Commit graph

25 commits

Author SHA1 Message Date
Kamron Batman
b6950fc77c
fix: Removes unused usings (#2071) 2025-01-17 16:23:30 -08:00
Kamron Batman
66a257ece2
feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Kamron Batman
2a7aa1905b
fix: Fixes edge cases with the network packet loop (#1959) 2024-09-19 18:25:30 -07:00
Kamron Batman
2e6ddcd31a
fix: Removes profiling. Streamlines core tick count. (#1948)
### Summary
- Removes `Profiling` - Recommend using Visual Studio Performance Profiler,  [dotnet-trace](https://learn.microsoft.com/en-us/dotnet/core/diagnostics/dotnet-trace) or [JetBrains dotTrace](https://www.jetbrains.com/profiler/)
- Cleans up the core tick count, sampling, etc.
2024-09-11 00:55:18 -07:00
Kamron Batman
47e16a03fe
feat: Moves network related events to UOContent using code generation (#1945)
### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
2024-09-06 16:57:10 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Kamron Batman
f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00
Kamron Batman
6f444488a5
fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
2024-06-07 18:08:07 -07:00
Kamron Batman
a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00
Marcelo Paez Sequeira
00908d030f
fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
Marcelo Paez Sequeira
1cb798d807
fix: Removed StunRequest and DisarmRequest EventSinks (#1781) 2024-05-19 14:12:58 -07:00
Kamron Batman
65532ea887
feat: Adds optimized dynamic/static layout gumps (#1652)
# New Gump API
We are pleased to release a new API that is faster, allocates nearly zero memory, and still feels very similar to the original API. The API is broken into 3 types of gumps, dynamic, static with placeholders, and static without placeholders. 

### Dynamic Gumps
These gumps will inherit `DynamicGump` and are meant for gumps that have a dynamic layout. This includes specifying dynamic arguments to HtmlLocalized entries.

## Static Gumps 
Static gumps are those where the function to the build the layout is called only once and cached forever. They can optionally have placeholders. These placeholders allow the developer to specify the string values later, dynamically in a `BuildStrings` method on the gump. If a gump does not have any placeholders, the string entries will also be cached forever.

## Benchmarks
To make sure we were going in the right direction and not wasting time, we took copious benchmarks. Here are the final benchmarks for a really simple gump. 

Note:
* The majority of creating a gump is compressing the layout and the strings. Compressing each section takes ~6,000ns (12us total).

```cs
| Method                         | Mean         | Error        | StdDev       | Median       | Ratio | RatioSD | Gen0   | Allocated | Alloc Ratio |
|------------------------------- |-------------:|-------------:|-------------:|-------------:|------:|--------:|-------:|----------:|------------:|
| OldGump                        | 13,308.29 ns | 1,059.695 ns | 1,883.608 ns | 14,330.72 ns | 1.000 |    0.00 | 0.1526 |    2400 B |        1.00 |
| DynamicLayoutGump              | 13,357.86 ns |   129.144 ns |   226.185 ns | 13,323.60 ns | 1.029 |    0.17 |      - |      48 B |        0.02 |
| StaticLayoutDynamicStringsGump |  6,653.10 ns |    81.815 ns |   143.292 ns |  6,617.45 ns | 0.514 |    0.09 |      - |      40 B |        0.02 |
| StaticLayoutGump               |     86.33 ns |     0.760 ns |     1.350 ns |     86.07 ns | 0.007 |    0.00 | 0.0020 |      32 B |        0.01 |
```

# Non-Breaking Changes
* All gump components in the core have been moved to `Gumps/Legacy`.
* All legacy gumps will still inherit `Gump`, which now inherits `BaseGump`

# Special Thanks

Thank you to @stefanomerotta for considerable contributions/benchmarking/testing to make this effort a reality! We collectively went through over 10 iterations, but it is finally ready.
2024-04-25 22:40:30 -07:00
Kamron Batman
183f6fa4ac
fix: Fixes stuck connections (#1708) 2024-04-03 08:14:41 -07:00
Stefano Merotta
1147a80b34
fix: Fixes missing reader seek for switches in gump response (#1700) 2024-03-09 09:00:32 -08:00
Stefano Merotta
76f132fd49
fix: Make RelayInfo zero allocation (#1699) 2024-03-08 22:58:32 -08:00
Kamron Batman
cfe9e04c78
fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Kamron Batman
497ea87943
fix: Fixes disconnects due to bad seeding (#1663) 2024-01-23 19:01:02 -08:00
Kamron Batman
7d9bc9ff0a
fix: Fixes thread guard and cleans up incoming packet reader (#1641)
### Summary
* Fixes syntax compile error when THREADGUARD is enabled.
* Removes `int packetLength` from incoming packet handles since they aren't needed.

### Developer Notes
Incoming packet handler `SpanReader` is now properly scoped to that packet by length.
2023-12-19 17:04:09 -08:00
Kamron Batman
f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
Kamron Batman
2e4668dbe5
feat: Updates to .NET 8. (#1542)
### Breaking Changes
- Updating to .NET 8 - Required O/S's have slightly changed.
2023-11-14 17:08:09 -08:00
Kamron Batman
10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
Kamron Batman
8389bfacfe
chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Kamron Batman
f77dd91811
fix: Overhauls virtue system (#1376)
## MAJOR CHANGE (API BREAKING)

Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_.

### Motivation

The motivation was also two-fold, performance/stability, and to fix bugs.

First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably.

Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed.

### Major API Changes

- [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead.
- [X] Virtues were removed from non-player Mobiles.
- [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead.

### Screenshots

<img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac">
<img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
2023-07-19 21:43:47 -07:00
Marcelo Paez Sequeira
b46544d752
fix: Moves the rest of the Incoming packets (#1338) 2023-02-10 22:59:36 -08:00
Marcelo Paez Sequeira
a8d8db8f59
fix: Moves accounting, entity, 0xBF, and house packets to UOContent project (#1337) 2023-02-09 18:42:57 -08:00