## Summary
Fixes three bugs in `GuardedRegion.CallGuards`:
- **Operator precedence bug**: The condition `!m.Region.IsPartOf(this) && !m_GuardCandidates.ContainsKey(m)`
was inverted from intent. Replaced with explicit split: dictionary members are targeted regardless of
region; permanent candidates (reds/AlwaysMurderer) must be inside the region.
- **Premature `break`**: Only the first guard candidate was ever processed per "guards" call.
Removed the `break` so all valid candidates in range get a guard spawned.
- **Misleading message for permanent reds**: "Guards can no longer be called on you." (502276)
was sent to permanent reds, but guards can *always* be called on them. Now only sent to
temporary criminals whose guard window is actually consumed.
Also extracts `IsAlwaysGuardCandidate()` helper and simplifies `IsGuardCandidate()`.
## Edge cases verified (by analysis)
- **Multiple players call guards on same red**: `BaseGuard.Spawn` dedup (scans 15 tiles for
existing guard with same `Focus`) prevents duplicate guards. Message suppression eliminates spam.
- **Red fights spawned guard → criminal → guards called again**: Same dedup prevents infinite
guard spawns. Existing guard already has `Focus == red`.
## Test plan
- [ ] Temporary criminal in guarded region → guard spawns, receives "Guards can no longer be called on you."
- [ ] Permanent red (5+ kills) in guarded region → guard spawns, does NOT receive the message
- [ ] Multiple players call "guards" on same red → only 1 guard spawns
- [ ] Criminal outside region but in dictionary → still targeted by guards call from inside region
- [ ] Red outside guarded region → NOT targeted by guards call (must be inside region)
## Summary
- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
### Summary
- Fixes infinite teleport from guard refactor for spawners
- Fixes guards not attacking Always Murderer creatures
- Fixes crash when calling guards due to map modification while enumeration
### Summary
- Fixes `[AdvancedSearch` being accessible by players 😱
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!
> [!WARNING]
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.
> [!NOTE]
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.
### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">
<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
### Summary
- [X] Gets rid of the Dtos
- [X] Simplifies the json serializer registration
- [X] Adds a custom `RegionByName` JsonConverter that can look up other regions that have already been registered.
### BREAKING CHANGE
1. **Child regions must appear after their parents in the JSON file**
2. In the regions json file, _"Parent"_ can no longer be just a string. It must be an object that includes the map.
- ```json
"Parent": { "Name": "Britain", "Map": "Felucca" }
```
## Possible Breaking Change
* Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added.
### Other Changes
- [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types.
- [X] Fixes regions.json being wrong
- [X] Adds lots of missing regions. **They are not implemented properly yet**
- [X] Adds regions.xml -> regions.json (check ModernUO Discord)
- [X] Adds expansion specific regions.
- [X] Fixes some issues with the type caching
- [X] Changes type check default to ignore case
- [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string.
- [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet
Bumps release version