- Rented vendors can now be managed by all characters on the vendor owner's account.
- Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking)
- Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel.
- Small SubtextSign fix hiding empty subtexts. (Not just nulls.)
- Added SA and HS power scroll skill arrays for future reference.
- Fixed house resizing not placing a temp no housing region for staff.
BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.