fix: Fixes various memory leaks and spells (#1786)
### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
This commit is contained in:
parent
6747168db0
commit
a552cf4138
51 changed files with 4164 additions and 4188 deletions
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@ -9,6 +9,12 @@ using Server.Engines.Virtues;
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using Server.Logging;
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using Server.Network;
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using Server.Regions;
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using Server.Spells.Fifth;
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using Server.Spells.First;
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using Server.Spells.Mysticism;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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using Server.Spells.Second;
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namespace Server.Misc;
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@ -235,6 +241,15 @@ public static class AccountHandler
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PlayerMurderSystem.OnPlayerDeleted(m);
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ChampionTitleSystem.OnPlayerDeleted(m);
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// Spells
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MagicReflectSpell.EndReflect(m);
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ReactiveArmorSpell.EndArmor(m);
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ProtectionSpell.EndProtection(m);
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StoneFormSpell.RemoveEffects(m);
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AnimateDeadSpell.RemoveEffects(m);
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SummonFamiliarSpell.RemoveEffects(m);
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AnimalForm.RemoveLastAnimalForm(m);
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state.SendCharacterListUpdate(acct);
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return;
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}
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@ -1216,7 +1216,7 @@ namespace Server
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public override string ToString() => "...";
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public void CheckCancelMorph(Mobile m)
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public static void CheckCancelMorph(Mobile m)
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{
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if (m == null)
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{
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@ -2395,13 +2395,17 @@ namespace Server.Mobiles
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AnimateDeadSpell.Unregister(m_SummonMaster, this);
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}
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if (Summoned && SummonMaster != null)
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{
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SummonFamiliarSpell.Unregister(SummonMaster, this);
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}
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if (MLQuestSystem.Enabled)
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{
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MLQuestSystem.HandleDeletion(this);
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}
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UnsummonTimer.StopTimer(this);
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StaminaSystem.RemoveEntry(this as IHasSteps);
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base.OnAfterDelete();
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@ -1216,7 +1216,7 @@ namespace Server.Mobiles
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}
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}
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public static void OnLogin(Mobile from)
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public static void OnLogin(PlayerMobile from)
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{
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if (AccountHandler.LockdownLevel > AccessLevel.Player)
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{
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@ -1253,11 +1253,9 @@ namespace Server.Mobiles
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return;
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}
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if (from is PlayerMobile mobile)
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{
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VirtueSystem.CheckAtrophies(mobile);
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mobile.ClaimAutoStabledPets();
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}
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VirtueSystem.CheckAtrophies(from);
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from.ClaimAutoStabledPets();
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AnimalForm.GetContext(from)?.Timer.Start();
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}
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private class ServerLockdownNoticeGump : StaticNoticeGump<ServerLockdownNoticeGump>
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@ -2561,6 +2559,7 @@ namespace Server.Mobiles
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PolymorphSpell.StopTimer(this);
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IncognitoSpell.StopTimer(this);
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DisguisePersistence.RemoveTimer(this);
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AnimalForm.RemoveContext(this, true);
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EndAction<PolymorphSpell>();
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EndAction<IncognitoSpell>();
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@ -341,7 +341,11 @@ public static class IncomingAccountPackets
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PlayerMurderSystem.OnLogin(m);
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AssistantHandler.OnLogin(m);
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VisibilityList.OnLogin(m);
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PlayerMobile.OnLogin(m);
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if (m is PlayerMobile pm)
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{
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PlayerMobile.OnLogin(pm);
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}
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Account.OnLogin(m);
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GiftGiving.OnLogin(m);
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PreventInaccess.OnLogin(m);
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@ -290,8 +290,7 @@ namespace Server.Spells
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}
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}
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private static SpecialMoveContext GetContext(Mobile m) =>
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_playersTable.TryGetValue(m, out var context) ? context : null;
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private static SpecialMoveContext GetContext(Mobile m) => _playersTable.GetValueOrDefault(m);
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private class SpecialMoveTimer : Timer
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{
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@ -194,7 +194,10 @@ namespace Server.Spells
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(m as BaseCreature)?.OnHarmfulSpell(Caster);
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}
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget)
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public int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget) =>
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GetNewAosDamage(bonus, dice, sides, true, singleTarget);
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool sdi = true, Mobile singleTarget = null)
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{
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if (singleTarget != null)
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{
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@ -203,17 +206,15 @@ namespace Server.Spells
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dice,
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sides,
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Caster.Player && singleTarget.Player,
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sdi,
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GetDamageScalar(singleTarget)
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);
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}
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return GetNewAosDamage(bonus, dice, sides, false);
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return GetNewAosDamage(bonus, dice, sides, sdi, false);
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}
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer) =>
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GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0);
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, double scalar)
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public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, bool sdi, double scalar = 1.0)
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{
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var damage = Utility.Dice(dice, sides, bonus) * 100;
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@ -224,14 +225,17 @@ namespace Server.Spells
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var intBonus = Caster.Int / 10;
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damageBonus += intBonus;
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var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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// PvP spell damage increase cap of 15% from an item's magic property
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if (playerVsPlayer && sdiBonus > 15)
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if (sdi)
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{
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sdiBonus = 15;
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}
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var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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// PvP spell damage increase cap of 15% from an item's magic property
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if (playerVsPlayer && sdiBonus > 15)
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{
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sdiBonus = 15;
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}
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damageBonus += sdiBonus;
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damageBonus += sdiBonus;
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}
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var context = TransformationSpellHelper.GetContext(Caster);
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@ -1022,6 +1022,7 @@ namespace Server.Spells
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StaminaSystem.DFA = dfa;
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var damageGiven = AOS.Damage(target, from, dmg, phys, fire, cold, pois, nrgy, chaos);
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Mysticism.SpellPlagueSpell.OnMobileDamaged(target);
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StaminaSystem.DFA = DFAlgorithm.Standard;
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@ -58,47 +58,45 @@ namespace Server.Spells.Fifth
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if (CheckSequence())
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{
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var targ = Caster;
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if (_table.Remove(targ, out var mods))
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if (_table.Remove(Caster, out var mods))
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{
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targ.PlaySound(0x1ED);
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targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
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Caster.PlaySound(0x1ED);
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Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
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for (var i = 0; i < mods.Length; ++i)
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{
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targ.RemoveResistanceMod(mods[i]);
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Caster.RemoveResistanceMod(mods[i]);
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}
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BuffInfo.RemoveBuff(targ, BuffIcon.MagicReflection);
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BuffInfo.RemoveBuff(Caster, BuffIcon.MagicReflection);
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}
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else
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{
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targ.PlaySound(0x1E9);
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targ.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
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Caster.PlaySound(0x1E9);
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Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
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var physiMod = -25 + (int)(targ.Skills.Inscribe.Value / 20);
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var physiMod = -25 + (int)(Caster.Skills.Inscribe.Value / 20);
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const int otherMod = 10;
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mods = new[]
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{
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mods =
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[
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new ResistanceMod(ResistanceType.Physical, "PhysicalResistMagicResist", physiMod),
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new ResistanceMod(ResistanceType.Fire, "FireResistMagicResist", otherMod),
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new ResistanceMod(ResistanceType.Cold, "ColdResistMagicResist", otherMod),
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new ResistanceMod(ResistanceType.Poison, "PoisonResistMagicResist", otherMod),
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new ResistanceMod(ResistanceType.Energy, "EnergyResistMagicResist", otherMod)
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};
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];
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_table[targ] = mods;
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_table[Caster] = mods;
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for (var i = 0; i < mods.Length; ++i)
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{
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targ.AddResistanceMod(mods[i]);
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Caster.AddResistanceMod(mods[i]);
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}
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var buffFormat = $"{physiMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}";
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BuffInfo.AddBuff(targ, new BuffInfo(BuffIcon.MagicReflection, 1075817, buffFormat, true));
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.MagicReflection, 1075817, buffFormat, true));
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}
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}
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@ -60,46 +60,44 @@ namespace Server.Spells.First
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if (CheckSequence())
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{
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var targ = Caster;
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if (_table.Remove(targ, out var mods))
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if (_table.Remove(Caster, out var mods))
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{
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targ.PlaySound(0x1ED);
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targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
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Caster.PlaySound(0x1ED);
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Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
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for (var i = 0; i < mods.Length; ++i)
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{
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targ.RemoveResistanceMod(mods[i]);
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Caster.RemoveResistanceMod(mods[i]);
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}
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BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor);
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}
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else
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{
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targ.PlaySound(0x1E9);
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targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
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Caster.PlaySound(0x1E9);
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Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
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mods = new[]
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{
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mods =
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[
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new ResistanceMod(
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ResistanceType.Physical,
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"PhysicalResistReactiveArmorSpell",
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15 + (int)(targ.Skills.Inscribe.Value / 20)
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15 + (int)(Caster.Skills.Inscribe.Value / 20)
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),
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new ResistanceMod(ResistanceType.Fire, "FireResistReactiveArmorSpell", -5),
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new ResistanceMod(ResistanceType.Cold, "ColdResistReactiveArmorSpell", -5),
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new ResistanceMod(ResistanceType.Poison, "PoisonResistReactiveArmorSpell", -5),
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new ResistanceMod(ResistanceType.Energy, "EnergyResistReactiveArmorSpell", -5)
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};
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];
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_table[targ] = mods;
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_table[Caster] = mods;
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for (var i = 0; i < mods.Length; ++i)
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{
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targ.AddResistanceMod(mods[i]);
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Caster.AddResistanceMod(mods[i]);
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}
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var physresist = 15 + (int)(targ.Skills.Inscribe.Value / 20);
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var physresist = 15 + (int)(Caster.Skills.Inscribe.Value / 20);
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var args = $"{physresist}\t{5}\t{5}\t{5}\t{5}";
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args));
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@ -117,24 +117,16 @@ namespace Server.Spells.Fourth
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Owner;
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private readonly Mobile _owner;
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public InternalTimer(Mobile target, Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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var time = caster.Skills.Magery.Value * 1.2;
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if (time > 144)
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{
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time = 144;
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}
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public InternalTimer(Mobile target, Mobile caster) : base(GetDelay(caster)) => _owner = target;
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Delay = TimeSpan.FromSeconds(time);
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m_Owner = target;
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}
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private static TimeSpan GetDelay(Mobile caster) =>
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TimeSpan.FromSeconds(Math.Min(144, caster.Skills.Magery.Value * 1.2));
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protected override void OnTick()
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{
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RemoveEntry(m_Owner);
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RemoveEntry(_owner);
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}
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}
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}
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@ -82,7 +82,7 @@ namespace Server.Spells.Fourth
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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private void AosDelay_Callback(Mobile m, int mana)
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private static void AosDelay_Callback(Mobile m, int mana)
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{
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if (m.Alive && !m.IsDeadBondedPet)
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{
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@ -1,63 +1,62 @@
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using System;
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using Server.Mobiles;
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namespace Server.Spells.Mysticism
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namespace Server.Spells.Mysticism;
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public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
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{
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public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
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private static readonly SpellInfo _info = new(
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"Animated Weapon",
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"In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public AnimatedWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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private static readonly SpellInfo _info = new(
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"Animated Weapon",
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"In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public AnimatedWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public void Target(IPoint3D p)
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{
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if (Caster.Followers + 4 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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var level = (int)((GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 2.0);
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var duration = TimeSpan.FromSeconds(10 + level);
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var summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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}
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public void Target(IPoint3D p)
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{
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if (Caster.Followers + 4 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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var level = (int)((GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 2.0);
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var duration = TimeSpan.FromSeconds(10 + level);
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var summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this);
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}
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||||
}
|
||||
|
|
@ -1,36 +1,36 @@
|
|||
using Server.Targeting;
|
||||
using System;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class BombardSpell : MysticSpell, ISpellTargetingMobile
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Bombard", "Corp Por Ylem",
|
||||
230,
|
||||
9022,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.Garlic,
|
||||
Reagent.SulfurousAsh,
|
||||
Reagent.DragonsBlood
|
||||
);
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public BombardSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
{
|
||||
public class BombardSpell : MysticSpell, ISpellTargetingMobile
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Bombard", "Corp Por Ylem",
|
||||
230,
|
||||
9022,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.Garlic,
|
||||
Reagent.SulfurousAsh,
|
||||
Reagent.DragonsBlood
|
||||
);
|
||||
|
||||
public BombardSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
public override bool DelayedDamage => true;
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
public override bool DelayedDamage => true;
|
||||
|
||||
public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
|
||||
public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
|
||||
}
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
|
@ -85,5 +85,4 @@ namespace Server.Spells.Mysticism
|
|||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,212 +5,211 @@ using Server.Spells.Necromancy;
|
|||
using Server.Targeting;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public class CleansingWindsSpell : MysticSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class CleansingWindsSpell : MysticSpell, ISpellTargetingMobile
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Cleansing Winds", "In Vas Mani Hur",
|
||||
230,
|
||||
9022,
|
||||
Reagent.Garlic,
|
||||
Reagent.Ginseng,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.DragonsBlood
|
||||
);
|
||||
|
||||
public CleansingWindsSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
{
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
}
|
||||
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Cleansing Winds", "In Vas Mani Hur",
|
||||
230,
|
||||
9022,
|
||||
Reagent.Garlic,
|
||||
Reagent.Ginseng,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.DragonsBlood
|
||||
);
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
|
||||
}
|
||||
|
||||
public CleansingWindsSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckBSequence(m))
|
||||
{
|
||||
}
|
||||
/**
|
||||
* Soothing winds attempt to neutralize poisons, lift curses,
|
||||
* and heal a valid target and up to 3 party members.
|
||||
*/
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial);
|
||||
}
|
||||
Caster.PlaySound(0x64C);
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckBSequence(m))
|
||||
var primarySkill = GetBaseSkill(Caster);
|
||||
var secondarySkill = GetDamageSkill(Caster);
|
||||
var cureChance = 10000 + (int)((primarySkill + secondarySkill) / 2 * 75);
|
||||
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
pool.Enqueue(m);
|
||||
|
||||
var casterParty = Party.Get(Caster);
|
||||
if (casterParty != null)
|
||||
{
|
||||
/**
|
||||
* Soothing winds attempt to neutralize poisons, lift curses,
|
||||
* and heal a valid target and up to 3 party members.
|
||||
*/
|
||||
|
||||
Caster.PlaySound(0x64C);
|
||||
|
||||
var primarySkill = GetBaseSkill(Caster);
|
||||
var secondarySkill = GetDamageSkill(Caster);
|
||||
var cureChance = 10000 + (int)((primarySkill + secondarySkill) / 2 * 75);
|
||||
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
pool.Enqueue(m);
|
||||
|
||||
var casterParty = Party.Get(Caster);
|
||||
if (casterParty != null)
|
||||
foreach (Mobile mob in Caster.Map.GetMobilesInRange(m.Location, 2))
|
||||
{
|
||||
foreach (Mobile mob in Caster.Map.GetMobilesInRange(m.Location, 2))
|
||||
if (mob != m && casterParty.Contains(mob) && Caster.CanBeBeneficial(mob, false))
|
||||
{
|
||||
if (mob != m && casterParty.Contains(mob) && Caster.CanBeBeneficial(mob, false))
|
||||
pool.Enqueue(mob);
|
||||
if (pool.Count == 4)
|
||||
{
|
||||
pool.Enqueue(mob);
|
||||
if (pool.Count == 4)
|
||||
{
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var toHeal = ((int)((primarySkill + secondarySkill) / 4.0) + Utility.RandomMinMax(-3, 3)) / pool.Count;
|
||||
var toHeal = ((int)((primarySkill + secondarySkill) / 4.0) + Utility.RandomMinMax(-3, 3)) / pool.Count;
|
||||
|
||||
while (pool.Count > 0)
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var target = pool.Dequeue();
|
||||
|
||||
Caster.DoBeneficial(target);
|
||||
|
||||
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
|
||||
|
||||
var from = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), target.Map);
|
||||
var to = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), target.Map);
|
||||
Effects.SendMovingParticles(
|
||||
from,
|
||||
to,
|
||||
0x2255,
|
||||
1,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
13,
|
||||
3,
|
||||
9501,
|
||||
1,
|
||||
0,
|
||||
EffectLayer.Head,
|
||||
0x100
|
||||
);
|
||||
|
||||
var toHealMod = toHeal;
|
||||
|
||||
if (target.Poisoned)
|
||||
{
|
||||
var target = pool.Dequeue();
|
||||
var poisonLevel = target.Poison.Level + 1;
|
||||
var chanceToCure = cureChance - poisonLevel * 1750;
|
||||
|
||||
Caster.DoBeneficial(target);
|
||||
|
||||
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
|
||||
|
||||
var from = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z - 10), target.Map);
|
||||
var to = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), target.Map);
|
||||
Effects.SendMovingParticles(
|
||||
from,
|
||||
to,
|
||||
0x2255,
|
||||
1,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
13,
|
||||
3,
|
||||
9501,
|
||||
1,
|
||||
0,
|
||||
EffectLayer.Head,
|
||||
0x100
|
||||
);
|
||||
|
||||
var toHealMod = toHeal;
|
||||
|
||||
if (target.Poisoned)
|
||||
if (chanceToCure > 10000 || chanceToCure > Utility.Random(10000) && target.CurePoison(Caster))
|
||||
{
|
||||
var poisonLevel = target.Poison.Level + 1;
|
||||
var chanceToCure = cureChance - poisonLevel * 1750;
|
||||
|
||||
if (chanceToCure > 10000 || chanceToCure > Utility.Random(10000) && target.CurePoison(Caster))
|
||||
{
|
||||
toHealMod -= (int)(toHeal * poisonLevel * 0.15);
|
||||
}
|
||||
else
|
||||
{
|
||||
toHealMod = 0;
|
||||
}
|
||||
toHealMod -= (int)(toHeal * poisonLevel * 0.15);
|
||||
}
|
||||
|
||||
if (MortalStrike.IsWounded(target))
|
||||
else
|
||||
{
|
||||
toHealMod = 0;
|
||||
}
|
||||
}
|
||||
|
||||
var curseLevel = RemoveCurses(target);
|
||||
if (MortalStrike.IsWounded(target))
|
||||
{
|
||||
toHealMod = 0;
|
||||
}
|
||||
|
||||
if (toHealMod > 0 && curseLevel > 0)
|
||||
{
|
||||
toHealMod -= curseLevel * 3;
|
||||
toHealMod -= (int)(toHealMod * (curseLevel / 100.0));
|
||||
}
|
||||
var curseLevel = RemoveCurses(target);
|
||||
|
||||
if (toHealMod > 0)
|
||||
{
|
||||
SpellHelper.Heal(toHealMod, target, Caster);
|
||||
}
|
||||
if (toHealMod > 0 && curseLevel > 0)
|
||||
{
|
||||
toHealMod -= curseLevel * 3;
|
||||
toHealMod -= (int)(toHealMod * (curseLevel / 100.0));
|
||||
}
|
||||
|
||||
if (toHealMod > 0)
|
||||
{
|
||||
SpellHelper.Heal(toHealMod, target, Caster);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int RemoveCurses(Mobile m)
|
||||
{
|
||||
var curseLevel = 0;
|
||||
|
||||
// if (SleepSpell.EndSleep(m))
|
||||
// {
|
||||
// curseLevel += 2;
|
||||
// }
|
||||
|
||||
if (EvilOmenSpell.EndEffect(m))
|
||||
{
|
||||
curseLevel += 1;
|
||||
}
|
||||
|
||||
if (StrangleSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
if (CorpseSkinSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 3;
|
||||
}
|
||||
|
||||
if (CurseSpell.RemoveEffect(m))
|
||||
{
|
||||
curseLevel += 4;
|
||||
}
|
||||
|
||||
if (BloodOathSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 3;
|
||||
}
|
||||
|
||||
if (MindRotSpell.ClearMindRotScalar(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
if (SpellPlagueSpell.RemoveEffect(m))
|
||||
{
|
||||
curseLevel += 4;
|
||||
}
|
||||
|
||||
var mod = m.GetStatMod("[Magic] Str Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Str Curse");
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Dex Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Dex Curse");
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Int Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Int Curse");
|
||||
}
|
||||
|
||||
if (MortalStrike.EndWound(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Strangle);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen);
|
||||
|
||||
return curseLevel;
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public static int RemoveCurses(Mobile m)
|
||||
{
|
||||
var curseLevel = 0;
|
||||
|
||||
// if (SleepSpell.EndSleep(m))
|
||||
// {
|
||||
// curseLevel += 2;
|
||||
// }
|
||||
|
||||
if (EvilOmenSpell.EndEffect(m))
|
||||
{
|
||||
curseLevel += 1;
|
||||
}
|
||||
|
||||
if (StrangleSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
if (CorpseSkinSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 3;
|
||||
}
|
||||
|
||||
if (CurseSpell.RemoveEffect(m))
|
||||
{
|
||||
curseLevel += 4;
|
||||
}
|
||||
|
||||
if (BloodOathSpell.RemoveCurse(m))
|
||||
{
|
||||
curseLevel += 3;
|
||||
}
|
||||
|
||||
if (MindRotSpell.ClearMindRotScalar(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
if (SpellPlagueSpell.RemoveEffect(m))
|
||||
{
|
||||
curseLevel += 4;
|
||||
}
|
||||
|
||||
var mod = m.GetStatMod("[Magic] Str Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Str Curse");
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Dex Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Dex Curse");
|
||||
}
|
||||
|
||||
mod = m.GetStatMod("[Magic] Int Curse");
|
||||
if (mod?.Offset < 0)
|
||||
{
|
||||
m.RemoveStatMod("[Magic] Int Curse");
|
||||
}
|
||||
|
||||
if (MortalStrike.EndWound(m))
|
||||
{
|
||||
curseLevel += 2;
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Clumsy);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.FeebleMind);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Weaken);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Curse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MassCurse);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.MortalStrike);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.CorpseSkin);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Strangle);
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.EvilOmen);
|
||||
|
||||
return curseLevel;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +1,76 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public class EagleStrikeSpell : MysticSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class EagleStrikeSpell : MysticSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Eagle Strike",
|
||||
"Kal Por Xen",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.Bone,
|
||||
Reagent.SpidersSilk,
|
||||
Reagent.MandrakeRoot
|
||||
);
|
||||
|
||||
public EagleStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Eagle Strike",
|
||||
"Kal Por Xen",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.Bone,
|
||||
Reagent.SpidersSilk,
|
||||
Reagent.MandrakeRoot
|
||||
);
|
||||
}
|
||||
|
||||
public EagleStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override SpellCircle Circle => SpellCircle.Third;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
}
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Third;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
if (Core.SA && HasDelayedDamageContext(m))
|
||||
{
|
||||
DoHurtFizzle();
|
||||
return;
|
||||
}
|
||||
|
||||
var source = Caster;
|
||||
|
||||
if (SpellHelper.CheckReflect(2, ref source, ref m))
|
||||
{
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.5), () =>
|
||||
{
|
||||
/* Conjures a magical eagle that assaults the Target with its talons, dealing energy damage. */
|
||||
source.MovingEffect(m, 0x407A, 8, 1, false, true, 0, 0);
|
||||
source.PlaySound(0x2EE);
|
||||
});
|
||||
}
|
||||
|
||||
Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
|
||||
Caster.PlaySound(0x2EE);
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => Damage(m));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
|
||||
}
|
||||
|
||||
private void Damage(Mobile to)
|
||||
{
|
||||
if (to == null)
|
||||
if (Core.SA && HasDelayedDamageContext(m))
|
||||
{
|
||||
DoHurtFizzle();
|
||||
return;
|
||||
}
|
||||
|
||||
double damage = GetNewAosDamage(19, 1, 5, to);
|
||||
var source = Caster;
|
||||
|
||||
SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
|
||||
if (SpellHelper.CheckReflect(2, ref source, ref m))
|
||||
{
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.5), () =>
|
||||
{
|
||||
/* Conjures a magical eagle that assaults the Target with its talons, dealing energy damage. */
|
||||
source.MovingEffect(m, 0x407A, 8, 1, false, true, 0, 0);
|
||||
source.PlaySound(0x2EE);
|
||||
});
|
||||
}
|
||||
|
||||
to.PlaySound(0x64D);
|
||||
Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
|
||||
Caster.PlaySound(0x2EE);
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => Damage(m));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
|
||||
}
|
||||
|
||||
private void Damage(Mobile to)
|
||||
{
|
||||
if (to == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
double damage = GetNewAosDamage(19, 1, 5, to);
|
||||
|
||||
SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
|
||||
|
||||
to.PlaySound(0x64D);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,126 +1,125 @@
|
|||
using Server.Collections;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public class HailStormSpell : MysticSpell, ISpellTargetingPoint3D
|
||||
{
|
||||
public class HailStormSpell : MysticSpell, ISpellTargetingPoint3D
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Hail Storm",
|
||||
"Kal Des Ylem",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.MandrakeRoot
|
||||
);
|
||||
|
||||
public HailStormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Hail Storm",
|
||||
"Kal Des Ylem",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.MandrakeRoot
|
||||
);
|
||||
}
|
||||
|
||||
public HailStormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
public override int GetMana() => 50;
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
|
||||
|
||||
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
|
||||
{
|
||||
}
|
||||
/* Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location,
|
||||
* dealing cold damage.
