaw,
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SummonUndead,
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SummonCounter,
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Stun,
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Poison,
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MassPoison,
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@ -4,7 +4,7 @@ namespace Server.Mobiles;
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public abstract class SummonUndeadCounter : MonsterAbility
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonUndead;
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public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonCounter;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
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public override double ChanceToTrigger => 0.05;
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@ -19,7 +19,8 @@ public abstract class SummonUndeadCounter : MonsterAbility
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public abstract BaseCreature CreateSummon(BaseCreature source);
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public virtual bool CanTrigger(BaseCreature source) => source.Followers < AmountToSummon && CanTrigger(source);
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public override bool CanTrigger(BaseCreature source, MonsterAbilityTrigger trigger) =>
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source.Followers < AmountToSummon && CanTrigger(source, trigger);
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public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
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{
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21
Projects/UOContent/Mobiles/Abilities/SummonPixiesCounter.cs
Normal file
21
Projects/UOContent/Mobiles/Abilities/SummonPixiesCounter.cs
Normal file
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@ -0,0 +1,21 @@
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namespace Server.Mobiles;
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public class SummonPixiesCounter : MonsterAbility
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonCounter;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
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public override double ChanceToTrigger => 0.1;
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public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
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{
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var amount = Utility.RandomMinMax(3, 6);
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for (var i = 0; i < amount; i++)
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{
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var pixie = new Pixie { Team = source.Team, FightMode = FightMode.Closest };
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pixie.MoveToWorld(source.Map.GetRandomNearbyLocation(source.Location), source.Map);
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pixie.Combatant = target;
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}
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base.Trigger(trigger, source, target);
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}
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}
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@ -2,143 +2,107 @@ using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class Twaulo : BaseChampion
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{
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public class Twaulo : BaseChampion
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[Constructible]
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public Twaulo()
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: base(AIType.AI_Melee)
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{
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[Constructible]
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public Twaulo()
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: base(AIType.AI_Melee)
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{
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Title = "of the Glade";
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Body = 101;
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BaseSoundID = 679;
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Hue = 0x455;
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Title = "of the Glade";
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Body = 101;
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BaseSoundID = 679;
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Hue = 0x455;
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SetStr(1751, 1950);
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SetDex(251, 450);
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SetInt(801, 1000);
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SetStr(1751, 1950);
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SetDex(251, 450);
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SetInt(801, 1000);
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SetHits(7500);
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SetHits(7500);
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SetDamage(19, 24);
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SetDamage(19, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 45, 55);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
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SetSkill(SkillName.Magery, 0); // Per Stratics?!?
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SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
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SetSkill(SkillName.Magery, 0); // Per Stratics?!?
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SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 50000;
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Karma = 50000;
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Fame = 50000;
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Karma = 50000;
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VirtualArmor = 50;
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VirtualArmor = 50;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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public Twaulo(Serial serial)
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: base(serial)
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{
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}
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public Twaulo(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a corpse of Twaulo";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override string CorpseName => "a corpse of Twaulo";
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public override ChampionSkullType SkullType => ChampionSkullType.Pain;
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public override Type[] UniqueList => new[] { typeof(Quell) };
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public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
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public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
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public override Type[] UniqueList => new[] { typeof(Quell) };
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public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
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public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
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public override string DefaultName => "Twaulo";
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public override string DefaultName => "Twaulo";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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public override int Meat => 1;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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}
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public void SpawnPixies(Mobile target)
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{
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var map = Map;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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}
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if (map == null)
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{
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return;
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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var newPixies = Utility.RandomMinMax(3, 6);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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for (var i = 0; i < newPixies; ++i)
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{
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var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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pixie.Combatant = target;
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (Utility.RandomDouble() < 0.1)
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{
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SpawnPixies(caster);
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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public override void OnGotMeleeAttack(Mobile attacker, int damage)
