Commit graph

321 commits

Author SHA1 Message Date
Kamron Batman
66a257ece2
feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Guyute
1da5a49baf
feat: Adds delegate events for Help system (#2054) 2025-01-10 12:34:02 -08:00
Kamron Batman
2bff1d2cbc
feat: Converts player deletion handling to a generated event (#2029) 2024-12-21 20:55:10 -08:00
Kamron Batman
51d15d264c
fix: Removes redundant conditional check in house demolish gump (#2004) 2024-12-03 18:15:58 -08:00
Kamron Batman
dabaa1eb5a
fix: Fixes honor check crash on target killed (#1987) 2024-10-30 16:33:43 -07:00
Kamron Batman
8bea1496f4
fix: Converts accept protection gump to StaticGump (#1979) 2024-10-19 00:30:59 -07:00
Kamron Batman
318407f9be
fix: Fixes AddProtection backward arguments (#1978) 2024-10-19 00:24:26 -07:00
Kamron Batman
f16bce60e6
fix: Fixes ethics causing crashes when not used (#1972) 2024-10-15 17:02:11 -07:00
Kamron Batman
465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00
Kamron Batman
65bc264402
fix: Fixes Advanced Search crash (#1946) 2024-09-08 20:37:51 -07:00
Kamron Batman
47e16a03fe
feat: Moves network related events to UOContent using code generation (#1945)
### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
2024-09-06 16:57:10 -07:00
Guyute
95cd8749a3
feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
2024-09-05 21:23:03 -07:00
Kamron Batman
779dc9d37b
fix: Fixes null crash on deserialization for Champs (#1932) 2024-08-15 18:55:31 -07:00
Guyute
b612c443df
fix: Migrate BOD gumps to DynamicGump (#1926) 2024-08-13 08:13:20 -07:00
Stefano Merotta
6fe01488ef
fix: Fix NetStateGumps and other Gumps cleanup (#1919) 2024-08-10 09:57:28 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Kamron Batman
9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00
mdodkins
91e37fb8d4
fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
2024-08-07 20:10:23 -07:00
Guyute
82c81b2adf
fix: Converts ReportMurdererGump to static Gump (#1910) 2024-08-07 09:12:13 -07:00
Guyute
9014f3d4dc
fix: Converts ResurrectGump to Static/Dynamic Gumps (#1904) 2024-08-06 19:17:33 -07:00
Kamron Batman
4610712205
fix: Fixes respawn command when spawner is off (#1891) 2024-07-28 14:34:23 -07:00
Kamron Batman
7dfb45d4eb
fix: Removes wrong error message from Fireflies (#1884) 2024-07-23 20:31:02 -07:00
Kamron Batman
2ff51dbeb6
fix: Fixes quest messages so they are all clilocs (#1883) 2024-07-22 20:44:32 -07:00
Kamron Batman
f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00
Kamron Batman
e6bfc45228
fix: Consolidates and fixes movement/direction checks (#1861) 2024-07-06 12:41:45 -07:00
Kamron Batman
c914d3d722
chore: Bumps MailKit to 4.7.0 & Cleans up bad code formatting (#1857) 2024-07-04 19:55:14 -07:00
Kamron Batman
8b1014f395
fix: Cleans up HonorGump and Honor checks (#1853)
### Summary
- Moves `HonorSelf` gump to the Virtues folder.
- Renames `HonorSelf` to `HonorSelfGump`
- Makes `HonorSelfGump` a static gump.
- Changes the text in the gump to a cliloc.
- Collapses some of the checks for honoring to simplify the logic.
- Moves the player check higher to fix the wrong error message displaying when trying to honor damaged players.
2024-07-04 11:23:42 -07:00
Kamron Batman
3b84c8052c
fix: Fixes craft/help gump not appearing (#1845) 2024-06-23 09:54:04 -07:00
Kamron Batman
9c0b57213a
fix: Converts PageResponse/Prompt gumps (#1838) 2024-06-16 21:16:15 -07:00
Kamron Batman
c302ff23bc
fix: Updates help gump, converts to dynamic gump (#1837)
### Summary
- Updates help gump to use clilocs
- Updates help gump to use new DynamicGump API


> [!Note]
> The help gump needs to be overhauled. The current one is not accurate to OSI, and we should not follow OSI for this feature.
2024-06-16 17:04:26 -07:00
Kamron Batman
49824592eb
fix: Converts CraftGump to DynamicGump API (#1836) 2024-06-16 12:06:48 -07:00
Kamron Batman
221312be4c
fix: Stages faction code for serialization conversion (#1835) 2024-06-16 11:53:15 -07:00
Kamron Batman
20596e52fa
fix: Converts ethics system to generic entity persistence (#1824)
### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
2024-06-16 10:26:09 -07:00
Marcelo Paez Sequeira
832bb24f11
fix: Fixes ProximitySpawner and RegionSpawner ToJson (#1827) 2024-06-06 16:31:48 -07:00
Kamron Batman
5a65a6b8ea
fix: Fixes exporting spawners. (#1826) 2024-06-06 14:19:26 -07:00
Kamron Batman
9c7cb5d778
fix: Fixes dupe property copying. Adds IgnoreDupe (#1811)
## Summary

### Changes
- Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]`
- Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them!
- Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable.
- Updates Dupe command to use the new logic.
- Fixes duping multiple kinds of objects that used to be outright broken.

