fix: Adds name support for all mods (#1128)

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Kamron Batman 2022-10-15 10:46:31 -07:00 • committed by GitHub
parent b1cf95f810
commit ffdc08259f
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33 changed files with 404 additions and 343 deletions

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@ -46,18 +46,18 @@ namespace Server.Spells.Bushido
{
var mods = new List<object>
{
new ResistanceMod(ResistanceType.Physical, -40),
new ResistanceMod(ResistanceType.Fire, -40),
new ResistanceMod(ResistanceType.Cold, -40),
new ResistanceMod(ResistanceType.Poison, -40),
new ResistanceMod(ResistanceType.Energy, -40)
new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40),
new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40)
};
var resSpells = attacker.Skills.MagicResist.Value;
if (resSpells > 0.0)
{
mods.Add(new DefaultSkillMod(SkillName.MagicResist, true, -resSpells));
mods.Add(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
}
timer = new HonorableExecutionTimer(attacker, mods);