|
||||
*/
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
public override int GetMana() => 50;
|
||||
SpellHelper.Turn(Caster, p);
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
|
||||
var map = Caster.Map;
|
||||
|
||||
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
|
||||
if (map != null)
|
||||
{
|
||||
/* Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location,
|
||||
* dealing cold damage.
|
||||
*/
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
var pvp = false;
|
||||
|
||||
SpellHelper.Turn(Caster, p);
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
var map = Caster.Map;
|
||||
|
||||
if (map != null)
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
{
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
var pvp = false;
|
||||
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
if (m == Caster || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false)
|
||||
|| !Caster.CanSee(m) || !Caster.InLOS(m))
|
||||
{
|
||||
if (m == Caster || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false)
|
||||
|| !Caster.CanSee(m) || !Caster.InLOS(m))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
pool.Enqueue(m);
|
||||
|
||||
if (m.Player)
|
||||
{
|
||||
pvp = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
double damage = GetNewAosDamage(51, 1, 5, pvp);
|
||||
pool.Enqueue(m);
|
||||
|
||||
while (pool.Count > 0)
|
||||
if (m.Player)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
Caster.DoHarmful(m);
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
|
||||
pvp = true;
|
||||
}
|
||||
}
|
||||
|
||||
double damage = GetNewAosDamage(51, 1, 5, pvp);
|
||||
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
Caster.DoHarmful(m);
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
PlaySingleEffect(p, map, -1, 1, -1, 1);
|
||||
PlaySingleEffect(p, map, -2, 0, -3, -1);
|
||||
PlaySingleEffect(p, map, -3, -1, -1, 1);
|
||||
PlaySingleEffect(p, map, 1, 3, -1, 1);
|
||||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
var x = p.X;
|
||||
var y = p.Y;
|
||||
var z = p.Z + 18;
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
0x36D4,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x63,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
PlaySingleEffect(p, map, -1, 1, -1, 1);
|
||||
PlaySingleEffect(p, map, -2, 0, -3, -1);
|
||||
PlaySingleEffect(p, map, -3, -1, -1, 1);
|
||||
PlaySingleEffect(p, map, 1, 3, -1, 1);
|
||||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
var x = p.X;
|
||||
var y = p.Y;
|
||||
var z = p.Z + 18;
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
0x36D4,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x63,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,140 +1,139 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public abstract class MysticSpell : Spell
|
||||
{
|
||||
public abstract class MysticSpell : Spell
|
||||
private static int[] _manaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
|
||||
private static double[] _requiredSkill = { 0.0, 8.0, 20.0, 33.0, 45.0, 58.0, 70.0, 83.0 };
|
||||
|
||||
public MysticSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
private static int[] _manaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
|
||||
private static double[] _requiredSkill = { 0.0, 8.0, 20.0, 33.0, 45.0, 58.0, 70.0, 83.0 };
|
||||
}
|
||||
|
||||
public MysticSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
public abstract SpellCircle Circle { get; }
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
|
||||
|
||||
public virtual double RequiredSkill
|
||||
{
|
||||
get
|
||||
{
|
||||
var circle = (int)Circle;
|
||||
|
||||
if (Scroll != null)
|
||||
{
|
||||
circle -= 2;
|
||||
}
|
||||
|
||||
return _requiredSkill[circle];
|
||||
}
|
||||
}
|
||||
|
||||
public override SkillName CastSkill => SkillName.Mysticism;
|
||||
|
||||
/*
|
||||
* As per OSI Publish 64:
|
||||
* Imbuing is not the only skill associated with Mysticism now.
|
||||
* Players can use EITHER their Focus skill or Imbuing skill.
|
||||
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
|
||||
*/
|
||||
public override double GetDamageSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
|
||||
public override int GetDamageFixed(Mobile m) => Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
var requiredSkill = RequiredSkill;
|
||||
|
||||
// As per Mysticism page at the UO Herald Playguide
|
||||
// This means that we have 25% success chance at min Required Skill
|
||||
min = requiredSkill - 12.5;
|
||||
max = requiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => Scroll is BaseWand ? 0 : _manaTable[(int)Circle];
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract SpellCircle Circle { get; }
|
||||
var mana = ScaleMana(GetMana());
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
|
||||
|
||||
public virtual double RequiredSkill
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
get
|
||||
{
|
||||
var circle = (int)Circle;
|
||||
|
||||
if (Scroll != null)
|
||||
{
|
||||
circle -= 2;
|
||||
}
|
||||
|
||||
return _requiredSkill[circle];
|
||||
}
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
public override SkillName CastSkill => SkillName.Mysticism;
|
||||
var requiredSkill = RequiredSkill;
|
||||
|
||||
/*
|
||||
* As per OSI Publish 64:
|
||||
* Imbuing is not the only skill associated with Mysticism now.
|
||||
* Players can use EITHER their Focus skill or Imbuing skill.
|
||||
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
|
||||
*/
|
||||
public override double GetDamageSkill(Mobile m) => Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value);
|
||||
|
||||
public override int GetDamageFixed(Mobile m) => Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed);
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
if (Caster.Skills[CastSkill].Value < requiredSkill)
|
||||
{
|
||||
var requiredSkill = RequiredSkill;
|
||||
|
||||
// As per Mysticism page at the UO Herald Playguide
|
||||
// This means that we have 25% success chance at min Required Skill
|
||||
min = requiredSkill - 12.5;
|
||||
max = requiredSkill + 37.5;
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
Caster.SendLocalizedMessage(1063013, $"{requiredSkill:F1}\t{CastSkill}\t ");
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetMana() => Scroll is BaseWand ? 0 : _manaTable[(int)Circle];
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
SendCastEffect();
|
||||
}
|
||||
|
||||
public virtual void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
|
||||
}
|
||||
|
||||
public static double GetBaseSkill(Mobile m) => m.Skills.Mysticism.Value;
|
||||
|
||||
public virtual bool CheckResisted(Mobile target)
|
||||
{
|
||||
var n = GetResistPercent(target);
|
||||
|
||||
n /= 100.0;
|
||||
|
||||
if (n <= 0.0)
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var mana = ScaleMana(GetMana());
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
var requiredSkill = RequiredSkill;
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < requiredSkill)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
Caster.SendLocalizedMessage(1063013, $"{requiredSkill:F1}\t{CastSkill}\t ");
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (n >= 1.0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
var maxSkill = (1 + (int)Circle) * 10;
|
||||
maxSkill += (1 + (int)Circle / 6) * 25;
|
||||
|
||||
SendCastEffect();
|
||||
if (target.Skills.MagicResist.Value < maxSkill)
|
||||
{
|
||||
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
|
||||
}
|
||||
|
||||
public virtual void SendCastEffect()
|
||||
{
|
||||
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
|
||||
}
|
||||
|
||||
public static double GetBaseSkill(Mobile m) => m.Skills.Mysticism.Value;
|
||||
|
||||
public virtual bool CheckResisted(Mobile target)
|
||||
{
|
||||
var n = GetResistPercent(target);
|
||||
|
||||
n /= 100.0;
|
||||
|
||||
if (n <= 0.0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (n >= 1.0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var maxSkill = (1 + (int)Circle) * 10;
|
||||
maxSkill += (1 + (int)Circle / 6) * 25;
|
||||
|
||||
if (target.Skills.MagicResist.Value < maxSkill)
|
||||
{
|
||||
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
|
||||
}
|
||||
|
||||
return n >= Utility.RandomDouble();
|
||||
}
|
||||
|
||||
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
|
||||
{
|
||||
var magicResist = target.Skills.MagicResist.Value;
|
||||
var firstPercent = magicResist / 5.0;
|
||||
var secondPercent = magicResist -
|
||||
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
|
||||
|
||||
// Seems should be about half of what stratics says.
|
||||
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0;
|
||||
}
|
||||
|
||||
public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
|
||||
return n >= Utility.RandomDouble();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
|
||||
{
|
||||
var magicResist = target.Skills.MagicResist.Value;
|
||||
var firstPercent = magicResist / 5.0;
|
||||
var secondPercent = magicResist -
|
||||
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
|
||||
|
||||
// Seems should be about half of what stratics says.
|
||||
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0;
|
||||
}
|
||||
|
||||
public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
|
||||
}
|
||||
|
|
@ -1,140 +1,139 @@
|
|||
using Server.Collections;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
|
||||
{
|
||||
public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Nether Cyclone",
|
||||
"Grav Hur",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh,
|
||||
Reagent.Bloodmoss
|
||||
);
|
||||
|
||||
public NetherCycloneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Nether Cyclone",
|
||||
"Grav Hur",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh,
|
||||
Reagent.Bloodmoss
|
||||
);
|
||||
}
|
||||
|
||||
public NetherCycloneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override SpellCircle Circle => SpellCircle.Eighth;
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
|
||||
|
||||
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
|
||||
{
|
||||
}
|
||||
/* Summons a gale of lethal winds that strikes all Targets within a radius around
|
||||
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
|
||||
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
|
||||
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
|
||||
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
|
||||
* skills and the Resisting Spells skill of the Target.
|
||||
*/
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Eighth;
|
||||
SpellHelper.Turn(Caster, p);
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
|
||||
var map = Caster.Map;
|
||||
|
||||
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
|
||||
if (map != null)
|
||||
{
|
||||
/* Summons a gale of lethal winds that strikes all Targets within a radius around
|
||||
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
|
||||
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
|
||||
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
|
||||
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
|
||||
* skills and the Resisting Spells skill of the Target.
|
||||
*/
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
var pvp = false;
|
||||
|
||||
SpellHelper.Turn(Caster, p);
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
var map = Caster.Map;
|
||||
|
||||
if (map != null)
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
{
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
var pvp = false;
|
||||
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
if (m == Caster)
|
||||
{
|
||||
if (m == Caster)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
|
||||
{
|
||||
if (!Caster.InLOS(m))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
|
||||
pool.Enqueue(m);
|
||||
|
||||
if (m.Player)
|
||||
{
|
||||
if (!Caster.InLOS(m))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
pool.Enqueue(m);
|
||||
|
||||
if (m.Player)
|
||||
{
|
||||
pvp = true;
|
||||
}
|
||||
pvp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var damage = GetNewAosDamage(51, 1, 5, pvp);
|
||||
var reduction = (GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 1200.0;
|
||||
var damage = GetNewAosDamage(51, 1, 5, pvp);
|
||||
var reduction = (GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 1200.0;
|
||||
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
Caster.DoHarmful(m);
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
Caster.DoHarmful(m);
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100);
|
||||
|
||||
var resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
|
||||
var resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0;
|
||||
|
||||
m.Stam -= (int)(m.StamMax * resistedReduction);
|
||||
m.Mana -= (int)(m.ManaMax * resistedReduction);
|
||||
}
|
||||
m.Stam -= (int)(m.StamMax * resistedReduction);
|
||||
m.Mana -= (int)(m.ManaMax * resistedReduction);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
PlaySingleEffect(p, map, -1, 1, -1, 1);
|
||||
PlaySingleEffect(p, map, -2, 0, -3, -1);
|
||||
PlaySingleEffect(p, map, -3, -1, -1, 1);
|
||||
PlaySingleEffect(p, map, 1, 3, -1, 1);
|
||||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
int x = p.X, y = p.Y, z = p.Z + 18;
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
0x375A,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x49A,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
PlaySingleEffect(p, map, -1, 1, -1, 1);
|
||||
PlaySingleEffect(p, map, -2, 0, -3, -1);
|
||||
PlaySingleEffect(p, map, -3, -1, -1, 1);
|
||||
PlaySingleEffect(p, map, 1, 3, -1, 1);
|
||||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
int x = p.X, y = p.Y, z = p.Z + 18;
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
|
||||
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
|
||||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
0x375A,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x49A,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,219 +2,199 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
namespace Server.Spells.Mysticism;
|
||||
|
||||
public class SpellPlagueSpell : MysticSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class SpellPlagueSpell : MysticSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Spell Plague",
|
||||
"Vas Rel Jux Ort",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DaemonBone,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, SpellPlagueTimer> _table = new();
|
||||
|
||||
public SpellPlagueSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Spell Plague",
|
||||
"Vas Rel Jux Ort",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DaemonBone,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, SpellPlagueTimer> _table = new();
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
|
||||
public SpellPlagueSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful);
|
||||
}
|
||||
|
||||
public void Target(Mobile targeted)
|
||||
{
|
||||
if (CheckHSequence(targeted))
|
||||
{
|
||||
}
|
||||
SpellHelper.Turn(Caster, targeted);
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Seventh;
|
||||
SpellHelper.CheckReflect(6, Caster, ref targeted);
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
/* The target is hit with an explosion of chaos damage and then inflicted
|
||||
* with the spell plague curse. Each time the target is damaged while under
|
||||
* the effect of the spell plague, they may suffer an explosion of chaos
|
||||
* damage. The initial chance to trigger the explosion starts at 90% and
|
||||
* reduces by 30% every time an explosion occurs. Once the target is
|
||||
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
|
||||
* is removed from the target. Spell Plague will stack with other spell
|
||||
* plagues so that they are applied one after the other.
|
||||
*/
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
VisualEffect(targeted);
|
||||
|
||||
public void Target(Mobile targeted)
|
||||
{
|
||||
if (CheckHSequence(targeted))
|
||||
// Before Time of Legends, SDI was not applied to initial damage.
|
||||
var damage = GetNewAosDamage(33, 1, 5, Core.TOL, targeted);
|
||||
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
|
||||
|
||||
var timer = new SpellPlagueTimer(this, targeted);
|
||||
|
||||
if (_table.TryGetValue(targeted, out var oldtimer))
|
||||
{
|
||||
SpellHelper.Turn(Caster, targeted);
|
||||
|
||||
SpellHelper.CheckReflect(6, Caster, ref targeted);
|
||||
|
||||
/* The target is hit with an explosion of chaos damage and then inflicted
|
||||
* with the spell plague curse. Each time the target is damaged while under
|
||||
* the effect of the spell plague, they may suffer an explosion of chaos
|
||||
* damage. The initial chance to trigger the explosion starts at 90% and
|
||||
* reduces by 30% every time an explosion occurs. Once the target is
|
||||
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
|
||||
* is removed from the target. Spell Plague will stack with other spell
|
||||
* plagues so that they are applied one after the other.
|
||||
*/
|
||||
|
||||
VisualEffect(targeted);
|
||||
|
||||
var damage = GetNewAosDamage(33, 1, 5, targeted);
|
||||
SpellHelper.Damage(this, targeted, damage, 0, 0, 0, 0, 0);
|
||||
|
||||
var timer = new SpellPlagueTimer(this, targeted);
|
||||
|
||||
if (_table.TryGetValue(targeted, out var oldtimer))
|
||||
{
|
||||
oldtimer.SetNext(timer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_table[targeted] = timer;
|
||||
timer.StartPlague();
|
||||
}
|
||||
oldtimer.SetNext(timer);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public static bool RemoveEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var context))
|
||||
else
|
||||
{
|
||||
context.Stop();
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.SpellPlague);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void CheckPlague(Mobile m)
|
||||
{
|
||||
if (_table.TryGetValue(m, out var context))
|
||||
{
|
||||
context.OnDamage();
|
||||
_table[targeted] = timer;
|
||||
timer.StartPlague();
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath(Mobile m)
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public static bool RemoveEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
RemoveEffect(m);
|
||||
timer.Stop();
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.SpellPlague);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void VisualEffect(Mobile to)
|
||||
{
|
||||
to.PlaySound(0x658);
|
||||
return false;
|
||||
}
|
||||
|
||||
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
|
||||
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
|
||||
public static void OnMobileDamaged(Mobile m)
|
||||
{
|
||||
if (m != null && _table.TryGetValue(m, out var context))
|
||||
{
|
||||
context.OnDamage();
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath(Mobile m) => RemoveEffect(m);
|
||||
|
||||
private static void VisualEffect(Mobile to)
|
||||
{
|
||||
to.PlaySound(0x658);
|
||||
|
||||
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
|
||||
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
|
||||
}
|
||||
|
||||
private class SpellPlagueTimer : Timer
|
||||
{
|
||||
private readonly SpellPlagueSpell _owner;
|
||||
private readonly Mobile _target;
|
||||
private int _explosions;
|
||||
private DateTime _nextExplosion;
|
||||
private SpellPlagueTimer _next;
|
||||
|
||||
public SpellPlagueTimer(SpellPlagueSpell owner, Mobile target) : base(TimeSpan.FromSeconds(8.0))
|
||||
{
|
||||
_owner = owner;
|
||||
_target = target;
|
||||
}
|
||||
|
||||
private class SpellPlagueTimer : Timer
|
||||
public void SetNext(SpellPlagueTimer timer)
|
||||
{
|
||||
private readonly SpellPlagueSpell m_Owner;
|
||||
private readonly Mobile m_Target;
|
||||
private int m_Explosions;
|
||||
private DateTime m_LastExploded;
|
||||
private SpellPlagueTimer m_Next;
|
||||
|
||||
public SpellPlagueTimer(SpellPlagueSpell owner, Mobile target) : base(TimeSpan.FromSeconds(8.0))
|
||||
if (_next == null)
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Target = target;
|
||||
_next = timer;
|
||||
}
|
||||
|
||||
public void SetNext(SpellPlagueTimer timer)
|
||||
else
|
||||
{
|
||||
if (m_Next == null)
|
||||
{
|
||||
m_Next = timer;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Next.SetNext(timer);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPlague()
|
||||
{
|
||||
BuffInfo.AddBuff(
|
||||
m_Target,
|
||||
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), m_Target)
|
||||
);
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
public void OnDamage()
|
||||
{
|
||||
if (DateTime.Now <= m_LastExploded + TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exploChance = 90 - m_Explosions * 30;
|
||||
|
||||
var resist = m_Target.Skills.MagicResist.Value;
|
||||
|
||||
if (resist >= 70)
|
||||
{
|
||||
exploChance -= (int)((resist - 70.0) * 3.0 / 10.0);
|
||||
}
|
||||
|
||||
if (exploChance > Utility.Random(100))
|
||||
{
|
||||
m_Owner.VisualEffect(m_Target);
|
||||
|
||||
var damage = m_Owner.GetNewAosDamage(15 + m_Explosions * 3, 1, 5, m_Target);
|
||||
|
||||
m_Explosions++;
|
||||
m_LastExploded = DateTime.Now;
|
||||
|
||||
SpellHelper.Damage(m_Owner, m_Target, damage, 0, 0, 0, 0, 0, 100);
|
||||
|
||||
if (m_Explosions >= 3)
|
||||
{
|
||||
EndPlague();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EndPlague()
|
||||
{
|
||||
if (m_Next != null)
|
||||
{
|
||||
_table[m_Target] = m_Next;
|
||||
m_Next.StartPlague();
|
||||
}
|
||||
else
|
||||
{
|
||||
_table.Remove(m_Target);
|
||||
BuffInfo.RemoveBuff(m_Target, BuffIcon.SpellPlague);
|
||||
}
|
||||
|
||||
Stop();
|
||||
_next.SetNext(timer);
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
public void StartPlague()
|
||||
{
|
||||
private readonly SpellPlagueSpell _owner;
|
||||
BuffInfo.AddBuff(
|
||||
_target,
|
||||
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), _target)
|
||||
);
|
||||
|
||||
public InternalTarget(SpellPlagueSpell owner) : base(12, false, TargetFlags.Harmful) =>
|
||||
_owner = owner;
|
||||
_nextExplosion = Core.Now + TimeSpan.FromSeconds(1);
|
||||
Start();
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
public void OnDamage()
|
||||
{
|
||||
if (Core.Now < _nextExplosion)
|
||||
{
|
||||
if (o is Mobile mobile)
|
||||
return;
|
||||
}
|
||||
|
||||
var exploChance = 90 - _explosions * 30;
|
||||
|
||||
var resist = _target.Skills.MagicResist.Fixed - 700;
|
||||
|
||||
if (resist > 0)
|
||||
{
|
||||
exploChance -= resist / 100 * 3;
|
||||
}
|
||||
|
||||
if (exploChance > Utility.Random(100))
|
||||
{
|
||||
VisualEffect(_target);
|
||||
|
||||
var damage = _owner.GetNewAosDamage(15 + _explosions * 3, 1, 5, false, _target);
|
||||
|
||||
_explosions++;
|
||||
_nextExplosion = Core.Now + TimeSpan.FromSeconds(1);
|
||||
|
||||
SpellHelper.Damage(_owner, _target, damage, 0, 0, 0, 0, 0, 100);
|
||||
|
||||
if (_explosions >= 3)
|
||||
{
|
||||
_owner.Target(mobile);
|
||||
DoNextPlague();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
protected override void OnTick() => DoNextPlague();
|
||||
|
||||
private void DoNextPlague()
|
||||
{
|
||||
if (_next != null)
|
||||
{
|
||||
_owner.FinishSequence();
|
||||
_table[_target] = _next;
|
||||
_next.StartPlague();
|
||||
}
|
||||
else
|
||||
{
|
||||
_table.Remove(_target);
|
||||
BuffInfo.RemoveBuff(_target, BuffIcon.SpellPlague);
|
||||
}
|
||||
|
||||
_next = null;
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,419 +5,421 @@ using Server.Engines.Quests.Necro;
|
|||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class AnimateDeadSpell : NecromancerSpell, ISpellTargetingItem
|
||||
{
|
||||
public class AnimateDeadSpell : NecromancerSpell, ISpellTargetingItem
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Animate Dead",
|
||||
"Uus Corp",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
private static readonly CreatureGroup[] _groups =
|
||||
[
|
||||
// Undead group--empty
|
||||
new CreatureGroup(SlayerGroup.GetEntryByName(SlayerName.Silver).Types, []),
|
||||
// Insects
|
||||
new CreatureGroup(
|
||||
[
|
||||
typeof(DreadSpider), typeof(FrostSpider), typeof(GiantSpider), typeof(GiantBlackWidow),
|
||||
typeof(BlackSolenInfiltratorQueen), typeof(BlackSolenInfiltratorWarrior),
|
||||
typeof(BlackSolenQueen), typeof(BlackSolenWarrior), typeof(BlackSolenWorker),
|
||||
typeof(RedSolenInfiltratorQueen), typeof(RedSolenInfiltratorWarrior),
|
||||
typeof(RedSolenQueen), typeof(RedSolenWarrior), typeof(RedSolenWorker),
|
||||
typeof(TerathanAvenger), typeof(TerathanDrone), typeof(TerathanMatriarch),
|
||||
typeof(TerathanWarrior)
|
||||
// TODO: Giant beetle? Ant lion? Ophidians?