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{
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base.OnGotMeleeAttack(attacker, damage);
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if (Utility.RandomDouble() < 0.1)
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{
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SpawnPixies(attacker);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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var version = reader.ReadInt();
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}
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}
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@ -2,213 +2,184 @@ using System;
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using Server.Engines.CannedEvil;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class LordOaks : BaseChampion
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{
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public class LordOaks : BaseChampion
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private BaseCreature m_Queen;
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private bool m_SpawnedQueen;
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[Constructible]
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public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
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{
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private BaseCreature m_Queen;
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private bool m_SpawnedQueen;
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Body = 175;
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SetStr(403, 850);
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SetDex(101, 150);
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SetInt(503, 800);
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[Constructible]
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public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
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SetHits(3000);
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SetStam(202, 400);
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SetDamage(21, 33);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 85, 90);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 80, 90);
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SetResistance(ResistanceType.Energy, 80, 90);
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SetSkill(SkillName.Anatomy, 75.1, 100.0);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.0);
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SetSkill(SkillName.Meditation, 120.1, 130.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 22500;
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Karma = 22500;
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VirtualArmor = 100;
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}
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public LordOaks(Serial serial) : base(serial)
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{
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
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public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
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public override Type[] SharedList => new[]
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{
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typeof(RoyalGuardSurvivalKnife),
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typeof(DjinnisRing),
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typeof(LieutenantOfTheBritannianRoyalGuard),
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typeof(SamaritanRobe),
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typeof(DetectiveBoots),
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typeof(TheMostKnowledgePerson)
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};
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public override Type[] DecorativeList => new[]
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{
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typeof(WaterTile),
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typeof(WindSpirit),
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typeof(Pier),
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typeof(DirtPatch)
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};
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public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
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public override string DefaultName => "Lord Oaks";
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public override bool AutoDispel => true;
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public override bool CanFly => true;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Deadly;
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
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public override MonsterAbility[] GetMonsterAbilities() => CheckQueen() ? _abilities : MonsterAbilities.Empty;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 5);
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}
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public override int GetAngerSound() => 0x2F8;
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public override int GetIdleSound() => 0x2F8;
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public override int GetAttackSound() => Utility.Random(0x2F5, 2);
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public override int GetHurtSound() => 0x2F9;
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public override int GetDeathSound() => 0x2F7;
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public bool CheckQueen()
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{
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if (Map == null)
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{
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Body = 175;
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SetStr(403, 850);
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SetDex(101, 150);
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SetInt(503, 800);
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SetHits(3000);
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SetStam(202, 400);
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SetDamage(21, 33);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 85, 90);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 80, 90);
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SetResistance(ResistanceType.Energy, 80, 90);
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SetSkill(SkillName.Anatomy, 75.1, 100.0);
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SetSkill(SkillName.EvalInt, 120.1, 130.0);
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SetSkill(SkillName.Magery, 120.0);
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SetSkill(SkillName.Meditation, 120.1, 130.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 100.0);
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Fame = 22500;
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Karma = 22500;
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VirtualArmor = 100;
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return false;
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}
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public LordOaks(Serial serial) : base(serial)
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if (!m_SpawnedQueen)
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{
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Say(1042153); // Come forth my queen!
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m_Queen = new Silvani { Team = Team };
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m_Queen.MoveToWorld(Location, Map);
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m_SpawnedQueen = true;
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return true;
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
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public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
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public override Type[] SharedList => new[]
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if (m_Queen?.Deleted != false)
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{
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typeof(RoyalGuardSurvivalKnife),
|
||||
typeof(DjinnisRing),
|
||||
typeof(LieutenantOfTheBritannianRoyalGuard),
|
||||
typeof(SamaritanRobe),
|
||||
typeof(DetectiveBoots),
|
||||
typeof(TheMostKnowledgePerson)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[]
|
||||
{
|
||||
typeof(WaterTile),
|
||||
typeof(WindSpirit),
|
||||
typeof(Pier),
|
||||
typeof(DirtPatch)
|
||||
};
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
|
||||
|
||||
public override string DefaultName => "Lord Oaks";
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool CanFly => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool Uncalmable => Core.SE;
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 5);
|
||||
m_Queen = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SpawnPixies(Mobile target)
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (CheckQueen())
|
||||
{
|
||||
var map = Map;
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Say(1042154); // You shall never defeat me as long as I have my queen!
