fix: Optimizes items to use default weights. (Part 4) (#2243)

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Kamron Batman 2025-07-24 23:29:29 -07:00 • committed by GitHub
parent 40ba85d7b8
commit fa0b67ec29
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109 changed files with 250 additions and 391 deletions

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@ -116,7 +116,6 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
_attributes = new AosAttributes(this);
_skillBonuses = new AosSkillBonuses(this);
Weight = 3.0;
Layer = Layer.OneHanded;
LootType = LootType.Blessed;
@ -124,6 +123,8 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
Content = content;
}
public override double DefaultWeight => 3.0;
public override bool DisplayWeight => false;
public virtual SpellbookType SpellbookType => SpellbookType.Regular;