|
||||
],
|
||||
[
|
||||
new SummonEntry(0, typeof(MoundOfMaggots))
|
||||
]
|
||||
),
|
||||
// Mounts
|
||||
new CreatureGroup(
|
||||
[
|
||||
typeof(Horse), typeof(Nightmare), typeof(FireSteed),
|
||||
typeof(Kirin), typeof(Unicorn)
|
||||
],
|
||||
[
|
||||
new SummonEntry(10000, typeof(HellSteed)),
|
||||
new SummonEntry(0, typeof(SkeletalMount))
|
||||
]
|
||||
),
|
||||
// Elementals
|
||||
new CreatureGroup(
|
||||
[
|
||||
typeof(BloodElemental), typeof(EarthElemental), typeof(SummonedEarthElemental),
|
||||
typeof(AgapiteElemental), typeof(BronzeElemental), typeof(CopperElemental),
|
||||
typeof(DullCopperElemental), typeof(GoldenElemental), typeof(ShadowIronElemental),
|
||||
typeof(ValoriteElemental), typeof(VeriteElemental), typeof(PoisonElemental),
|
||||
typeof(FireElemental), typeof(SummonedFireElemental), typeof(SnowElemental),
|
||||
typeof(AirElemental), typeof(SummonedAirElemental), typeof(WaterElemental),
|
||||
typeof(SummonedAirElemental), typeof(AcidElemental)
|
||||
],
|
||||
[
|
||||
new SummonEntry(5000, typeof(WailingBanshee)),
|
||||
new SummonEntry(0, typeof(Wraith))
|
||||
]
|
||||
),
|
||||
// Dragons
|
||||
new CreatureGroup(
|
||||
[
|
||||
typeof(AncientWyrm), typeof(Dragon), typeof(GreaterDragon), typeof(SerpentineDragon),
|
||||
typeof(ShadowWyrm), typeof(SkeletalDragon), typeof(WhiteWyrm),
|
||||
typeof(Drake), typeof(Wyvern), typeof(LesserHiryu), typeof(Hiryu)
|
||||
],
|
||||
[
|
||||
new SummonEntry(18000, typeof(SkeletalDragon)),
|
||||
new SummonEntry(10000, typeof(FleshGolem)),
|
||||
new SummonEntry(5000, typeof(Lich)),
|
||||
new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
|
||||
new SummonEntry(2000, typeof(Mummy)),
|
||||
new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
|
||||
new SummonEntry(0, typeof(PatchworkSkeleton))
|
||||
]
|
||||
),
|
||||
// Default group
|
||||
new CreatureGroup(
|
||||
[],
|
||||
[
|
||||
new SummonEntry(18000, typeof(LichLord)),
|
||||
new SummonEntry(10000, typeof(FleshGolem)),
|
||||
new SummonEntry(5000, typeof(Lich)),
|
||||
new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
|
||||
new SummonEntry(2000, typeof(Mummy)),
|
||||
new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
|
||||
new SummonEntry(0, typeof(PatchworkSkeleton))
|
||||
]
|
||||
)
|
||||
];
|
||||
|
||||
private static readonly Dictionary<Mobile, List<Mobile>> _table = new();
|
||||
|
||||
public AnimateDeadSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Animate Dead",
|
||||
"Uus Corp",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 40.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public void Target(Item item)
|
||||
{
|
||||
var comp = item as MaabusCoffinComponent;
|
||||
|
||||
if (comp?.Addon is MaabusCoffin addon)
|
||||
{
|
||||
var pm = Caster as PlayerMobile;
|
||||
|
||||
var qs = pm?.Quest;
|
||||
|
||||
if (qs is DarkTidesQuest)
|
||||
{
|
||||
QuestObjective objective = qs.FindObjective<AnimateMaabusCorpseObjective>();
|
||||
|
||||
if (objective?.Completed == false)
|
||||
{
|
||||
addon.Awake(Caster);
|
||||
objective.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (item is not Corpse c)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061084); // You cannot animate that.
|
||||
}
|
||||
else
|
||||
{
|
||||
Type type = c.Owner?.GetType();
|
||||
|
||||
if (c.ItemID != 0x2006 || c.Animated || type == typeof(PlayerMobile) || type == null ||
|
||||
c.Owner?.Fame < 100 ||
|
||||
c.Owner is BaseCreature creature && (creature.Summoned || creature.IsBonded))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061085); // There's not enough life force there to animate.
|
||||
}
|
||||
else
|
||||
{
|
||||
var group = FindGroup(type);
|
||||
|
||||
if (group != null)
|
||||
{
|
||||
if (group._entries.Length == 0 || type == typeof(DemonKnight))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061086); // You cannot animate undead remains.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
var p = c.GetWorldLocation();
|
||||
var map = c.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x1FB);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(p, map, EffectItem.DefaultDuration),
|
||||
0x3789,
|
||||
1,
|
||||
40,
|
||||
0x3F,
|
||||
3,
|
||||
9907,
|
||||
0
|
||||
);
|
||||
|
||||
Timer.StartTimer(
|
||||
TimeSpan.FromSeconds(2.0),
|
||||
() => SummonDelay_Callback(Caster, c, p, map, group)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetItem(this, range: Core.ML ? 10 : 12);
|
||||
Caster.SendLocalizedMessage(1061083); // Animate what corpse?
|
||||
}
|
||||
|
||||
public static void RemoveEffects(Mobile caster)
|
||||
{
|
||||
if (_table.Remove(caster, out var list))
|
||||
{
|
||||
foreach (var m in list)
|
||||
{
|
||||
m.Delete();
|
||||
}
|
||||
|
||||
list.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static CreatureGroup FindGroup(Type type)
|
||||
{
|
||||
for (var i = 0; i < _groups.Length; ++i)
|
||||
{
|
||||
var group = _groups[i];
|
||||
var types = group._types;
|
||||
|
||||
var contains = types.Length == 0;
|
||||
|
||||
for (var j = 0; !contains && j < types.Length; ++j)
|
||||
{
|
||||
contains = types[j].IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
if (contains)
|
||||
{
|
||||
return group;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void Unregister(Mobile master, Mobile summoned)
|
||||
{
|
||||
if (master == null || !_table.TryGetValue(master, out var list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (list.Remove(summoned) && list.Count == 0)
|
||||
{
|
||||
_table.Remove(master);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Register(Mobile master, Mobile summoned)
|
||||
{
|
||||
if (master == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_table.TryGetValue(master, out var list))
|
||||
{
|
||||
_table[master] = list = [];
|
||||
}
|
||||
|
||||
for (var i = list.Count - 1; i >= 0; --i)
|
||||
{
|
||||
if (i >= list.Count)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var mob = list[i];
|
||||
|
||||
if (mob.Deleted)
|
||||
{
|
||||
list.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
list.Add(summoned);
|
||||
|
||||
if (list.Count > 3)
|
||||
{
|
||||
var toKill = list[0];
|
||||
Unregister(master, toKill);
|
||||
toKill.Kill();
|
||||
}
|
||||
|
||||
Timer.DelayCall(
|
||||
TimeSpan.FromMilliseconds(1650),
|
||||
TimeSpan.FromMilliseconds(1650),
|
||||
Summoned_Damage,
|
||||
summoned
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly CreatureGroup[] m_Groups =
|
||||
private static void Summoned_Damage(Mobile mob)
|
||||
{
|
||||
if (mob.Hits > 0)
|
||||
{
|
||||
// Undead group--empty
|
||||
new(SlayerGroup.GetEntryByName(SlayerName.Silver).Types, Array.Empty<SummonEntry>()),
|
||||
// Insects
|
||||
new(
|
||||
new[]
|
||||
{
|
||||
typeof(DreadSpider), typeof(FrostSpider), typeof(GiantSpider), typeof(GiantBlackWidow),
|
||||
typeof(BlackSolenInfiltratorQueen), typeof(BlackSolenInfiltratorWarrior),
|
||||
typeof(BlackSolenQueen), typeof(BlackSolenWarrior), typeof(BlackSolenWorker),
|
||||
typeof(RedSolenInfiltratorQueen), typeof(RedSolenInfiltratorWarrior),
|
||||
typeof(RedSolenQueen), typeof(RedSolenWarrior), typeof(RedSolenWorker),
|
||||
typeof(TerathanAvenger), typeof(TerathanDrone), typeof(TerathanMatriarch),
|
||||
typeof(TerathanWarrior)
|
||||
// TODO: Giant beetle? Ant lion? Ophidians?
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new SummonEntry(0, typeof(MoundOfMaggots))
|
||||
}
|
||||
),
|
||||
// Mounts
|
||||
new(
|
||||
new[]
|
||||
{
|
||||
typeof(Horse), typeof(Nightmare), typeof(FireSteed),
|
||||
typeof(Kirin), typeof(Unicorn)
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new SummonEntry(10000, typeof(HellSteed)),
|
||||
new SummonEntry(0, typeof(SkeletalMount))
|
||||
}
|
||||
),
|
||||
// Elementals
|
||||
new(
|
||||
new[]
|
||||
{
|
||||
typeof(BloodElemental), typeof(EarthElemental), typeof(SummonedEarthElemental),
|
||||
typeof(AgapiteElemental), typeof(BronzeElemental), typeof(CopperElemental),
|
||||
typeof(DullCopperElemental), typeof(GoldenElemental), typeof(ShadowIronElemental),
|
||||
typeof(ValoriteElemental), typeof(VeriteElemental), typeof(PoisonElemental),
|
||||
typeof(FireElemental), typeof(SummonedFireElemental), typeof(SnowElemental),
|
||||
typeof(AirElemental), typeof(SummonedAirElemental), typeof(WaterElemental),
|
||||
typeof(SummonedAirElemental), typeof(AcidElemental)
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new SummonEntry(5000, typeof(WailingBanshee)),
|
||||
new SummonEntry(0, typeof(Wraith))
|
||||
}
|
||||
),
|
||||
// Dragons
|
||||
new(
|
||||
new[]
|
||||
{
|
||||
typeof(AncientWyrm), typeof(Dragon), typeof(GreaterDragon), typeof(SerpentineDragon),
|
||||
typeof(ShadowWyrm), typeof(SkeletalDragon), typeof(WhiteWyrm),
|
||||
typeof(Drake), typeof(Wyvern), typeof(LesserHiryu), typeof(Hiryu)
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new SummonEntry(18000, typeof(SkeletalDragon)),
|
||||
new SummonEntry(10000, typeof(FleshGolem)),
|
||||
new SummonEntry(5000, typeof(Lich)),
|
||||
new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
|
||||
new SummonEntry(2000, typeof(Mummy)),
|
||||
new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
|
||||
new SummonEntry(0, typeof(PatchworkSkeleton))
|
||||
}
|
||||
),
|
||||
// Default group
|
||||
new(
|
||||
Array.Empty<Type>(),
|
||||
new[]
|
||||
{
|
||||
new SummonEntry(18000, typeof(LichLord)),
|
||||
new SummonEntry(10000, typeof(FleshGolem)),
|
||||
new SummonEntry(5000, typeof(Lich)),
|
||||
new SummonEntry(3000, typeof(SkeletalKnight), typeof(BoneKnight)),
|
||||
new SummonEntry(2000, typeof(Mummy)),
|
||||
new SummonEntry(1000, typeof(SkeletalMage), typeof(BoneMagi)),
|
||||
new SummonEntry(0, typeof(PatchworkSkeleton))
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
private static readonly Dictionary<Mobile, List<Mobile>> _table = new();
|
||||
|
||||
public AnimateDeadSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
--mob.Hits;
|
||||
}
|
||||
else
|
||||
{
|
||||
mob.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
private static void SummonDelay_Callback(Mobile caster, Corpse corpse, Point3D loc, Map map, CreatureGroup group)
|
||||
{
|
||||
if (corpse.Animated || corpse.Deleted || caster.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
var owner = corpse.Owner;
|
||||
|
||||
public override double RequiredSkill => 40.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public void Target(Item item)
|
||||
if (owner == null)
|
||||
{
|
||||
var comp = item as MaabusCoffinComponent;
|
||||
|
||||
if (comp?.Addon is MaabusCoffin addon)
|
||||
{
|
||||
var pm = Caster as PlayerMobile;
|
||||
|
||||
var qs = pm?.Quest;
|
||||
|
||||
if (qs is DarkTidesQuest)
|
||||
{
|
||||
QuestObjective objective = qs.FindObjective<AnimateMaabusCorpseObjective>();
|
||||
|
||||
if (objective?.Completed == false)
|
||||
{
|
||||
addon.Awake(Caster);
|
||||
objective.Complete();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (item is not Corpse c)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061084); // You cannot animate that.
|
||||
}
|
||||
else
|
||||
{
|
||||
Type type = c.Owner?.GetType();
|
||||
|
||||
if (c.ItemID != 0x2006 || c.Animated || type == typeof(PlayerMobile) || type == null ||
|
||||
c.Owner?.Fame < 100 ||
|
||||
c.Owner is BaseCreature creature && (creature.Summoned || creature.IsBonded))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061085); // There's not enough life force there to animate.
|
||||
}
|
||||
else
|
||||
{
|
||||
var group = FindGroup(type);
|
||||
|
||||
if (group != null)
|
||||
{
|
||||
if (group.m_Entries.Length == 0 || type == typeof(DemonKnight))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061086); // You cannot animate undead remains.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
var p = c.GetWorldLocation();
|
||||
var map = c.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x1FB);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(p, map, EffectItem.DefaultDuration),
|
||||
0x3789,
|
||||
1,
|
||||
40,
|
||||
0x3F,
|
||||
3,
|
||||
9907,
|
||||
0
|
||||
);
|
||||
|
||||
Timer.StartTimer(
|
||||
TimeSpan.FromSeconds(2.0),
|
||||
() => SummonDelay_Callback(Caster, c, p, map, group)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
var necromancy = caster.Skills.Necromancy.Value;
|
||||
var spiritSpeak = caster.Skills.SpiritSpeak.Value;
|
||||
|
||||
var casterAbility = (int)(necromancy * 30) + (int)(spiritSpeak * 70);
|
||||
casterAbility = Math.Clamp(casterAbility / 10 * 18, 0, owner.Fame);
|
||||
|
||||
Type toSummon = null;
|
||||
var entries = group._entries;
|
||||
|
||||
for (var i = 0; toSummon == null && i < entries.Length; ++i)
|
||||
{
|
||||
Caster.Target = new SpellTargetItem(this, range: Core.ML ? 10 : 12);
|
||||
Caster.SendLocalizedMessage(1061083); // Animate what corpse?