### Bug Fixes
- Fixes issue with durability after duping
- Fixes issue with hue after duping

> [!Note]
> **Developer Note**
> Customizing how duping an item works now requires two steps:
> 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field
> 2. Add custom logic in an `OnAfterDuped` override
>
> When do you need to do this?
> *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
2024-06-02 15:04:54 -07:00
Kamron Batman
0011db7f47
fix: Fixes house update range bug (#1790) 2024-05-23 16:07:33 -07:00
Marcelo Paez Sequeira
00908d030f
fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
Kamron Batman
35a292d2c7
fix: Fixes NPCs attacking their own summons (#1773) 2024-05-11 16:32:55 -07:00
Kamron Batman
622250b8f4
fix: Fixes issue with cached static gump strings. Fixes bad gump colors (#1771)
### Summary
- Fixes an issue that causes CUO to crash due to bad string caching in static gumps
- Fixes wrong/bad 16bit html gump hues.
- Moves `C16232` (16-bit to 32-bit) and `C32216` (32-bit to 16-bit) to Utility class for broader use.

TODO:
- Some gumps have different 32bit (for string content) vs 16bit (for localized content) strings. Does this matter?
2024-05-10 22:44:16 -07:00
Kamron Batman
a001eb03da
fix: Fixes silver serialization (#1770) 2024-05-09 17:17:50 -07:00
Kamron Batman
542b672d9d
fix: Codegens faction items and questers (#1764)
### Summary
- Codegens some ConPVP items
- Codegens some faction items/mobs
- Codegens questers
2024-05-08 17:16:36 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
328c6daa60
fix: Fixes spawner deserialization (#1760) 2024-05-05 13:10:42 -07:00
Kamron Batman
d77668d77a
fix: Cleans up some string allocations from trim (#1759) 2024-05-03 22:43:11 -07:00
Kamron Batman
becd7aad05
fix: Cleans up FixHtml (#1757) 2024-05-03 21:24:31 -07:00
Kamron Batman
65532ea887
feat: Adds optimized dynamic/static layout gumps (#1652)
# New Gump API
We are pleased to release a new API that is faster, allocates nearly zero memory, and still feels very similar to the original API. The API is broken into 3 types of gumps, dynamic, static with placeholders, and static without placeholders. 

### Dynamic Gumps
These gumps will inherit `DynamicGump` and are meant for gumps that have a dynamic layout. This includes specifying dynamic arguments to HtmlLocalized entries.

## Static Gumps 
Static gumps are those where the function to the build the layout is called only once and cached forever. They can optionally have placeholders. These placeholders allow the developer to specify the string values later, dynamically in a `BuildStrings` method on the gump. If a gump does not have any placeholders, the string entries will also be cached forever.

## Benchmarks
To make sure we were going in the right direction and not wasting time, we took copious benchmarks. Here are the final benchmarks for a really simple gump. 

Note:
* The majority of creating a gump is compressing the layout and the strings. Compressing each section takes ~6,000ns (12us total).

```cs
| Method                         | Mean         | Error        | StdDev       | Median       | Ratio | RatioSD | Gen0   | Allocated | Alloc Ratio |
|------------------------------- |-------------:|-------------:|-------------:|-------------:|------:|--------:|-------:|----------:|------------:|
| OldGump                        | 13,308.29 ns | 1,059.695 ns | 1,883.608 ns | 14,330.72 ns | 1.000 |    0.00 | 0.1526 |    2400 B |        1.00 |
| DynamicLayoutGump              | 13,357.86 ns |   129.144 ns |   226.185 ns | 13,323.60 ns | 1.029 |    0.17 |      - |      48 B |        0.02 |
| StaticLayoutDynamicStringsGump |  6,653.10 ns |    81.815 ns |   143.292 ns |  6,617.45 ns | 0.514 |    0.09 |      - |      40 B |        0.02 |
| StaticLayoutGump               |     86.33 ns |     0.760 ns |     1.350 ns |     86.07 ns | 0.007 |    0.00 | 0.0020 |      32 B |        0.01 |
```

# Non-Breaking Changes
* All gump components in the core have been moved to `Gumps/Legacy`.
* All legacy gumps will still inherit `Gump`, which now inherits `BaseGump`

# Special Thanks

Thank you to @stefanomerotta for considerable contributions/benchmarking/testing to make this effort a reality! We collectively went through over 10 iterations, but it is finally ready.
2024-04-25 22:40:30 -07:00
Kamron Batman
98d31bc707
fix: Fixes crafting items with IHasQuality attribute (#1738) 2024-04-23 23:33:29 -07:00
Kamron Batman
ada2378e33
fix: Fixes champion drop logic (#1731)
### Summary
- Fixes which maps can drop SoT and PS
- Fixes the percentage chance that SoT/PS can drop
2024-04-14 16:40:09 -07:00
Kamron Batman
974062b0d4
feat: Adds leather/metal food, fixes weapons/armors with wrong materials (#1718)
### Summary
- Fixes the name `Vegies` to `Veggies`
- Adds feeding leather to goats
- Adds metal for Lava Lizards
- Fixes Bone Helm being classified as plate instead of bone.
- Fixes wooden shields not classified as wood.

### Note
On OSI, the preferred foods on the animal lore gump doesn't contain all possible favorite food categories. Furthermore, the one listed is not necessarily always the "first" in the list of possible categories. We aren't going to try and fix that since it isn't important.
2024-04-04 19:43:02 -07:00