fix: Adds name support for all mods (#1128)
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33 changed files with 404 additions and 343 deletions
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@ -46,18 +46,18 @@ namespace Server.Spells.Bushido
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{
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var mods = new List<object>
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{
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new ResistanceMod(ResistanceType.Physical, -40),
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new ResistanceMod(ResistanceType.Fire, -40),
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new ResistanceMod(ResistanceType.Cold, -40),
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new ResistanceMod(ResistanceType.Poison, -40),
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new ResistanceMod(ResistanceType.Energy, -40)
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new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40),
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new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40),
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new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40),
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new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40),
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new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40)
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};
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var resSpells = attacker.Skills.MagicResist.Value;
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if (resSpells > 0.0)
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{
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mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
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mods.Add(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
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}
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timer = new HonorableExecutionTimer(attacker, mods);
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