|
||||
var entry = entries[i];
|
||||
|
||||
if (casterAbility < entry._requirement)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var animates = entry._toSummon;
|
||||
|
||||
toSummon = animates.RandomElement();
|
||||
}
|
||||
|
||||
private static CreatureGroup FindGroup(Type type)
|
||||
if (toSummon == null)
|
||||
{
|
||||
for (var i = 0; i < m_Groups.Length; ++i)
|
||||
{
|
||||
var group = m_Groups[i];
|
||||
var types = group.m_Types;
|
||||
|
||||
var contains = types.Length == 0;
|
||||
|
||||
for (var j = 0; !contains && j < types.Length; ++j)
|
||||
{
|
||||
contains = types[j].IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
if (contains)
|
||||
{
|
||||
return group;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
return;
|
||||
}
|
||||
|
||||
public static void Unregister(Mobile master, Mobile summoned)
|
||||
{
|
||||
if (master == null || !_table.TryGetValue(master, out var list))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Mobile summoned = null;
|
||||
|
||||
if (list.Remove(summoned) && list.Count == 0)
|
||||
{
|
||||
_table.Remove(master);
|
||||
}
|
||||
try
|
||||
{
|
||||
summoned = toSummon.CreateInstance<Mobile>();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
public static void Register(Mobile master, Mobile summoned)
|
||||
if (summoned == null)
|
||||
{
|
||||
if (master == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_table.TryGetValue(master, out var list))
|
||||
{
|
||||
_table[master] = list = new List<Mobile>();
|
||||
}
|
||||
|
||||
for (var i = list.Count - 1; i >= 0; --i)
|
||||
{
|
||||
if (i >= list.Count)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var mob = list[i];
|
||||
|
||||
if (mob.Deleted)
|
||||
{
|
||||
list.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
list.Add(summoned);
|
||||
|
||||
if (list.Count > 3)
|
||||
{
|
||||
var toKill = list[0];
|
||||
Unregister(master, toKill);
|
||||
toKill.Kill();
|
||||
}
|
||||
|
||||
Timer.DelayCall(
|
||||
TimeSpan.FromMilliseconds(1650),
|
||||
TimeSpan.FromMilliseconds(1650),
|
||||
Summoned_Damage,
|
||||
summoned
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
private static void Summoned_Damage(Mobile mob)
|
||||
if (summoned is BaseCreature bc)
|
||||
{
|
||||
if (mob.Hits > 0)
|
||||
{
|
||||
--mob.Hits;
|
||||
}
|
||||
else
|
||||
{
|
||||
mob.Kill();
|
||||
}
|
||||
// to be sure
|
||||
bc.Tamable = false;
|
||||
|
||||
bc.ControlSlots = bc is BaseMount ? 1 : 0;
|
||||
|
||||
Effects.PlaySound(loc, map, bc.GetAngerSound());
|
||||
|
||||
BaseCreature.Summon(bc, false, caster, loc, 0x28, TimeSpan.FromDays(1.0));
|
||||
}
|
||||
|
||||
private static void SummonDelay_Callback(Mobile caster, Corpse corpse, Point3D loc, Map map, CreatureGroup group)
|
||||
if (summoned is SkeletalDragon dragon)
|
||||
{
|
||||
if (corpse.Animated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var owner = corpse.Owner;
|
||||
|
||||
if (owner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var necromancy = caster.Skills.Necromancy.Value;
|
||||
var spiritSpeak = caster.Skills.SpiritSpeak.Value;
|
||||
|
||||
var casterAbility = (int)(necromancy * 30) + (int)(spiritSpeak * 70);
|
||||
casterAbility = Math.Clamp(casterAbility / 10 * 18, 0, owner.Fame);
|
||||
|
||||
Type toSummon = null;
|
||||
var entries = group.m_Entries;
|
||||
|
||||
for (var i = 0; toSummon == null && i < entries.Length; ++i)
|
||||
{
|
||||
var entry = entries[i];
|
||||
|
||||
if (casterAbility < entry.m_Requirement)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var animates = entry.m_ToSummon;
|
||||
|
||||
toSummon = animates.RandomElement();
|
||||
}
|
||||
|
||||
if (toSummon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Mobile summoned = null;
|
||||
|
||||
try
|
||||
{
|
||||
summoned = toSummon.CreateInstance<Mobile>();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (summoned == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (summoned is BaseCreature bc)
|
||||
{
|
||||
// to be sure
|
||||
bc.Tamable = false;
|
||||
|
||||
bc.ControlSlots = bc is BaseMount ? 1 : 0;
|
||||
|
||||
Effects.PlaySound(loc, map, bc.GetAngerSound());
|
||||
|
||||
BaseCreature.Summon(bc, false, caster, loc, 0x28, TimeSpan.FromDays(1.0));
|
||||
}
|
||||
|
||||
if (summoned is SkeletalDragon dragon)
|
||||
{
|
||||
Scale(dragon, 50); // lose 50% hp and strength
|
||||
}
|
||||
|
||||
summoned.Fame = 0;
|
||||
summoned.Karma = -1500;
|
||||
|
||||
summoned.MoveToWorld(loc, map);
|
||||
|
||||
corpse.Hue = 1109;
|
||||
corpse.Animated = true;
|
||||
|
||||
Register(caster, summoned);
|
||||
Scale(dragon, 50); // lose 50% hp and strength
|
||||
}
|
||||
|
||||
public static void Scale(BaseCreature bc, int scalar)
|
||||
summoned.Fame = 0;
|
||||
summoned.Karma = -1500;
|
||||
summoned.MoveToWorld(loc, map);
|
||||
|
||||
corpse.Hue = 1109;
|
||||
corpse.Animated = true;
|
||||
|
||||
Register(caster, summoned);
|
||||
}
|
||||
|
||||
public static void Scale(BaseCreature bc, int scalar)
|
||||
{
|
||||
var toScale = bc.RawStr;
|
||||
bc.RawStr = AOS.Scale(toScale, scalar);
|
||||
|
||||
toScale = bc.HitsMaxSeed;
|
||||
|
||||
if (toScale > 0)
|
||||
{
|
||||
var toScale = bc.RawStr;
|
||||
bc.RawStr = AOS.Scale(toScale, scalar);
|
||||
|
||||
toScale = bc.HitsMaxSeed;
|
||||
|
||||
if (toScale > 0)
|
||||
{
|
||||
bc.HitsMaxSeed = AOS.Scale(toScale, scalar);
|
||||
}
|
||||
|
||||
bc.Hits = bc.Hits; // refresh hits
|
||||
bc.HitsMaxSeed = AOS.Scale(toScale, scalar);
|
||||
}
|
||||
|
||||
private class CreatureGroup
|
||||
{
|
||||
public readonly SummonEntry[] m_Entries;
|
||||
public readonly Type[] m_Types;
|
||||
bc.Hits = bc.Hits; // refresh hits
|
||||
}
|
||||
|
||||
public CreatureGroup(Type[] types, SummonEntry[] entries)
|
||||
{
|
||||
m_Types = types;
|
||||
m_Entries = entries;
|
||||
}
|
||||
private class CreatureGroup
|
||||
{
|
||||
public readonly SummonEntry[] _entries;
|
||||
public readonly Type[] _types;
|
||||
|
||||
public CreatureGroup(Type[] types, SummonEntry[] entries)
|
||||
{
|
||||
_types = types;
|
||||
_entries = entries;
|
||||
}
|
||||
}
|
||||
|
||||
private class SummonEntry
|
||||
private class SummonEntry
|
||||
{
|
||||
public readonly int _requirement;
|
||||
public readonly Type[] _toSummon;
|
||||
|
||||
public SummonEntry(int requirement, params Type[] toSummon)
|
||||
{
|
||||
public readonly int m_Requirement;
|
||||
public readonly Type[] m_ToSummon;
|
||||
|
||||
public SummonEntry(int requirement, params Type[] toSummon)
|
||||
{
|
||||
m_ToSummon = toSummon;
|
||||
m_Requirement = requirement;
|
||||
}
|
||||
_toSummon = toSummon;
|
||||
_requirement = requirement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,158 +3,157 @@ using System.Collections.Generic;
|
|||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Blood Oath",
|
||||
"In Jux Mani Xen",
|
||||
203,
|
||||
9031,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, Mobile> _oathTable = new();
|
||||
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
|
||||
|
||||
public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Blood Oath",
|
||||
"In Jux Mani Xen",
|
||||
203,
|
||||
9031,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, Mobile> _oathTable = new();
|
||||
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 13;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
// only PlayerMobile and BaseCreature implement blood oath checking
|
||||
else if (Caster == m || m is not (PlayerMobile or BaseCreature))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (_oathTable.ContainsKey(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
|
||||
}
|
||||
else if (_oathTable.ContainsKey(m))
|
||||
{
|
||||
if (m.Player)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
|
||||
}
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Temporarily creates a dark pact between the caster and the target.
|
||||
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
|
||||
*
|
||||
* NOTE: The above algorithm must be fixed point, it should be:
|
||||
* ((ss-rm)/8)+8
|
||||
*/
|
||||
|
||||
RemoveCurse(m);
|
||||
|
||||
_oathTable[Caster] = Caster;
|
||||
_oathTable[m] = Caster;
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
Caster.PlaySound(0x175);
|
||||
|
||||
Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var timer = new ExpireTimer(Caster, m, duration);
|
||||
timer.Start();
|
||||
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
|
||||
|
||||
_table[m] = timer;
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 13;
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public void Target(Mobile m)
|
||||
public static bool RemoveCurse(Mobile target)
|
||||
{
|
||||
if (_table.Remove(target, out var timer))
|
||||
{
|
||||
if (m == null)
|
||||
var caster = timer.Caster;
|
||||
if (_oathTable.Remove(caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
// only PlayerMobile and BaseCreature implement blood oath checking
|
||||
else if (Caster == m || m is not (PlayerMobile or BaseCreature))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (_oathTable.ContainsKey(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
|
||||
}
|
||||
else if (_oathTable.ContainsKey(m))
|
||||
{
|
||||
if (m.Player)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
|
||||
}
|
||||
else
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
|
||||
}
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Temporarily creates a dark pact between the caster and the target.
|
||||
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
|
||||
*
|
||||
* NOTE: The above algorithm must be fixed point, it should be:
|
||||
* ((ss-rm)/8)+8
|
||||
*/
|
||||
|
||||
RemoveCurse(m);
|
||||
|
||||
_oathTable[Caster] = Caster;
|
||||
_oathTable[m] = Caster;
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
Caster.PlaySound(0x175);
|
||||
|
||||
Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var timer = new ExpireTimer(Caster, m, duration);
|
||||
timer.Start();
|
||||
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
|
||||
|
||||
_table[m] = timer;
|
||||
HarmfulSpell(m);
|
||||
caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
if (_oathTable.Remove(target))
|
||||
{
|
||||
target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
|
||||
BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster);
|
||||
BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Mobile GetBloodOath(Mobile m) =>
|
||||
m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile _target;
|
||||
private DateTime _end;
|
||||
|
||||
public Mobile Caster { get; }
|
||||
|
||||
public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
|
||||
TimeSpan.FromSeconds(1.0),
|
||||
TimeSpan.FromSeconds(1.0)
|
||||
)
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
Caster = caster;
|
||||
_target = target;
|
||||
_end = Core.Now + delay;
|
||||
}
|
||||
|
||||
public static bool RemoveCurse(Mobile target)
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (_table.Remove(target, out var timer))
|
||||
if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive ||
|
||||
Core.Now >= _end)
|
||||
{
|
||||
var caster = timer.Caster;
|
||||
if (_oathTable.Remove(caster))
|
||||
{
|
||||
caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
}
|
||||
|
||||
if (_oathTable.Remove(target))
|
||||
{
|
||||
target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
|
||||
BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster);
|
||||
BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Mobile GetBloodOath(Mobile m) =>
|
||||
m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile _target;
|
||||
private DateTime _end;
|
||||
|
||||
public Mobile Caster { get; }
|
||||
|
||||
public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
|
||||
TimeSpan.FromSeconds(1.0),
|
||||
TimeSpan.FromSeconds(1.0)
|
||||
)
|
||||
{
|
||||
Caster = caster;
|
||||
_target = target;
|
||||
_end = Core.Now + delay;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive ||
|
||||
Core.Now >= _end)
|
||||
{
|
||||
RemoveCurse(_target);
|
||||
}
|
||||
RemoveCurse(_target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,144 +2,143 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class CorpseSkinSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class CorpseSkinSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Corpse Skin",
|
||||
"In Agle Corp Ylem",
|
||||
203,
|
||||
9051,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
|
||||
|
||||
public CorpseSkinSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Corpse Skin",
|
||||
"In Agle Corp Ylem",
|
||||
203,
|
||||
9051,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public CorpseSkinSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public void Target(Mobile m)
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
if (m == null)
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
|
||||
* making them more vulnerable to Fire and Poison damage,
|
||||
* but increasing their resistance to Physical and Cold damage.
|
||||
*
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
|
||||
*
|
||||
* NOTE: Algorithm above is fixed point, should be:
|
||||
* ((ss-mr)/2.5) + 40
|
||||
*
|
||||
* NOTE: Resistance is not checked if targeting yourself
|
||||
*/
|
||||
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
return;
|
||||
timer.DoExpire();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike.
|
||||
}
|
||||
|
||||
if (CheckHSequence(m))
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head);
|
||||
m.PlaySound(0x1BB);
|
||||
|
||||
var ss = GetDamageSkill(Caster);
|
||||
var mr = Caster == m ? 0.0 : GetResistSkill(m);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var duration = TimeSpan.FromSeconds((ss - mr) / 2.5 + 40.0);
|
||||
|
||||
ResistanceMod[] mods =
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
new(ResistanceType.Fire, "FireResistCorpseSkinSpell", -15),
|
||||
new(ResistanceType.Poison, "PoisonResistCorpseSkinSpell", -15),
|
||||
new(ResistanceType.Cold, "ColdResistCorpseSkinSpell", +10),
|
||||
new(ResistanceType.Physical, "PhysicalResistCorpseSkinSpell", +10)
|
||||
};
|
||||
|
||||
/* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh,
|
||||
* making them more vulnerable to Fire and Poison damage,
|
||||
* but increasing their resistance to Physical and Cold damage.
|
||||
*
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
|
||||
*
|
||||
* NOTE: Algorithm above is fixed point, should be:
|
||||
* ((ss-mr)/2.5) + 40
|
||||
*
|
||||
* NOTE: Resistance is not checked if targeting yourself
|
||||
*/
|
||||
timer = new ExpireTimer(m, mods, duration);
|
||||
timer.Start();
|
||||
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
timer.DoExpire();
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike.
|
||||
}
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m));
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
_table[m] = timer;
|
||||
|
||||
m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head);
|
||||
m.PlaySound(0x1BB);
|
||||
|
||||
var ss = GetDamageSkill(Caster);
|
||||
var mr = Caster == m ? 0.0 : GetResistSkill(m);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var duration = TimeSpan.FromSeconds((ss - mr) / 2.5 + 40.0);
|
||||
|
||||
ResistanceMod[] mods =
|
||||
{
|
||||
new(ResistanceType.Fire, "FireResistCorpseSkinSpell", -15),
|
||||
new(ResistanceType.Poison, "PoisonResistCorpseSkinSpell", -15),
|
||||
new(ResistanceType.Cold, "ColdResistCorpseSkinSpell", +10),
|
||||
new(ResistanceType.Physical, "PhysicalResistCorpseSkinSpell", +10)
|
||||
};
|
||||
|
||||
timer = new ExpireTimer(m, mods, duration);
|
||||
timer.Start();
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m));
|
||||
|
||||
_table[m] = timer;
|
||||
|
||||
for (var i = 0; i < mods.Length; ++i)
|
||||
{
|
||||
m.AddResistanceMod(mods[i]);
|
||||
}
|
||||
|
||||
HarmfulSpell(m);
|
||||
for (var i = 0; i < mods.Length; ++i)
|
||||
{
|
||||
m.AddResistanceMod(mods[i]);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool RemoveCurse(Mobile m)
|
||||
{
|
||||
if (!_table.TryGetValue(m, out var t))
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool RemoveCurse(Mobile m)
|
||||
{
|
||||
if (!_table.TryGetValue(m, out var t))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m.SendLocalizedMessage(1061688); // Your skin returns to normal.
|
||||
t?.DoExpire();
|
||||
return true;
|
||||
}
|
||||
|
||||
m.SendLocalizedMessage(1061688); // Your skin returns to normal.
|
||||
t?.DoExpire();
|
||||
return true;
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile _mobile;
|
||||
private ResistanceMod[] _mods;
|
||||
|
||||
public ExpireTimer(Mobile m, ResistanceMod[] mods, TimeSpan delay) : base(delay)
|
||||
{
|
||||
_mobile = m;
|
||||
_mods = mods;
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
public void DoExpire()
|
||||
{
|
||||
private Mobile _mobile;
|
||||
private ResistanceMod[] _mods;
|
||||
|
||||
public ExpireTimer(Mobile m, ResistanceMod[] mods, TimeSpan delay) : base(delay)
|
||||
for (var i = 0; i < _mods.Length; ++i)
|
||||
{
|
||||
_mobile = m;
|
||||
_mods = mods;
|
||||
_mobile.RemoveResistanceMod(_mods[i]);
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
for (var i = 0; i < _mods.Length; ++i)
|
||||
{
|
||||
_mobile.RemoveResistanceMod(_mods[i]);
|
||||
}
|
||||
Stop();
|
||||
BuffInfo.RemoveBuff(_mobile, BuffIcon.CorpseSkin);
|
||||
_table.Remove(_mobile);
|
||||
}
|
||||
|
||||
Stop();
|
||||
BuffInfo.RemoveBuff(_mobile, BuffIcon.CorpseSkin);
|
||||
_table.Remove(_mobile);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
_mobile.SendLocalizedMessage(1061688); // Your skin returns to normal.
|
||||
DoExpire();
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
_mobile.SendLocalizedMessage(1061688); // Your skin returns to normal.
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,78 +2,77 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class CurseWeaponSpell : NecromancerSpell
|
||||
{
|
||||
public class CurseWeaponSpell : NecromancerSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Curse Weapon",
|
||||
"An Sanct Gra Char",
|
||||
203,
|
||||
9031,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
private static readonly Dictionary<BaseWeapon, ExpireTimer> _table = new();
|
||||
|
||||
public CurseWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Curse Weapon",
|
||||
"An Sanct Gra Char",
|
||||
203,
|
||||
9031,
|
||||
Reagent.PigIron
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<BaseWeapon, ExpireTimer> _table = new();
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.75);
|
||||
|
||||
public CurseWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override double RequiredSkill => 0.0;
|
||||
public override int RequiredMana => 7;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (Caster.Weapon is not BaseWeapon weapon || weapon is Fists)
|
||||
{
|
||||
Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
/* Temporarily imbues a weapon with a life draining effect.
|
||||
* Half the damage that the weapon inflicts is added to the necromancer's health.
|
||||
* The effects lasts for (Spirit Speak skill level / 34) + 1 seconds.
|
||||
*
|
||||
* NOTE: Above algorithm is fixed point, should be :
|
||||
* (Spirit Speak skill level / 3.4) + 1
|
||||
*
|
||||
* TODO: What happens if you curse a weapon then give it to someone else? Should they get the drain effect?
|
||||
*/
|
||||
|
||||
Caster.PlaySound(0x387);
|
||||
Caster.FixedParticles(0x3779, 1, 15, 9905, 32, 2, EffectLayer.Head);
|
||||
Caster.FixedParticles(0x37B9, 1, 14, 9502, 32, 5, (EffectLayer)255);
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.75), () => Caster.PlaySound(0xFA));
|
||||
|
||||
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 3.4 + 1.0);
|
||||
|
||||
_table.TryGetValue(weapon, out var timer);
|
||||
timer?.Stop();
|
||||
|
||||
weapon.Cursed = true;
|
||||
_table[weapon] = timer = new ExpireTimer(weapon, duration);
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.75);
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override double RequiredSkill => 0.0;
|
||||
public override int RequiredMana => 7;
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private BaseWeapon _weapon;
|
||||
|
||||
public override void OnCast()
|
||||
public ExpireTimer(BaseWeapon weapon, TimeSpan delay) : base(delay) => _weapon = weapon;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (Caster.Weapon is not BaseWeapon weapon || weapon is Fists)
|
||||
{
|
||||
Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
/* Temporarily imbues a weapon with a life draining effect.
|
||||
* Half the damage that the weapon inflicts is added to the necromancer's health.
|
||||
* The effects lasts for (Spirit Speak skill level / 34) + 1 seconds.
|
||||
*
|
||||
* NOTE: Above algorithm is fixed point, should be :
|
||||
* (Spirit Speak skill level / 3.4) + 1
|
||||
*
|
||||
* TODO: What happens if you curse a weapon then give it to someone else? Should they get the drain effect?
|
||||
*/
|
||||
|
||||
Caster.PlaySound(0x387);
|
||||
Caster.FixedParticles(0x3779, 1, 15, 9905, 32, 2, EffectLayer.Head);
|
||||
Caster.FixedParticles(0x37B9, 1, 14, 9502, 32, 5, (EffectLayer)255);
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.75), () => Caster.PlaySound(0xFA));
|
||||
|
||||
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 3.4 + 1.0);
|
||||
|
||||
_table.TryGetValue(weapon, out var timer);
|
||||
timer?.Stop();
|
||||
|
||||
weapon.Cursed = true;
|
||||
_table[weapon] = timer = new ExpireTimer(weapon, duration);
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private BaseWeapon _weapon;
|
||||
|
||||
public ExpireTimer(BaseWeapon weapon, TimeSpan delay) : base(delay) => _weapon = weapon;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
_weapon.Cursed = false;
|
||||
Effects.PlaySound(_weapon.GetWorldLocation(), _weapon.Map, 0xFA);
|
||||
_table.Remove(_weapon);
|
||||
}
|
||||
_weapon.Cursed = false;
|
||||
Effects.PlaySound(_weapon.GetWorldLocation(), _weapon.Map, 0xFA);
|
||||
_table.Remove(_weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,87 +3,86 @@ using System.Collections.Generic;
|
|||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class EvilOmenSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class EvilOmenSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Evil Omen",
|
||||
"Pas Tym An Sanct",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, DefaultSkillMod> _table = new();
|
||||
|
||||
public EvilOmenSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Evil Omen",
|
||||
"Pas Tym An Sanct",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, DefaultSkillMod> _table = new();
|
||||
|
||||
public EvilOmenSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.75);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m is not (BaseCreature or PlayerMobile))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Curses the target so that the next harmful event that affects them is magnified.
|
||||
* Damage to the target's hit points is increased 25%,
|
||||
* the poison level of the attack will be 1 higher
|
||||
* and the Resist Magic skill of the target will be fixed on 50.
|
||||
*
|
||||
* The effect lasts for one harmful event only.
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0xFC);
|
||||
m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
|
||||
m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
|
||||
|
||||
if (!_table.ContainsKey(m))
|
||||
{
|
||||
var mod = new DefaultSkillMod(SkillName.MagicResist, "EvilOmen", false, m.Skills.MagicResist.Value / 2);
|
||||
m.AddSkillMod(mod);
|
||||
_table[m] = mod;
|
||||
}
|
||||
|
||||
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 12 + 1.0);
|
||||
|
||||
Timer.StartTimer(duration, () => EndEffect(m));
|
||||
|
||||
HarmfulSpell(m);
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.EvilOmen, 1075647, 1075648, duration, m));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool EndEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var mod))
|
||||
{
|
||||
mod.Remove();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.75);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m is not (BaseCreature or PlayerMobile))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Curses the target so that the next harmful event that affects them is magnified.
|
||||
* Damage to the target's hit points is increased 25%,
|
||||
* the poison level of the attack will be 1 higher
|
||||
* and the Resist Magic skill of the target will be fixed on 50.
|
||||
*
|
||||
* The effect lasts for one harmful event only.