|
||||
|
||||
var newPixies = Utility.RandomMinMax(3, 6);
|
||||
|
||||
for (var i = 0; i < newPixies; ++i)
|
||||
{
|
||||
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
|
||||
|
||||
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
|
||||
pixie.Combatant = target;
|
||||
}
|
||||
scalar *= 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => 0x2F8;
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
public override int GetIdleSound() => 0x2F8;
|
||||
defender.Damage(Utility.Random(20, 10), this);
|
||||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override int GetAttackSound() => Utility.Random(0x2F5, 2);
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
public override int GetHurtSound() => 0x2F9;
|
||||
attacker.Damage(Utility.Random(20, 10), this);
|
||||
attacker.Stam -= Utility.Random(20, 10);
|
||||
attacker.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override int GetDeathSound() => 0x2F7;
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public void CheckQueen()
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Queen);
|
||||
writer.Write(m_SpawnedQueen);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
if (Map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_SpawnedQueen)
|
||||
{
|
||||
Say(1042153); // Come forth my queen!
|
||||
|
||||
m_Queen = new Silvani { Team = Team };
|
||||
m_Queen.MoveToWorld(Location, Map);
|
||||
|
||||
m_SpawnedQueen = true;
|
||||
}
|
||||
else if (m_Queen?.Deleted != false)
|
||||
{
|
||||
m_Queen = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
CheckQueen();
|
||||
|
||||
if (m_Queen != null)
|
||||
{
|
||||
scalar *= 0.1;
|
||||
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
case 0:
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
m_Queen = reader.ReadEntity<BaseCreature>();
|
||||
m_SpawnedQueen = reader.ReadBool();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
defender.Damage(Utility.Random(20, 10), this);
|
||||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
CheckQueen();
|
||||
|
||||
if (m_Queen != null && Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
|
||||
attacker.Damage(Utility.Random(20, 10), this);
|
||||
attacker.Stam -= Utility.Random(20, 10);
|
||||
attacker.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Queen);
|
||||
writer.Write(m_SpawnedQueen);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Queen = reader.ReadEntity<BaseCreature>();
|
||||
m_SpawnedQueen = reader.ReadBool();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,120 +1,84 @@
|
|||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class Silvani : BaseCreature
|
||||
{
|
||||
public class Silvani : BaseCreature
|
||||
[Constructible]
|
||||
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
|
||||
{
|
||||
[Constructible]
|
||||
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
|
||||
{
|
||||
Body = 176;
|
||||
BaseSoundID = 0x467;
|
||||
Body = 176;
|
||||
BaseSoundID = 0x467;
|
||||
|
||||
SetStr(253, 400);
|
||||
SetDex(157, 850);
|
||||
SetInt(503, 800);
|
||||
SetStr(253, 400);
|
||||
SetDex(157, 850);
|
||||
SetInt(503, 800);
|
||||
|
||||
SetHits(600);
|
||||
SetHits(600);
|
||||
|
||||
SetDamage(27, 38);
|
||||
SetDamage(27, 38);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
SetDamageType(ResistanceType.Physical, 75);
|
||||
SetDamageType(ResistanceType.Cold, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
SetResistance(ResistanceType.Physical, 45, 55);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 40, 50);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 97.6, 107.5);
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 100.5, 150.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0);
|
||||
SetSkill(SkillName.Magery, 97.6, 107.5);
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 100.5, 150.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
|
||||
Fame = 20000;
|
||||
Karma = 20000;
|
||||
Fame = 20000;
|
||||
Karma = 20000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
}
|
||||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public Silvani(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public Silvani(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "Silvani";
|
||||
public override string DefaultName => "Silvani";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override bool CanFly => true;
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 5;
|
||||
public override bool CanFly => true;
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Regular;
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public void SpawnPixies(Mobile target)
|
||||
{
|
||||
var map = Map;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 2);
|
||||
}
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
var newPixies = Utility.RandomMinMax(3, 6);
|
||||
defender.Damage(Utility.Random(20, 10), this);
|
||||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
for (var i = 0; i < newPixies; ++i)
|
||||
{
|
||||
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
|
||||
pixie.Combatant = target;
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(caster);
|
||||
}
|
||||
}
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
defender.Damage(Utility.Random(20, 10), this);
|
||||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() < 0.1)
|
||||
{
|
||||
SpawnPixies(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue