Commit graph

24 commits

Author SHA1 Message Date
Kamron Batman
fee83ce560 Fixes implicit array initializers 2018-09-14 13:14:20 -07:00
Kamron Batman
7d3a0ca265 Fixes string interpolation 2018-09-14 13:07:43 -07:00
Kamron Batman
83dcf536d8 Removes implicit this. 2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b Removes implicit types 2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24 Fixes body expression style. 2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
e77d695684 Fixes more casting 2018-08-19 11:04:07 +08:00
Kamron Batman
03dd5f1926 Fixes casting checks 2018-08-19 01:38:55 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch (#22) 2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items (#18) 2018-08-09 17:18:41 -07:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
eos
43e5982fbb - Terrible Hatchlings quest fixed to only reward SE weapons and armor.
- Slayer and opposition systems now account for inheritance.
- Added Satyrs to the fey opposition group.
- Added fey slayer vulnerability to cu sidhes.
- Added reptilian and dragon slayer vulnerabilities to reptalons.
- Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.)
- Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting.
- Added melee damage bonus for Talisman killer properties.
- Added general ML loot for ML areas.
- Added ML minor artifact drops for named ML mobs.
- Added named ML mobs for Bedlam.
2012-02-26 05:11:25 +00:00
xavier
9ff6bfbc79 Cool shades, cheap sunglasses 2011-09-11 01:10:58 +00:00
xavier
129cac945b Heritage items, talismans 2011-07-24 01:47:01 +00:00
xavier
8adee67ccc Updates to the canned evil system for the ML Pestilence spawn.
Pigments of Tokuno have also have heritage items and special material "baseclothing" added.

Bag of Sending was corrected for a client change that broke the localization

FetidEssence, InterredGrizzle, PerstilentBandage corrected in prep for ML champ spawns.

Ilhenir corrected in various ways, imcluding unique drop added to replace the "undiscovered" unique its suppoed to drop.

Pestilence added to the spawn types for champs.

PlayerMobile modified to reflect new champ spawn titles.
2011-07-17 03:32:28 +00:00
xavier
c57b83289e added replica types to pigments. simply added a type array for the pigment code to check. This will be better dealt with when the dye tubs overhaul goes in.
Correction to shroud of deceit hue.
2011-07-09 01:24:09 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
d3e95b7e53 ToT patch 2010-02-23 21:35:52 +00:00
daedalus
c98aa748b6 - Kasa of the Raj-in is now blessable with a Clothing Bless Deed
(http://www.uodemise.com/discussion/showthread.php?t=134491)

- People who use Hiding skill will be put in peace mode
(http://www.uodemise.com/discussion/showthread.php?t=133532)

- Various fixes about plantgrowing:
--> Seeds no longer have range or LOS checks.
--> When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.
--> Changed some old SVN messages that were using strings to use cliloc data instead.
(http://www.uodemise.com/discussion/showthread.php?t=119004)

- Player vendors will say the name of the buyer
(http://www.uodemise.com/discussion/showthread.php?t=118363)

- Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill
(http://www.uodemise.com/discussion/showthread.php?t=120213)

- Paragon metal chests now are turnable by using the Interior Decorator
(http://www.uodemise.com/discussion/showthread.php?t=133863)

- Runebooks can't be picked up if opened
(http://www.uodemise.com/discussion/showthread.php?t=133723)

- Runebook default location now is displayed as a red dot
(http://www.uodemise.com/discussion/showthread.php?t=133914)
2009-12-24 12:10:50 +00:00
daedalus
30c7232a69 - Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685)

- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422)

- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199)

- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760)

- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250)

- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750)
2009-11-23 11:20:29 +00:00
mark
b2f44717cb 2009-08-02 06:27:15 +00:00
mark
d94dced436 2009-07-26 05:57:43 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00