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0xFC);
|
||||
m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
|
||||
m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
|
||||
|
||||
if (!_table.ContainsKey(m))
|
||||
{
|
||||
var mod = new DefaultSkillMod(SkillName.MagicResist, "EvilOmen", false, m.Skills.MagicResist.Value / 2);
|
||||
m.AddSkillMod(mod);
|
||||
_table[m] = mod;
|
||||
}
|
||||
|
||||
var duration = TimeSpan.FromSeconds(Caster.Skills.SpiritSpeak.Value / 12 + 1.0);
|
||||
|
||||
Timer.StartTimer(duration, () => EndEffect(m));
|
||||
|
||||
HarmfulSpell(m);
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.EvilOmen, 1075647, 1075648, duration, m));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool EndEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var mod))
|
||||
{
|
||||
mod.Remove();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -7,206 +7,205 @@ using Server.Guilds;
|
|||
using Server.Items;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class ExorcismSpell : NecromancerSpell
|
||||
{
|
||||
public class ExorcismSpell : NecromancerSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Exorcism",
|
||||
"Ort Corp Grav",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.GraveDust
|
||||
);
|
||||
|
||||
private static readonly int Range = Core.ML ? 48 : 18;
|
||||
|
||||
private static readonly Point3D[] m_BritanniaLocs =
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Exorcism",
|
||||
"Ort Corp Grav",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.GraveDust
|
||||
);
|
||||
new(1470, 843, 0),
|
||||
new(1857, 865, -1),
|
||||
new(4220, 563, 36),
|
||||
new(1732, 3528, 0),
|
||||
new(1300, 644, 8),
|
||||
new(3355, 302, 9),
|
||||
new(1606, 2490, 5),
|
||||
new(2500, 3931, 3),
|
||||
new(4264, 3707, 0)
|
||||
};
|
||||
|
||||
private static readonly int Range = Core.ML ? 48 : 18;
|
||||
private static readonly Point3D[] m_IllshLocs =
|
||||
{
|
||||
new(1222, 474, -17),
|
||||
new(718, 1360, -60),
|
||||
new(297, 1014, -19),
|
||||
new(986, 1006, -36),
|
||||
new(1180, 1288, -30),
|
||||
new(1538, 1341, -3),
|
||||
new(528, 223, -38)
|
||||
};
|
||||
|
||||
private static readonly Point3D[] m_BritanniaLocs =
|
||||
{
|
||||
new(1470, 843, 0),
|
||||
new(1857, 865, -1),
|
||||
new(4220, 563, 36),
|
||||
new(1732, 3528, 0),
|
||||
new(1300, 644, 8),
|
||||
new(3355, 302, 9),
|
||||
new(1606, 2490, 5),
|
||||
new(2500, 3931, 3),
|
||||
new(4264, 3707, 0)
|
||||
};
|
||||
private static readonly Point3D[] m_MalasLocs =
|
||||
{
|
||||
new(976, 517, -30)
|
||||
};
|
||||
|
||||
private static readonly Point3D[] m_IllshLocs =
|
||||
{
|
||||
new(1222, 474, -17),
|
||||
new(718, 1360, -60),
|
||||
new(297, 1014, -19),
|
||||
new(986, 1006, -36),
|
||||
new(1180, 1288, -30),
|
||||
new(1538, 1341, -3),
|
||||
new(528, 223, -38)
|
||||
};
|
||||
private static readonly Point3D[] m_TokunoLocs =
|
||||
{
|
||||
new(710, 1162, 25),
|
||||
new(1034, 515, 18),
|
||||
new(295, 712, 55)
|
||||
};
|
||||
|
||||
private static readonly Point3D[] m_MalasLocs =
|
||||
{
|
||||
new(976, 517, -30)
|
||||
};
|
||||
|
||||
private static readonly Point3D[] m_TokunoLocs =
|
||||
{
|
||||
new(710, 1162, 25),
|
||||
new(1034, 515, 18),
|
||||
new(295, 712, 55)
|
||||
};
|
||||
|
||||
public ExorcismSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 80.0;
|
||||
public override int RequiredMana => 40;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Caster.Skills.SpiritSpeak.Value < 100.0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override int ComputeKarmaAward() => 0;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
var r = Caster.Region.GetRegion<ChampionSpawnRegion>();
|
||||
if (r == null || !Caster.InRange(r.Spawn, Range))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
var map = Caster.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
// Cannot move a mobile while iterating mobiles in range, so use a queue
|
||||
using var queue = PooledRefQueue<Mobile>.Create();
|
||||
foreach (var m in r.Spawn.GetMobilesInRange(Range))
|
||||
{
|
||||
if (IsValidTarget(m))
|
||||
{
|
||||
queue.Enqueue(m);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var m = queue.Dequeue();
|
||||
|
||||
// Surprisingly, no sparkle type effects
|
||||
m.Location = GetNearestShrine(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private bool IsValidTarget(Mobile m)
|
||||
{
|
||||
if (!m.Player || m.Alive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var c = m.Corpse as Corpse;
|
||||
var map = m.Map;
|
||||
|
||||
if (c?.Deleted == false && map != null && c.Map == map)
|
||||
{
|
||||
if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
|
||||
{
|
||||
return false; // Same Map, both in T2A, ie, same 'sub server'.
|
||||
}
|
||||
|
||||
if (m.Region.IsPartOf<DungeonRegion>() == Region.Find(c.Location, map).IsPartOf<DungeonRegion>())
|
||||
{
|
||||
return false; // Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
|
||||
}
|
||||
|
||||
// Just an approximation cause RunUO doesn't divide up the world the same way OSI does ;p
|
||||
}
|
||||
|
||||
if (Party.Get(m)?.Contains(Caster) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Guild != null && Caster.Guild != null)
|
||||
{
|
||||
var mGuild = m.Guild as Guild;
|
||||
var cGuild = Caster.Guild as Guild;
|
||||
|
||||
if (mGuild?.IsAlly(cGuild) == true || mGuild == cGuild)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var f = Faction.Find(m);
|
||||
|
||||
return m.Map != Faction.Facet || f == null || f != Faction.Find(Caster);
|
||||
}
|
||||
|
||||
private static Point3D GetNearestShrine(Mobile m)
|
||||
{
|
||||
var map = m.Map;
|
||||
|
||||
Point3D[] locList;
|
||||
|
||||
if (map == Map.Felucca || map == Map.Trammel)
|
||||
{
|
||||
locList = m_BritanniaLocs;
|
||||
}
|
||||
else if (map == Map.Ilshenar)
|
||||
{
|
||||
locList = m_IllshLocs;
|
||||
}
|
||||
else if (map == Map.Tokuno)
|
||||
{
|
||||
locList = m_TokunoLocs;
|
||||
}
|
||||
else if (map == Map.Malas)
|
||||
{
|
||||
locList = m_MalasLocs;
|
||||
}
|
||||
else
|
||||
{
|
||||
locList = Array.Empty<Point3D>();
|
||||
}
|
||||
|
||||
var closest = Point3D.Zero;
|
||||
var minDist = double.MaxValue;
|
||||
|
||||
for (var i = 0; i < locList.Length; i++)
|
||||
{
|
||||
var p = locList[i];
|
||||
|
||||
var dist = m.GetDistanceToSqrt(p);
|
||||
if (minDist > dist)
|
||||
{
|
||||
closest = p;
|
||||
minDist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
public ExorcismSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 80.0;
|
||||
public override int RequiredMana => 40;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Caster.Skills.SpiritSpeak.Value < 100.0)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override int ComputeKarmaAward() => 0;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
var r = Caster.Region.GetRegion<ChampionSpawnRegion>();
|
||||
if (r == null || !Caster.InRange(r.Spawn, Range))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
var map = Caster.Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
// Cannot move a mobile while iterating mobiles in range, so use a queue
|
||||
using var queue = PooledRefQueue<Mobile>.Create();
|
||||
foreach (var m in r.Spawn.GetMobilesInRange(Range))
|
||||
{
|
||||
if (IsValidTarget(m))
|
||||
{
|
||||
queue.Enqueue(m);
|
||||
}
|
||||
}
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var m = queue.Dequeue();
|
||||
|
||||
// Surprisingly, no sparkle type effects
|
||||
m.Location = GetNearestShrine(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private bool IsValidTarget(Mobile m)
|
||||
{
|
||||
if (!m.Player || m.Alive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var c = m.Corpse as Corpse;
|
||||
var map = m.Map;
|
||||
|
||||
if (c?.Deleted == false && map != null && c.Map == map)
|
||||
{
|
||||
if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
|
||||
{
|
||||
return false; // Same Map, both in T2A, ie, same 'sub server'.
|
||||
}
|
||||
|
||||
if (m.Region.IsPartOf<DungeonRegion>() == Region.Find(c.Location, map).IsPartOf<DungeonRegion>())
|
||||
{
|
||||
return false; // Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
|
||||
}
|
||||
|
||||
// Just an approximation cause RunUO doesn't divide up the world the same way OSI does ;p
|
||||
}
|
||||
|
||||
if (Party.Get(m)?.Contains(Caster) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.Guild != null && Caster.Guild != null)
|
||||
{
|
||||
var mGuild = m.Guild as Guild;
|
||||
var cGuild = Caster.Guild as Guild;
|
||||
|
||||
if (mGuild?.IsAlly(cGuild) == true || mGuild == cGuild)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var f = Faction.Find(m);
|
||||
|
||||
return m.Map != Faction.Facet || f == null || f != Faction.Find(Caster);
|
||||
}
|
||||
|
||||
private static Point3D GetNearestShrine(Mobile m)
|
||||
{
|
||||
var map = m.Map;
|
||||
|
||||
Point3D[] locList;
|
||||
|
||||
if (map == Map.Felucca || map == Map.Trammel)
|
||||
{
|
||||
locList = m_BritanniaLocs;
|
||||
}
|
||||
else if (map == Map.Ilshenar)
|
||||
{
|
||||
locList = m_IllshLocs;
|
||||
}
|
||||
else if (map == Map.Tokuno)
|
||||
{
|
||||
locList = m_TokunoLocs;
|
||||
}
|
||||
else if (map == Map.Malas)
|
||||
{
|
||||
locList = m_MalasLocs;
|
||||
}
|
||||
else
|
||||
{
|
||||
locList = Array.Empty<Point3D>();
|
||||
}
|
||||
|
||||
var closest = Point3D.Zero;
|
||||
var minDist = double.MaxValue;
|
||||
|
||||
for (var i = 0; i < locList.Length; i++)
|
||||
{
|
||||
var p = locList[i];
|
||||
|
||||
var dist = m.GetDistanceToSqrt(p);
|
||||
if (minDist > dist)
|
||||
{
|
||||
closest = p;
|
||||
minDist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +1,40 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class HorrificBeastSpell : TransformationSpell
|
||||
{
|
||||
public class HorrificBeastSpell : TransformationSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Horrific Beast",
|
||||
"Rel Xen Vas Bal",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
public HorrificBeastSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Horrific Beast",
|
||||
"Rel Xen Vas Bal",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
public HorrificBeastSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 40.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public override int Body => 746;
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
m.PlaySound(0x165);
|
||||
m.FixedParticles(0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head);
|
||||
|
||||
m.Delta(MobileDelta.WeaponDamage);
|
||||
m.CheckStatTimers();
|
||||
}
|
||||
|
||||
public override void RemoveEffect(Mobile m)
|
||||
{
|
||||
m.Delta(MobileDelta.WeaponDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 40.0;
|
||||
public override int RequiredMana => 11;
|
||||
|
||||
public override int Body => 746;
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
m.PlaySound(0x165);
|
||||
m.FixedParticles(0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head);
|
||||
|
||||
m.Delta(MobileDelta.WeaponDamage);
|
||||
m.CheckStatTimers();
|
||||
}
|
||||
|
||||
public override void RemoveEffect(Mobile m)
|
||||
{
|
||||
m.Delta(MobileDelta.WeaponDamage);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,44 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class LichFormSpell : TransformationSpell
|
||||
{
|
||||
public class LichFormSpell : TransformationSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Lich Form",
|
||||
"Rel Xen Corp Ort",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
public LichFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Lich Form",
|
||||
"Rel Xen Corp Ort",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
public LichFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 70.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override int Body => 749;
|
||||
|
||||
public override int FireResistOffset => -10;
|
||||
public override int ColdResistOffset => +10;
|
||||
public override int PoisResistOffset => +10;
|
||||
|
||||
public override double TickRate => 2.5;
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
m.PlaySound(0x19C);
|
||||
m.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
|
||||
}
|
||||
|
||||
public override void OnTick(Mobile m)
|
||||
{
|
||||
--m.Hits;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 70.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override int Body => 749;
|
||||
|
||||
public override int FireResistOffset => -10;
|
||||
public override int ColdResistOffset => +10;
|
||||
public override int PoisResistOffset => +10;
|
||||
|
||||
public override double TickRate => 2.5;
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
m.PlaySound(0x19C);
|
||||
m.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
|
||||
}
|
||||
|
||||
public override void OnTick(Mobile m)
|
||||
{
|
||||
--m.Hits;
|
||||
}
|
||||
}
|
||||
|
|
@ -2,136 +2,135 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class MindRotSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class MindRotSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Mind Rot",
|
||||
"Wis An Ben",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.PigIron,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, MRExpireTimer> _table = new();
|
||||
|
||||
public MindRotSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Mind Rot",
|
||||
"Wis An Ben",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.PigIron,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, MRExpireTimer> _table = new();
|
||||
|
||||
public MindRotSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => 30.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (HasMindRotScalar(m))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Attempts to place a curse on the Target that increases the mana cost of any spells they cast,
|
||||
* for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0x1FB);
|
||||
m.PlaySound(0x258);
|
||||
m.FixedParticles(0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head);
|
||||
|
||||
var duration = ((GetDamageSkill(Caster) - GetResistSkill(m)) / 5.0 + 20.0) * (m.Player ? 1.0 : 2.0);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
SetMindRotScalar(Caster, m, m.Player ? 1.25 : 2.00, TimeSpan.FromSeconds(duration));
|
||||
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool ClearMindRotScalar(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
m.SendLocalizedMessage(1060872); // Your mind feels normal again.
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasMindRotScalar(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public static bool GetMindRotScalar(Mobile m, ref double scalar)
|
||||
{
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
scalar = timer._double;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void SetMindRotScalar(Mobile caster, Mobile target, double scalar, TimeSpan duration)
|
||||
{
|
||||
if (!_table.ContainsKey(target))
|
||||
{
|
||||
var timer = new MRExpireTimer(target, scalar, duration);
|
||||
timer.Start();
|
||||
_table[target] = timer;
|
||||
|
||||
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Mindrot, 1075665, duration, target));
|
||||
target.SendLocalizedMessage(1074384);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MRExpireTimer : Timer
|
||||
{
|
||||
private DateTime _end;
|
||||
private Mobile _target;
|
||||
public double _double;
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public MRExpireTimer(Mobile target, double scalar, TimeSpan delay) : base(
|
||||
TimeSpan.FromSeconds(1.0),
|
||||
TimeSpan.FromSeconds(1.0)
|
||||
)
|
||||
public override double RequiredSkill => 30.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
_double = scalar;
|
||||
_target = target;
|
||||
_end = Core.Now + delay;
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (HasMindRotScalar(m))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
/* Attempts to place a curse on the Target that increases the mana cost of any spells they cast,
|
||||
* for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0x1FB);
|
||||
m.PlaySound(0x258);
|
||||
m.FixedParticles(0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head);
|
||||
|
||||
var duration = ((GetDamageSkill(Caster) - GetResistSkill(m)) / 5.0 + 20.0) * (m.Player ? 1.0 : 2.0);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
SetMindRotScalar(Caster, m, m.Player ? 1.25 : 2.00, TimeSpan.FromSeconds(duration));
|
||||
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool ClearMindRotScalar(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
if (_target.Deleted || !_target.Alive || Core.Now >= _end)
|
||||
{
|
||||
MindRotSpell.ClearMindRotScalar(_target);
|
||||
Stop();
|
||||
}
|
||||
timer.Stop();
|
||||
m.SendLocalizedMessage(1060872); // Your mind feels normal again.
|
||||
BuffInfo.RemoveBuff(m, BuffIcon.Mindrot);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasMindRotScalar(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public static bool GetMindRotScalar(Mobile m, ref double scalar)
|
||||
{
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
scalar = timer._double;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void SetMindRotScalar(Mobile caster, Mobile target, double scalar, TimeSpan duration)
|
||||
{
|
||||
if (!_table.ContainsKey(target))
|
||||
{
|
||||
var timer = new MRExpireTimer(target, scalar, duration);
|
||||
timer.Start();
|
||||
_table[target] = timer;
|
||||
|
||||
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Mindrot, 1075665, duration, target));
|
||||
target.SendLocalizedMessage(1074384);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MRExpireTimer : Timer
|
||||
{
|
||||
private DateTime _end;
|
||||
private Mobile _target;
|
||||
public double _double;
|
||||
|
||||
public MRExpireTimer(Mobile target, double scalar, TimeSpan delay) : base(
|
||||
TimeSpan.FromSeconds(1.0),
|
||||
TimeSpan.FromSeconds(1.0)
|
||||
)
|
||||
{
|
||||
_double = scalar;
|
||||
_target = target;
|
||||
_end = Core.Now + delay;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (_target.Deleted || !_target.Alive || Core.Now >= _end)
|
||||
{
|
||||
MindRotSpell.ClearMindRotScalar(_target);
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,46 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public abstract class NecromancerSpell : Spell
|
||||
{
|
||||
public abstract class NecromancerSpell : Spell
|
||||
public NecromancerSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
public NecromancerSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Necromancy;
|
||||
public override SkillName DamageSkill => SkillName.SpiritSpeak;
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
|
||||
// Necromancer spells are not affected by fast cast items, though they are by fast cast recovery
|
||||
public override double CastDelayFastScalar => Core.SE ? base.CastDelayFastScalar : 0;
|
||||
|
||||
public override int ComputeKarmaAward()
|
||||
{
|
||||
// TODO: Verify this formula being that Necro spells don't HAVE a circle.
|
||||
// int karma = -(70 + (10 * (int)Circle));
|
||||
var karma = -(40 + (int)(10 * (CastDelayBase.TotalSeconds / CastDelaySecondsPerTick)));
|
||||
|
||||
// Pub 36: "Added a new property called Increased Karma Loss which grants higher karma loss for casting necromancy spells."
|
||||
if (Core.ML)
|
||||
{
|
||||
karma += AOS.Scale(karma, AosAttributes.GetValue(Caster, AosAttribute.IncreasedKarmaLoss));
|
||||
}
|
||||
|
||||
return karma;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill;
|
||||
max = Scroll != null ? min : RequiredSkill + 40.0;
|
||||
}
|
||||
|
||||
public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, 1);
|
||||
|
||||
public override int GetMana() => RequiredMana;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Necromancy;
|
||||
public override SkillName DamageSkill => SkillName.SpiritSpeak;
|
||||
|
||||
public override bool ClearHandsOnCast => false;
|
||||
|
||||
// Necromancer spells are not affected by fast cast items, though they are by fast cast recovery
|
||||
public override double CastDelayFastScalar => Core.SE ? base.CastDelayFastScalar : 0;
|
||||
|
||||
public override int ComputeKarmaAward()
|
||||
{
|
||||
// TODO: Verify this formula being that Necro spells don't HAVE a circle.
|
||||
// int karma = -(70 + (10 * (int)Circle));
|
||||
var karma = -(40 + (int)(10 * (CastDelayBase.TotalSeconds / CastDelaySecondsPerTick)));
|
||||
|
||||
// Pub 36: "Added a new property called Increased Karma Loss which grants higher karma loss for casting necromancy spells."
|
||||
if (Core.ML)
|
||||
{
|
||||
karma += AOS.Scale(karma, AosAttributes.GetValue(Caster, AosAttribute.IncreasedKarmaLoss));
|
||||
}
|
||||
|
||||
return karma;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill;
|
||||
max = Scroll != null ? min : RequiredSkill + 40.0;
|
||||
}
|
||||
|
||||
public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, 1);
|
||||
|
||||
public override int GetMana() => RequiredMana;
|
||||
}
|
||||
|
|
@ -3,116 +3,115 @@ using System.Collections.Generic;
|
|||
using Server.Misc;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class PainSpikeSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class PainSpikeSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Pain Spike",
|
||||
"In Sar",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
|
||||
|
||||
public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Pain Spike",
|
||||
"In Sar",
|
||||
203,
|
||||
9031,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 5;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 5;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public static bool UnderEffect(Mobile m) => _table.ContainsKey(m);
|
||||
|
||||
public void Target(Mobile m)
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
if (m == null)
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
// SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
|
||||
|
||||
/* Temporarily causes intense physical pain to the target, dealing direct damage.
|
||||
* After 10 seconds the spell wears off, and if the target is still alive,
|
||||
* some of the Hit Points lost through Pain Spike are restored.
|
||||
*/
|
||||
|
||||
m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head);
|
||||
m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head);
|
||||
m.PlaySound(0x210);
|
||||
|
||||
var damage = Math.Max((GetDamageSkill(Caster) - GetResistSkill(m)) / 10 + (m.Player ? 18 : 30), 1);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var buffTime = TimeSpan.FromSeconds(10.0);
|
||||
|
||||
if (!_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
return;
|
||||
_table[m] = timer = new InternalTimer(m, damage);
|
||||
timer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.RandomMinMax(3, 7);
|
||||
timer.Delay += TimeSpan.FromSeconds(2.0);
|
||||
buffTime = timer.Next - Core.Now;
|
||||
}
|
||||
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage)));
|
||||
|
||||
// SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
|
||||
// TODO: Find a better way to do this
|
||||
StaminaSystem.DFA = DFAlgorithm.PainSpike;
|
||||
m.Damage((int)damage, Caster, ignoreEvilOmen: true);
|
||||
SpellHelper.DoLeech((int)damage, Caster, m);
|
||||
StaminaSystem.DFA = DFAlgorithm.Standard;
|
||||
|
||||
/* Temporarily causes intense physical pain to the target, dealing direct damage.
|
||||
* After 10 seconds the spell wears off, and if the target is still alive,
|
||||
* some of the Hit Points lost through Pain Spike are restored.
|
||||
*/
|
||||
|
||||
m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head);
|
||||
m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head);
|
||||
m.PlaySound(0x210);
|
||||
|
||||
var damage = Math.Max((GetDamageSkill(Caster) - GetResistSkill(m)) / 10 + (m.Player ? 18 : 30), 1);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
|
||||
|
||||
var buffTime = TimeSpan.FromSeconds(10.0);
|
||||
|
||||
if (!_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
_table[m] = timer = new InternalTimer(m, damage);
|
||||
timer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.RandomMinMax(3, 7);
|
||||
timer.Delay += TimeSpan.FromSeconds(2.0);
|
||||
buffTime = timer.Next - Core.Now;
|
||||
}
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage)));
|
||||
|
||||
// TODO: Find a better way to do this
|
||||
StaminaSystem.DFA = DFAlgorithm.PainSpike;
|
||||
m.Damage((int)damage, Caster, ignoreEvilOmen: true);
|
||||
SpellHelper.DoLeech((int)damage, Caster, m);
|
||||
StaminaSystem.DFA = DFAlgorithm.Standard;
|
||||
|
||||
// SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
// SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile _mobile;
|
||||
private int _toRestore;
|
||||
|
||||
public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromSeconds(10.0))
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
|
||||
_mobile = m;
|
||||
_toRestore = (int)toRestore;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
protected override void OnTick()
|
||||
{
|
||||
private Mobile _mobile;
|
||||
private int _toRestore;
|
||||
_table.Remove(_mobile);
|
||||
|
||||
public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromSeconds(10.0))
|
||||
if (_mobile.Alive && !_mobile.IsDeadBondedPet)
|
||||
{
|
||||
|
||||
_mobile = m;
|
||||
_toRestore = (int)toRestore;
|
||||
_mobile.Hits += _toRestore;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
_table.Remove(_mobile);
|
||||
|
||||
if (_mobile.Alive && !_mobile.IsDeadBondedPet)
|
||||
{
|
||||
_mobile.Hits += _toRestore;
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(_mobile, BuffIcon.PainSpike);
|
||||
}
|
||||
BuffInfo.RemoveBuff(_mobile, BuffIcon.PainSpike);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,151 +4,150 @@ using Server.Items;
|
|||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Poison Strike",
|
||||
"In Vas Nox",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
public PoisonStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Poison Strike",
|
||||
"In Vas Nox",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
}
|
||||
|
||||
public PoisonStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
}
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
|
||||
/* Creates a blast of poisonous energy centered on the target.
|
||||
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
|
||||
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
|
||||
*/
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 17;
|
||||
// CheckResisted( m );
|
||||
// Check magic resist for skill, but do not use return value
|
||||
// reports from OSI: Necro spells don't give Resist gain
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
var map = m.Map;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (CheckHSequence(m))
|
||||
if (map != null)
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x36B0,
|
||||
1,
|
||||
14,
|
||||
63,
|
||||
7,
|
||||
9915,
|
||||
0
|
||||
);
|
||||
Effects.PlaySound(m.Location, m.Map, 0x229);
|
||||
|
||||
/* Creates a blast of poisonous energy centered on the target.
|
||||
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
|
||||
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
|
||||
*/
|
||||
var damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
|
||||
|
||||
// CheckResisted( m );
|
||||
// Check magic resist for skill, but do not use return value
|
||||
// reports from OSI: Necro spells don't give Resist gain
|
||||
var sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
|
||||
var pvmDamage = damage * (1 + sdiBonus);
|
||||
|
||||
var map = m.Map;
|
||||
|
||||
if (map != null)
|
||||
if (Core.ML && sdiBonus > 0.15)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x36B0,
|
||||
1,
|
||||
14,
|
||||
63,
|
||||
7,
|
||||
9915,
|
||||
sdiBonus = 0.15;
|
||||
}
|
||||
|
||||
var pvpDamage = damage * (1 + sdiBonus);
|
||||
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
|
||||
if (Caster.CanBeHarmful(m, false))
|
||||
{
|
||||
pool.Enqueue(m);
|
||||
}
|
||||
|
||||
var cbc = Caster as BaseCreature;
|
||||
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
|
||||
|
||||
foreach (Mobile targ in m.GetMobilesInRange(2))
|
||||
{
|
||||
if (targ == Caster || m == targ || !SpellHelper.ValidIndirectTarget(Caster, targ)
|
||||
|| !Caster.CanBeHarmful(targ, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && targ.Player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
|
||||
if (targ is BaseCreature bc)
|
||||
{
|
||||
if (bc.IsAnimatedDead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
pool.Enqueue(targ);
|
||||
}
|
||||
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var targ = pool.Dequeue();
|
||||
int num;
|
||||
|
||||
if (targ.InRange(m.Location, 0))
|
||||
{
|
||||
num = 1;
|
||||
}
|
||||
else if (targ.InRange(m.Location, 1))
|
||||
{
|
||||
num = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 3;
|
||||
}
|
||||
|
||||
Caster.DoHarmful(targ);
|
||||
SpellHelper.Damage(
|
||||
this,
|
||||
targ,
|
||||
(m.Player && Caster.Player ? pvpDamage : pvmDamage) / num,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
0
|
||||
);
|
||||
Effects.PlaySound(m.Location, m.Map, 0x229);
|
||||
|
||||
var damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
|
||||
|
||||
var sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
|
||||
var pvmDamage = damage * (1 + sdiBonus);
|
||||
|
||||
if (Core.ML && sdiBonus > 0.15)
|
||||
{
|
||||
sdiBonus = 0.15;
|
||||
}
|
||||
|
||||
var pvpDamage = damage * (1 + sdiBonus);
|
||||
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
|
||||
if (Caster.CanBeHarmful(m, false))
|
||||
{
|
||||
pool.Enqueue(m);
|
||||
}
|
||||
|
||||
var cbc = Caster as BaseCreature;
|
||||
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
|
||||
|
||||
foreach (Mobile targ in m.GetMobilesInRange(2))
|
||||
{
|
||||
if (targ == Caster || m == targ || !SpellHelper.ValidIndirectTarget(Caster, targ)
|
||||
|| !Caster.CanBeHarmful(targ, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && targ.Player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
|
||||
if (targ is BaseCreature bc)
|
||||
{
|
||||
if (bc.IsAnimatedDead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
pool.Enqueue(targ);
|
||||
}
|
||||
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var targ = pool.Dequeue();
|
||||
int num;
|
||||
|
||||
if (targ.InRange(m.Location, 0))
|
||||
{
|
||||
num = 1;
|
||||
}
|
||||
else if (targ.InRange(m.Location, 1))
|
||||
{
|
||||
num = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 3;
|
||||
}
|
||||
|
||||
Caster.DoHarmful(targ);
|
||||
SpellHelper.Damage(
|
||||
this,
|
||||
targ,
|
||||
(m.Player && Caster.Player ? pvpDamage : pvmDamage) / num,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
100,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,229 +2,228 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class StrangleSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
public class StrangleSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Strangle",
|
||||
"In Bal Nox",
|
||||
209,
|
||||
9031,
|
||||
Reagent.DaemonBlood,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
|
||||
|
||||
public StrangleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Strangle",
|
||||
"In Bal Nox",
|
||||
209,
|
||||
9031,
|
||||
Reagent.DaemonBlood,
|
||||
Reagent.NoxCrystal
|
||||
);
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, InternalTimer> _table = new();
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public StrangleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override double RequiredSkill => 65.0;
|
||||
public override int RequiredMana => 29;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 65.0;
|
||||
public override int RequiredMana => 29;
|
||||
|
||||
public void Target(Mobile m)
|
||||
if (CheckHSequence(m))
|
||||
{
|
||||
if (m == null)
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
// SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
|
||||
// Irrelevant after AoS
|
||||
|
||||
/* Temporarily chokes off the air supply of the target with poisonous fumes.
|
||||
* The target is inflicted with poison damage over time.
|
||||
* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
|
||||
* The less Stamina the target has, the more damage is done by Strangle.
|
||||
* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
|
||||
* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
|
||||
* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
|
||||
* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
|
||||
* Example:
|
||||
* For a target at full Stamina the damage multiplier is 1,
|
||||
* for a target at 50% Stamina the damage multiplier is 2 and
|
||||
* for a target at 20% Stamina the damage multiplier is 2.6
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0x22F);
|
||||
m.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head);
|
||||
m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
|
||||
|
||||
// According to testing on OSI, it is refreshed.
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
|
||||
timer = new InternalTimer(m, Caster);
|
||||
_table[m] = timer;
|
||||
timer.Start();
|
||||
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
// Calculations for the buff bar
|
||||
var spiritlevel = Math.Max(4, Caster.Skills.SpiritSpeak.Value / 10);
|
||||
|
||||
const int minDamage = 4;
|
||||
var maxDamage = ((int)spiritlevel + 1) * 3;
|
||||
var args = $"{minDamage}\t{maxDamage}";
|
||||
|
||||
var count = (int)spiritlevel;
|
||||
var maxCount = count;
|
||||
var hitDelay = 5;
|
||||
var length = hitDelay;
|
||||
|
||||
while (count >= 1)
|
||||
{
|
||||
--count;
|
||||
if (hitDelay > 1)
|
||||
{
|
||||
if (maxCount < 5)
|
||||
{
|
||||
--hitDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
var delay = (int)Math.Ceiling((1.0 + 5 * count) / maxCount);
|
||||
|
||||
hitDelay = delay <= 5 ? delay : 5;
|
||||
}
|
||||
}
|
||||
|
||||
length += hitDelay;
|
||||
}
|
||||
|
||||
var t_Duration = TimeSpan.FromSeconds(length);
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args));
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool RemoveCurse(Mobile m)
|
||||
{
|
||||
if (!_table.Remove(m, out var timer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
m.SendLocalizedMessage(1061687); // You can breath normally again.
|
||||
return true;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile _from;
|
||||
private double _maxBaseDamage;
|
||||
private int _maxCount;
|
||||
private double _minBaseDamage;
|
||||
private Mobile _target;
|
||||
private int _count;
|
||||
private int _hitDelay;
|
||||
private DateTime _nextHit;
|
||||
|
||||
public InternalTimer(Mobile target, Mobile from) : base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1))
|
||||
{
|
||||
|
||||
_target = target;
|
||||
_from = from;
|
||||
|
||||
var spiritLevel = from.Skills.SpiritSpeak.Value / 10;
|
||||
|
||||
_minBaseDamage = spiritLevel - 2;
|
||||
_maxBaseDamage = spiritLevel + 1;
|
||||
|
||||
_hitDelay = 5;
|
||||
_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
|
||||
|
||||
_maxCount = _count = Math.Max(4, (int)spiritLevel);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!_target.Alive)
|
||||
{
|
||||
_table.Remove(_target);
|
||||
Stop();
|
||||
}
|
||||
|
||||
if (!_target.Alive || Core.Now < _nextHit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (CheckHSequence(m))
|
||||
--_count;
|
||||
|
||||
if (_hitDelay > 1)
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
// SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
|
||||
// Irrelevant after AoS
|
||||
|
||||
/* Temporarily chokes off the air supply of the target with poisonous fumes.
|
||||
* The target is inflicted with poison damage over time.
|
||||
* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
|
||||
* The less Stamina the target has, the more damage is done by Strangle.
|
||||
* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
|
||||
* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
|
||||
* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
|
||||
* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
|
||||
* Example:
|
||||
* For a target at full Stamina the damage multiplier is 1,
|
||||
* for a target at 50% Stamina the damage multiplier is 2 and
|
||||
* for a target at 20% Stamina the damage multiplier is 2.6
|
||||
*/
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
m.PlaySound(0x22F);
|
||||
m.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head);
|
||||
m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
|
||||
|
||||
// According to testing on OSI, it is refreshed.
|
||||
if (_table.TryGetValue(m, out var timer))
|
||||
if (_maxCount < 5)
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
|
||||
timer = new InternalTimer(m, Caster);
|
||||
_table[m] = timer;
|
||||
timer.Start();
|
||||
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
// Calculations for the buff bar
|
||||
var spiritlevel = Math.Max(4, Caster.Skills.SpiritSpeak.Value / 10);
|
||||
|
||||
const int minDamage = 4;
|
||||
var maxDamage = ((int)spiritlevel + 1) * 3;
|
||||
var args = $"{minDamage}\t{maxDamage}";
|
||||
|
||||
var count = (int)spiritlevel;
|
||||
var maxCount = count;
|
||||
var hitDelay = 5;
|
||||
var length = hitDelay;
|
||||
|
||||
while (count >= 1)
|
||||
{
|
||||
--count;
|
||||
if (hitDelay > 1)
|
||||
{
|
||||
if (maxCount < 5)
|
||||
{
|
||||
--hitDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
var delay = (int)Math.Ceiling((1.0 + 5 * count) / maxCount);
|
||||
|
||||
hitDelay = delay <= 5 ? delay : 5;
|
||||
}
|
||||
}
|
||||
|
||||
length += hitDelay;
|
||||
}
|
||||
|
||||
var t_Duration = TimeSpan.FromSeconds(length);
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args));
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public static bool RemoveCurse(Mobile m)
|
||||
{
|
||||
if (!_table.Remove(m, out var timer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
m.SendLocalizedMessage(1061687); // You can breath normally again.
|
||||
return true;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile _from;
|
||||
private double _maxBaseDamage;
|
||||
private int _maxCount;
|
||||
private double _minBaseDamage;
|
||||
private Mobile _target;
|
||||
private int _count;
|
||||
private int _hitDelay;
|
||||
private DateTime _nextHit;
|
||||
|
||||
public InternalTimer(Mobile target, Mobile from) : base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1))
|
||||
{
|
||||
|
||||
_target = target;
|
||||
_from = from;
|
||||
|
||||
var spiritLevel = from.Skills.SpiritSpeak.Value / 10;
|
||||
|
||||
_minBaseDamage = spiritLevel - 2;
|
||||
_maxBaseDamage = spiritLevel + 1;
|
||||
|
||||
_hitDelay = 5;
|
||||
_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
|
||||
|
||||
_maxCount = _count = Math.Max(4, (int)spiritLevel);
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!_target.Alive)
|
||||
{
|
||||
_table.Remove(_target);
|
||||
Stop();
|
||||
}
|
||||
|
||||
if (!_target.Alive || Core.Now < _nextHit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
--_count;
|
||||
|
||||
if (_hitDelay > 1)
|
||||
{
|
||||
if (_maxCount < 5)
|
||||
{
|
||||
--_hitDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
var delay = (int)Math.Ceiling((1.0 + 5 * _count) / _maxCount);
|
||||
|
||||
if (delay <= 5)
|
||||
{
|
||||
_hitDelay = delay;
|
||||
}
|
||||
else
|
||||
{
|
||||
_hitDelay = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_count == 0)
|
||||
{
|
||||
_target.SendLocalizedMessage(1061687); // You can breath normally again.
|
||||
_table.Remove(_target);
|
||||
Stop();
|
||||
--_hitDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
|
||||
var delay = (int)Math.Ceiling((1.0 + 5 * _count) / _maxCount);
|
||||
|
||||
var damage = _minBaseDamage + Utility.RandomDouble() * (_maxBaseDamage - _minBaseDamage);
|
||||
|
||||
damage *= 3 - (double)_target.Stam / _target.StamMax * 2;
|
||||
|
||||
if (damage < 1)
|
||||
if (delay <= 5)
|
||||
{
|
||||
damage = 1;
|
||||
_hitDelay = delay;
|
||||
}
|
||||
|
||||
if (!_target.Player)
|
||||
else
|
||||
{
|
||||
damage *= 1.75;
|
||||
_hitDelay = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
|
||||
if (_count == 0)
|
||||
{
|
||||
_target.SendLocalizedMessage(1061687); // You can breath normally again.
|
||||
_table.Remove(_target);
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
|
||||
|
||||
// OSI: randomly revealed between first and third damage tick, guessing 60% chance
|
||||
if (Utility.RandomDouble() < 0.40)
|
||||
{
|
||||
_target.RevealingAction();
|
||||
}
|
||||
var damage = _minBaseDamage + Utility.RandomDouble() * (_maxBaseDamage - _minBaseDamage);
|
||||
|
||||
damage *= 3 - (double)_target.Stam / _target.StamMax * 2;
|
||||
|
||||
if (damage < 1)
|
||||
{
|
||||
damage = 1;
|
||||
}
|
||||
|
||||
if (!_target.Player)
|
||||
{
|
||||
damage *= 1.75;
|
||||
}
|
||||
|
||||
AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
|
||||
|
||||
// OSI: randomly revealed between first and third damage tick, guessing 60% chance
|
||||
if (Utility.RandomDouble() < 0.40)
|
||||
{
|
||||
_target.RevealingAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,203 +4,218 @@ using Server.Gumps;
|
|||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class SummonFamiliarSpell : NecromancerSpell
|
||||
{
|
||||
public class SummonFamiliarSpell : NecromancerSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Summon Familiar",
|
||||
"Kal Xen Bal",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
public SummonFamiliarSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Summon Familiar",
|
||||
"Kal Xen Bal",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
}
|
||||
|
||||
public SummonFamiliarSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 30.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public static Dictionary<Mobile, BaseCreature> Table { get; } = new();
|
||||
|
||||
public static SummonFamiliarEntry[] Entries { get; } =
|
||||
{
|
||||
new(typeof(HordeMinionFamiliar), 1060146, 30.0, 30.0), // Horde Minion
|
||||
new(typeof(ShadowWispFamiliar), 1060142, 50.0, 50.0), // Shadow Wisp
|
||||
new(typeof(DarkWolfFamiliar), 1060143, 60.0, 60.0), // Dark Wolf
|
||||
new(typeof(DeathAdder), 1060145, 80.0, 80.0), // Death Adder
|
||||
new(typeof(VampireBatFamiliar), 1060144, 100.0, 100.0) // Vampire Bat
|
||||
};
|
||||
|
||||
public static void RemoveEffects(Mobile m)
|
||||
{
|
||||
if (Table.Remove(m, out var summon))
|
||||
{
|
||||
summon.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 30.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public static Dictionary<Mobile, BaseCreature> Table { get; } = new();
|
||||
|
||||
public static SummonFamiliarEntry[] Entries { get; } =
|
||||
public static void Unregister(Mobile master, Mobile summoned)
|
||||
{
|
||||
if (master != null && Table.TryGetValue(master, out var summon) && summon == summoned)
|
||||
{
|
||||
new(typeof(HordeMinionFamiliar), 1060146, 30.0, 30.0), // Horde Minion
|
||||
new(typeof(ShadowWispFamiliar), 1060142, 50.0, 50.0), // Shadow Wisp
|
||||
new(typeof(DarkWolfFamiliar), 1060143, 60.0, 60.0), // Dark Wolf
|
||||
new(typeof(DeathAdder), 1060145, 80.0, 80.0), // Death Adder
|
||||
new(typeof(VampireBatFamiliar), 1060144, 100.0, 100.0) // Vampire Bat
|
||||
};
|
||||
Table.Remove(master);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Table.GetValueOrDefault(Caster)?.Deleted == false)
|
||||
{
|
||||
if (!(Table.TryGetValue(Caster, out var check) && check?.Deleted == false))
|
||||
{
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
Caster.SendLocalizedMessage(1061605); // You already have a familiar.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
Caster.CloseGump<SummonFamiliarGump>();
|
||||
Caster.SendGump(new SummonFamiliarGump(Caster, Entries, this));
|
||||
}
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
Caster.CloseGump<SummonFamiliarGump>();
|
||||
Caster.SendGump(new SummonFamiliarGump(Caster, Entries, this));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public class SummonFamiliarEntry
|
||||
{
|
||||
public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
|
||||
{
|
||||
Type = type;
|
||||
Name = name;
|
||||
ReqNecromancy = reqNecromancy;
|
||||
ReqSpiritSpeak = reqSpiritSpeak;
|
||||
}
|
||||
|
||||
public Type Type { get; }
|
||||
|
||||
public object Name { get; }
|
||||
|
||||
public double ReqNecromancy { get; }
|
||||
|
||||
public double ReqSpiritSpeak { get; }
|
||||
}
|
||||
|
||||
public class SummonFamiliarGump : Gump
|
||||
{
|
||||
private const int EnabledColor16 = 0x0F20;
|
||||
private const int DisabledColor16 = 0x262A;
|
||||
|
||||
private const int EnabledColor32 = 0x18CD00;
|
||||
private const int DisabledColor32 = 0x4A8B52;
|
||||
|
||||
private readonly SummonFamiliarEntry[] _entries;
|
||||
private readonly Mobile _from;
|
||||
|
||||
private readonly SummonFamiliarSpell _spell;
|
||||
|
||||
public SummonFamiliarGump(Mobile from, SummonFamiliarEntry[] entries, SummonFamiliarSpell spell) : base(200, 100)
|
||||
{
|
||||
_from = from;
|
||||
_entries = entries;
|
||||
_spell = spell;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(10, 10, 250, 178, 9270);
|
||||
AddAlphaRegion(20, 20, 230, 158);
|
||||
|
||||
AddImage(220, 20, 10464);
|
||||
AddImage(220, 72, 10464);
|
||||
AddImage(220, 124, 10464);
|
||||
|
||||
AddItem(188, 16, 6883);
|
||||
AddItem(198, 168, 6881);
|
||||
AddItem(8, 15, 6882);
|
||||
AddItem(2, 168, 6880);
|
||||
|
||||
AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
|
||||
|
||||
var necro = from.Skills.Necromancy.Value;
|
||||
var spirit = from.Skills.SpiritSpeak.Value;
|
||||
|
||||
for (var i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
var entry = entries[i];
|
||||
var name = entry.Name;
|
||||
|
||||
var enabled = necro >= entry.ReqNecromancy && spirit >= entry.ReqSpiritSpeak;
|
||||
|
||||
AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
|
||||
|
||||
if (name is int intName)
|
||||
{
|
||||
AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
|
||||
}
|
||||
else if (name is string strName)
|
||||
{
|
||||
AddHtml(
|
||||
50,
|
||||
51 + i * 21,
|
||||
150,
|
||||
20,
|
||||
strName.Color(enabled ? EnabledColor32 : DisabledColor32)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SummonFamiliarEntry
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
{
|
||||
public SummonFamiliarEntry(Type type, object name, double reqNecromancy, double reqSpiritSpeak)
|
||||
var index = info.ButtonID - 1;
|
||||
|
||||
if (index < 0 || index >= _entries.Length)
|
||||
{
|
||||
Type = type;
|
||||
Name = name;
|
||||
ReqNecromancy = reqNecromancy;
|
||||
ReqSpiritSpeak = reqSpiritSpeak;
|
||||
_from.SendLocalizedMessage(1061825); // You decide not to summon a familiar.
|
||||
return;
|
||||
}
|
||||
|
||||
public Type Type { get; }
|
||||
var entry = _entries[index];
|
||||
|
||||
public object Name { get; }
|
||||
var necro = _from.Skills.Necromancy.Value;
|
||||
var spirit = _from.Skills.SpiritSpeak.Value;
|
||||
|
||||
public double ReqNecromancy { get; }
|
||||
|
||||
public double ReqSpiritSpeak { get; }
|
||||
}
|
||||
|
||||
public class SummonFamiliarGump : Gump
|
||||
{
|
||||
private const int EnabledColor16 = 0x0F20;
|
||||
private const int DisabledColor16 = 0x262A;
|
||||
|
||||
private const int EnabledColor32 = 0x18CD00;
|
||||
private const int DisabledColor32 = 0x4A8B52;
|
||||
|
||||
private readonly SummonFamiliarEntry[] m_Entries;
|
||||
private readonly Mobile m_From;
|
||||
|
||||
private readonly SummonFamiliarSpell m_Spell;
|
||||
|
||||
public SummonFamiliarGump(Mobile from, SummonFamiliarEntry[] entries, SummonFamiliarSpell spell) : base(200, 100)
|
||||
if ((_from as PlayerMobile)?.DuelContext?.AllowSpellCast(_from, _spell) == false)
|
||||
{
|
||||
m_From = from;
|
||||
m_Entries = entries;
|
||||
m_Spell = spell;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBackground(10, 10, 250, 178, 9270);
|
||||
AddAlphaRegion(20, 20, 230, 158);
|
||||
|
||||
AddImage(220, 20, 10464);
|
||||
AddImage(220, 72, 10464);
|
||||
AddImage(220, 124, 10464);
|
||||
|
||||
AddItem(188, 16, 6883);
|
||||
AddItem(198, 168, 6881);
|
||||
AddItem(8, 15, 6882);
|
||||
AddItem(2, 168, 6880);
|
||||
|
||||
AddHtmlLocalized(30, 26, 200, 20, 1060147, EnabledColor16); // Chose thy familiar...
|
||||
|
||||
var necro = from.Skills.Necromancy.Value;
|
||||
var spirit = from.Skills.SpiritSpeak.Value;
|
||||
|
||||
for (var i = 0; i < entries.Length; ++i)
|
||||
{
|
||||
var name = entries[i].Name;
|
||||
|
||||
var enabled = necro >= entries[i].ReqNecromancy && spirit >= entries[i].ReqSpiritSpeak;
|
||||
|
||||
AddButton(27, 53 + i * 21, 9702, 9703, i + 1);
|
||||
|
||||
if (name is int intName)
|
||||
{
|
||||
AddHtmlLocalized(50, 51 + i * 21, 150, 20, intName, enabled ? EnabledColor16 : DisabledColor16);
|
||||
}
|
||||
else if (name is string strName)
|
||||
{
|
||||
AddHtml(
|
||||
50,
|
||||
51 + i * 21,
|
||||
150,
|
||||
20,
|
||||
strName.Color(enabled ? EnabledColor32 : DisabledColor32)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, in RelayInfo info)
|
||||
else if (SummonFamiliarSpell.Table.TryGetValue(_from, out var check) && check?.Deleted == false)
|
||||
{
|
||||
var index = info.ButtonID - 1;
|
||||
_from.SendLocalizedMessage(1061605); // You already have a familiar.
|
||||
}
|
||||
else if (necro < entry.ReqNecromancy || spirit < entry.ReqSpiritSpeak)
|
||||
{
|
||||
// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
|
||||
_from.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
|
||||
|
||||
if (index >= 0 && index < m_Entries.Length)
|
||||
_from.CloseGump<SummonFamiliarGump>();
|
||||
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
|
||||
}
|
||||
else if (entry.Type == null)
|
||||
{
|
||||
_from.SendMessage("That familiar has not yet been defined.");
|
||||
|
||||
_from.CloseGump<SummonFamiliarGump>();
|
||||
_from.SendGump(new SummonFamiliarGump(_from, SummonFamiliarSpell.Entries, _spell));
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var entry = m_Entries[index];
|
||||
var bc = entry.Type.CreateInstance<BaseCreature>();
|
||||
|
||||
var necro = m_From.Skills.Necromancy.Value;
|
||||
var spirit = m_From.Skills.SpiritSpeak.Value;
|
||||
// TODO: Is this right?
|
||||
bc.Skills.MagicResist.Base = _from.Skills.MagicResist.Base;
|
||||
|
||||
if ((m_From as PlayerMobile)?.DuelContext?.AllowSpellCast(m_From, m_Spell) == false)
|
||||
if (BaseCreature.Summon(bc, _from, _from.Location, -1, TimeSpan.FromDays(1.0)))
|
||||
{
|
||||
}
|
||||
else if (SummonFamiliarSpell.Table.TryGetValue(m_From, out var check) && check?.Deleted == false)
|
||||
{
|
||||
m_From.SendLocalizedMessage(1061605); // You already have a familiar.
|
||||
}
|
||||
else if (necro < entry.ReqNecromancy || spirit < entry.ReqSpiritSpeak)
|
||||
{
|
||||
// That familiar requires ~1_NECROMANCY~ Necromancy and ~2_SPIRIT~ Spirit Speak.
|
||||
m_From.SendLocalizedMessage(1061606, $"{entry.ReqNecromancy:F1}\t{entry.ReqSpiritSpeak:F1}");
|
||||
|
||||
m_From.CloseGump<SummonFamiliarGump>();
|
||||
m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
|
||||
}
|
||||
else if (entry.Type == null)
|
||||
{
|
||||
m_From.SendMessage("That familiar has not yet been defined.");
|
||||
|
||||
m_From.CloseGump<SummonFamiliarGump>();
|
||||
m_From.SendGump(new SummonFamiliarGump(m_From, SummonFamiliarSpell.Entries, m_Spell));
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var bc = entry.Type.CreateInstance<BaseCreature>();
|
||||
|
||||
// TODO: Is this right?
|
||||
bc.Skills.MagicResist.Base = m_From.Skills.MagicResist.Base;
|
||||
|
||||
if (BaseCreature.Summon(bc, m_From, m_From.Location, -1, TimeSpan.FromDays(1.0)))
|
||||
{
|
||||
m_From.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
|
||||
bc.PlaySound(bc.GetIdleSound());
|
||||
SummonFamiliarSpell.Table[m_From] = bc;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
_from.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
|
||||
bc.PlaySound(bc.GetIdleSound());
|
||||
SummonFamiliarSpell.Table[_from] = bc;
|
||||
}
|
||||
}
|
||||
else
|
||||
catch
|
||||
{
|
||||
m_From.SendLocalizedMessage(1061825); // You decide not to summon a familiar.
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,42 +1,41 @@
|
|||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
|
||||
{
|
||||
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
|
||||
public TransformationSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
public TransformationSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool BlockedByHorrificBeast => false;
|
||||
public abstract int Body { get; }
|
||||
public virtual int Hue => 0;
|
||||
|
||||
public virtual int PhysResistOffset => 0;
|
||||
public virtual int FireResistOffset => 0;
|
||||
public virtual int ColdResistOffset => 0;
|
||||
public virtual int PoisResistOffset => 0;
|
||||
public virtual int NrgyResistOffset => 0;
|
||||
|
||||
public virtual double TickRate => 1.0;
|
||||
|
||||
public virtual void OnTick(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void DoEffect(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void RemoveEffect(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast() => TransformationSpellHelper.CheckCast(Caster, this) && base.CheckCast();
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
TransformationSpellHelper.OnCast(Caster, this);
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool BlockedByHorrificBeast => false;
|
||||
public abstract int Body { get; }
|
||||
public virtual int Hue => 0;
|
||||
|
||||
public virtual int PhysResistOffset => 0;
|
||||
public virtual int FireResistOffset => 0;
|
||||
public virtual int ColdResistOffset => 0;
|
||||
public virtual int PoisResistOffset => 0;
|
||||
public virtual int NrgyResistOffset => 0;
|
||||
|
||||
public virtual double TickRate => 1.0;
|
||||
|
||||
public virtual void OnTick(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void DoEffect(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void RemoveEffect(Mobile m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast() => TransformationSpellHelper.CheckCast(Caster, this) && base.CheckCast();
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
TransformationSpellHelper.OnCast(Caster, this);
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,70 +1,69 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class VampiricEmbraceSpell : TransformationSpell
|
||||
{
|
||||
public class VampiricEmbraceSpell : TransformationSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Vampiric Embrace",
|
||||
"Rel Xen An Sanct",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
public VampiricEmbraceSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Vampiric Embrace",
|
||||
"Rel Xen An Sanct",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.PigIron
|
||||
);
|
||||
}
|
||||
|
||||
public VampiricEmbraceSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 99.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override int Body => Caster.Female ? 745 : 744;
|
||||
public override int Hue => 0x847E;
|
||||
|
||||
public override int FireResistOffset => -25;
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
if (Caster.Skills[CastSkill].Value >= RequiredSkill)
|
||||
{
|
||||
min = 80.0;
|
||||
max = 120.0;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 99.0;
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override int Body => Caster.Female ? 745 : 744;
|
||||
public override int Hue => 0x847E;
|
||||
|
||||
public override int FireResistOffset => -25;
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
else
|
||||
{
|
||||
if (Caster.Skills[CastSkill].Value >= RequiredSkill)
|
||||
{
|
||||
min = 80.0;
|
||||
max = 120.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.GetCastSkills(out min, out max);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x373A,
|
||||
1,
|
||||
17,
|
||||
1108,
|
||||
7,
|
||||
9914,
|
||||
0
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x376A,
|
||||
1,
|
||||
22,
|
||||
67,
|
||||
7,
|
||||
9502,
|
||||
0
|
||||
);
|
||||
Effects.PlaySound(m.Location, m.Map, 0x4B1);
|
||||
base.GetCastSkills(out min, out max);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x373A,
|
||||
1,
|
||||
17,
|
||||
1108,
|
||||
7,
|
||||
9914,
|
||||
0
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
|
||||
0x376A,
|
||||
1,
|
||||
22,
|
||||
67,
|
||||
7,
|
||||
9502,
|
||||
0
|
||||
);
|
||||
Effects.PlaySound(m.Location, m.Map, 0x4B1);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,55 +2,55 @@ using System;
|
|||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
{
|
||||
public class VengefulSpiritSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Vengeful Spirit",
|
||||
"Kal Xen Bal Beh",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public VengefulSpiritSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public class VengefulSpiritSpell : NecromancerSpell, ISpellTargetingMobile
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Vengeful Spirit",
|
||||
"Kal Xen Bal Beh",
|
||||
203,
|
||||
9031,
|
||||
Reagent.BatWing,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
public VengefulSpiritSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 80.0;
|
||||
public override int RequiredMana => 41;
|
||||
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 80.0;
|
||||
public override int RequiredMana => 41;
|
||||
|
||||
public void Target(Mobile m)
|
||||
if (Caster == m)
|
||||
{
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Caster.SendLocalizedMessage(1061832); // You cannot exact vengeance on yourself.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
if (Caster == m)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061832); // You cannot exact vengeance on yourself.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
|
||||
* Revenants have the ability to track down their targets wherever they may travel.
|
||||
* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
|
||||
* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
|
||||
*/
|
||||
|
||||
/* Summons a Revenant which haunts the target until either the target or the Revenant is dead.
|
||||
* Revenants have the ability to track down their targets wherever they may travel.
|
||||
* A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster.
|
||||
* The effect lasts for ((Spirit Speak skill level * 80) / 120) + 10 seconds.
|
||||
*/
|
||||
var duration = TimeSpan.FromSeconds(GetDamageSkill(Caster) * 80 / 120 + 10);
|
||||
|
||||
var duration = TimeSpan.FromSeconds(GetDamageSkill(Caster) * 80 / 120 + 10);
|
||||
var rev = new Revenant(Caster, m, duration);
|
||||
|
||||
var rev = new Revenant(Caster, m, duration);
|
||||
|
||||
if (BaseCreature.Summon(
|
||||
if (BaseCreature.Summon(
|
||||
rev,
|
||||
false,
|
||||
Caster,
|
||||
|
|
@ -58,33 +58,32 @@ namespace Server.Spells.Necromancy
|
|||
0x81,
|
||||
TimeSpan.FromSeconds(duration.TotalSeconds + 2.0)
|
||||
))
|
||||
{
|
||||
rev.FixedParticles(0x373A, 1, 15, 9909, EffectLayer.Waist);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
rev.FixedParticles(0x373A, 1, 15, 9909, EffectLayer.Waist);
|
||||
}
|
||||
|
||||
if (Caster.Followers + 3 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Followers + 3 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -3,132 +3,131 @@ using Server.Collections;
|
|||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class WitherSpell : NecromancerSpell
|
||||
{
|
||||
public class WitherSpell : NecromancerSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Wither",
|
||||
"Kal Vas An Flam",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Wither",
|
||||
"Kal Vas An Flam",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.GraveDust,
|
||||
Reagent.PigIron
|
||||
);
|
||||
}
|
||||
|
||||
public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.Expansion switch
|
||||
{
|
||||
>= Expansion.SA => 1.25,
|
||||
>= Expansion.ML => 1.5,
|
||||
_ => 1.0
|
||||
});
|
||||
|
||||
public override double RequiredSkill => 60.0;
|
||||
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
{
|
||||
}
|
||||
/* Creates a withering frost around the Caster,
|
||||
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
|
||||
*/
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.Expansion switch
|
||||
{
|
||||
>= Expansion.SA => 1.25,
|
||||
>= Expansion.ML => 1.5,
|
||||
_ => 1.0
|
||||
});
|
||||
var map = Caster.Map;
|
||||
|
||||
public override double RequiredSkill => 60.0;
|
||||
|
||||
public override int RequiredMana => 23;
|
||||
|
||||
public override bool DelayedDamage => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (CheckSequence())
|
||||
if (map != null)
|
||||
{
|
||||
/* Creates a withering frost around the Caster,
|
||||
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
|
||||
*/
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
|
||||
var map = Caster.Map;
|
||||
var cbc = Caster as BaseCreature;
|
||||
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
|
||||
|
||||
if (map != null)
|
||||
foreach (var targ in Caster.GetMobilesInRange(Core.ML ? 4 : 5))
|
||||
{
|
||||
using var pool = PooledRefQueue<Mobile>.Create();
|
||||
|
||||
var cbc = Caster as BaseCreature;
|
||||
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
|
||||
|
||||
foreach (var targ in Caster.GetMobilesInRange(Core.ML ? 4 : 5))
|
||||
if (targ == Caster
|
||||
|| !Caster.InLOS(targ)
|
||||
|| !isMonster && !SpellHelper.ValidIndirectTarget(Caster, targ)
|
||||
|| !Caster.CanBeHarmful(targ, false))
|
||||
{
|
||||
if (targ == Caster
|
||||
|| !Caster.InLOS(targ)
|
||||
|| !isMonster && !SpellHelper.ValidIndirectTarget(Caster, targ)
|
||||
|| !Caster.CanBeHarmful(targ, false))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && targ.Player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
|
||||
if (targ is BaseCreature bc)
|
||||
{
|
||||
if (bc.IsAnimatedDead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && targ.Player)
|
||||
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
|
||||
if (targ is BaseCreature bc)
|
||||
{
|
||||
if (bc.IsAnimatedDead)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
pool.Enqueue(targ);
|
||||
}
|
||||
|
||||
Effects.PlaySound(Caster.Location, map, 0x1FB);
|
||||
Effects.PlaySound(Caster.Location, map, 0x10B);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
|
||||
0x37CC,
|
||||
1,
|
||||
40,
|
||||
97,
|
||||
3,
|
||||
9917,
|
||||
0
|
||||
);
|
||||
pool.Enqueue(targ);
|
||||
}
|
||||
|
||||
while (pool.Count > 0)
|
||||
Effects.PlaySound(Caster.Location, map, 0x1FB);
|
||||
Effects.PlaySound(Caster.Location, map, 0x10B);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
|
||||
0x37CC,
|
||||
1,
|
||||
40,
|
||||
97,
|
||||
3,
|
||||
9917,
|
||||
0
|
||||
);
|
||||
|
||||
while (pool.Count > 0)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
|
||||
Caster.DoHarmful(m);
|
||||
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
|
||||
|
||||
double damage = Utility.RandomMinMax(30, 35);
|
||||
|
||||
damage *= 300 + m.Karma / 100.0 + GetDamageSkill(Caster) * 10;
|
||||
damage /= 1000;
|
||||
|
||||
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
|
||||
|
||||
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
|
||||
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
|
||||
{
|
||||
var m = pool.Dequeue();
|
||||
|
||||
Caster.DoHarmful(m);
|
||||
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
|
||||
|
||||
double damage = Utility.RandomMinMax(30, 35);
|
||||
|
||||
damage *= 300 + m.Karma / 100.0 + GetDamageSkill(Caster) * 10;
|
||||
damage /= 1000;
|
||||
|
||||
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
|
||||
|
||||
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
|
||||
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
|
||||
{
|
||||
sdiBonus = 15;
|
||||
}
|
||||
|
||||
damage *= 100 + sdiBonus;
|
||||
damage /= 100;
|
||||
|
||||
// TODO: cap?
|
||||
// if (damage > 40)
|
||||
// damage = 40;
|
||||
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
|
||||
sdiBonus = 15;
|
||||
}
|
||||
|
||||
damage *= 100 + sdiBonus;
|
||||
damage /= 100;
|
||||
|
||||
// TODO: cap?
|
||||
// if (damage > 40)
|
||||
// damage = 40;
|
||||
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,66 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Necromancy
|
||||
namespace Server.Spells.Necromancy;
|
||||
|
||||
public class WraithFormSpell : TransformationSpell
|
||||
{
|
||||
public class WraithFormSpell : TransformationSpell
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Wraith Form",
|
||||
"Rel Xen Um",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.PigIron
|
||||
);
|
||||
|
||||
public WraithFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Wraith Form",
|
||||
"Rel Xen Um",
|
||||
203,
|
||||
9031,
|
||||
Reagent.NoxCrystal,
|
||||
Reagent.PigIron
|
||||
);
|
||||
}
|
||||
|
||||
public WraithFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public override int Body => Caster.Female ? 747 : 748;
|
||||
public override int Hue => Caster.Female ? 0 : 0x4001;
|
||||
|
||||
public override int PhysResistOffset => +15;
|
||||
public override int FireResistOffset => -5;
|
||||
public override int ColdResistOffset => 0;
|
||||
public override int PoisResistOffset => 0;
|
||||
public override int NrgyResistOffset => -5;
|
||||
|
||||
public static void DoWraithLeech(Mobile wraith, Mobile defender, int damageGiven)
|
||||
{
|
||||
var wraithLeech = 5 + (int)(15 * wraith.Skills.SpiritSpeak.Value / 100); // Wraith form gives 5-20% mana leech
|
||||
var manaLeech = Math.Min(defender.Mana, AOS.Scale(damageGiven, wraithLeech));
|
||||
|
||||
if (manaLeech != 0)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 17;
|
||||
|
||||
public override int Body => Caster.Female ? 747 : 748;
|
||||
public override int Hue => Caster.Female ? 0 : 0x4001;
|
||||
|
||||
public override int PhysResistOffset => +15;
|
||||
public override int FireResistOffset => -5;
|
||||
public override int ColdResistOffset => 0;
|
||||
public override int PoisResistOffset => 0;
|
||||
public override int NrgyResistOffset => -5;
|
||||
|
||||
public static void DoWraithLeech(Mobile wraith, Mobile defender, int damageGiven)
|
||||
{
|
||||
var wraithLeech = 5 + (int)(15 * wraith.Skills.SpiritSpeak.Value / 100); // Wraith form gives 5-20% mana leech
|
||||
var manaLeech = Math.Min(defender.Mana, AOS.Scale(damageGiven, wraithLeech));
|
||||
|
||||
if (manaLeech != 0)
|
||||
{
|
||||
wraith.Mana += manaLeech;
|
||||
defender.Mana -= manaLeech;
|
||||
wraith.PlaySound(0x44D);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile mobile)
|
||||
{
|
||||
mobile.IgnoreMobiles = true;
|
||||
}
|
||||
|
||||
m.PlaySound(0x17F);
|
||||
m.FixedParticles(0x374A, 1, 15, 9902, 1108, 4, EffectLayer.Waist);
|
||||
}
|
||||
|
||||
public override void RemoveEffect(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile { AccessLevel: AccessLevel.Player } mobile)
|
||||
{
|
||||
mobile.IgnoreMobiles = false;
|
||||
}
|
||||
wraith.Mana += manaLeech;
|
||||
defender.Mana -= manaLeech;
|
||||
wraith.PlaySound(0x44D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoEffect(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile mobile)
|
||||
{
|
||||
mobile.IgnoreMobiles = true;
|
||||
}
|
||||
|
||||
m.PlaySound(0x17F);
|
||||
m.FixedParticles(0x374A, 1, 15, 9902, 1108, 4, EffectLayer.Waist);
|
||||
}
|
||||
|
||||
public override void RemoveEffect(Mobile m)
|
||||
{
|
||||
if (m is PlayerMobile { AccessLevel: AccessLevel.Player } mobile)
|
||||
{
|
||||
mobile.IgnoreMobiles = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,71 +1,70 @@
|
|||
using System;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class Backstab : NinjaMove
|
||||
{
|
||||
public class Backstab : NinjaMove
|
||||
public override int BaseMana => 30;
|
||||
public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
|
||||
|
||||
// You prepare to Backstab your opponent.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063089;
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
public override int BaseMana => 30;
|
||||
public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
// You prepare to Backstab your opponent.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063089;
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
}
|
||||
|
|
@ -4,175 +4,174 @@ using System.Runtime.CompilerServices;
|
|||
using Server.Items;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class DeathStrike : NinjaMove
|
||||
{
|
||||
public class DeathStrike : NinjaMove
|
||||
private static readonly Dictionary<Mobile, DeathStrikeTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 30;
|
||||
public override double RequiredSkill => 85.0;
|
||||
|
||||
// You prepare to hit your opponent with a Death Strike.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063091;
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
private static readonly Dictionary<Mobile, DeathStrikeTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 30;
|
||||
public override double RequiredSkill => 85.0;
|
||||
|
||||
// You prepare to hit your opponent with a Death Strike.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063091;
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
|
||||
var isRanged = attacker.Weapon is BaseRanged;
|
||||
|
||||
var chance = ninjitsu switch
|
||||
{
|
||||
// This formula is an approximation from OSI data. TODO: find correct formula
|
||||
< 100 => 30 + (ninjitsu - 85) * 2.2,
|
||||
_ => 63 + (ninjitsu - 100) * 1.1
|
||||
};
|
||||
|
||||
if (chance / 100 < Utility.RandomDouble())
|
||||
{
|
||||
attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
|
||||
return;
|
||||
}
|
||||
|
||||
var damageBonus = 0;
|
||||
|
||||
if (_table.Remove(defender, out var timer))
|
||||
{
|
||||
defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
|
||||
|
||||
if (timer.Steps > 0)
|
||||
{
|
||||
return;
|
||||
damageBonus = (int)(attacker.Skills.Ninjitsu.Value / 15);
|
||||
}
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
timer.Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
|
||||
}
|
||||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
|
||||
|
||||
// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
|
||||
var isRanged = attacker.Weapon is BaseRanged;
|
||||
defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
|
||||
attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
|
||||
|
||||
var chance = ninjitsu switch
|
||||
var t = new DeathStrikeTimer(defender, attacker, damageBonus, isRanged);
|
||||
|
||||
_table[defender] = t;
|
||||
|
||||
t.Start();
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public static void AddStep(Mobile m)
|
||||
{
|
||||
if (_table.TryGetValue(m, out var timer) && ++timer.Steps >= 5)
|
||||
{
|
||||
timer.ProcessDeathStrike();
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private class DeathStrikeTimer : Timer
|
||||
{
|
||||
private Mobile _attacker;
|
||||
private int _damageBonus;
|
||||
private bool _isRanged;
|
||||
private Mobile _target;
|
||||
public int Steps { get; set; }
|
||||
|
||||
internal DeathStrikeTimer(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
|
||||
: base(TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
_target = target;
|
||||
_attacker = attacker;
|
||||
_damageBonus = damageBonus;
|
||||
_isRanged = isRanged;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override void OnTick()
|
||||
{
|
||||
ProcessDeathStrike();
|
||||
}
|
||||
|
||||
public void ProcessDeathStrike()
|
||||
{
|
||||
int damage;
|
||||
|
||||
var ninjitsu = _attacker.Skills.Ninjitsu.Value;
|
||||
var stalkingBonus = Tracking.GetStalkingBonus(_attacker, _target);
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
// This formula is an approximation from OSI data. TODO: find correct formula
|
||||
< 100 => 30 + (ninjitsu - 85) * 2.2,
|
||||
_ => 63 + (ninjitsu - 100) * 1.1
|
||||
};
|
||||
var scalar = Math.Min(1, (_attacker.Skills.Hiding.Value + _attacker.Skills.Stealth.Value) / 220);
|
||||
|
||||
if (chance / 100 < Utility.RandomDouble())
|
||||
{
|
||||
attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
|
||||
return;
|
||||
}
|
||||
|
||||
var damageBonus = 0;
|
||||
|
||||
if (_table.Remove(defender, out var timer))
|
||||
{
|
||||
defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
|
||||
|
||||
if (timer.Steps > 0)
|
||||
// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
|
||||
if (Steps >= 5)
|
||||
{
|
||||
damageBonus = (int)(attacker.Skills.Ninjitsu.Value / 15);
|
||||
}
|
||||
|
||||
timer.Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
|
||||
}
|
||||
|
||||
attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
|
||||
|
||||
defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
|
||||
attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
|
||||
|
||||
var t = new DeathStrikeTimer(defender, attacker, damageBonus, isRanged);
|
||||
|
||||
_table[defender] = t;
|
||||
|
||||
t.Start();
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public static void AddStep(Mobile m)
|
||||
{
|
||||
if (_table.TryGetValue(m, out var timer) && ++timer.Steps >= 5)
|
||||
{
|
||||
timer.ProcessDeathStrike();
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveEffect(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private class DeathStrikeTimer : Timer
|
||||
{
|
||||
private Mobile _attacker;
|
||||
private int _damageBonus;
|
||||
private bool _isRanged;
|
||||
private Mobile _target;
|
||||
public int Steps { get; set; }
|
||||
|
||||
internal DeathStrikeTimer(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
|
||||
: base(TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
_target = target;
|
||||
_attacker = attacker;
|
||||
_damageBonus = damageBonus;
|
||||
_isRanged = isRanged;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override void OnTick()
|
||||
{
|
||||
ProcessDeathStrike();
|
||||
}
|
||||
|
||||
public void ProcessDeathStrike()
|
||||
{
|
||||
int damage;
|
||||
|
||||
var ninjitsu = _attacker.Skills.Ninjitsu.Value;
|
||||
var stalkingBonus = Tracking.GetStalkingBonus(_attacker, _target);
|
||||
|
||||
if (Core.ML)
|
||||
{
|
||||
var scalar = Math.Min(1, (_attacker.Skills.Hiding.Value + _attacker.Skills.Stealth.Value) / 220);
|
||||
|
||||
// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
|
||||
if (Steps >= 5)
|
||||
{
|
||||
damage = (int)Math.Floor(Math.Min(60, ninjitsu / 3 * (0.3 + 0.7 * scalar) + stalkingBonus));
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
|
||||
}
|
||||
|
||||
if (_isRanged)
|
||||
{
|
||||
damage /= 2;
|
||||
}
|
||||
|
||||
_target.Damage(damage, _attacker); // Damage is direct.
|
||||
damage = (int)Math.Floor(Math.Min(60, ninjitsu / 3 * (0.3 + 0.7 * scalar) + stalkingBonus));
|
||||
}
|
||||
else
|
||||
{
|
||||
var divisor = Steps >= 5 ? 30 : 80;
|
||||
var baseDamage = ninjitsu / divisor * 10;
|
||||
|
||||
var maxDamage = Steps >= 5 ? 62 : 22;
|
||||
damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + _damageBonus;
|
||||
|
||||
// Damage is physical.
|
||||
AOS.Damage(
|
||||
_target,
|
||||
_attacker,
|
||||
damage,
|
||||
true,
|
||||
100,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
true
|
||||
);
|
||||
damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
|
||||
}
|
||||
|
||||
RemoveEffect(_target);
|
||||
if (_isRanged)
|
||||
{
|
||||
damage /= 2;
|
||||
}
|
||||
|
||||
_target.Damage(damage, _attacker); // Damage is direct.
|
||||
}
|
||||
else
|
||||
{
|
||||
var divisor = Steps >= 5 ? 30 : 80;
|
||||
var baseDamage = ninjitsu / divisor * 10;
|
||||
|
||||
var maxDamage = Steps >= 5 ? 62 : 22;
|
||||
damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + _damageBonus;
|
||||
|
||||
// Damage is physical.
|
||||
AOS.Damage(
|
||||
_target,
|
||||
_attacker,
|
||||
damage,
|
||||
true,
|
||||
100,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
RemoveEffect(_target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,64 +1,63 @@
|
|||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class FocusAttack : NinjaMove
|
||||
{
|
||||
public class FocusAttack : NinjaMove
|
||||
public override int BaseMana => Core.ML ? 10 : 20;
|
||||
public override double RequiredSkill => Core.ML ? 30.0 : 60;
|
||||
|
||||
// You prepare to focus all of your abilities into your next strike.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063095;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
public override int BaseMana => Core.ML ? 10 : 20;
|
||||
public override double RequiredSkill => Core.ML ? 30.0 : 60;
|
||||
|
||||
// You prepare to focus all of your abilities into your next strike.
|
||||
public override TextDefinition AbilityMessage { get; } = 1063095;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
var twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
|
||||
if (twoHanded is BaseShield)
|
||||
{
|
||||
var twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
|
||||
if (twoHanded is BaseShield)
|
||||
{
|
||||
from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
|
||||
return false;
|
||||
}
|
||||
|
||||
var meleeWeapon =
|
||||
twoHanded is BaseWeapon and not BaseRanged ||
|
||||
from.FindItemOnLayer(Layer.OneHanded) is BaseWeapon and not BaseRanged;
|
||||
|
||||
if (meleeWeapon)
|
||||
{
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
|
||||
from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
var meleeWeapon =
|
||||
twoHanded is BaseWeapon and not BaseRanged ||
|
||||
from.FindItemOnLayer(Layer.OneHanded) is BaseWeapon and not BaseRanged;
|
||||
|
||||
return 1.0 + ninjitsu * ninjitsu / 43636;
|
||||
if (meleeWeapon)
|
||||
{
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override double GetPropertyBonus(Mobile attacker)
|
||||
{
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
var bonus = ninjitsu * ninjitsu / 43636;
|
||||
|
||||
return 1.0 + (bonus * 3 + 0.01);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) =>
|
||||
Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
return 1.0 + ninjitsu * ninjitsu / 43636;
|
||||
}
|
||||
|
||||
public override double GetPropertyBonus(Mobile attacker)
|
||||
{
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
var bonus = ninjitsu * ninjitsu / 43636;
|
||||
|
||||
return 1.0 + (bonus * 3 + 0.01);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) =>
|
||||
Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,125 +2,124 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class KiAttack : NinjaMove
|
||||
{
|
||||
public class KiAttack : NinjaMove
|
||||
private static readonly Dictionary<Mobile, KiAttackTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 25;
|
||||
public override double RequiredSkill => 80.0;
|
||||
|
||||
// Your Ki Attack must be complete within 2 seconds for the damage bonus!
|
||||
public override TextDefinition AbilityMessage { get; } = 1063099;
|
||||
|
||||
public override void OnUse(Mobile from)
|
||||
{
|
||||
private static readonly Dictionary<Mobile, KiAttackTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 25;
|
||||
public override double RequiredSkill => 80.0;
|
||||
|
||||
// Your Ki Attack must be complete within 2 seconds for the damage bonus!
|
||||
public override TextDefinition AbilityMessage { get; } = 1063099;
|
||||
|
||||
public override void OnUse(Mobile from)
|
||||
if (!Validate(from))
|
||||
{
|
||||
if (!Validate(from))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var t = new KiAttackTimer(from);
|
||||
_table[from] = t;
|
||||
t.Start();
|
||||
return;
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
var t = new KiAttackTimer(from);
|
||||
_table[from] = t;
|
||||
t.Start();
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (from.Hidden && from.AllowedStealthSteps > 0)
|
||||
{
|
||||
if (from.Hidden && from.AllowedStealthSteps > 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063127); // You cannot use this ability while in stealth mode.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.ML && from.Weapon is BaseRanged)
|
||||
{
|
||||
from.SendLocalizedMessage(1075858); // You can only use this with melee attacks.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
from.SendLocalizedMessage(1063127); // You cannot use this ability while in stealth mode.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
if (Core.ML && from.Weapon is BaseRanged)
|
||||
{
|
||||
if (attacker.Hidden)
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Pub40 changed pvp damage max to 55%
|
||||
*/
|
||||
return 1.0 + GetBonus(attacker) / (Core.ML && attacker.Player && defender.Player ? 40 : 10);
|
||||
from.SendLocalizedMessage(1075858); // You can only use this with melee attacks.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
if (attacker.Hidden)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
if (GetBonus(attacker) == 0.0)
|
||||
{
|
||||
attacker.SendLocalizedMessage(1063101); // You were too close to your target to cause any additional damage.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.FixedParticles(0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist);
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
// Your quick flight to your target causes extra damage as you strike!
|
||||
attacker.SendLocalizedMessage(1063100);
|
||||
defender.FixedParticles(0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
public override void OnClearMove(Mobile from)
|
||||
/*
|
||||
* Pub40 changed pvp damage max to 55%
|
||||
*/
|
||||
return 1.0 + GetBonus(attacker) / (Core.ML && attacker.Player && defender.Player ? 40 : 10);
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
if (_table.Remove(from, out var t))
|
||||
{
|
||||
t.Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public static double GetBonus(Mobile from)
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
if (GetBonus(attacker) == 0.0)
|
||||
{
|
||||
if (!_table.TryGetValue(from, out var t))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
attacker.SendLocalizedMessage(1063101); // You were too close to your target to cause any additional damage.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.FixedParticles(0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist);
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
var xDelta = t._location.X - from.X;
|
||||
var yDelta = t._location.Y - from.Y;
|
||||
// Your quick flight to your target causes extra damage as you strike!
|
||||
attacker.SendLocalizedMessage(1063100);
|
||||
defender.FixedParticles(0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist);
|
||||
|
||||
return Math.Min(Math.Sqrt(xDelta * xDelta + yDelta * yDelta), 20.0);
|
||||
CheckGain(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnClearMove(Mobile from)
|
||||
{
|
||||
if (_table.Remove(from, out var t))
|
||||
{
|
||||
t.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public static double GetBonus(Mobile from)
|
||||
{
|
||||
if (!_table.TryGetValue(from, out var t))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
private class KiAttackTimer : Timer
|
||||
var xDelta = t._location.X - from.X;
|
||||
var yDelta = t._location.Y - from.Y;
|
||||
|
||||
return Math.Min(Math.Sqrt(xDelta * xDelta + yDelta * yDelta), 20.0);
|
||||
}
|
||||
|
||||
private class KiAttackTimer : Timer
|
||||
{
|
||||
public Mobile _mobile;
|
||||
public Point3D _location;
|
||||
|
||||
public KiAttackTimer(Mobile m) : base(TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
public Mobile _mobile;
|
||||
public Point3D _location;
|
||||
_mobile = m;
|
||||
_location = m.Location;
|
||||
}
|
||||
|
||||
public KiAttackTimer(Mobile m) : base(TimeSpan.FromSeconds(2.0))
|
||||
{
|
||||
_mobile = m;
|
||||
_location = m.Location;
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
ClearCurrentMove(_mobile);
|
||||
_mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
ClearCurrentMove(_mobile);
|
||||
_mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
|
||||
_table.Remove(_mobile);
|
||||
}
|
||||
_table.Remove(_mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ namespace Server.Spells.Ninjitsu
|
|||
{
|
||||
if (m != null)
|
||||
{
|
||||
_cloneCount[m] = 1 + (_cloneCount.TryGetValue(m, out var count) ? count : 0);
|
||||
_cloneCount[m] = 1 + _cloneCount.GetValueOrDefault(m, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -144,8 +144,10 @@ namespace Server.Mobiles
|
|||
|
||||
for (var i = 0; i < caster.Skills.Length; ++i)
|
||||
{
|
||||
Skills[i].Base = caster.Skills[i].Base;
|
||||
Skills[i].Cap = caster.Skills[i].Cap;
|
||||
var skill = Skills[i];
|
||||
var casterSkill = caster.Skills[i];
|
||||
skill.Base = casterSkill.Base;
|
||||
skill.Cap = casterSkill.Cap;
|
||||
}
|
||||
|
||||
for (var i = 0; i < caster.Items.Count; i++)
|
||||
|
|
@ -161,7 +163,12 @@ namespace Server.Mobiles
|
|||
ControlOrder = OrderType.Follow;
|
||||
ControlTarget = caster;
|
||||
|
||||
var duration = TimeSpan.FromSeconds(30.0 + caster.Skills.Ninjitsu.Value / 4.0);
|
||||
AddClone();
|
||||
}
|
||||
|
||||
private void AddClone()
|
||||
{
|
||||
var duration = TimeSpan.FromSeconds(30.0 + _caster.Skills.Ninjitsu.Value / 4.0);
|
||||
|
||||
new UnsummonTimer(this, duration).Start();
|
||||
SummonEnd = Core.Now + duration;
|
||||
|
|
@ -178,7 +185,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool IsHumanInTown() => false;
|
||||
|
||||
private Item CloneItem(Item item)
|
||||
private static Item CloneItem(Item item)
|
||||
{
|
||||
var newItem = new Item(item.ItemID);
|
||||
newItem.Hue = item.Hue;
|
||||
|
|
@ -214,13 +221,10 @@ namespace Server.Mobiles
|
|||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
MirrorImage.AddClone(_caster);
|
||||
AddClone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class CloneAI : BaseAI
|
||||
{
|
||||
public CloneAI(Clone m) : base(m) => m.SetCurrentSpeedToActive();
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
namespace Server.Spells
|
||||
{
|
||||
public class NinjaMove : SpecialMove
|
||||
{
|
||||
public override SkillName MoveSkill => SkillName.Ninjitsu;
|
||||
namespace Server.Spells;
|
||||
|
||||
public override void CheckGain(Mobile m)
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); // Per five on friday 02/16/07
|
||||
}
|
||||
public class NinjaMove : SpecialMove
|
||||
{
|
||||
public override SkillName MoveSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override void CheckGain(Mobile m)
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); // Per five on friday 02/16/07
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,98 +1,97 @@
|
|||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public abstract class NinjaSpell : Spell
|
||||
{
|
||||
public abstract class NinjaSpell : Spell
|
||||
public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Ninjitsu;
|
||||
public override SkillName DamageSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
public override bool ClearHandsOnCast => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
// public override int CastDelayBase => 1;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from) =>
|
||||
(from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CheckExpansion(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
Caster.SendLocalizedMessage(1063013, $"{RequiredSkill:F1}\t{CastSkill}\t ");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
Caster.SendLocalizedMessage(1063352, RequiredSkill.ToString("F1"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; // Per 5 on friday 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => 0;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Ninjitsu;
|
||||
public override SkillName DamageSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
public override bool ClearHandsOnCast => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
// public override int CastDelayBase => 1;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from) =>
|
||||
(from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CheckExpansion(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
// You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
Caster.SendLocalizedMessage(1063013, $"{RequiredSkill:F1}\t{CastSkill}\t ");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
Caster.SendLocalizedMessage(1063352, RequiredSkill.ToString("F1"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
// You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage(1060174, mana.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; // Per 5 on friday 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => 0;
|
||||
}
|
||||
|
|
@ -7,113 +7,112 @@ using Server.Regions;
|
|||
using Server.SkillHandlers;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
|
||||
{
|
||||
public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Shadowjump",
|
||||
null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
{
|
||||
private static readonly SpellInfo _info = new(
|
||||
"Shadowjump",
|
||||
null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, _info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 15;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var orig = p;
|
||||
var map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
var from = Caster.Location;
|
||||
var to = new Point3D(p);
|
||||
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
}
|
||||
else if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (StaminaSystem.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo, out failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
}
|
||||
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (SpellHelper.CheckMulti(to, map, true, 5))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, orig);
|
||||
|
||||
var m = Caster;
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
|
||||
m.PlaySound(0x512);
|
||||
|
||||
Stealth.OnUse(m); // stealth check after the shadow jump
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
// IsStealthing should be moved to Server.Mobiles
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
|
||||
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 15;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var orig = p;
|
||||
var map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
var from = Caster.Location;
|
||||
var to = new Point3D(p);
|
||||
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
}
|
||||
else if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (StaminaSystem.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo, out failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
}
|
||||
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (SpellHelper.CheckMulti(to, map, true, 5))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, orig);
|
||||
|
||||
var m = Caster;
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
|
||||
m.PlaySound(0x512);
|
||||
|
||||
Stealth.OnUse(m); // stealth check after the shadow jump
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
// IsStealthing should be moved to Server.Mobiles
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
|
||||
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,120 +2,119 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Server.SkillHandlers;
|
||||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
namespace Server.Spells.Ninjitsu;
|
||||
|
||||
public class SurpriseAttack : NinjaMove
|
||||
{
|
||||
public class SurpriseAttack : NinjaMove
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 20;
|
||||
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
||||
public override TextDefinition AbilityMessage { get; } = 1063128; // You prepare to surprise your prey.
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackTimer> _table = new();
|
||||
|
||||
public override int BaseMana => 20;
|
||||
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
||||
public override TextDefinition AbilityMessage { get; } = 1063128; // You prepare to surprise your prey.
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
var valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
return valid;
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
|
||||
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
StopTimer(defender);
|
||||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Fixed;
|
||||
|
||||
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
var timer = new SurpriseAttackTimer(defender, malus);
|
||||
timer.Start();
|
||||
|
||||
_table[defender] = timer;
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
|
||||
public static bool GetMalus(Mobile target, ref int malus)
|
||||
{
|
||||
if (!_table.TryGetValue(target, out var info))
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
|
||||
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
StopTimer(defender);
|
||||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Fixed;
|
||||
|
||||
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
var timer = new SurpriseAttackTimer(defender, malus);
|
||||
timer.Start();
|
||||
|
||||
_table[defender] = timer;
|
||||
|
||||
CheckGain(attacker);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
malus = info.Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void StopTimer(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
|
||||
public static bool GetMalus(Mobile target, ref int malus)
|
||||
{
|
||||
if (!_table.TryGetValue(target, out var info))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
malus = info.Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void StopTimer(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackTimer info)
|
||||
{
|
||||
StopTimer(info.Target);
|
||||
info.Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
|
||||
private class SurpriseAttackTimer : Timer
|
||||
{
|
||||
public int Malus;
|
||||
public Mobile Target;
|
||||
|
||||
public SurpriseAttackTimer(Mobile target, int effect) : base(TimeSpan.FromSeconds(8.0))
|
||||
{
|
||||
Target = target;
|
||||
Malus = effect;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
StopTimer(Target);
|
||||
Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackTimer info)
|
||||
{
|
||||
StopTimer(info.Target);
|
||||
info.Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
|
||||
private class SurpriseAttackTimer : Timer
|
||||
{
|
||||
public int Malus;
|
||||
public Mobile Target;
|
||||
|
||||
public SurpriseAttackTimer(Mobile target, int effect) : base(TimeSpan.FromSeconds(8.0))
|
||||
{
|
||||
Target = target;
|
||||
Malus = effect;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
StopTimer(Target);
|
||||
Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15,8 +15,8 @@ namespace Server.Spells.Second
|
|||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table =
|
||||
new();
|
||||
// TODO: Cleanup periodically if players have logged out for a while
|
||||
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table = new();
|
||||
|
||||
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,8 +9,8 @@ public class UnsummonTimer : Timer
|
|||
{
|
||||
// Track timers since some of them are really long and might hold references to long dead/deleted mobs
|
||||
private static readonly Dictionary<BaseCreature, UnsummonTimer> _timers = new();
|
||||
private BaseCreature _creature;
|
||||
private Action _onUnsummon;
|
||||
private readonly BaseCreature _creature;
|
||||
private readonly Action _onUnsummon;
|
||||
|
||||
public static void StopTimer(BaseCreature creature)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue